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行会(The Guild)Github |相关wiki |源站链接支持: fabric接受任务、探险等待着你!
介绍
欢迎来到行会(The Guild),这是一个受到[Bountiful](链接 \"Bountiful\")启发的任务模组。
你曾经想过去冒险吗?又或者你更倾向于稳定的生活呢?
不管你选择哪种,行会都可以满足你!
在15种不同的职业中选择(目前只有5种可用),并踏上任务之旅!
*此模组将任务添加到游戏中。*
好的,但是什么是任务?
任务是一组随机生成的任务,通常伴随着相应任务的奖励。
任务可以通过数据包进行高度定制,具有坚实的默认基础,因此您可以立即开始冒险。
入门
要开始,找到平原村庄中的行会大师,并购买职业许可证。
_这是行会,主要位于平原村庄,偶尔也会在其他村庄中发现。在这里,您可以购买职业许可证以开始接受任务或扩展您的选择。_

任务界面
获得并使用许可证将解锁整个任务系统。
要打开任务界面,请按行会界面键(默认为J键)。
_任务界面显示可用任务(左侧)和已接受任务(右侧)。顶部还可见到职业。_

数据包指南
定制任务很容易,您可以按照此处的指南在几分钟内创建自己的任务数据包!
链接
常见问题
*是否会有Forge版本?*
不会,但您可以下载[Bountiful](链接 \"Bountiful\")模组,该模组提供了许多功能。
Discord
您可以在我的[Discord服务器](链接)上讨论、建议新功能并预览我的模组!
祝您玩得开心,尽情冒险!
来自Modrinth所有游戏版本1.20.41.20.31.20.21.20.11.201.19.41.19.31.19.21.19.11.191.18.21.18.11.181.17.1所有类型fabric0.4.10guild-fabric-0.4.10.jar下载0.4.10#Beta# 0.4.10- Updated to Minecraft 1.20.4# 0.4.9- Updated to Minecraft 1.20.3# 0.4.8- Updated to Minecraft 1.20.2# 0.4.7- Updated to Minecraft 1.20.1# 0.4.6- Updated to Minecraft 1.20# 0.4.5- Updated to Minecraft 1.19.4- Updated french translations, many thanks to Arona74 for their contribution!- Updated chinese translations, many thanks to GodGun968 for their contribution!# 0.4.4- Updated to Minecraft 1.19.3# 0.4.3- Updated to Minecraft 1.19.2# 0.4.2- Updated to Minecraft 1.19.1# 0.4.1- Updated to Minecraft 1.19# 0.4.0- Added the possibility to specify an exp reward for the player- Now the rewarded player exp and profession exp are shown on the quest tooltip- Added an exp reward to all current existing quests- Player exp, as with all other values, can be configured with datapacks- Updated to Minecraft 1.18.2# 0.3.8- Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)!- Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI\'s implementation)- Improved handling of reward pools without the \"max\" value in the \"number\" property (although specifying it is always recommended)- Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap.- Slightly adjusted the positioning of the Quests Screen\'s elements# 0.3.7- Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions.Both of these values are capped at 7.- Updated russian translations thanks to Shelbikk [#12](https://github.com/Fulmineo64/Guild/issues/12)!- Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806!# 0.3.6- Updated to Minecraft 1.18.1- Update the textures of the Guild Master and the Guild Master\'s Table thanks to Alexander210806!# 0.3.5- Updated to Minecraft 1.18# 0.3.4- Updated Chinese translations thanks to 103sakamoto!# 0.3.3- Added missing title to The Guild\'s configuration screen# 0.3.2- Added configuration for the following values: \"Available quests expiration ticks\", \"Quest generation ticks\", \"Max quests per generation\" and \"Display unlocked tasks and rewards\"- Added ModMenu integration# 0.3.1- Changed Beekeeper Guild Master\'s trade level from 2 to 3- Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times# 0.3.0- Added Beekeeper profession- Added nbt support for entities, useful to specify a subset of entities or even players- Added support for nbt tags for icons with the property \"icon_tag\"- Reworked the Quests Screen to greatly improve performance and to better handle stack\'s custom names# 0.2.0- Changed \"entity\" task type to \"slay\".- Cleaned up accesswideners- Added new \"nbt\" property to Quest Professions useful to request (or reward) items with custom nbt- Updated Russian translations (thanks to M1XB0X)- Added new quests to the Guard Profession involving illagers- Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10# 0.1.2- Added new Profession, the Chef- Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)- Improved translation system for Professions- Buffed exps and rewards for most Professions- Revisited the level distribution of tasks for all the Professions- Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden# 0.1.1- Changed the commands introduced in 0.1.0 to be available only to operators and above- Added example datapack- Added back \"label\" property to Professions as now it works properly on servers# 0.1.0- Removed \"label\" property from Professions as it doesn\'t work properly in multiplayer- Updated to Fabric API 0.40.1+1.17- Added over-complicated Profession Requirements system, useful to limit early access to professions- Added /guild licence <profession\\> command to generate profession licences- Added /guild exp <profession\\> <exp\\> command to change the player\'s profession exp- Added /guild quest <profession\\> command to generate a new quest for the specified profession- Centered the level text on Quests Screen# 0.0.8- Removed \"quest\" command- Added \"guild reset\" command, that removes all professions and all accepted and available quests- Added \"guild clear\" command, that removes all accepted and available quests# 0.0.7- Added Russian translations, many thanks to RiverCat!- Refactored the code that handles the buttons in the Quest Screen.# 0.0.6- Rewards get now dropped on the ground when the inventory is full- Fixed completing quests for resigned professions- Added extra checks to prevent crashes for missing or invalid professions# 0.0.5- Added Chinese translations, many thanks to Peakstep233!# 0.0.4- Removed Lumberjack tasks from Gatherer- Fixed bug with double clicking to complete a quest- Added Profession Resignment to abandon a specific profession- Integrated the Profession Resignment with the Profession Licence- Added optional \"label\" property to Professions, use it to give the Profession a localized name without adding a lang file# 0.0.3- Fixed the Guild Master table being undroppable- Fixed Quest Screen not working in multiplayer- Fixed \"Deliver Kelp\" task and added \"Deliver Sea Pickle\" to fisherman- Updated correctly the Profession\'s Exp when completing a quest- Added lumberjack profession- Improved the item completition count- Added information on which new tasks and rewards get unlocked at level up# 0.0.2- Pets\' kills now count towards accepted quests, this applies only to Tameables and not to Golems- Added quests for curing zombie villagers and spawning golems- Added the possibility to use custom icons for tasks and rewards- Added more visible errors for the end user to troubleshoot faulty datapacks- Added extra validators for task pools# 0.0.1- First alpha release展开版本: 0.4.10支持游戏: 1.20.4类型:FabricBeta下载次数: 1,6120.4.9guild-fabric-0.4.9.jar下载0.4.9#Beta# 0.4.9- Updated to Minecraft 1.20.3# 0.4.8- Updated to Minecraft 1.20.2# 0.4.7- Updated to Minecraft 1.20.1# 0.4.6- Updated to Minecraft 1.20# 0.4.5- Updated to Minecraft 1.19.4- Updated french translations, many thanks to Arona74 for their contribution!- Updated chinese translations, many thanks to GodGun968 for their contribution!# 0.4.4- Updated to Minecraft 1.19.3# 0.4.3- Updated to Minecraft 1.19.2# 0.4.2- Updated to Minecraft 1.19.1# 0.4.1- Updated to Minecraft 1.19# 0.4.0- Added the possibility to specify an exp reward for the player- Now the rewarded player exp and profession exp are shown on the quest tooltip- Added an exp reward to all current existing quests- Player exp, as with all other values, can be configured with datapacks- Updated to Minecraft 1.18.2# 0.3.8- Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)!- Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI\'s implementation)- Improved handling of reward pools without the \"max\" value in the \"number\" property (although specifying it is always recommended)- Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap.- Slightly adjusted the positioning of the Quests Screen\'s elements# 0.3.7- Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions.Both of these values are capped at 7.- Updated russian translations thanks to Shelbikk [#12](https://github.com/Fulmineo64/Guild/issues/12)!- Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806!# 0.3.6- Updated to Minecraft 1.18.1- Update the textures of the Guild Master and the Guild Master\'s Table thanks to Alexander210806!# 0.3.5- Updated to Minecraft 1.18# 0.3.4- Updated Chinese translations thanks to 103sakamoto!# 0.3.3- Added missing title to The Guild\'s configuration screen# 0.3.2- Added configuration for the following values: \"Available quests expiration ticks\", \"Quest generation ticks\", \"Max quests per generation\" and \"Display unlocked tasks and rewards\"- Added ModMenu integration# 0.3.1- Changed Beekeeper Guild Master\'s trade level from 2 to 3- Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times# 0.3.0- Added Beekeeper profession- Added nbt support for entities, useful to specify a subset of entities or even players- Added support for nbt tags for icons with the property \"icon_tag\"- Reworked the Quests Screen to greatly improve performance and to better handle stack\'s custom names# 0.2.0- Changed \"entity\" task type to \"slay\".- Cleaned up accesswideners- Added new \"nbt\" property to Quest Professions useful to request (or reward) items with custom nbt- Updated Russian translations (thanks to M1XB0X)- Added new quests to the Guard Profession involving illagers- Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10# 0.1.2- Added new Profession, the Chef- Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)- Improved translation system for Professions- Buffed exps and rewards for most Professions- Revisited the level distribution of tasks for all the Professions- Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden# 0.1.1- Changed the commands introduced in 0.1.0 to be available only to operators and above- Added example datapack- Added back \"label\" property to Professions as now it works properly on servers# 0.1.0- Removed \"label\" property from Professions as it doesn\'t work properly in multiplayer- Updated to Fabric API 0.40.1+1.17- Added over-complicated Profession Requirements system, useful to limit early access to professions- Added /guild licence <profession\\> command to generate profession licences- Added /guild exp <profession\\> <exp\\> command to change the player\'s profession exp- Added /guild quest <profession\\> command to generate a new quest for the specified profession- Centered the level text on Quests Screen# 0.0.8- Removed \"quest\" command- Added \"guild reset\" command, that removes all professions and all accepted and available quests- Added \"guild clear\" command, that removes all accepted and available quests# 0.0.7- Added Russian translations, many thanks to RiverCat!- Refactored the code that handles the buttons in the Quest Screen.# 0.0.6- Rewards get now dropped on the ground when the inventory is full- Fixed completing quests for resigned professions- Added extra checks to prevent crashes for missing or invalid professions# 0.0.5- Added Chinese translations, many thanks to Peakstep233!# 0.0.4- Removed Lumberjack tasks from Gatherer- Fixed bug with double clicking to complete a quest- Added Profession Resignment to abandon a specific profession- Integrated the Profession Resignment with the Profession Licence- Added optional \"label\" property to Professions, use it to give the Profession a localized name without adding a lang file# 0.0.3- Fixed the Guild Master table being undroppable- Fixed Quest Screen not working in multiplayer- Fixed \"Deliver Kelp\" task and added \"Deliver Sea Pickle\" to fisherman- Updated correctly the Profession\'s Exp when completing a quest- Added lumberjack profession- Improved the item completition count- Added information on which new tasks and rewards get unlocked at level up# 0.0.2- Pets\' kills now count towards accepted quests, this applies only to Tameables and not to Golems- Added quests for curing zombie villagers and spawning golems- Added the possibility to use custom icons for tasks and rewards- Added more visible errors for the end user to troubleshoot faulty datapacks- Added extra validators for task pools# 0.0.1- First alpha release展开版本: 0.4.9支持游戏: 1.20.3类型:FabricBeta下载次数: 710.4.8guild-fabric-0.4.8.jar下载0.4.8#Beta# 0.4.8- Updated to Minecraft 1.20.2# 0.4.7- Updated to Minecraft 1.20.1# 0.4.6- Updated to Minecraft 1.20# 0.4.5- Updated to Minecraft 1.19.4- Updated french translations, many thanks to Arona74 for their contribution!- Updated chinese translations, many thanks to GodGun968 for their contribution!# 0.4.4- Updated to Minecraft 1.19.3# 0.4.3- Updated to Minecraft 1.19.2# 0.4.2- Updated to Minecraft 1.19.1# 0.4.1- Updated to Minecraft 1.19# 0.4.0- Added the possibility to specify an exp reward for the player- Now the rewarded player exp and profession exp are shown on the quest tooltip- Added an exp reward to all current existing quests- Player exp, as with all other values, can be configured with datapacks- Updated to Minecraft 1.18.2# 0.3.8- Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)!- Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI\'s implementation)- Improved handling of reward pools without the \"max\" value in the \"number\" property (although specifying it is always recommended)- Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap.- Slightly adjusted the positioning of the Quests Screen\'s elements# 0.3.7- Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions.Both of these values are capped at 7.- Updated russian translations thanks to Shelbikk [#12](https://github.com/Fulmineo64/Guild/issues/12)!- Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806!# 0.3.6- Updated to Minecraft 1.18.1- Update the textures of the Guild Master and the Guild Master\'s Table thanks to Alexander210806!# 0.3.5- Updated to Minecraft 1.18# 0.3.4- Updated Chinese translations thanks to 103sakamoto!# 0.3.3- Added missing title to The Guild\'s configuration screen# 0.3.2- Added configuration for the following values: \"Available quests expiration ticks\", \"Quest generation ticks\", \"Max quests per generation\" and \"Display unlocked tasks and rewards\"- Added ModMenu integration# 0.3.1- Changed Beekeeper Guild Master\'s trade level from 2 to 3- Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times# 0.3.0- Added Beekeeper profession- Added nbt support for entities, useful to specify a subset of entities or even players- Added support for nbt tags for icons with the property \"icon_tag\"- Reworked the Quests Screen to greatly improve performance and to better handle stack\'s custom names# 0.2.0- Changed \"entity\" task type to \"slay\".- Cleaned up accesswideners- Added new \"nbt\" property to Quest Professions useful to request (or reward) items with custom nbt- Updated Russian translations (thanks to M1XB0X)- Added new quests to the Guard Profession involving illagers- Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10# 0.1.2- Added new Profession, the Chef- Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)- Improved translation system for Professions- Buffed exps and rewards for most Professions- Revisited the level distribution of tasks for all the Professions- Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden# 0.1.1- Changed the commands introduced in 0.1.0 to be available only to operators and above- Added example datapack- Added back \"label\" property to Professions as now it works properly on servers# 0.1.0- Removed \"label\" property from Professions as it doesn\'t work properly in multiplayer- Updated to Fabric API 0.40.1+1.17- Added over-complicated Profession Requirements system, useful to limit early access to professions- Added /guild licence <profession\\> command to generate profession licences- Added /guild exp <profession\\> <exp\\> command to change the player\'s profession exp- Added /guild quest <profession\\> command to generate a new quest for the specified profession- Centered the level text on Quests Screen# 0.0.8- Removed \"quest\" command- Added \"guild reset\" command, that removes all professions and all accepted and available quests- Added \"guild clear\" command, that removes all accepted and available quests# 0.0.7- Added Russian translations, many thanks to RiverCat!- Refactored the code that handles the buttons in the Quest Screen.# 0.0.6- Rewards get now dropped on the ground when the inventory is full- Fixed completing quests for resigned professions- Added extra checks to prevent crashes for missing or invalid professions# 0.0.5- Added Chinese translations, many thanks to Peakstep233!# 0.0.4- Removed Lumberjack tasks from Gatherer- Fixed bug with double clicking to complete a quest- Added Profession Resignment to abandon a specific profession- Integrated the Profession Resignment with the Profession Licence- Added optional \"label\" property to Professions, use it to give the Profession a localized name without adding a lang file# 0.0.3- Fixed the Guild Master table being undroppable- Fixed Quest Screen not working in multiplayer- Fixed \"Deliver Kelp\" task and added \"Deliver Sea Pickle\" to fisherman- Updated correctly the Profession\'s Exp when completing a quest- Added lumberjack profession- Improved the item completition count- Added information on which new tasks and rewards get unlocked at level up# 0.0.2- Pets\' kills now count towards accepted quests, this applies only to Tameables and not to Golems- Added quests for curing zombie villagers and spawning golems- Added the possibility to use custom icons for tasks and rewards- Added more visible errors for the end user to troubleshoot faulty datapacks- Added extra validators for task pools# 0.0.1- First alpha release展开版本: 0.4.8支持游戏: 1.20.2类型:FabricBeta下载次数: 1570.4.7guild-fabric-0.4.7.jar下载0.4.7#Beta# 0.4.7- Updated to Minecraft 1.20.1# 0.4.6- Updated to Minecraft 1.20# 0.4.5- Updated to Minecraft 1.19.4- Updated french translations, many thanks to Arona74 for their contribution!- Updated chinese translations, many thanks to GodGun968 for their contribution!# 0.4.4- Updated to Minecraft 1.19.3# 0.4.3- Updated to Minecraft 1.19.2# 0.4.2- Updated to Minecraft 1.19.1# 0.4.1- Updated to Minecraft 1.19# 0.4.0- Added the possibility to specify an exp reward for the player- Now the rewarded player exp and profession exp are shown on the quest tooltip- Added an exp reward to all current existing quests- Player exp, as with all other values, can be configured with datapacks- Updated to Minecraft 1.18.2# 0.3.8- Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)!- Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI\'s implementation)- Improved handling of reward pools without the \"max\" value in the \"number\" property (although specifying it is always recommended)- Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap.- Slightly adjusted the positioning of the Quests Screen\'s elements# 0.3.7- Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions.Both of these values are capped at 7.- Updated russian translations thanks to Shelbikk [#12](https://github.com/Fulmineo64/Guild/issues/12)!- Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806!# 0.3.6- Updated to Minecraft 1.18.1- Update the textures of the Guild Master and the Guild Master\'s Table thanks to Alexander210806!# 0.3.5- Updated to Minecraft 1.18# 0.3.4- Updated Chinese translations thanks to 103sakamoto!# 0.3.3- Added missing title to The Guild\'s configuration screen# 0.3.2- Added configuration for the following values: \"Available quests expiration ticks\", \"Quest generation ticks\", \"Max quests per generation\" and \"Display unlocked tasks and rewards\"- Added ModMenu integration# 0.3.1- Changed Beekeeper Guild Master\'s trade level from 2 to 3- Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times# 0.3.0- Added Beekeeper profession- Added nbt support for entities, useful to specify a subset of entities or even players- Added support for nbt tags for icons with the property \"icon_tag\"- Reworked the Quests Screen to greatly improve performance and to better handle stack\'s custom names# 0.2.0- Changed \"entity\" task type to \"slay\".- Cleaned up accesswideners- Added new \"nbt\" property to Quest Professions useful to request (or reward) items with custom nbt- Updated Russian translations (thanks to M1XB0X)- Added new quests to the Guard Profession involving illagers- Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10# 0.1.2- Added new Profession, the Chef- Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)- Improved translation system for Professions- Buffed exps and rewards for most Professions- Revisited the level distribution of tasks for all the Professions- Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden# 0.1.1- Changed the commands introduced in 0.1.0 to be available only to operators and above- Added example datapack- Added back \"label\" property to Professions as now it works properly on servers# 0.1.0- Removed \"label\" property from Professions as it doesn\'t work properly in multiplayer- Updated to Fabric API 0.40.1+1.17- Added over-complicated Profession Requirements system, useful to limit early access to professions- Added /guild licence <profession\\> command to generate profession licences- Added /guild exp <profession\\> <exp\\> command to change the player\'s profession exp- Added /guild quest <profession\\> command to generate a new quest for the specified profession- Centered the level text on Quests Screen# 0.0.8- Removed \"quest\" command- Added \"guild reset\" command, that removes all professions and all accepted and available quests- Added \"guild clear\" command, that removes all accepted and available quests# 0.0.7- Added Russian translations, many thanks to RiverCat!- Refactored the code that handles the buttons in the Quest Screen.# 0.0.6- Rewards get now dropped on the ground when the inventory is full- Fixed completing quests for resigned professions- Added extra checks to prevent crashes for missing or invalid professions# 0.0.5- Added Chinese translations, many thanks to Peakstep233!# 0.0.4- Removed Lumberjack tasks from Gatherer- Fixed bug with double clicking to complete a quest- Added Profession Resignment to abandon a specific profession- Integrated the Profession Resignment with the Profession Licence- Added optional \"label\" property to Professions, use it to give the Profession a localized name without adding a lang file# 0.0.3- Fixed the Guild Master table being undroppable- Fixed Quest Screen not working in multiplayer- Fixed \"Deliver Kelp\" task and added \"Deliver Sea Pickle\" to fisherman- Updated correctly the Profession\'s Exp when completing a quest- Added lumberjack profession- Improved the item completition count- Added information on which new tasks and rewards get unlocked at level up# 0.0.2- Pets\' kills now count towards accepted quests, this applies only to Tameables and not to Golems- Added quests for curing zombie villagers and spawning golems- Added the possibility to use custom icons for tasks and rewards- Added more visible errors for the end user to troubleshoot faulty datapacks- Added extra validators for task pools# 0.0.1- First alpha release展开版本: 0.4.7支持游戏: 1.20.1类型:FabricBeta下载次数: 13,9450.4.6guild-fabric-0.4.6.jar下载0.4.6#Beta# 0.4.6- Updated to Minecraft 1.20# 0.4.5- Updated to Minecraft 1.19.4- Updated french translations, many thanks to Arona74 for their contribution!- Updated chinese translations, many thanks to GodGun968 for their contribution!# 0.4.4- Updated to Minecraft 1.19.3# 0.4.3- Updated to Minecraft 1.19.2# 0.4.2- Updated to Minecraft 1.19.1# 0.4.1- Updated to Minecraft 1.19# 0.4.0- Added the possibility to specify an exp reward for the player- Now the rewarded player exp and profession exp are shown on the quest tooltip- Added an exp reward to all current existing quests- Player exp, as with all other values, can be configured with datapacks- Updated to Minecraft 1.18.2# 0.3.8- Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)!- Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI\'s implementation)- Improved handling of reward pools without the \"max\" value in the \"number\" property (although specifying it is always recommended)- Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap.- Slightly adjusted the positioning of the Quests Screen\'s elements# 0.3.7- Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions.Both of these values are capped at 7.- Updated russian translations thanks to Shelbikk [#12](https://github.com/Fulmineo64/Guild/issues/12)!- Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806!# 0.3.6- Updated to Minecraft 1.18.1- Update the textures of the Guild Master and the Guild Master\'s Table thanks to Alexander210806!# 0.3.5- Updated to Minecraft 1.18# 0.3.4- Updated Chinese translations thanks to 103sakamoto!# 0.3.3- Added missing title to The Guild\'s configuration screen# 0.3.2- Added configuration for the following values: \"Available quests expiration ticks\", \"Quest generation ticks\", \"Max quests per generation\" and \"Display unlocked tasks and rewards\"- Added ModMenu integration# 0.3.1- Changed Beekeeper Guild Master\'s trade level from 2 to 3- Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times# 0.3.0- Added Beekeeper profession- Added nbt support for entities, useful to specify a subset of entities or even players- Added support for nbt tags for icons with the property \"icon_tag\"- Reworked the Quests Screen to greatly improve performance and to better handle stack\'s custom names# 0.2.0- Changed \"entity\" task type to \"slay\".- Cleaned up accesswideners- Added new \"nbt\" property to Quest Professions useful to request (or reward) items with custom nbt- Updated Russian translations (thanks to M1XB0X)- Added new quests to the Guard Profession involving illagers- Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10# 0.1.2- Added new Profession, the Chef- Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)- Improved translation system for Professions- Buffed exps and rewards for most Professions- Revisited the level distribution of tasks for all the Professions- Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden# 0.1.1- Changed the commands introduced in 0.1.0 to be available only to operators and above- Added example datapack- Added back \"label\" property to Professions as now it works properly on servers# 0.1.0- Removed \"label\" property from Professions as it doesn\'t work properly in multiplayer- Updated to Fabric API 0.40.1+1.17- Added over-complicated Profession Requirements system, useful to limit early access to professions- Added /guild licence <profession\\> command to generate profession licences- Added /guild exp <profession\\> <exp\\> command to change the player\'s profession exp- Added /guild quest <profession\\> command to generate a new quest for the specified profession- Centered the level text on Quests Screen# 0.0.8- Removed \"quest\" command- Added \"guild reset\" command, that removes all professions and all accepted and available quests- Added \"guild clear\" command, that removes all accepted and available quests# 0.0.7- Added Russian translations, many thanks to RiverCat!- Refactored the code that handles the buttons in the Quest Screen.# 0.0.6- Rewards get now dropped on the ground when the inventory is full- Fixed completing quests for resigned professions- Added extra checks to prevent crashes for missing or invalid professions# 0.0.5- Added Chinese translations, many thanks to Peakstep233!# 0.0.4- Removed Lumberjack tasks from Gatherer- Fixed bug with double clicking to complete a quest- Added Profession Resignment to abandon a specific profession- Integrated the Profession Resignment with the Profession Licence- Added optional \"label\" property to Professions, use it to give the Profession a localized name without adding a lang file# 0.0.3- Fixed the Guild Master table being undroppable- Fixed Quest Screen not working in multiplayer- Fixed \"Deliver Kelp\" task and added \"Deliver Sea Pickle\" to fisherman- Updated correctly the Profession\'s Exp when completing a quest- Added lumberjack profession- Improved the item completition count- Added information on which new tasks and rewards get unlocked at level up# 0.0.2- Pets\' kills now count towards accepted quests, this applies only to Tameables and not to Golems- Added quests for curing zombie villagers and spawning golems- Added the possibility to use custom icons for tasks and rewards- Added more visible errors for the end user to troubleshoot faulty datapacks- Added extra validators for task pools# 0.0.1- First alpha release展开版本: 0.4.6支持游戏: 1.20类型:FabricBeta下载次数: 1550.4.5guild-fabric-0.4.5.jar下载0.4.5#Beta# 0.4.5- Updated to Minecraft 1.19.4- Updated french translations, many thanks to Arona74 for their contribution!- Updated chinese translations, many thanks to GodGun968 for their contribution!# 0.4.4- Updated to Minecraft 1.19.3# 0.4.3- Updated to Minecraft 1.19.2# 0.4.2- Updated to Minecraft 1.19.1# 0.4.1- Updated to Minecraft 1.19# 0.4.0- Added the possibility to specify an exp reward for the player- Now the rewarded player exp and profession exp are shown on the quest tooltip- Added an exp reward to all current existing quests- Player exp, as with all other values, can be configured with datapacks- Updated to Minecraft 1.18.2# 0.3.8- Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)!- Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI\'s implementation)- Improved handling of reward pools without the \"max\" value in the \"number\" property (although specifying it is always recommended)- Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap.- Slightly adjusted the positioning of the Quests Screen\'s elements# 0.3.7- Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions.Both of these values are capped at 7.- Updated russian translations thanks to Shelbikk [#12](https://github.com/Fulmineo64/Guild/issues/12)!- Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806!# 0.3.6- Updated to Minecraft 1.18.1- Update the textures of the Guild Master and the Guild Master\'s Table thanks to Alexander210806!# 0.3.5- Updated to Minecraft 1.18# 0.3.4- Updated Chinese translations thanks to 103sakamoto!# 0.3.3- Added missing title to The Guild\'s configuration screen# 0.3.2- Added configuration for the following values: \"Available quests expiration ticks\", \"Quest generation ticks\", \"Max quests per generation\" and \"Display unlocked tasks and rewards\"- Added ModMenu integration# 0.3.1- Changed Beekeeper Guild Master\'s trade level from 2 to 3- Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times# 0.3.0- Added Beekeeper profession- Added nbt support for entities, useful to specify a subset of entities or even players- Added support for nbt tags for icons with the property \"icon_tag\"- Reworked the Quests Screen to greatly improve performance and to better handle stack\'s custom names# 0.2.0- Changed \"entity\" task type to \"slay\".- Cleaned up accesswideners- Added new \"nbt\" property to Quest Professions useful to request (or reward) items with custom nbt- Updated Russian translations (thanks to M1XB0X)- Added new quests to the Guard Profession involving illagers- Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10# 0.1.2- Added new Profession, the Chef- Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)- Improved translation system for Professions- Buffed exps and rewards for most Professions- Revisited the level distribution of tasks for all the Professions- Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden# 0.1.1- Changed the commands introduced in 0.1.0 to be available only to operators and above- Added example datapack- Added back \"label\" property to Professions as now it works properly on servers# 0.1.0- Removed \"label\" property from Professions as it doesn\'t work properly in multiplayer- Updated to Fabric API 0.40.1+1.17- Added over-complicated Profession Requirements system, useful to limit early access to professions- Added /guild licence <profession\\> command to generate profession licences- Added /guild exp <profession\\> <exp\\> command to change the player\'s profession exp- Added /guild quest <profession\\> command to generate a new quest for the specified profession- Centered the level text on Quests Screen# 0.0.8- Removed \"quest\" command- Added \"guild reset\" command, that removes all professions and all accepted and available quests- Added \"guild clear\" command, that removes all accepted and available quests# 0.0.7- Added Russian translations, many thanks to RiverCat!- Refactored the code that handles the buttons in the Quest Screen.# 0.0.6- Rewards get now dropped on the ground when the inventory is full- Fixed completing quests for resigned professions- Added extra checks to prevent crashes for missing or invalid professions# 0.0.5- Added Chinese translations, many thanks to Peakstep233!# 0.0.4- Removed Lumberjack tasks from Gatherer- Fixed bug with double clicking to complete a quest- Added Profession Resignment to abandon a specific profession- Integrated the Profession Resignment with the Profession Licence- Added optional \"label\" property to Professions, use it to give the Profession a localized name without adding a lang file# 0.0.3- Fixed the Guild Master table being undroppable- Fixed Quest Screen not working in multiplayer- Fixed \"Deliver Kelp\" task and added \"Deliver Sea Pickle\" to fisherman- Updated correctly the Profession\'s Exp when completing a quest- Added lumberjack profession- Improved the item completition count- Added information on which new tasks and rewards get unlocked at level up# 0.0.2- Pets\' kills now count towards accepted quests, this applies only to Tameables and not to Golems- Added quests for curing zombie villagers and spawning golems- Added the possibility to use custom icons for tasks and rewards- Added more visible errors for the end user to troubleshoot faulty datapacks- Added extra validators for task pools# 0.0.1- First alpha release展开版本: 0.4.5支持游戏: 1.19.4类型:FabricBeta下载次数: 1770.4.4guild-fabric-0.4.4.jar下载0.4.4#Beta# 0.4.4- Updated to Minecraft 1.19.3# 0.4.3- Updated to Minecraft 1.19.2# 0.4.2- Updated to Minecraft 1.19.1# 0.4.1- Updated to Minecraft 1.19# 0.4.0- Added the possibility to specify an exp reward for the player- Now the rewarded player exp and profession exp are shown on the quest tooltip- Added an exp reward to all current existing quests- Player exp, as with all other values, can be configured with datapacks- Updated to Minecraft 1.18.2# 0.3.8- Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)!- Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI\'s implementation)- Improved handling of reward pools without the \"max\" value in the \"number\" property (although specifying it is always recommended)- Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap.- Slightly adjusted the positioning of the Quests Screen\'s elements# 0.3.7- Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions.Both of these values are capped at 7.- Updated russian translations thanks to Shelbikk [#12](https://github.com/Fulmineo64/Guild/issues/12)!- Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806!# 0.3.6- Updated to Minecraft 1.18.1- Update the textures of the Guild Master and the Guild Master\'s Table thanks to Alexander210806!# 0.3.5- Updated to Minecraft 1.18# 0.3.4- Updated Chinese translations thanks to 103sakamoto!# 0.3.3- Added missing title to The Guild\'s configuration screen# 0.3.2- Added configuration for the following values: \"Available quests expiration ticks\", \"Quest generation ticks\", \"Max quests per generation\" and \"Display unlocked tasks and rewards\"- Added ModMenu integration# 0.3.1- Changed Beekeeper Guild Master\'s trade level from 2 to 3- Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times# 0.3.0- Added Beekeeper profession- Added nbt support for entities, useful to specify a subset of entities or even players- Added support for nbt tags for icons with the property \"icon_tag\"- Reworked the Quests Screen to greatly improve performance and to better handle stack\'s custom names# 0.2.0- Changed \"entity\" task type to \"slay\".- Cleaned up accesswideners- Added new \"nbt\" property to Quest Professions useful to request (or reward) items with custom nbt- Updated Russian translations (thanks to M1XB0X)- Added new quests to the Guard Profession involving illagers- Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10# 0.1.2- Added new Profession, the Chef- Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)- Improved translation system for Professions- Buffed exps and rewards for most Professions- Revisited the level distribution of tasks for all the Professions- Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden# 0.1.1- Changed the commands introduced in 0.1.0 to be available only to operators and above- Added example datapack- Added back \"label\" property to Professions as now it works properly on servers# 0.1.0- Removed \"label\" property from Professions as it doesn\'t work properly in multiplayer- Updated to Fabric API 0.40.1+1.17- Added over-complicated Profession Requirements system, useful to limit early access to professions- Added /guild licence <profession\\> command to generate profession licences- Added /guild exp <profession\\> <exp\\> command to change the player\'s profession exp- Added /guild quest <profession\\> command to generate a new quest for the specified profession- Centered the level text on Quests Screen# 0.0.8- Removed \"quest\" command- Added \"guild reset\" command, that removes all professions and all accepted and available quests- Added \"guild clear\" command, that removes all accepted and available quests# 0.0.7- Added Russian translations, many thanks to RiverCat!- Refactored the code that handles the buttons in the Quest Screen.# 0.0.6- Rewards get now dropped on the ground when the inventory is full- Fixed completing quests for resigned professions- Added extra checks to prevent crashes for missing or invalid professions# 0.0.5- Added Chinese translations, many thanks to Peakstep233!# 0.0.4- Removed Lumberjack tasks from Gatherer- Fixed bug with double clicking to complete a quest- Added Profession Resignment to abandon a specific profession- Integrated the Profession Resignment with the Profession Licence- Added optional \"label\" property to Professions, use it to give the Profession a localized name without adding a lang file# 0.0.3- Fixed the Guild Master table being undroppable- Fixed Quest Screen not working in multiplayer- Fixed \"Deliver Kelp\" task and added \"Deliver Sea Pickle\" to fisherman- Updated correctly the Profession\'s Exp when completing a quest- Added lumberjack profession- Improved the item completition count- Added information on which new tasks and rewards get unlocked at level up# 0.0.2- Pets\' kills now count towards accepted quests, this applies only to Tameables and not to Golems- Added quests for curing zombie villagers and spawning golems- Added the possibility to use custom icons for tasks and rewards- Added more visible errors for the end user to troubleshoot faulty datapacks- Added extra validators for task pools# 0.0.1- First alpha release展开版本: 0.4.4支持游戏: 1.19.3类型:FabricBeta下载次数: 1060.4.3guild-fabric-0.4.3.jar下载0.4.3#Beta# 0.4.3- Updated to Minecraft 1.19.2# 0.4.2- Updated to Minecraft 1.19.1# 0.4.1- Updated to Minecraft 1.19# 0.4.0- Added the possibility to specify an exp reward for the player- Now the rewarded player exp and profession exp are shown on the quest tooltip- Added an exp reward to all current existing quests- Player exp, as with all other values, can be configured with datapacks- Updated to Minecraft 1.18.2# 0.3.8- Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)!- Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI\'s implementation)- Improved handling of reward pools without the \"max\" value in the \"number\" property (although specifying it is always recommended)- Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap.- Slightly adjusted the positioning of the Quests Screen\'s elements# 0.3.7- Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions.Both of these values are capped at 7.- Updated russian translations thanks to Shelbikk [#12](https://github.com/Fulmineo64/Guild/issues/12)!- Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806!# 0.3.6- Updated to Minecraft 1.18.1- Update the textures of the Guild Master and the Guild Master\'s Table thanks to Alexander210806!# 0.3.5- Updated to Minecraft 1.18# 0.3.4- Updated Chinese translations thanks to 103sakamoto!# 0.3.3- Added missing title to The Guild\'s configuration screen# 0.3.2- Added configuration for the following values: \"Available quests expiration ticks\", \"Quest generation ticks\", \"Max quests per generation\" and \"Display unlocked tasks and rewards\"- Added ModMenu integration# 0.3.1- Changed Beekeeper Guild Master\'s trade level from 2 to 3- Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times# 0.3.0- Added Beekeeper profession- Added nbt support for entities, useful to specify a subset of entities or even players- Added support for nbt tags for icons with the property \"icon_tag\"- Reworked the Quests Screen to greatly improve performance and to better handle stack\'s custom names# 0.2.0- Changed \"entity\" task type to \"slay\".- Cleaned up accesswideners- Added new \"nbt\" property to Quest Professions useful to request (or reward) items with custom nbt- Updated Russian translations (thanks to M1XB0X)- Added new quests to the Guard Profession involving illagers- Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10# 0.1.2- Added new Profession, the Chef- Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)- Improved translation system for Professions- Buffed exps and rewards for most Professions- Revisited the level distribution of tasks for all the Professions- Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden# 0.1.1- Changed the commands introduced in 0.1.0 to be available only to operators and above- Added example datapack- Added back \"label\" property to Professions as now it works properly on servers# 0.1.0- Removed \"label\" property from Professions as it doesn\'t work properly in multiplayer- Updated to Fabric API 0.40.1+1.17- Added over-complicated Profession Requirements system, useful to limit early access to professions- Added /guild licence <profession\\> command to generate profession licences- Added /guild exp <profession\\> <exp\\> command to change the player\'s profession exp- Added /guild quest <profession\\> command to generate a new quest for the specified profession- Centered the level text on Quests Screen# 0.0.8- Removed \"quest\" command- Added \"guild reset\" command, that removes all professions and all accepted and available quests- Added \"guild clear\" command, that removes all accepted and available quests# 0.0.7- Added Russian translations, many thanks to RiverCat!- Refactored the code that handles the buttons in the Quest Screen.# 0.0.6- Rewards get now dropped on the ground when the inventory is full- Fixed completing quests for resigned professions- Added extra checks to prevent crashes for missing or invalid professions# 0.0.5- Added Chinese translations, many thanks to Peakstep233!# 0.0.4- Removed Lumberjack tasks from Gatherer- Fixed bug with double clicking to complete a quest- Added Profession Resignment to abandon a specific profession- Integrated the Profession Resignment with the Profession Licence- Added optional \"label\" property to Professions, use it to give the Profession a localized name without adding a lang file# 0.0.3- Fixed the Guild Master table being undroppable- Fixed Quest Screen not working in multiplayer- Fixed \"Deliver Kelp\" task and added \"Deliver Sea Pickle\" to fisherman- Updated correctly the Profession\'s Exp when completing a quest- Added lumberjack profession- Improved the item completition count- Added information on which new tasks and rewards get unlocked at level up# 0.0.2- Pets\' kills now count towards accepted quests, this applies only to Tameables and not to Golems- Added quests for curing zombie villagers and spawning golems- Added the possibility to use custom icons for tasks and rewards- Added more visible errors for the end user to troubleshoot faulty datapacks- Added extra validators for task pools# 0.0.1- First alpha release展开版本: 0.4.3支持游戏: 1.19.2类型:FabricBeta下载次数: 2,7660.4.2guild-fabric-0.4.2.jar下载0.4.2#Beta# 0.4.2- Updated to Minecraft 1.19.1# 0.4.1- Updated to Minecraft 1.19# 0.4.0- Added the possibility to specify an exp reward for the player- Now the rewarded player exp and profession exp are shown on the quest tooltip- Added an exp reward to all current existing quests- Player exp, as with all other values, can be configured with datapacks- Updated to Minecraft 1.18.2# 0.3.8- Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)!- Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI\'s implementation)- Improved handling of reward pools without the \"max\" value in the \"number\" property (although specifying it is always recommended)- Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap.- Slightly adjusted the positioning of the Quests Screen\'s elements# 0.3.7- Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions.Both of these values are capped at 7.- Updated russian translations thanks to Shelbikk [#12](https://github.com/Fulmineo64/Guild/issues/12)!- Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806!# 0.3.6- Updated to Minecraft 1.18.1- Update the textures of the Guild Master and the Guild Master\'s Table thanks to Alexander210806!# 0.3.5- Updated to Minecraft 1.18# 0.3.4- Updated Chinese translations thanks to 103sakamoto!# 0.3.3- Added missing title to The Guild\'s configuration screen# 0.3.2- Added configuration for the following values: \"Available quests expiration ticks\", \"Quest generation ticks\", \"Max quests per generation\" and \"Display unlocked tasks and rewards\"- Added ModMenu integration# 0.3.1- Changed Beekeeper Guild Master\'s trade level from 2 to 3- Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times# 0.3.0- Added Beekeeper profession- Added nbt support for entities, useful to specify a subset of entities or even players- Added support for nbt tags for icons with the property \"icon_tag\"- Reworked the Quests Screen to greatly improve performance and to better handle stack\'s custom names# 0.2.0- Changed \"entity\" task type to \"slay\".- Cleaned up accesswideners- Added new \"nbt\" property to Quest Professions useful to request (or reward) items with custom nbt- Updated Russian translations (thanks to M1XB0X)- Added new quests to the Guard Profession involving illagers- Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10# 0.1.2- Added new Profession, the Chef- Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)- Improved translation system for Professions- Buffed exps and rewards for most Professions- Revisited the level distribution of tasks for all the Professions- Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden# 0.1.1- Changed the commands introduced in 0.1.0 to be available only to operators and above- Added example datapack- Added back \"label\" property to Professions as now it works properly on servers# 0.1.0- Removed \"label\" property from Professions as it doesn\'t work properly in multiplayer- Updated to Fabric API 0.40.1+1.17- Added over-complicated Profession Requirements system, useful to limit early access to professions- Added /guild licence <profession\\> command to generate profession licences- Added /guild exp <profession\\> <exp\\> command to change the player\'s profession exp- Added /guild quest <profession\\> command to generate a new quest for the specified profession- Centered the level text on Quests Screen# 0.0.8- Removed \"quest\" command- Added \"guild reset\" command, that removes all professions and all accepted and available quests- Added \"guild clear\" command, that removes all accepted and available quests# 0.0.7- Added Russian translations, many thanks to RiverCat!- Refactored the code that handles the buttons in the Quest Screen.# 0.0.6- Rewards get now dropped on the ground when the inventory is full- Fixed completing quests for resigned professions- Added extra checks to prevent crashes for missing or invalid professions# 0.0.5- Added Chinese translations, many thanks to Peakstep233!# 0.0.4- Removed Lumberjack tasks from Gatherer- Fixed bug with double clicking to complete a quest- Added Profession Resignment to abandon a specific profession- Integrated the Profession Resignment with the Profession Licence- Added optional \"label\" property to Professions, use it to give the Profession a localized name without adding a lang file# 0.0.3- Fixed the Guild Master table being undroppable- Fixed Quest Screen not working in multiplayer- Fixed \"Deliver Kelp\" task and added \"Deliver Sea Pickle\" to fisherman- Updated correctly the Profession\'s Exp when completing a quest- Added lumberjack profession- Improved the item completition count- Added information on which new tasks and rewards get unlocked at level up# 0.0.2- Pets\' kills now count towards accepted quests, this applies only to Tameables and not to Golems- Added quests for curing zombie villagers and spawning golems- Added the possibility to use custom icons for tasks and rewards- Added more visible errors for the end user to troubleshoot faulty datapacks- Added extra validators for task pools# 0.0.1- First alpha release展开版本: 0.4.2支持游戏: 1.19.1类型:FabricBeta下载次数: 740.4.1guild-fabric-0.4.1.jar下载0.4.1#Beta# 0.4.1- Updated to Minecraft 1.19# 0.4.0- Added the possibility to specify an exp reward for the player- Now the rewarded player exp and profession exp are shown on the quest tooltip- Added an exp reward to all current existing quests- Player exp, as with all other values, can be configured with datapacks- Updated to Minecraft 1.18.2# 0.3.8- Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)!- Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI\'s implementation)- Improved handling of reward pools without the \"max\" value in the \"number\" property (although specifying it is always recommended)- Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap.- Slightly adjusted the positioning of the Quests Screen\'s elements# 0.3.7- Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions.Both of these values are capped at 7.- Updated russian translations thanks to Shelbikk [#12](https://github.com/Fulmineo64/Guild/issues/12)!- Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806!# 0.3.6- Updated to Minecraft 1.18.1- Update the textures of the Guild Master and the Guild Master\'s Table thanks to Alexander210806!# 0.3.5- Updated to Minecraft 1.18# 0.3.4- Updated Chinese translations thanks to 103sakamoto!# 0.3.3- Added missing title to The Guild\'s configuration screen# 0.3.2- Added configuration for the following values: \"Available quests expiration ticks\", \"Quest generation ticks\", \"Max quests per generation\" and \"Display unlocked tasks and rewards\"- Added ModMenu integration# 0.3.1- Changed Beekeeper Guild Master\'s trade level from 2 to 3- Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times# 0.3.0- Added Beekeeper profession- Added nbt support for entities, useful to specify a subset of entities or even players- Added support for nbt tags for icons with the property \"icon_tag\"- Reworked the Quests Screen to greatly improve performance and to better handle stack\'s custom names# 0.2.0- Changed \"entity\" task type to \"slay\".- Cleaned up accesswideners- Added new \"nbt\" property to Quest Professions useful to request (or reward) items with custom nbt- Updated Russian translations (thanks to M1XB0X)- Added new quests to the Guard Profession involving illagers- Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10# 0.1.2- Added new Profession, the Chef- Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)- Improved translation system for Professions- Buffed exps and rewards for most Professions- Revisited the level distribution of tasks for all the Professions- Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden# 0.1.1- Changed the commands introduced in 0.1.0 to be available only to operators and above- Added example datapack- Added back \"label\" property to Professions as now it works properly on servers# 0.1.0- Removed \"label\" property from Professions as it doesn\'t work properly in multiplayer- Updated to Fabric API 0.40.1+1.17- Added over-complicated Profession Requirements system, useful to limit early access to professions- Added /guild licence <profession\\> command to generate profession licences- Added /guild exp <profession\\> <exp\\> command to change the player\'s profession exp- Added /guild quest <profession\\> command to generate a new quest for the specified profession- Centered the level text on Quests Screen# 0.0.8- Removed \"quest\" command- Added \"guild reset\" command, that removes all professions and all accepted and available quests- Added \"guild clear\" command, that removes all accepted and available quests# 0.0.7- Added Russian translations, many thanks to RiverCat!- Refactored the code that handles the buttons in the Quest Screen.# 0.0.6- Rewards get now dropped on the ground when the inventory is full- Fixed completing quests for resigned professions- Added extra checks to prevent crashes for missing or invalid professions# 0.0.5- Added Chinese translations, many thanks to Peakstep233!# 0.0.4- Removed Lumberjack tasks from Gatherer- Fixed bug with double clicking to complete a quest- Added Profession Resignment to abandon a specific profession- Integrated the Profession Resignment with the Profession Licence- Added optional \"label\" property to Professions, use it to give the Profession a localized name without adding a lang file# 0.0.3- Fixed the Guild Master table being undroppable- Fixed Quest Screen not working in multiplayer- Fixed \"Deliver Kelp\" task and added \"Deliver Sea Pickle\" to fisherman- Updated correctly the Profession\'s Exp when completing a quest- Added lumberjack profession- Improved the item completition count- Added information on which new tasks and rewards get unlocked at level up# 0.0.2- Pets\' kills now count towards accepted quests, this applies only to Tameables and not to Golems- Added quests for curing zombie villagers and spawning golems- Added the possibility to use custom icons for tasks and rewards- Added more visible errors for the end user to troubleshoot faulty datapacks- Added extra validators for task pools# 0.0.1- First alpha release展开版本: 0.4.1支持游戏: 1.19类型:FabricBeta下载次数: 1110.4.0guild-fabric-0.4.0.jar下载0.4.0#Beta# 0.4.0- Added the possibility to specify an exp reward for the player- Now the rewarded player exp and profession exp are shown on the quest tooltip- Added an exp reward to all current existing quests- Player exp, as with all other values, can be configured with datapacks- Updated to Minecraft 1.18.2# 0.3.8- Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)!- Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI\'s implementation)- Improved handling of reward pools without the \"max\" value in the \"number\" property (although specifying it is always recommended)- Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap.- Slightly adjusted the positioning of the Quests Screen\'s elements# 0.3.7- Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions.Both of these values are capped at 7.- Updated russian translations thanks to Shelbikk [#12](https://github.com/Fulmineo64/Guild/issues/12)!- Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806!# 0.3.6- Updated to Minecraft 1.18.1- Update the textures of the Guild Master and the Guild Master\'s Table thanks to Alexander210806!# 0.3.5- Updated to Minecraft 1.18# 0.3.4- Updated Chinese translations thanks to 103sakamoto!# 0.3.3- Added missing title to The Guild\'s configuration screen# 0.3.2- Added configuration for the following values: \"Available quests expiration ticks\", \"Quest generation ticks\", \"Max quests per generation\" and \"Display unlocked tasks and rewards\"- Added ModMenu integration# 0.3.1- Changed Beekeeper Guild Master\'s trade level from 2 to 3- Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times# 0.3.0- Added Beekeeper profession- Added nbt support for entities, useful to specify a subset of entities or even players- Added support for nbt tags for icons with the property \"icon_tag\"- Reworked the Quests Screen to greatly improve performance and to better handle stack\'s custom names# 0.2.0- Changed \"entity\" task type to \"slay\".- Cleaned up accesswideners- Added new \"nbt\" property to Quest Professions useful to request (or reward) items with custom nbt- Updated Russian translations (thanks to M1XB0X)- Added new quests to the Guard Profession involving illagers- Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10# 0.1.2- Added new Profession, the Chef- Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)- Improved translation system for Professions- Buffed exps and rewards for most Professions- Revisited the level distribution of tasks for all the Professions- Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden# 0.1.1- Changed the commands introduced in 0.1.0 to be available only to operators and above- Added example datapack- Added back \"label\" property to Professions as now it works properly on servers# 0.1.0- Removed \"label\" property from Professions as it doesn\'t work properly in multiplayer- Updated to Fabric API 0.40.1+1.17- Added over-complicated Profession Requirements system, useful to limit early access to professions- Added /guild licence <profession\\> command to generate profession licences- Added /guild exp <profession\\> <exp\\> command to change the player\'s profession exp- Added /guild quest <profession\\> command to generate a new quest for the specified profession- Centered the level text on Quests Screen# 0.0.8- Removed \"quest\" command- Added \"guild reset\" command, that removes all professions and all accepted and available quests- Added \"guild clear\" command, that removes all accepted and available quests# 0.0.7- Added Russian translations, many thanks to RiverCat!- Refactored the code that handles the buttons in the Quest Screen.# 0.0.6- Rewards get now dropped on the ground when the inventory is full- Fixed completing quests for resigned professions- Added extra checks to prevent crashes for missing or invalid professions# 0.0.5- Added Chinese translations, many thanks to Peakstep233!# 0.0.4- Removed Lumberjack tasks from Gatherer- Fixed bug with double clicking to complete a quest- Added Profession Resignment to abandon a specific profession- Integrated the Profession Resignment with the Profession Licence- Added optional \"label\" property to Professions, use it to give the Profession a localized name without adding a lang file# 0.0.3- Fixed the Guild Master table being undroppable- Fixed Quest Screen not working in multiplayer- Fixed \"Deliver Kelp\" task and added \"Deliver Sea Pickle\" to fisherman- Updated correctly the Profession\'s Exp when completing a quest- Added lumberjack profession- Improved the item completition count- Added information on which new tasks and rewards get unlocked at level up# 0.0.2- Pets\' kills now count towards accepted quests, this applies only to Tameables and not to Golems- Added quests for curing zombie villagers and spawning golems- Added the possibility to use custom icons for tasks and rewards- Added more visible errors for the end user to troubleshoot faulty datapacks- Added extra validators for task pools# 0.0.1- First alpha release展开版本: 0.4.0支持游戏: 1.18.2类型:FabricBeta下载次数: 7,4920.3.8guild-fabric-0.3.8.jar下载0.3.8#Beta# 0.3.8- Added support to the OctoEconomyAPI thanks to ExcessiveAmountsOfZombies (aka TheThonk)!- Added example datapack for a drag-and-drop integration with EightsEconomy (OctoEconomyAPI\'s implementation)- Improved handling of reward pools without the \"max\" value in the \"number\" property (although specifying it is always recommended)- Accepted professions of removed datapacks will be now discarded, avoiding them to clutter the profession cap.- Slightly adjusted the positioning of the Quests Screen\'s elements# 0.3.7- Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions.Both of these values are capped at 7.- Updated russian translations thanks to Shelbikk [#12](https://github.com/Fulmineo64/Guild/issues/12)!- Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806!# 0.3.6- Updated to Minecraft 1.18.1- Update the textures of the Guild Master and the Guild Master\'s Table thanks to Alexander210806!# 0.3.5- Updated to Minecraft 1.18# 0.3.4- Updated Chinese translations thanks to 103sakamoto!# 0.3.3- Added missing title to The Guild\'s configuration screen# 0.3.2- Added configuration for the following values: \"Available quests expiration ticks\", \"Quest generation ticks\", \"Max quests per generation\" and \"Display unlocked tasks and rewards\"- Added ModMenu integration# 0.3.1- Changed Beekeeper Guild Master\'s trade level from 2 to 3- Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times# 0.3.0- Added Beekeeper profession- Added nbt support for entities, useful to specify a subset of entities or even players- Added support for nbt tags for icons with the property \"icon_tag\"- Reworked the Quests Screen to greatly improve performance and to better handle stack\'s custom names# 0.2.0- Changed \"entity\" task type to \"slay\".- Cleaned up accesswideners- Added new \"nbt\" property to Quest Professions useful to request (or reward) items with custom nbt- Updated Russian translations (thanks to M1XB0X)- Added new quests to the Guard Profession involving illagers- Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10# 0.1.2- Added new Profession, the Chef- Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)- Improved translation system for Professions- Buffed exps and rewards for most Professions- Revisited the level distribution of tasks for all the Professions- Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden# 0.1.1- Changed the commands introduced in 0.1.0 to be available only to operators and above- Added example datapack- Added back \"label\" property to Professions as now it works properly on servers# 0.1.0- Removed \"label\" property from Professions as it doesn\'t work properly in multiplayer- Updated to Fabric API 0.40.1+1.17- Added over-complicated Profession Requirements system, useful to limit early access to professions- Added /guild licence <profession\\> command to generate profession licences- Added /guild exp <profession\\> <exp\\> command to change the player\'s profession exp- Added /guild quest <profession\\> command to generate a new quest for the specified profession- Centered the level text on Quests Screen# 0.0.8- Removed \"quest\" command- Added \"guild reset\" command, that removes all professions and all accepted and available quests- Added \"guild clear\" command, that removes all accepted and available quests# 0.0.7- Added Russian translations, many thanks to RiverCat!- Refactored the code that handles the buttons in the Quest Screen.# 0.0.6- Rewards get now dropped on the ground when the inventory is full- Fixed completing quests for resigned professions- Added extra checks to prevent crashes for missing or invalid professions# 0.0.5- Added Chinese translations, many thanks to Peakstep233!# 0.0.4- Removed Lumberjack tasks from Gatherer- Fixed bug with double clicking to complete a quest- Added Profession Resignment to abandon a specific profession- Integrated the Profession Resignment with the Profession Licence- Added optional \"label\" property to Professions, use it to give the Profession a localized name without adding a lang file# 0.0.3- Fixed the Guild Master table being undroppable- Fixed Quest Screen not working in multiplayer- Fixed \"Deliver Kelp\" task and added \"Deliver Sea Pickle\" to fisherman- Updated correctly the Profession\'s Exp when completing a quest- Added lumberjack profession- Improved the item completition count- Added information on which new tasks and rewards get unlocked at level up# 0.0.2- Pets\' kills now count towards accepted quests, this applies only to Tameables and not to Golems- Added quests for curing zombie villagers and spawning golems- Added the possibility to use custom icons for tasks and rewards- Added more visible errors for the end user to troubleshoot faulty datapacks- Added extra validators for task pools# 0.0.1- First alpha release展开版本: 0.3.8支持游戏: 1.18.1类型:FabricBeta下载次数: 3290.3.7guild-fabric-0.3.7.jar下载0.3.7#Beta# 0.3.7- Added new configurable values maxProfessions and maxQuestsPerProfession that limit the max acceptable Professions and the max available quest for said Professions.Both of these values are capped at 7.- Updated russian translations thanks to Shelbikk [#12](https://github.com/Fulmineo64/Guild/issues/12)!- Updated the textures for the Guild Master and the Guild Master Table thanks to Alexander210806!# 0.3.6- Updated to Minecraft 1.18.1- Update the textures of the Guild Master and the Guild Master\'s Table thanks to Alexander210806!# 0.3.5- Updated to Minecraft 1.18# 0.3.4- Updated Chinese translations thanks to 103sakamoto!# 0.3.3- Added missing title to The Guild\'s configuration screen# 0.3.2- Added configuration for the following values: \"Available quests expiration ticks\", \"Quest generation ticks\", \"Max quests per generation\" and \"Display unlocked tasks and rewards\"- Added ModMenu integration# 0.3.1- Changed Beekeeper Guild Master\'s trade level from 2 to 3- Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times# 0.3.0- Added Beekeeper profession- Added nbt support for entities, useful to specify a subset of entities or even players- Added support for nbt tags for icons with the property \"icon_tag\"- Reworked the Quests Screen to greatly improve performance and to better handle stack\'s custom names# 0.2.0- Changed \"entity\" task type to \"slay\".- Cleaned up accesswideners- Added new \"nbt\" property to Quest Professions useful to request (or reward) items with custom nbt- Updated Russian translations (thanks to M1XB0X)- Added new quests to the Guard Profession involving illagers- Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10# 0.1.2- Added new Profession, the Chef- Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)- Improved translation system for Professions- Buffed exps and rewards for most Professions- Revisited the level distribution of tasks for all the Professions- Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden# 0.1.1- Changed the commands introduced in 0.1.0 to be available only to operators and above- Added example datapack- Added back \"label\" property to Professions as now it works properly on servers# 0.1.0- Removed \"label\" property from Professions as it doesn\'t work properly in multiplayer- Updated to Fabric API 0.40.1+1.17- Added over-complicated Profession Requirements system, useful to limit early access to professions- Added /guild licence <profession\\> command to generate profession licences- Added /guild exp <profession\\> <exp\\> command to change the player\'s profession exp- Added /guild quest <profession\\> command to generate a new quest for the specified profession- Centered the level text on Quests Screen# 0.0.8- Removed \"quest\" command- Added \"guild reset\" command, that removes all professions and all accepted and available quests- Added \"guild clear\" command, that removes all accepted and available quests# 0.0.7- Added Russian translations, many thanks to RiverCat!- Refactored the code that handles the buttons in the Quest Screen.# 0.0.6- Rewards get now dropped on the ground when the inventory is full- Fixed completing quests for resigned professions- Added extra checks to prevent crashes for missing or invalid professions# 0.0.5- Added Chinese translations, many thanks to Peakstep233!# 0.0.4- Removed Lumberjack tasks from Gatherer- Fixed bug with double clicking to complete a quest- Added Profession Resignment to abandon a specific profession- Integrated the Profession Resignment with the Profession Licence- Added optional \"label\" property to Professions, use it to give the Profession a localized name without adding a lang file# 0.0.3- Fixed the Guild Master table being undroppable- Fixed Quest Screen not working in multiplayer- Fixed \"Deliver Kelp\" task and added \"Deliver Sea Pickle\" to fisherman- Updated correctly the Profession\'s Exp when completing a quest- Added lumberjack profession- Improved the item completition count- Added information on which new tasks and rewards get unlocked at level up# 0.0.2- Pets\' kills now count towards accepted quests, this applies only to Tameables and not to Golems- Added quests for curing zombie villagers and spawning golems- Added the possibility to use custom icons for tasks and rewards- Added more visible errors for the end user to troubleshoot faulty datapacks- Added extra validators for task pools# 0.0.1- First alpha release展开版本: 0.3.7支持游戏: 1.18.1类型:FabricBeta下载次数: 1340.3.6guild-fabric-0.3.6.jar下载0.3.6#Beta# 0.3.6- Updated to Minecraft 1.18.1- Update the textures of the Guild Master and the Guild Master\'s Table thanks to Alexander210806!# 0.3.5- Updated to Minecraft 1.18# 0.3.4- Updated Chinese translations thanks to 103sakamoto!# 0.3.3- Added missing title to The Guild\'s configuration screen# 0.3.2- Added configuration for the following values: \"Available quests expiration ticks\", \"Quest generation ticks\", \"Max quests per generation\" and \"Display unlocked tasks and rewards\"- Added ModMenu integration# 0.3.1- Changed Beekeeper Guild Master\'s trade level from 2 to 3- Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times# 0.3.0- Added Beekeeper profession- Added nbt support for entities, useful to specify a subset of entities or even players- Added support for nbt tags for icons with the property \"icon_tag\"- Reworked the Quests Screen to greatly improve performance and to better handle stack\'s custom names# 0.2.0- Changed \"entity\" task type to \"slay\".- Cleaned up accesswideners- Added new \"nbt\" property to Quest Professions useful to request (or reward) items with custom nbt- Updated Russian translations (thanks to M1XB0X)- Added new quests to the Guard Profession involving illagers- Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10# 0.1.2- Added new Profession, the Chef- Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)- Improved translation system for Professions- Buffed exps and rewards for most Professions- Revisited the level distribution of tasks for all the Professions- Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden# 0.1.1- Changed the commands introduced in 0.1.0 to be available only to operators and above- Added example datapack- Added back \"label\" property to Professions as now it works properly on servers# 0.1.0- Removed \"label\" property from Professions as it doesn\'t work properly in multiplayer- Updated to Fabric API 0.40.1+1.17- Added over-complicated Profession Requirements system, useful to limit early access to professions- Added /guild licence <profession\\> command to generate profession licences- Added /guild exp <profession\\> <exp\\> command to change the player\'s profession exp- Added /guild quest <profession\\> command to generate a new quest for the specified profession- Centered the level text on Quests Screen# 0.0.8- Removed \"quest\" command- Added \"guild reset\" command, that removes all professions and all accepted and available quests- Added \"guild clear\" command, that removes all accepted and available quests# 0.0.7- Added Russian translations, many thanks to RiverCat!- Refactored the code that handles the buttons in the Quest Screen.# 0.0.6- Rewards get now dropped on the ground when the inventory is full- Fixed completing quests for resigned professions- Added extra checks to prevent crashes for missing or invalid professions# 0.0.5- Added Chinese translations, many thanks to Peakstep233!# 0.0.4- Removed Lumberjack tasks from Gatherer- Fixed bug with double clicking to complete a quest- Added Profession Resignment to abandon a specific profession- Integrated the Profession Resignment with the Profession Licence- Added optional \"label\" property to Professions, use it to give the Profession a localized name without adding a lang file# 0.0.3- Fixed the Guild Master table being undroppable- Fixed Quest Screen not working in multiplayer- Fixed \"Deliver Kelp\" task and added \"Deliver Sea Pickle\" to fisherman- Updated correctly the Profession\'s Exp when completing a quest- Added lumberjack profession- Improved the item completition count- Added information on which new tasks and rewards get unlocked at level up# 0.0.2- Pets\' kills now count towards accepted quests, this applies only to Tameables and not to Golems- Added quests for curing zombie villagers and spawning golems- Added the possibility to use custom icons for tasks and rewards- Added more visible errors for the end user to troubleshoot faulty datapacks- Added extra validators for task pools# 0.0.1- First alpha release展开版本: 0.3.6支持游戏: 1.18.1类型:FabricBeta下载次数: 1970.3.5guild-fabric-0.3.5.jar下载0.3.5#Beta# 0.3.5- Updated to Minecraft 1.18# 0.3.4- Updated Chinese translations thanks to 103sakamoto!# 0.3.3- Added missing title to The Guild\'s configuration screen# 0.3.2- Added configuration for the following values: \"Available quests expiration ticks\", \"Quest generation ticks\", \"Max quests per generation\" and \"Display unlocked tasks and rewards\"- Added ModMenu integration# 0.3.1- Changed Beekeeper Guild Master\'s trade level from 2 to 3- Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times# 0.3.0- Added Beekeeper profession- Added nbt support for entities, useful to specify a subset of entities or even players- Added support for nbt tags for icons with the property \"icon_tag\"- Reworked the Quests Screen to greatly improve performance and to better handle stack\'s custom names# 0.2.0- Changed \"entity\" task type to \"slay\".- Cleaned up accesswideners- Added new \"nbt\" property to Quest Professions useful to request (or reward) items with custom nbt- Updated Russian translations (thanks to M1XB0X)- Added new quests to the Guard Profession involving illagers- Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10# 0.1.2- Added new Profession, the Chef- Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)- Improved translation system for Professions- Buffed exps and rewards for most Professions- Revisited the level distribution of tasks for all the Professions- Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden# 0.1.1- Changed the commands introduced in 0.1.0 to be available only to operators and above- Added example datapack- Added back \"label\" property to Professions as now it works properly on servers# 0.1.0- Removed \"label\" property from Professions as it doesn\'t work properly in multiplayer- Updated to Fabric API 0.40.1+1.17- Added over-complicated Profession Requirements system, useful to limit early access to professions- Added /guild licence <profession\\> command to generate profession licences- Added /guild exp <profession\\> <exp\\> command to change the player\'s profession exp- Added /guild quest <profession\\> command to generate a new quest for the specified profession- Centered the level text on Quests Screen# 0.0.8- Removed \"quest\" command- Added \"guild reset\" command, that removes all professions and all accepted and available quests- Added \"guild clear\" command, that removes all accepted and available quests# 0.0.7- Added Russian translations, many thanks to RiverCat!- Refactored the code that handles the buttons in the Quest Screen.# 0.0.6- Rewards get now dropped on the ground when the inventory is full- Fixed completing quests for resigned professions- Added extra checks to prevent crashes for missing or invalid professions# 0.0.5- Added Chinese translations, many thanks to Peakstep233!# 0.0.4- Removed Lumberjack tasks from Gatherer- Fixed bug with double clicking to complete a quest- Added Profession Resignment to abandon a specific profession- Integrated the Profession Resignment with the Profession Licence- Added optional \"label\" property to Professions, use it to give the Profession a localized name without adding a lang file# 0.0.3- Fixed the Guild Master table being undroppable- Fixed Quest Screen not working in multiplayer- Fixed \"Deliver Kelp\" task and added \"Deliver Sea Pickle\" to fisherman- Updated correctly the Profession\'s Exp when completing a quest- Added lumberjack profession- Improved the item completition count- Added information on which new tasks and rewards get unlocked at level up# 0.0.2- Pets\' kills now count towards accepted quests, this applies only to Tameables and not to Golems- Added quests for curing zombie villagers and spawning golems- Added the possibility to use custom icons for tasks and rewards- Added more visible errors for the end user to troubleshoot faulty datapacks- Added extra validators for task pools# 0.0.1- First alpha release展开版本: 0.3.5支持游戏: 1.18类型:FabricBeta下载次数: 1800.3.4guild-fabric-0.3.4.jar下载0.3.4#Beta# 0.3.4- Updated Chinese translations thanks to 103sakamoto!# 0.3.3- Added missing title to The Guild\'s configuration screen# 0.3.2- Added configuration for the following values: \"Available quests expiration ticks\", \"Quest generation ticks\", \"Max quests per generation\" and \"Display unlocked tasks and rewards\"- Added ModMenu integration# 0.3.1- Changed Beekeeper Guild Master\'s trade level from 2 to 3- Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times# 0.3.0- Added Beekeeper profession- Added nbt support for entities, useful to specify a subset of entities or even players- Added support for nbt tags for icons with the property \"icon_tag\"- Reworked the Quests Screen to greatly improve performance and to better handle stack\'s custom names# 0.2.0- Changed \"entity\" task type to \"slay\".- Cleaned up accesswideners- Added new \"nbt\" property to Quest Professions useful to request (or reward) items with custom nbt- Updated Russian translations (thanks to M1XB0X)- Added new quests to the Guard Profession involving illagers- Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10# 0.1.2- Added new Profession, the Chef- Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)- Improved translation system for Professions- Buffed exps and rewards for most Professions- Revisited the level distribution of tasks for all the Professions- Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden# 0.1.1- Changed the commands introduced in 0.1.0 to be available only to operators and above- Added example datapack- Added back \"label\" property to Professions as now it works properly on servers# 0.1.0- Removed \"label\" property from Professions as it doesn\'t work properly in multiplayer- Updated to Fabric API 0.40.1+1.17- Added over-complicated Profession Requirements system, useful to limit early access to professions- Added /guild licence <profession\\> command to generate profession licences- Added /guild exp <profession\\> <exp\\> command to change the player\'s profession exp- Added /guild quest <profession\\> command to generate a new quest for the specified profession- Centered the level text on Quests Screen# 0.0.8- Removed \"quest\" command- Added \"guild reset\" command, that removes all professions and all accepted and available quests- Added \"guild clear\" command, that removes all accepted and available quests# 0.0.7- Added Russian translations, many thanks to RiverCat!- Refactored the code that handles the buttons in the Quest Screen.# 0.0.6- Rewards get now dropped on the ground when the inventory is full- Fixed completing quests for resigned professions- Added extra checks to prevent crashes for missing or invalid professions# 0.0.5- Added Chinese translations, many thanks to Peakstep233!# 0.0.4- Removed Lumberjack tasks from Gatherer- Fixed bug with double clicking to complete a quest- Added Profession Resignment to abandon a specific profession- Integrated the Profession Resignment with the Profession Licence- Added optional \"label\" property to Professions, use it to give the Profession a localized name without adding a lang file# 0.0.3- Fixed the Guild Master table being undroppable- Fixed Quest Screen not working in multiplayer- Fixed \"Deliver Kelp\" task and added \"Deliver Sea Pickle\" to fisherman- Updated correctly the Profession\'s Exp when completing a quest- Added lumberjack profession- Improved the item completition count- Added information on which new tasks and rewards get unlocked at level up# 0.0.2- Pets\' kills now count towards accepted quests, this applies only to Tameables and not to Golems- Added quests for curing zombie villagers and spawning golems- Added the possibility to use custom icons for tasks and rewards- Added more visible errors for the end user to troubleshoot faulty datapacks- Added extra validators for task pools# 0.0.1- First alpha release展开版本: 0.3.4支持游戏: 1.17.1类型:FabricBeta下载次数: 2510.3.3guild-fabric-0.3.3.jar下载0.3.3#Beta# 0.3.3- Added missing title to The Guild\'s configuration screen# 0.3.2- Added configuration for the following values: \"Available quests expiration ticks\", \"Quest generation ticks\", \"Max quests per generation\" and \"Display unlocked tasks and rewards\"- Added ModMenu integration# 0.3.1- Changed Beekeeper Guild Master\'s trade level from 2 to 3- Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times# 0.3.0- Added Beekeeper profession- Added nbt support for entities, useful to specify a subset of entities or even players- Added support for nbt tags for icons with the property \"icon_tag\"- Reworked the Quests Screen to greatly improve performance and to better handle stack\'s custom names# 0.2.0- Changed \"entity\" task type to \"slay\".- Cleaned up accesswideners- Added new \"nbt\" property to Quest Professions useful to request (or reward) items with custom nbt- Updated Russian translations (thanks to M1XB0X)- Added new quests to the Guard Profession involving illagers- Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10# 0.1.2- Added new Profession, the Chef- Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)- Improved translation system for Professions- Buffed exps and rewards for most Professions- Revisited the level distribution of tasks for all the Professions- Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden# 0.1.1- Changed the commands introduced in 0.1.0 to be available only to operators and above- Added example datapack- Added back \"label\" property to Professions as now it works properly on servers# 0.1.0- Removed \"label\" property from Professions as it doesn\'t work properly in multiplayer- Updated to Fabric API 0.40.1+1.17- Added over-complicated Profession Requirements system, useful to limit early access to professions- Added /guild licence <profession\\> command to generate profession licences- Added /guild exp <profession\\> <exp\\> command to change the player\'s profession exp- Added /guild quest <profession\\> command to generate a new quest for the specified profession- Centered the level text on Quests Screen# 0.0.8- Removed \"quest\" command- Added \"guild reset\" command, that removes all professions and all accepted and available quests- Added \"guild clear\" command, that removes all accepted and available quests# 0.0.7- Added Russian translations, many thanks to RiverCat!- Refactored the code that handles the buttons in the Quest Screen.# 0.0.6- Rewards get now dropped on the ground when the inventory is full- Fixed completing quests for resigned professions- Added extra checks to prevent crashes for missing or invalid professions# 0.0.5- Added Chinese translations, many thanks to Peakstep233!# 0.0.4- Removed Lumberjack tasks from Gatherer- Fixed bug with double clicking to complete a quest- Added Profession Resignment to abandon a specific profession- Integrated the Profession Resignment with the Profession Licence- Added optional \"label\" property to Professions, use it to give the Profession a localized name without adding a lang file# 0.0.3- Fixed the Guild Master table being undroppable- Fixed Quest Screen not working in multiplayer- Fixed \"Deliver Kelp\" task and added \"Deliver Sea Pickle\" to fisherman- Updated correctly the Profession\'s Exp when completing a quest- Added lumberjack profession- Improved the item completition count- Added information on which new tasks and rewards get unlocked at level up# 0.0.2- Pets\' kills now count towards accepted quests, this applies only to Tameables and not to Golems- Added quests for curing zombie villagers and spawning golems- Added the possibility to use custom icons for tasks and rewards- Added more visible errors for the end user to troubleshoot faulty datapacks- Added extra validators for task pools# 0.0.1- First alpha release展开版本: 0.3.3支持游戏: 1.17.1类型:FabricBeta下载次数: 1340.3.2guild-fabric-0.3.2.jar下载0.3.2#Beta# 0.3.2- Added configuration for the following values: \"Available quests expiration ticks\", \"Quest generation ticks\", \"Max quests per generation\" and \"Display unlocked tasks and rewards\"- Added ModMenu integration# 0.3.1- Changed Beekeeper Guild Master\'s trade level from 2 to 3- Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times# 0.3.0- Added Beekeeper profession- Added nbt support for entities, useful to specify a subset of entities or even players- Added support for nbt tags for icons with the property \"icon_tag\"- Reworked the Quests Screen to greatly improve performance and to better handle stack\'s custom names# 0.2.0- Changed \"entity\" task type to \"slay\".- Cleaned up accesswideners- Added new \"nbt\" property to Quest Professions useful to request (or reward) items with custom nbt- Updated Russian translations (thanks to M1XB0X)- Added new quests to the Guard Profession involving illagers- Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10# 0.1.2- Added new Profession, the Chef- Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)- Improved translation system for Professions- Buffed exps and rewards for most Professions- Revisited the level distribution of tasks for all the Professions- Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden# 0.1.1- Changed the commands introduced in 0.1.0 to be available only to operators and above- Added example datapack- Added back \"label\" property to Professions as now it works properly on servers# 0.1.0- Removed \"label\" property from Professions as it doesn\'t work properly in multiplayer- Updated to Fabric API 0.40.1+1.17- Added over-complicated Profession Requirements system, useful to limit early access to professions- Added /guild licence <profession\\> command to generate profession licences- Added /guild exp <profession\\> <exp\\> command to change the player\'s profession exp- Added /guild quest <profession\\> command to generate a new quest for the specified profession- Centered the level text on Quests Screen# 0.0.8- Removed \"quest\" command- Added \"guild reset\" command, that removes all professions and all accepted and available quests- Added \"guild clear\" command, that removes all accepted and available quests# 0.0.7- Added Russian translations, many thanks to RiverCat!- Refactored the code that handles the buttons in the Quest Screen.# 0.0.6- Rewards get now dropped on the ground when the inventory is full- Fixed completing quests for resigned professions- Added extra checks to prevent crashes for missing or invalid professions# 0.0.5- Added Chinese translations, many thanks to Peakstep233!# 0.0.4- Removed Lumberjack tasks from Gatherer- Fixed bug with double clicking to complete a quest- Added Profession Resignment to abandon a specific profession- Integrated the Profession Resignment with the Profession Licence- Added optional \"label\" property to Professions, use it to give the Profession a localized name without adding a lang file# 0.0.3- Fixed the Guild Master table being undroppable- Fixed Quest Screen not working in multiplayer- Fixed \"Deliver Kelp\" task and added \"Deliver Sea Pickle\" to fisherman- Updated correctly the Profession\'s Exp when completing a quest- Added lumberjack profession- Improved the item completition count- Added information on which new tasks and rewards get unlocked at level up# 0.0.2- Pets\' kills now count towards accepted quests, this applies only to Tameables and not to Golems- Added quests for curing zombie villagers and spawning golems- Added the possibility to use custom icons for tasks and rewards- Added more visible errors for the end user to troubleshoot faulty datapacks- Added extra validators for task pools# 0.0.1- First alpha release展开版本: 0.3.2支持游戏: 1.17.1类型:FabricBeta下载次数: 920.3.1guild-fabric-0.3.1.jar下载0.3.1#Beta# 0.3.1- Changed Beekeeper Guild Master\'s trade level from 2 to 3- Added workaround for mods that call readCustomDataFromNbt on ServerPlayerEntity multiple times# 0.3.0- Added Beekeeper profession- Added nbt support for entities, useful to specify a subset of entities or even players- Added support for nbt tags for icons with the property \"icon_tag\"- Reworked the Quests Screen to greatly improve performance and to better handle stack\'s custom names# 0.2.0- Changed \"entity\" task type to \"slay\".- Cleaned up accesswideners- Added new \"nbt\" property to Quest Professions useful to request (or reward) items with custom nbt- Updated Russian translations (thanks to M1XB0X)- Added new quests to the Guard Profession involving illagers- Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10# 0.1.2- Added new Profession, the Chef- Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)- Improved translation system for Professions- Buffed exps and rewards for most Professions- Revisited the level distribution of tasks for all the Professions- Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden# 0.1.1- Changed the commands introduced in 0.1.0 to be available only to operators and above- Added example datapack- Added back \"label\" property to Professions as now it works properly on servers# 0.1.0- Removed \"label\" property from Professions as it doesn\'t work properly in multiplayer- Updated to Fabric API 0.40.1+1.17- Added over-complicated Profession Requirements system, useful to limit early access to professions- Added /guild licence <profession\\> command to generate profession licences- Added /guild exp <profession\\> <exp\\> command to change the player\'s profession exp- Added /guild quest <profession\\> command to generate a new quest for the specified profession- Centered the level text on Quests Screen# 0.0.8- Removed \"quest\" command- Added \"guild reset\" command, that removes all professions and all accepted and available quests- Added \"guild clear\" command, that removes all accepted and available quests# 0.0.7- Added Russian translations, many thanks to RiverCat!- Refactored the code that handles the buttons in the Quest Screen.# 0.0.6- Rewards get now dropped on the ground when the inventory is full- Fixed completing quests for resigned professions- Added extra checks to prevent crashes for missing or invalid professions# 0.0.5- Added Chinese translations, many thanks to Peakstep233!# 0.0.4- Removed Lumberjack tasks from Gatherer- Fixed bug with double clicking to complete a quest- Added Profession Resignment to abandon a specific profession- Integrated the Profession Resignment with the Profession Licence- Added optional \"label\" property to Professions, use it to give the Profession a localized name without adding a lang file# 0.0.3- Fixed the Guild Master table being undroppable- Fixed Quest Screen not working in multiplayer- Fixed \"Deliver Kelp\" task and added \"Deliver Sea Pickle\" to fisherman- Updated correctly the Profession\'s Exp when completing a quest- Added lumberjack profession- Improved the item completition count- Added information on which new tasks and rewards get unlocked at level up# 0.0.2- Pets\' kills now count towards accepted quests, this applies only to Tameables and not to Golems- Added quests for curing zombie villagers and spawning golems- Added the possibility to use custom icons for tasks and rewards- Added more visible errors for the end user to troubleshoot faulty datapacks- Added extra validators for task pools# 0.0.1- First alpha release展开版本: 0.3.1支持游戏: 1.17.1类型:FabricBeta下载次数: 1230.3.0guild-fabric-0.3.0.jar下载0.3.0#Beta# 0.3.0- Added Beekeeper profession- Added nbt support for entities, useful to specify a subset of entities or even players- Added support for nbt tags for icons with the property \"icon_tag\"- Reworked the Quests Screen to greatly improve performance and to better handle stack\'s custom names# 0.2.0- Changed \"entity\" task type to \"slay\".- Cleaned up accesswideners- Added new \"nbt\" property to Quest Professions useful to request (or reward) items with custom nbt- Updated Russian translations (thanks to M1XB0X)- Added new quests to the Guard Profession involving illagers- Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10# 0.1.2- Added new Profession, the Chef- Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)- Improved translation system for Professions- Buffed exps and rewards for most Professions- Revisited the level distribution of tasks for all the Professions- Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden# 0.1.1- Changed the commands introduced in 0.1.0 to be available only to operators and above- Added example datapack- Added back \"label\" property to Professions as now it works properly on servers# 0.1.0- Removed \"label\" property from Professions as it doesn\'t work properly in multiplayer- Updated to Fabric API 0.40.1+1.17- Added over-complicated Profession Requirements system, useful to limit early access to professions- Added /guild licence <profession\\> command to generate profession licences- Added /guild exp <profession\\> <exp\\> command to change the player\'s profession exp- Added /guild quest <profession\\> command to generate a new quest for the specified profession- Centered the level text on Quests Screen# 0.0.8- Removed \"quest\" command- Added \"guild reset\" command, that removes all professions and all accepted and available quests- Added \"guild clear\" command, that removes all accepted and available quests# 0.0.7- Added Russian translations, many thanks to RiverCat!- Refactored the code that handles the buttons in the Quest Screen.# 0.0.6- Rewards get now dropped on the ground when the inventory is full- Fixed completing quests for resigned professions- Added extra checks to prevent crashes for missing or invalid professions# 0.0.5- Added Chinese translations, many thanks to Peakstep233!# 0.0.4- Removed Lumberjack tasks from Gatherer- Fixed bug with double clicking to complete a quest- Added Profession Resignment to abandon a specific profession- Integrated the Profession Resignment with the Profession Licence- Added optional \"label\" property to Professions, use it to give the Profession a localized name without adding a lang file# 0.0.3- Fixed the Guild Master table being undroppable- Fixed Quest Screen not working in multiplayer- Fixed \"Deliver Kelp\" task and added \"Deliver Sea Pickle\" to fisherman- Updated correctly the Profession\'s Exp when completing a quest- Added lumberjack profession- Improved the item completition count- Added information on which new tasks and rewards get unlocked at level up# 0.0.2- Pets\' kills now count towards accepted quests, this applies only to Tameables and not to Golems- Added quests for curing zombie villagers and spawning golems- Added the possibility to use custom icons for tasks and rewards- Added more visible errors for the end user to troubleshoot faulty datapacks- Added extra validators for task pools# 0.0.1- First alpha release展开版本: 0.3.0支持游戏: 1.17.1类型:FabricBeta下载次数: 1060.2.0guild-fabric-0.2.0.jar下载0.2.0#Beta# 0.2.0- Changed \"entity\" task type to \"slay\".- Cleaned up accesswideners- Added new \"nbt\" property to Quest Professions useful to request (or reward) items with custom nbt- Updated Russian translations (thanks to M1XB0X)- Added new quests to the Guard Profession involving illagers- Added new rewards exclusive to the Guard Profession: Steak starting at lvl 5 and Regeneration Potion starting at lvl 10# 0.1.2- Added new Profession, the Chef- Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)- Improved translation system for Professions- Buffed exps and rewards for most Professions- Revisited the level distribution of tasks for all the Professions- Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden# 0.1.1- Changed the commands introduced in 0.1.0 to be available only to operators and above- Added example datapack- Added back \"label\" property to Professions as now it works properly on servers# 0.1.0- Removed \"label\" property from Professions as it doesn\'t work properly in multiplayer- Updated to Fabric API 0.40.1+1.17- Added over-complicated Profession Requirements system, useful to limit early access to professions- Added /guild licence <profession\\> command to generate profession licences- Added /guild exp <profession\\> <exp\\> command to change the player\'s profession exp- Added /guild quest <profession\\> command to generate a new quest for the specified profession- Centered the level text on Quests Screen# 0.0.8- Removed \"quest\" command- Added \"guild reset\" command, that removes all professions and all accepted and available quests- Added \"guild clear\" command, that removes all accepted and available quests# 0.0.7- Added Russian translations, many thanks to RiverCat!- Refactored the code that handles the buttons in the Quest Screen.# 0.0.6- Rewards get now dropped on the ground when the inventory is full- Fixed completing quests for resigned professions- Added extra checks to prevent crashes for missing or invalid professions# 0.0.5- Added Chinese translations, many thanks to Peakstep233!# 0.0.4- Removed Lumberjack tasks from Gatherer- Fixed bug with double clicking to complete a quest- Added Profession Resignment to abandon a specific profession- Integrated the Profession Resignment with the Profession Licence- Added optional \"label\" property to Professions, use it to give the Profession a localized name without adding a lang file# 0.0.3- Fixed the Guild Master table being undroppable- Fixed Quest Screen not working in multiplayer- Fixed \"Deliver Kelp\" task and added \"Deliver Sea Pickle\" to fisherman- Updated correctly the Profession\'s Exp when completing a quest- Added lumberjack profession- Improved the item completition count- Added information on which new tasks and rewards get unlocked at level up# 0.0.2- Pets\' kills now count towards accepted quests, this applies only to Tameables and not to Golems- Added quests for curing zombie villagers and spawning golems- Added the possibility to use custom icons for tasks and rewards- Added more visible errors for the end user to troubleshoot faulty datapacks- Added extra validators for task pools# 0.0.1- First alpha release展开版本: 0.2.0支持游戏: 1.17.1类型:FabricBeta下载次数: 770.1.2guild-fabric-0.1.2.jar下载0.1.2#Beta# 0.1.2- Added new Profession, the Chef- Added cooked variants of foods to their respective professions (meat for hunters, fishes and kelp for fisherman)- Improved translation system for Professions- Buffed exps and rewards for most Professions- Revisited the level distribution of tasks for all the Professions- Now Professions with the same Identifier placed in different namespaces will be merged instead of overridden# 0.1.1- Changed the commands introduced in 0.1.0 to be available only to operators and above- Added example datapack- Added back \"label\" property to Professions as now it works properly on servers# 0.1.0- Removed \"label\" property from Professions as it doesn\'t work properly in multiplayer- Updated to Fabric API 0.40.1+1.17- Added over-complicated Profession Requirements system, useful to limit early access to professions- Added /guild licence <profession\\> command to generate profession licences- Added /guild exp <profession\\> <exp\\> command to change the player\'s profession exp- Added /guild quest <profession\\> command to generate a new quest for the specified profession- Centered the level text on Quests Screen# 0.0.8- Removed \"quest\" command- Added \"guild reset\" command, that removes all professions and all accepted and available quests- Added \"guild clear\" command, that removes all accepted and available quests# 0.0.7- Added Russian translations, many thanks to RiverCat!- Refactored the code that handles the buttons in the Quest Screen.# 0.0.6- Rewards get now dropped on the ground when the inventory is full- Fixed completing quests for resigned professions- Added extra checks to prevent crashes for missing or invalid professions# 0.0.5- Added Chinese translations, many thanks to Peakstep233!# 0.0.4- Removed Lumberjack tasks from Gatherer- Fixed bug with double clicking to complete a quest- Added Profession Resignment to abandon a specific profession- Integrated the Profession Resignment with the Profession Licence- Added optional \"label\" property to Professions, use it to give the Profession a localized name without adding a lang file# 0.0.3- Fixed the Guild Master table being undroppable- Fixed Quest Screen not working in multiplayer- Fixed \"Deliver Kelp\" task and added \"Deliver Sea Pickle\" to fisherman- Updated correctly the Profession\'s Exp when completing a quest- Added lumberjack profession- Improved the item completition count- Added information on which new tasks and rewards get unlocked at level up# 0.0.2- Pets\' kills now count towards accepted quests, this applies only to Tameables and not to Golems- Added quests for curing zombie villagers and spawning golems- Added the possibility to use custom icons for tasks and rewards- Added more visible errors for the end user to troubleshoot faulty datapacks- Added extra validators for task pools# 0.0.1- First alpha release展开版本: 0.1.2支持游戏: 1.17.1类型:FabricBeta下载次数: 910.1.1guild-fabric-0.1.1.jar下载0.1.1#Beta# 0.1.1- Changed the commands introduced in 0.1.0 to be available only to operators and above- Added example datapack- Added back \"label\" property to Professions as now it works properly on servers# 0.1.0- Removed \"label\" property from Professions as it doesn\'t work properly in multiplayer- Updated to Fabric API 0.40.1+1.17- Added over-complicated Profession Requirements system, useful to limit early access to professions- Added /guild licence <profession\\> command to generate profession licences- Added /guild exp <profession\\> <exp\\> command to change the player\'s profession exp- Added /guild quest <profession\\> command to generate a new quest for the specified profession- Centered the level text on Quests Screen# 0.0.8- Removed \"quest\" command- Added \"guild reset\" command, that removes all professions and all accepted and available quests- Added \"guild clear\" command, that removes all accepted and available quests# 0.0.7- Added Russian translations, many thanks to RiverCat!- Refactored the code that handles the buttons in the Quest Screen.# 0.0.6- Rewards get now dropped on the ground when the inventory is full- Fixed completing quests for resigned professions- Added extra checks to prevent crashes for missing or invalid professions# 0.0.5- Added Chinese translations, many thanks to Peakstep233!# 0.0.4- Removed Lumberjack tasks from Gatherer- Fixed bug with double clicking to complete a quest- Added Profession Resignment to abandon a specific profession- Integrated the Profession Resignment with the Profession Licence- Added optional \"label\" property to Professions, use it to give the Profession a localized name without adding a lang file# 0.0.3- Fixed the Guild Master table being undroppable- Fixed Quest Screen not working in multiplayer- Fixed \"Deliver Kelp\" task and added \"Deliver Sea Pickle\" to fisherman- Updated correctly the Profession\'s Exp when completing a quest- Added lumberjack profession- Improved the item completition count- Added information on which new tasks and rewards get unlocked at level up# 0.0.2- Pets\' kills now count towards accepted quests, this applies only to Tameables and not to Golems- Added quests for curing zombie villagers and spawning golems- Added the possibility to use custom icons for tasks and rewards- Added more visible errors for the end user to troubleshoot faulty datapacks- Added extra validators for task pools# 0.0.1- First alpha release展开版本: 0.1.1支持游戏: 1.17.1类型:FabricBeta下载次数: 720.1.0guild-fabric-0.1.0.jar下载0.1.0#Beta# 0.1.0- Removed \"label\" property from Professions as it doesn\'t work properly in multiplayer- Updated to Fabric API 0.40.1+1.17- Added over-complicated Profession Requirements system, useful to limit early access to professions- Added /guild licence <profession\\> command to generate profession licences- Added /guild exp <profession\\> <exp\\> command to change the player\'s profession exp- Added /guild quest <profession\\> command to generate a new quest for the specified profession- Centered the level text on Quests Screen# 0.0.8- Removed \"quest\" command- Added \"guild reset\" command, that removes all professions and all accepted and available quests- Added \"guild clear\" command, that removes all accepted and available quests# 0.0.7- Added Russian translations, many thanks to RiverCat!- Refactored the code that handles the buttons in the Quest Screen.# 0.0.6- Rewards get now dropped on the ground when the inventory is full- Fixed completing quests for resigned professions- Added extra checks to prevent crashes for missing or invalid professions# 0.0.5- Added Chinese translations, many thanks to Peakstep233!# 0.0.4- Removed Lumberjack tasks from Gatherer- Fixed bug with double clicking to complete a quest- Added Profession Resignment to abandon a specific profession- Integrated the Profession Resignment with the Profession Licence- Added optional \"label\" property to Professions, use it to give the Profession a localized name without adding a lang file# 0.0.3- Fixed the Guild Master table being undroppable- Fixed Quest Screen not working in multiplayer- Fixed \"Deliver Kelp\" task and added \"Deliver Sea Pickle\" to fisherman- Updated correctly the Profession\'s Exp when completing a quest- Added lumberjack profession- Improved the item completition count- Added information on which new tasks and rewards get unlocked at level up# 0.0.2- Pets\' kills now count towards accepted quests, this applies only to Tameables and not to Golems- Added quests for curing zombie villagers and spawning golems- Added the possibility to use custom icons for tasks and rewards- Added more visible errors for the end user to troubleshoot faulty datapacks- Added extra validators for task pools# 0.0.1- First alpha release展开版本: 0.1.0支持游戏: 1.17.1类型:FabricBeta下载次数: 750.0.8guild-fabric-0.0.8.jar下载0.0.8#Beta# 0.0.8- Removed \"quest\" command- Added \"guild reset\" command, that removes all professions and all accepted and available quests- Added \"guild clear\" command, that removes all accepted and available quests# 0.0.7- Added Russian translations, many thanks to RiverCat!- Refactored the code that handles the buttons in the Quest Screen.# 0.0.6- Rewards get now dropped on the ground when the inventory is full- Fixed completing quests for resigned professions- Added extra checks to prevent crashes for missing or invalid professions# 0.0.5- Added Chinese translations, many thanks to Peakstep233!# 0.0.4- Removed Lumberjack tasks from Gatherer- Fixed bug with double clicking to complete a quest- Added Profession Resignment to abandon a specific profession- Integrated the Profession Resignment with the Profession Licence- Added optional \"label\" property to Professions, use it to give the Profession a localized name without adding a lang file# 0.0.3- Fixed the Guild Master table being undroppable- Fixed Quest Screen not working in multiplayer- Fixed \"Deliver Kelp\" task and added \"Deliver Sea Pickle\" to fisherman- Updated correctly the Profession\'s Exp when completing a quest- Added lumberjack profession- Improved the item completition count- Added information on which new tasks and rewards get unlocked at level up# 0.0.2- Pets\' kills now count towards accepted quests, this applies only to Tameables and not to Golems- Added quests for curing zombie villagers and spawning golems- Added the possibility to use custom icons for tasks and rewards- Added more visible errors for the end user to troubleshoot faulty datapacks- Added extra validators for task pools# 0.0.1- First alpha release展开版本: 0.0.8支持游戏: 1.17.1类型:FabricBeta下载次数: 720.0.7guild-fabric-0.0.7.jar下载0.0.7#Beta# 0.0.7- Added Russian translations, many thanks to RiverCat!- Refactored the code that handles the buttons in the Quest Screen.# 0.0.6- Rewards get now dropped on the ground when the inventory is full- Fixed completing quests for resigned professions- Added extra checks to prevent crashes for missing or invalid professions# 0.0.5- Added Chinese translations, many thanks to Peakstep233!# 0.0.4- Removed Lumberjack tasks from Gatherer- Fixed bug with double clicking to complete a quest- Added Profession Resignment to abandon a specific profession- Integrated the Profession Resignment with the Profession Licence- Added optional \"label\" property to Professions, use it to give the Profession a localized name without adding a lang file# 0.0.3- Fixed the Guild Master table being undroppable- Fixed Quest Screen not working in multiplayer- Fixed \"Deliver Kelp\" task and added \"Deliver Sea Pickle\" to fisherman- Updated correctly the Profession\'s Exp when completing a quest- Added lumberjack profession- Improved the item completition count- Added information on which new tasks and rewards get unlocked at level up# 0.0.2- Pets\' kills now count towards accepted quests, this applies only to Tameables and not to Golems- Added quests for curing zombie villagers and spawning golems- Added the possibility to use custom icons for tasks and rewards- Added more visible errors for the end user to troubleshoot faulty datapacks- Added extra validators for task pools# 0.0.1- First alpha release展开版本: 0.0.7支持游戏: 1.17.1类型:FabricBeta下载次数: 490.0.6guild-fabric-0.0.6.jar下载0.0.6#Beta# 0.0.6- Rewards get now dropped on the ground when the inventory is full- Fixed completing quests for resigned professions- Added extra checks to prevent crashes for missing or invalid professions# 0.0.5- Added Chinese translations, many thanks to Peakstep233!# 0.0.4- Removed Lumberjack tasks from Gatherer- Fixed bug with double clicking to complete a quest- Added Profession Resignment to abandon a specific profession- Integrated the Profession Resignment with the Profession Licence- Added optional \"label\" property to Professions, use it to give the Profession a localized name without adding a lang file# 0.0.3- Fixed the Guild Master table being undroppable- Fixed Quest Screen not working in multiplayer- Fixed \"Deliver Kelp\" task and added \"Deliver Sea Pickle\" to fisherman- Updated correctly the Profession\'s Exp when completing a quest- Added lumberjack profession- Improved the item completition count- Added information on which new tasks and rewards get unlocked at level up# 0.0.2- Pets\' kills now count towards accepted quests, this applies only to Tameables and not to Golems- Added quests for curing zombie villagers and spawning golems- Added the possibility to use custom icons for tasks and rewards- Added more visible errors for the end user to troubleshoot faulty datapacks- Added extra validators for task pools# 0.0.1- First alpha release展开版本: 0.0.6支持游戏: 1.17.1类型:FabricBeta下载次数: 650.0.5guild-fabric-0.0.5.jar下载0.0.5#Alpha# 0.0.5- Added Chinese translations, many thanks to Peakstep233!# 0.0.4- Removed Lumberjack tasks from Gatherer- Fixed bug with double clicking to complete a quest- Added Profession Resignment to abandon a specific profession- Integrated the Profession Resignment with the Profession Licence- Added optional \"label\" property to Professions, use it to give the Profession a localized name without adding a lang file# 0.0.3- Fixed the Guild Master table being undroppable- Fixed Quest Screen not working in multiplayer- Fixed \"Deliver Kelp\" task and added \"Deliver Sea Pickle\" to fisherman- Updated correctly the Profession\'s Exp when completing a quest- Added lumberjack profession- Improved the item completition count- Added information on which new tasks and rewards get unlocked at level up# 0.0.2- Pets\' kills now count towards accepted quests, this applies only to Tameables and not to Golems- Added quests for curing zombie villagers and spawning golems- Added the possibility to use custom icons for tasks and rewards- Added more visible errors for the end user to troubleshoot faulty datapacks- Added extra validators for task pools# 0.0.1- First alpha release展开版本: 0.0.5支持游戏: 1.17.1类型:FabricAlpha下载次数: 490.0.4guild-fabric-0.0.4.jar下载0.0.4#Alpha# 0.0.4- Removed Lumberjack tasks from Gatherer- Fixed bug with double clicking to complete a quest- Added Profession Resignment to abandon a specific profession- Integrated the Profession Resignment with the Profession Licence- Added optional \"label\" property to Professions, use it to give the Profession a localized name without adding a lang file# 0.0.3- Fixed the Guild Master table being undroppable- Fixed Quest Screen not working in multiplayer- Fixed \"Deliver Kelp\" task and added \"Deliver Sea Pickle\" to fisherman- Updated correctly the Profession\'s Exp when completing a quest- Added lumberjack profession- Improved the item completition count- Added information on which new tasks and rewards get unlocked at level up# 0.0.2- Pets\' kills now count towards accepted quests, this applies only to Tameables and not to Golems- Added quests for curing zombie villagers and spawning golems- Added the possibility to use custom icons for tasks and rewards- Added more visible errors for the end user to troubleshoot faulty datapacks- Added extra validators for task pools# 0.0.1- First alpha release展开版本: 0.0.4支持游戏: 1.17.1类型:FabricAlpha下载次数: 650.0.3guild-fabric-0.0.3.jar下载0.0.3#Alpha# 0.0.3- Fixed the Guild Master table being undroppable- Fixed Quest Screen not working in multiplayer- Fixed \"Deliver Kelp\" task and added \"Deliver Sea Pickle\" to fisherman- Updated correctly the Profession\'s Exp when completing a quest- Added lumberjack profession- Improved the item completition count- Added information on which new tasks and rewards get unlocked at level up# 0.0.2- Pets\' kills now count towards accepted quests, this applies only to Tameables and not to Golems- Added quests for curing zombie villagers and spawning golems- Added the possibility to use custom icons for tasks and rewards- Added more visible errors for the end user to troubleshoot faulty datapacks- Added extra validators for task pools# 0.0.1- First alpha release展开版本: 0.0.3支持游戏: 1.17.1类型:FabricAlpha下载次数: 480.0.2guild-fabric-0.0.2.jar下载0.0.2#Alpha# 0.0.2- Pets\' kills now count towards accepted quests, this applies only to Tameables and not to Golems- Added quests for curing zombie villagers and spawning golems- Added the possibility to use custom icons for tasks and rewards- Added more visible errors for the end user to troubleshoot faulty datapacks- Added extra validators for task pools# 0.0.1- First alpha release展开版本: 0.0.2支持游戏: 1.17.1类型:FabricAlpha下载次数: 630.0.1guild-fabric-0.0.1.jar下载0.0.1#Alpha展开版本: 0.0.1支持游戏: 1.17.1类型:FabricAlpha下载次数: 56全部版本
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行会(The Guild)-MOD模组 |
楼主
2025-8-10 19:36:46
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