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RFTools (射频工具)Github |相关wiki |源站链接支持: forgeRFTools是一个包含各种与射频(Redflux)或技术相关的工具的模组。当前版本中的方块和物品可用且功能完整。此模组适用于1.7.10、1.8.9、1.9和1.10.2版本。从2.00版本开始,此模组的主要功能是维度构建器。通过这个设备,您可以制作自己的维度进行探索、挖掘、建造等活动。
1.14+
RFTools已被拆分为多个项目,适用于Minecraft版本1.14及更高版本:
- Base
- https://www.modrinth.com/mod/rftools-utility]RFTools Utility
- https://www.modrinth.com/mod/rftools-builder]RFTools Builder
- https://www.modrinth.com/mod/rftools-control]RFTools Control
- https://www.modrinth.com/mod/rftools-storage]RFTools Storage
- https://www.modrinth.com/mod/rftools-poer]RFTools Power
- https://www.modrinth.com/mod/rftools-dimensions]RFTools Dimensions
关于
注意!RFTools需要McJtyLib支持!
注意!如果您想要使用维度功能,则必须获取RFTools Dimensions模组,因为维度构建器已被移至该模组中。另外,请查看RFTools Control,这是RFTools的另一个附属模组,增加了强大的自动化能力。
模组包
您可以在您的模组包中自由使用RFTools,没有限制。
支持
您可以通过Patreon提供支持。
来自Direwolf20的RFTools模组专题(五部分之一)
[video]https://www.youtube-nocookie.com/embed/mb-2OEt03fE[/video]
截图:
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来自Modrinth所有游戏版本1.12.21.10.21.11.21.12.11.121.111.101.9.41.91.8.91.7.101.8.8所有类型forgeRFTools - 1.12-7.73rftools-1.12-7.73.jar下载1.12-7.73#Release<h2>RFTools 1.12-7.73</h2><br> - Joseph fixed <a href=\"https://github.com/McJtyMods/RFTools/issues/2017\" rel=\"nofollow\">#2017</a>: make fluid and counter screen modules handle format correctly<br>展开版本: 1.12-7.73支持游戏: 1.12.2类型:ForgeRelease下载次数: 44,393RFTools - 1.12-7.72rftools-1.12-7.72.jar下载1.12-7.72#Release<h2>RFTools 1.12-7.72</h2><br> - Fixed modular storage so it works nicely with the new selection feature in McJtyLib<br> - Fixed the scanner so that it doesn\'t cause server-side crashes for client-siude code<br> - Joseph fixed a crash involving the matter transmitter<br> - Fixed the Builder so that it no longer causes crashes when enabling support mode for large areas<br>展开版本: 1.12-7.72支持游戏: 1.12.2类型:ForgeRelease下载次数: 394RFTools - 1.12-7.71rftools-1.12-7.71.jar下载1.12-7.71#Release<h2>RFTools 1.12-7.71</h2><br> - Wrong default config value for maximumBlocks (network monitor configuration)<br> - Joseph fixed an off-by-one error in the oregenerator<br> - Joseph fixed Solid/Damage for shields by using a smaller collision box for blocking movement than for dealing damage<br>展开版本: 1.12-7.71支持游戏: 1.12.2类型:ForgeRelease下载次数: 141RFTools - 1.12-7.70rftools-1.12-7.70.jar下载1.12-7.70#Release<h2>RFTools 1.12-7.70</h2><br> - Depends on McJtyLib 3.5.0!<br> - Fixed a problem with the screen dump module not working properly in some cases<br> - Fixed a problem with the wireless logic block not correctly sending a block update to the destination block<br> - Fixed the digit logic block not always updating visually<br> - Lykrast maded machines face the user in first person, like pumpkins do. This means you now see the front of the machine instead of the side/back when holding in your hand.<br> - Tcheinen added comparator functions for the modular storage block. Like vanilla chests it will return 0 when empty, 15 when full, and for all other cases (number of stacks/max stacks) * 14 + 1<br>展开版本: 1.12-7.70支持游戏: 1.12.2类型:ForgeRelease下载次数: 139RFTools - 1.12-7.61rftools-1.12-7.61.jar下载1.12-7.61#Release<h2>RFTools 1.12-7.61</h2><br> - Fix a divide by zero if the shape card has wrong dimensions<br> - Fix the gui of the environmental controller<br> - Quidrex made the endergenic logic much more stable<br> - Fixed a bug with the endergenic which caused it not work very well in other dimensions<br>展开版本: 1.12-7.61支持游戏: 1.12.2类型:ForgeRelease下载次数: 265RFTools - 1.12-7.60rftools-1.12-7.60.jar下载1.12-7.60#Release<h2>RFTools 1.12-7.60</h2><br> - Needs McJtyLib 3.1.0<br> - Support for COFH RF API is removed. Only Forge Energy is supported now<br> - Joseph further reduced screens\' network traffic<br> - Joseph made shield blocks no longer be ticking tile entities, even if they do damage<br> - Joseph fixed the Spawner not working properly with items from other mods<br> - Some cleanups<br> - TheMuso added OpenComputers support for the crafter<br> - John Doe added support for shift-click to replace crafter input ghost items<br>展开版本: 1.12-7.60支持游戏: 1.12.2类型:ForgeRelease下载次数: 122RFTools - 1.12-7.59rftools-1.12-7.59.jar下载1.12-7.59#Release<h2>RFTools 1.12-7.59</h2><br> - Joseph fixed the storage scanner double-counting the contents of double chests.<br> - Joseph made the sensor able to measure the growth of any block with an integer property named \"age\".<br> - Joseph fixed screens generating way too much network traffic<br>展开版本: 1.12-7.59支持游戏: 1.12.2类型:ForgeRelease下载次数: 168RFTools - 1.12-7.58rftools-1.12-7.58.jar下载1.12-7.58#Release<h2>RFTools 1.12-7.58</h2><br> - This release requires that you also upgrade all other mods that add screen modules (RFTools Control, RFTools Dimensions, Deep Resonance)<br> - Fully fixed the bug where the screen block could let players set arbitrary NBT on items<br> - Fixed a misnamed config entry in the screen section<br> - New config option \'screenRefreshTiming\' to control the refresh rate for screens<br>展开版本: 1.12-7.58支持游戏: 1.12.2类型:ForgeRelease下载次数: 149RFTools - 1.12-7.57rftools-1.12-7.57.jar下载1.12-7.57#Release<h2>RFTools 1.12-7.57</h2><br> - Mitigated a bug where the screen block could let players set arbitrary NBT on items<br>展开版本: 1.12-7.57支持游戏: 1.12.2类型:ForgeRelease下载次数: 100RFTools - 1.12-7.56rftools-1.12-7.56.jar下载1.12-7.56#Release<h2>RFTools 1.12-7.56</h2><br> - WARNING: Do not load any worlds with RFTools 7.55 or earlier if you last saved them with RFTools 7.56 or later!<br> - Joseph fixed log warnings due to tile entities being registered with names like \"minecraft:rftools_solid_shield_block\" instead of \"rftools:solid_shield_block\".<br> - Joseph fixed powercell items using the wrong model (<a href=\"https://github.com/McJtyMods/RFTools/issues/1808\" rel=\"nofollow\">#1808</a>)<br> - Fixed log spam by the storage scanner<br> - Apparently the feather falling module was never implemented. Now they work. The normal feather falling module will half the damage while the plus version will totally negate it<br> - The item filter (block) was broken. The gui didn\'t allow setting the input/output state of the filter correctly<br>展开版本: 1.12-7.56支持游戏: 1.12.2类型:ForgeRelease下载次数: 116RFTools - 1.12-7.55rftools-1.12-7.55.jar下载1.12-7.55#Release<h2>RFTools 1.12-7.55</h2><br> - Some manual fixes by Evan Cobb<br> - Fixes for the charged porter from Evan Cobb<br> - The redstone receiver and transmitter were missing from the creative tab<br> - Joseph fixed camo shields the right way<br>展开版本: 1.12-7.55支持游戏: 1.12.2类型:ForgeRelease下载次数: 132RFTools - 1.12-7.54rftools-1.12-7.54.jar下载1.12-7.54#Release<h2>RFTools 1.12-7.54</h2><br> - Fixed a crash with the storage tablet<br>展开版本: 1.12-7.54支持游戏: 1.12.2类型:ForgeRelease下载次数: 109RFTools - 1.12-7.53rftools-1.12-7.53.jar下载1.12-7.53#Release<h2>RFTools 1.12-7.53</h2><br> - Fixed a problem with the matter transmitter incorrectly being handled like an inventory<br> - Fixed the matter beamer not supporting item capabilities<br>展开版本: 1.12-7.53支持游戏: 1.12.2类型:ForgeRelease下载次数: 71RFTools - 1.12-7.52rftools-1.12-7.52.jar下载1.12-7.52#Release<h2>RFTools 1.12-7.52</h2><br> - Various blocks could no longer be infused and also didn\'t show their current infusion value (already infused blocks would still do their bonus however)<br> - Fixed a problem with the environmental controller bui<br>展开版本: 1.12-7.52支持游戏: 1.12.2类型:ForgeRelease下载次数: 69RFTools - 1.12-7.51rftools-1.12-7.51.jar下载1.12-7.51#Release<h2>RFTools 1.12-7.51</h2><br> - Joseph C. Sible Fixed a crash bug with the power relay in combination with the BeeKeeper<br> - Also implemented support for getting power from the \'null\' side as a special case in the GUI<br>展开版本: 1.12-7.51支持游戏: 1.12.2类型:ForgeRelease下载次数: 104RFTools - 1.12-7.50rftools-1.12-7.50.jar下载1.12-7.50#Release<h2>RFTools 1.12-7.50</h2><br> - Made compatible with the latest McJtyLib (3.0.0)<br> - A few blocks respect the new ?tallChunkFriendly? config in McJtyLib which changes to a less efficient way to encode positions but one that is more friendly towards mods that increase the maximum build height<br> - Use the new color selector in McJtyLib where appropriate<br> - Fixed a null pointer exception on the modifier item in certain cases (<a href=\"https://github.com/McJtyMods/RFTools/issues/1723\" rel=\"nofollow\">#1723</a>)<br> - The technical shield blocks no longer go to the creative tab/JEI<br> - New feature to let a shield block light (regardless of how it otherwise looks)<br> - Made the RFTools powercell less crashy if someone is trying to insert/extract/examine energy from it client-side. It will return 0 now<br> - The sensor can now also detect in an area of 3x3, 5x5, or 7x7 instead of only a row of blocks ahead of it<br> - Fixed the crafting grid so that you no longer have to store the recipe for it to work<br> - Made usage of fakeplayer more sane which might fix some issues in combination with FTB Utilities<br> - Added support for (E) exa, (Z) zetta, and (Y) yotta (to complete the list of kilo, mega, giga, tera, and peta) for the screen modules (in case there is a HUGE amount of power)<br>展开版本: 1.12-7.50支持游戏: 1.12.2类型:ForgeRelease下载次数: 116RFTools - 1.12-7.50-alpharftools-1.12-7.50-alpha.jar下载1.12-7.50-alpha#Alpha<h2>RFTools 1.12-7.50-alpha</h2><br> - Made compatible with the latest McJtyLib (3.0.0)<br> - A few blocks respect the new ?tallChunkFriendly? config in McJtyLib which changes to a less efficient way to encode positions but one that is more friendly towards mods that increase the maximum build height<br> - Use the new color selector in McJtyLib where appropriate<br> - Fixed a null pointer exception on the modifier item in certain cases (<a href=\"https://github.com/McJtyMods/RFTools/issues/1723\" rel=\"nofollow\">#1723</a>)<br> - The technical shield blocks no longer go to the creative tab/JEI<br> - New feature to let a shield block light (regardless of how it otherwise looks)<br> - Made the RFTools powercell less crashy if someone is trying to insert/extract/examine energy from it client-side. It will return 0 now<br> - The sensor can now also detect in an area of 3x3, 5x5, or 7x7 instead of only a row of blocks ahead of it<br> - Fixed the crafting grid so that you no longer have to store the recipe for it to work<br> - Made usage of fakeplayer more sane which might fix some issues in combination with FTB Utilities<br> - Added support for (E) exa, (Z) zetta, and (Y) yotta (to complete the list of kilo, mega, giga, tera, and peta) for the screen modules (in case there is a HUGE amount of power)<br>展开版本: 1.12-7.50-alpha支持游戏: 1.12.2类型:ForgeAlpha下载次数: 76rftools-1.12-7.33.jarrftools-1.12-7.33.jar下载1.12-7.33#Release<p><strong>7.33:</strong></p><p><span style=\"font-weight:400\">Bug fixes:</span></p><ul><li style=\"font-weight:400\"><span style=\"font-weight:400\">Fixed the Builder being able to place water in the Nether (josephcsible)</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Fixed some other mods’ wrenches breaking our Screens (josephcsible)</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Fixed certain things happening more than once when the Builder stops quarrying due to a full inventory (josephcsible)</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Fixed the Builder not being able to pump fluids into certain tanks (josephcsible)</span></li></ul><p><span style=\"font-weight:400\">And some refactoring and code cleanup.</span></p>展开版本: 1.12-7.33支持游戏: 1.12.2类型:ForgeRelease下载次数: 119rftools-1.12-7.32.jarrftools-1.12-7.32.jar下载1.12-7.32#Release<p><strong>7.32:</strong></p><p><span style=\"font-weight:400\">Bug fixes:</span></p><ul><li style=\"font-weight:400\"><span style=\"font-weight:400\">Fixed shulker boxes being duplicated when broken by the Builder (josephcsible)</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Fixed blocks with complex rendering (notably Chisel’s) not working as shield camouflage blocks (josephcsible)</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Fixed blocks with tints (such as grass) missing their tints when used as shield camouflage blocks (josephcsible)</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Fixed firing HarvestDropsEvent with the wrong BlockPos (danielzgtg)</span></li></ul>展开版本: 1.12-7.32支持游戏: 1.12.2类型:ForgeRelease下载次数: 71rftools-1.12-7.31.jarrftools-1.12-7.31.jar下载1.12-7.31#Release<p><strong>7.31:</strong></p><p><strong>New features:</strong></p><ul><li style=\"font-weight:400\"><span style=\"font-weight:400\">Shape cards can now be edited from inside the builder, like they already can from inside the composer (josephcsible)</span></li></ul><p><strong>Enhancements:</strong></p><ul><li style=\"font-weight:400\"><span style=\"font-weight:400\">Improved performance of crafters (josephcsible)</span></li></ul><p><strong>Bug fixes:</strong></p><ul><li style=\"font-weight:400\"><span style=\"font-weight:400\">Fixed the builder voiding items that it tried and failed to place as blocks (josephcsible)</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Fixed the builder being unable to place redstone dust (McJty)</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Fixed the builder trying to place some items it shouldn’t (josephcsible)</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Fixed the amount of items in the modular storage block (as seen by TOP and also on the module) when crafting from the storage crafting grid (McJty)</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Fixed crafters sometimes still applying filters after they were removed (josephcsible)</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Fixed the powercell having incorrect statistics if your tps wasn\'t exactly 20 (josephcsible)</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Fixed some mob syringes having the wrong name in the creative inventory (josephcsible)</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Fixed the cursor jumping when returning from the shape card GUI to the composer GUI (josephcsible)</span></li></ul>展开版本: 1.12-7.31支持游戏: 1.12.2类型:ForgeRelease下载次数: 102rftools-1.12-7.30.jarrftools-1.12-7.30.jar下载1.12-7.30#Release<p><strong>7.30:</strong></p><p><span style=\"font-weight:400\">New features:</span></p><ul><li style=\"font-weight:400\"><span style=\"font-weight:400\">Added a logic block to work with analog redstone values (McJty)</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Added a block to show redstone values as hexadecimal digits (McJty)</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Added analog mode support to the redstone screen module (josephcsible)</span></li></ul><p><strong> </strong></p><p><span style=\"font-weight:400\">Enhancements:</span></p><ul><li style=\"font-weight:400\"><span style=\"font-weight:400\">BREAKING CHANGE: The analog mode for wireless redstone is now set on the receiver instead of the transmitter (josephcsible)</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">POSSIBLY BREAKING CHANGE: Logic gates now propagate their output one tick faster than before (McJty)</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Improved endergenic generator processing order (romanticjo)</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Added our dimensional shard ore blocks to the ore dictionary (josephcsible)</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Added end stone to the list of blocks that you can set the quarry to void (josephcsible)</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Reworked how redstone channels get assigned (josephcsible)</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Added more useful error logging if the crafter fails (josephcsible)</span></li></ul><p><strong> </strong></p><p><span style=\"font-weight:400\">Bug fixes:</span></p><ul><li style=\"font-weight:400\"><span style=\"font-weight:400\">Fixed a crash when trying to compose a shield projector without any shield template blocks or a shape card (josephcsible)</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Fixed Waila errors when looking at a redstone receiver (josephcsible)</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Fixed the help button in the composer opening to the wrong manual page (josephcsible)</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Fixed a crash when flipping some shape cards in the composer (josephcsible)</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Fixed energy amounts overflowing (josephcsible)</span></li></ul><p><strong> </strong></p><p><span style=\"font-weight:400\">And some refactoring and code cleanup.</span></p>展开版本: 1.12-7.30支持游戏: 1.12.2类型:ForgeRelease下载次数: 64rftools-1.12-7.29.jarrftools-1.12-7.29.jar下载1.12-7.29#Release<p><strong>7.29:</strong></p><ul><li>Fix placing an unpowered wireless redstone transmitter not turning off a previously-powered channel</li><li>Fix elevators causing a client crash if they were in the north-east half of the Minecraft world</li></ul>展开版本: 1.12-7.29支持游戏: 1.12.2类型:ForgeRelease下载次数: 71rftools-1.12-7.28.jarrftools-1.12-7.28.jar下载1.12-7.28#Release<p><strong>7.28:</strong></p><p><strong>All changes by Joseph C. Sible</strong></p><p><span style=\"font-weight:400\">New features:</span></p><ul><li style=\"font-weight:400\"><span style=\"font-weight:400\">Added an option to shorten the sequencer’s pattern length</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Gave the sequencer an option to end its sequence with its output still on</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Gave the timer an option to pause while receiving a redstone signal, like RedPower 2’s timer</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Gave wireless redstone transmitters an option to transmit their exact power level</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Allowed specifying a non-default state for the non-clearing quarry replacement block</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Added Waila support to the scanner, locator, and ender monitor</span></li></ul><p><span style=\"font-weight:400\">Enhancements:</span></p><ul><li style=\"font-weight:400\"><span style=\"font-weight:400\">Replaced the sequencer’s “Fill” button with a “Flip” button to invert all tiles</span></li></ul><p><span style=\"font-weight:400\">Bug fixes:</span></p><ul><li style=\"font-weight:400\"><span style=\"font-weight:400\">Fixed wire blocks incorrectly boosting signal strength depending on the shape of the redstone dust connected to their input</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Fixed a freeze when the elevator couldn’t move the platform block directly in front of it</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Fixed some edge cases of the elevator being able to move blocks it shouldn’t</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Fixed elevator platform blocks rendering with the wrong biome and light level while moving</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Fixed hundreds of lines of startup logspam when Chisels and Bits is present and at least one of Waila or TOP is not</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Fixed the non-clearing quarry not working on variants of the replacement block (e.g., coarse dirt and podzol when the replacement block is dirt)</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Fixed duplicate messages when failing to set a redstone transmitter or receiver’s channel</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Fixed sneak-click not working to place one redstone transmitter/receiver on top of another</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Fixed the fluid placing card not being craftable</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Fixed the fluid placing card not working unless support/preview mode was on</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Fixed shields getting stuck composed if a shape card was shift-clicked out of them. If this affected you, and you haven’t broken the shield projector since it happened, right-clicking it with a wrench will now remove the stuck shield blocks.</span></li></ul>展开版本: 1.12-7.28支持游戏: 1.12.2类型:ForgeRelease下载次数: 74rftools-1.12-7.27.jarrftools-1.12-7.27.jar下载1.12-7.27#Release<p><strong>7.27:</strong></p><ul><li>Fixed crashes with elevator blocks</li></ul>展开版本: 1.12-7.27支持游戏: 1.12.2类型:ForgeRelease下载次数: 58rftools-1.12-7.26.jarrftools-1.12-7.26.jar下载1.12-7.26#Release<p><strong>7.26:</strong></p><ul><li>Another bugfix in relation to the logic blocks</li></ul>展开版本: 1.12-7.26支持游戏: 1.12.2类型:ForgeRelease下载次数: 32rftools-1.12-7.25.jarrftools-1.12-7.25.jar下载1.12-7.25#Release<p><strong>7.25:</strong></p><ul><li>Bugfix with placement of logic blocks</li></ul>展开版本: 1.12-7.25支持游戏: 1.12.2类型:ForgeRelease下载次数: 31rftools-1.12-7.24.jarrftools-1.12-7.24.jar下载1.12-7.24#Release<p><strong>7.24:</strong></p><p><span style=\"font-weight:400\">(all changes done by Joseph C. Sible)</span></p><p><strong><span style=\"font-weight:400\">New features:</span></strong></p><ul><li style=\"font-weight:400\"><strong><span style=\"font-weight:400\">Screens can now be placed facing up and down, and they can still be placed to face any of north/south/east/west while facing up or down</span></strong></li><li style=\"font-weight:400\"><strong><span style=\"font-weight:400\">Filled syringes will now be returned as empty syringes when used in crafting</span></strong></li><li style=\"font-weight:400\"><strong><span style=\"font-weight:400\">Creative screens can now connect to screen controllers if one of their modules needs it (like computer screen modules do). They still won’t consume power.</span></strong></li></ul><p><strong> </strong></p><p><span style=\"font-weight:400\">Enhancements:</span></p><ul><li style=\"font-weight:400\"><span style=\"font-weight:400\">Made the machine base and wire block crafting recipes work anywhere in the crafting grid</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Converted to Minecraft’s new resource format (version 3)</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Made pick block, WAILA, and TOP handle large screens correctly</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Renamed a lot of things called “modules” to make it more clear what they’re each for</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Documented the computer screen module</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Made the builder play the correct sounds for blocks with state-sensitive sounds</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Added arrows to show which side the ender monitor, inventory checker, and sensor get their inputs from</span></li></ul><p><strong> </strong></p><p><span style=\"font-weight:400\">Bug fixes:</span></p><ul><li style=\"font-weight:400\"><span style=\"font-weight:400\">Fixed newly-placed blocks not recognizing pre-existing redstone signals until they received a block update</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Fixed dialing devices always showing up as dialed</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Fixed blocks briefly facing the wrong direction upon being placed</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Fixed startup logspam about OBJ models</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Fixed typos and errors in the manual</span></li><li style=\"font-weight:400\"><span style=\"font-weight:400\">Fixed the builder playing blocks’ break sounds instead of their place sounds when placing them</span></li></ul><p><strong> </strong></p><p><span style=\"font-weight:400\">And some refactoring and code cleanup.</span></p>展开版本: 1.12-7.24支持游戏: 1.12.2类型:ForgeRelease下载次数: 62rftools-1.12-7.23.jarrftools-1.12-7.23.jar下载1.12-7.23#Release<p><strong>7.23:</strong></p><ul><li>Joseph C. Sible made a change to let creative powercells act as infinite power sinks</li><li>Now use the new feature in McJtyLib for drawing stack tooltips</li><li>Depends on McJtyLib 2.6.2!</li></ul>展开版本: 1.12-7.23支持游戏: 1.12.2类型:ForgeRelease下载次数: 93rftools-1.12-7.22.jarrftools-1.12-7.22.jar下载1.12-7.22#Release<p><strong>7.22:</strong></p><ul><li>Fixed crashes with builder and screen when being wrenched or similar circumstances</li></ul>展开版本: 1.12-7.22支持游戏: 1.12.2类型:ForgeRelease下载次数: 79rftools-1.12-7.21.jarrftools-1.12-7.21.jar下载1.12-7.21#Release<p><strong>7.21:</strong></p><ul><li>Server side fix</li></ul>展开版本: 1.12-7.21支持游戏: 1.12.2类型:ForgeRelease下载次数: 68rftools-1.12-7.20.jarrftools-1.12-7.20.jar下载1.12-7.20#Release<p><strong>7.20:</strong></p><ul><li>This version requires McJtyLib 2.6.0!</li><li><div>Joseph C. Sible fixed dimensional ore registration with the three types. This fixes the nether and end variants of dimensional shard ore dropping as the overworld variant when silk touched</div></li><li><div> </div><div>Joseph added a recipe for the shape manual and fixed recipe for block protector</div></li><li><div> </div><div>Joseph removed some log spam</div></li><li><div> </div><div>Joseph implemented config options to allow disabling some subsystems in RFTools: security system, block protector, network monitor, crafter, coal generator, ...</div></li><li><div> </div><div>Joseph fixed a bug where the block protector didn\'t properly save and restore redstone mode</div></li><li><div> </div><div>Joseph fixed a syringe bug in creative</div></li><li><div> </div><div>Countless other small changes and fixes</div></li></ul>展开版本: 1.12-7.20支持游戏: 1.12.2类型:ForgeRelease下载次数: 59rftools-1.1x-7.16.jarrftools-1.1x-7.16.jar下载1.1x-7.16#Release<p><strong>7.16:</strong></p><ul><li>Joseph C. Sible fixed compatibility with OC for 1.10 and 1.11</li><li>Requires McJtyLib 2.5.1</li><li>Requires CompatLayer 0.3.0</li></ul>展开版本: 1.1x-7.16支持游戏: 1.10.2, 1.11.2类型:ForgeRelease下载次数: 2,751rftools-1.12-7.15.jarrftools-1.12-7.15.jar下载1.12-7.15#Release<p><strong>7.15:</strong></p><ul><li>This fixes the nether and end variants of dimensional shard ore dropping as the overworld variant when silk touched (by Joseph C. Sible)</li><li>Joseph C. Sible also made some fixes to the OC integration on 1.10</li><li>Updates to the XNet API! This version is only compatible with XNet 1.5.0!</li></ul>展开版本: 1.12-7.15支持游戏: 1.12.1, 1.12.2类型:ForgeRelease下载次数: 138rftools-1.1x-7.15.jarrftools-1.1x-7.15.jar下载1.1x-7.15#Release<p><strong>7.15:</strong></p><ul><li>This fixes the nether and end variants of dimensional shard ore dropping as the overworld variant when silk touched (by Joseph C. Sible)</li><li>Joseph C. Sible also made some fixes to the OC integration on 1.10</li><li>Updates to the XNet API! This version is only compatible with XNet 1.5.0!</li></ul>展开版本: 1.1x-7.15支持游戏: 1.10.2, 1.11.2类型:ForgeRelease下载次数: 53rftools-1.12-7.14.jarrftools-1.12-7.14.jar下载1.12-7.14#Release<p><strong>7.14:</strong></p><ul><li>Due to security issues this version requires McJtyLib 2.5.0!</li><li><p>Fixed a problem with the mode button (copy, swap, move, ...) in the Builder not working/being remembered</p></li><li><p>Fixed a problem where powercells could input more RF/t then advertized</p></li><li>Joseph. C. Sible reimplemented the computer screen module</li></ul>展开版本: 1.12-7.14支持游戏: 1.12.1, 1.12.2类型:ForgeRelease下载次数: 32rftools-1.1x-7.14.jarrftools-1.1x-7.14.jar下载1.1x-7.14#Release<p><strong>7.14:</strong></p><ul><li>Due to security issues this version requires McJtyLib 2.5.0!</li><li><p>Fixed a problem with the mode button (copy, swap, move, ...) in the Builder not working/being remembered</p></li><li><p>Fixed a problem where powercells could input more RF/t then advertized</p></li><li>Joseph. C. Sible reimplemented the computer screen module</li></ul>展开版本: 1.1x-7.14支持游戏: 1.10.2, 1.11.2类型:ForgeRelease下载次数: 55rftools-1.12-7.13.jarrftools-1.12-7.13.jar下载1.12-7.13#Release<p><strong>7.13:</strong></p><ul><li>Small bugfix with reading of the config value for the Builder from jmongen</li><li>Philipp Rustemeier fixed OC compatibility with latest version</li><li>Joseph C. Sible implemented an alternative capability based API for the screen module system. The old API remains available</li></ul>展开版本: 1.12-7.13支持游戏: 1.12.1, 1.12.2类型:ForgeRelease下载次数: 31rftools-1.1x-7.13.jarrftools-1.1x-7.13.jar下载1.1x-7.13#Release<p><strong>7.13:</strong></p><ul><li>Small bugfix with reading of the config value for the Builder</li></ul>展开版本: 1.1x-7.13支持游戏: 1.10.2, 1.11.2类型:ForgeRelease下载次数: 51rftools-1.12-7.12.jarrftools-1.12-7.12.jar下载1.12-7.12#Release<p><strong>7.12:</strong></p><ul><li>CRITICAL: Saving and loading of scan files is now restricted so that they can only save in the \'rftoolsscan\' directory. This is to prevent abuse and corruption of server side files</li><li>New option in the GUI of the Builder so that it does not wait if an operation is not possible (because there is no room in the output tank or chest or if a block is missing)</li><li>New option in the GUI of the Builder to hilight the current block it is working on</li><li><p>Better hud error reporting for the builder. The Builder will now show what is wrong and why it is not doing anything in the HUD</p></li></ul>展开版本: 1.12-7.12支持游戏: 1.12.1, 1.12.2类型:ForgeRelease下载次数: 60rftools-1.1x-7.12.jarrftools-1.1x-7.12.jar下载1.1x-7.12#Release<p><strong>7.12:</strong></p><ul><li>CRITICAL: Saving and loading of scan files is now restricted so that they can only save in the \'rftoolsscan\' directory. This is to prevent abuse and corruption of server side files</li><li>New option in the GUI of the Builder so that it does not wait if an operation is not possible (because there is no room in the output tank or chest or if a block is missing)</li><li>New option in the GUI of the Builder to hilight the current block it is working on</li><li><p>Better hud error reporting for the builder. The Builder will now show what is wrong and why it is not doing anything in the HUD</p></li></ul>展开版本: 1.1x-7.12支持游戏: 1.10.2, 1.11.2类型:ForgeRelease下载次数: 29rftools-1.12-7.11.jarrftools-1.12-7.11.jar下载1.12-7.11#Release<p><strong>7.11:</strong></p><ul><li>Removed debug info</li><li><p>Better handling of shapecard switching (solid vs hollow) and fixed some weird behaviours when switching a shapecard in hand from scan to something else</p></li><li><p>Fixed scan previews being swapped on X axis</p></li><li><p>Fixed a crash with a normal shape card which was set to hollow and then cycled until it reaches type \'scan\'</p></li><li>1.12 only: fixed a crash when scanning beds</li></ul>展开版本: 1.12-7.11支持游戏: 1.12.1, 1.12.2类型:ForgeRelease下载次数: 67rftools-1.1x-7.11.jarrftools-1.1x-7.11.jar下载1.1x-7.11#Release<p><strong>7.11:</strong></p><ul><li>Removed debug info</li><li><p>Better handling of shapecard switching (solid vs hollow) and fixed some weird behaviours when switching a shapecard in hand from scan to something else</p></li><li><p>Fixed scan previews being swapped on X axis</p></li><li><p>Fixed a crash with a normal shape card which was set to hollow and then cycled until it reaches type \'scan\'</p></li><li>1.12 only: fixed a crash when scanning beds</li></ul>展开版本: 1.1x-7.11支持游戏: 1.10.2, 1.11.2类型:ForgeRelease下载次数: 70rftools-1.12-7.10.jarrftools-1.12-7.10.jar下载1.12-7.10#Release<p><strong>7.10:</strong></p><ul><li>Much better preview handling for scans. The preview is now better centered no matter what resolution is used</li><li>New Remote Scanner block that can scan through a dialed matter transmitter (put the remote scanner below the transmitter)</li></ul>展开版本: 1.12-7.10支持游戏: 1.12.1, 1.12.2类型:ForgeRelease下载次数: 23rftools-1.1x-7.10.jarrftools-1.1x-7.10.jar下载1.1x-7.10#Release<p><strong>7.10:</strong></p><ul><li>Much better preview handling for scans. The preview is now better centered no matter what resolution is used</li><li>New Remote Scanner block that can scan through a dialed matter transmitter (put the remote scanner below the transmitter)</li></ul>展开版本: 1.1x-7.10支持游戏: 1.10.2, 1.11.2类型:ForgeRelease下载次数: 64rftools-1.12-7.01.jarrftools-1.12-7.01.jar下载1.12-7.01#Release<p><strong>7.01:</strong></p><ul><li><p>Saving/scanning shapecards in other dimensions was not saving the data at the correct spot in the world file</p></li><li><p>Improved default location of preview in guis. Previously on large screens it was possible the preview ended up somewhere very far from the preview area</p></li><li><p>It is no longer possible to enter too large values in the shape card dimension fields</p></li><li>Fixed a crash with the scanner and a modifier in some cases</li><li><p>Fixed a bug with composite shape cards that refer to scan shape cards messing things up</p></li><li><p>Composer now refreshes the scan better when things change</p></li><li><p>Various fixes to the modifier item. It should no longer randomly discard and duplicate items</p></li></ul>展开版本: 1.12-7.01支持游戏: 1.12.1, 1.12.2类型:ForgeRelease下载次数: 32rftools-1.1x-7.01.jarrftools-1.1x-7.01.jar下载1.1x-7.01#Release<p><strong>7.01:</strong></p><ul><li><p>Saving/scanning shapecards in other dimensions was not saving the data at the correct spot in the world file</p></li><li><p>Improved default location of preview in guis. Previously on large screens it was possible the preview ended up somewhere very far from the preview area</p></li><li><p>It is no longer possible to enter too large values in the shape card dimension fields</p></li><li>Fixed a crash with the scanner and a modifier in some cases</li><li><p>Fixed a bug with composite shape cards that refer to scan shape cards messing things up</p></li><li><p>Composer now refreshes the scan better when things change</p></li><li><p>Various fixes to the modifier item. It should no longer randomly discard and duplicate items</p></li></ul>展开版本: 1.1x-7.01支持游戏: 1.10.2, 1.11.2类型:ForgeRelease下载次数: 53rftools-1.12-7.00.jarrftools-1.12-7.00.jar下载1.12-7.00#Release<p><strong>7.00:</strong></p><ul><li>Elevator changes:<ul><li>Fixed elevator button modules sometimes not calculating the right floor for the last column of floors</li><li>The elevator can no longer move bedrock blocks or blocks that it is not allowed to break</li><li>Made the screen guis a bit more compact so that the elevator module\'s gui fits nicely</li></ul></li><li>Shield changes:<br><ul><li>It is now again possible to have the shield mimic other blocks (like in 1.7.10)</li><li>Fixed a bug where removing a shield block would leave most of the template blocks formed as shield blocks.</li></ul></li><li>Builder changes:<ul><li>Everything related to the Builder, Shields and all the new shape card related blocks is now documented in a new manual (Shape Manual)</li><li>Added redstone mode control (no longer needed to bring a lever)</li><li>There is now a \'restart\' button in the gui of the builder to restart the scan for the Builder</li><li>New feature for the Builder to place liquids in the world (new type of shapecard). Needs a tank on top or below the builder to work</li></ul></li><li>Shape cards:<ul><li>New \'heart\' form for shapecards (useful for Shield and Builder)</li><li>New \'cone\' form for shapecards</li><li>The shapecard gui now shows a preview of the shapecard (same as the Composer and Scanner do). If the previewed area is bigger then 256x256x256 then this preview will not work due to performance reasons.</li><li>If you have a shapecard in your hand you can save the contents to a file using /rftshape save <filename>. Note that this will save the actual resulting data to the file. That means that if you save a primitive shape (like a box or torus) the end result will be the actual generated data. That means that if you load it again you will get a shapecard of type \'Scan\' as if it came from a scanner. Similarly for a composed shapecard. Saving that will not save the actual formulas being used but only the end result</li><li>If you have a shapecard in your hand you can load the contents to a file using /rftshape load <filename>. This will result in a shapecard of type \'Scan\'. Because of that you can only use this command if the shapecard in your hand is already linked to a Scanner. So to use this. Place a Scanner, insert a shapecard in it. Then remove that shapecard and load your data. The Scanner is automatically locked and will have the data</li></ul></li><li>Major new features:<ul><li>New \'scanner\' block. With this block you can scan an area in the world and put the result in a shapecard. The scanner data is stored in the world/rftoolsscans folder. Note that a scanner gets an ID so only that scanner will be able to modify that scan. That\'s important if you want to change the scanned data for shapecards linked to that scan id. Note that a scan can take a while. Especially on big areas but progress is not remembered! Make sure the scanner tile entity doesn\'t get unloaded or it will have to start over!</li><li>Added \'rftshape listscans\' command to list all available scans and their ids</li><li>New \'composer\' block. With this block you can compose more complex shapes out of other shapecards. In contrast with the Scanner the composer does not need to remain for the composed shapecard to work. However, keep in mind that you cannot edit a composed shapecard unless you have the composer with the child shapecards still present! The composer can also work with shapecards containing a scan of an area (from the Scanner)</li><li>New \'projector\' block. This block can project shapecards directly above it. It has various controls to scale and rotate this projection. It also has a \'grayscale\' mode. This is useful in combination with the Locator as the colored beacons and markers are easier to see that way</li><li>New \'locator\' block. Place this block on top of a scanner and then projectors projecting that scan will be able to show various information found by the Locator. The Locator can find passive mobs, hostile mobs, players (with or without name and nametags). In addition it can also find blocks that are low or high on energy. Note that looking for energy blocks only works for maximum 5x5 chunks as it is too expensive to calculate otherwise. The projector can show these markers as icons or with beacons. The color can be configured in the Locator</li><li>New \'modifier\' item. This item can be used to modify the end result of the scanner by discarding some types of blocks or changing some types of blocks into other types. The modifier also supports the storage filter item</li><li>Using the Composer and Scanner it is possible that shapecards also contain block information (the Scanner will collect that block information from the world, possibly modified with a Modifier item, while the Composer has the ability to force shapes into using a certain block). The Shield and Builder will respect that block choice if possible. For the Shield you have to set the shield to \'mimic\' mode for this to work. For the Builder you need the right materials in the inventory on top or below it.</li></ul></li><li>Various:</li><ul><li>The powercell statistics are now long instead of int to prevent overflow</li><li>In the storage scanner UI it is now possible to search for @mod and multiple words</li><li>Changed the default config so that that dimensional shards spawn in the nether and end even if RFTools dimensions is present</li></ul></ul>展开版本: 1.12-7.00支持游戏: 1.12.1, 1.12.2类型:ForgeRelease下载次数: 47rftools-1.1x-7.00.jarrftools-1.1x-7.00.jar下载1.1x-7.00#Release<p><strong>7.00:</strong></p><ul><li>Elevator changes:<ul><li>Fixed elevator button modules sometimes not calculating the right floor for the last column of floors</li><li>The elevator can no longer move bedrock blocks or blocks that it is not allowed to break</li><li>Made the screen guis a bit more compact so that the elevator module\'s gui fits nicely</li></ul></li><li>Shield changes:<br><ul><li>It is now again possible to have the shield mimic other blocks (like in 1.7.10)</li><li>Fixed a bug where removing a shield block would leave most of the template blocks formed as shield blocks.</li></ul></li><li>Builder changes:<ul><li>Everything related to the Builder, Shields and all the new shape card related blocks is now documented in a new manual (Shape Manual)</li><li>Added redstone mode control (no longer needed to bring a lever)</li><li>There is now a \'restart\' button in the gui of the builder to restart the scan for the Builder</li><li>New feature for the Builder to place liquids in the world (new type of shapecard). Needs a tank on top or below the builder to work</li></ul></li><li>Shape cards:<ul><li>New \'heart\' form for shapecards (useful for Shield and Builder)</li><li>New \'cone\' form for shapecards</li><li>The shapecard gui now shows a preview of the shapecard (same as the Composer and Scanner do). If the previewed area is bigger then 256x256x256 then this preview will not work due to performance reasons.</li><li>If you have a shapecard in your hand you can save the contents to a file using /rftshape save <filename>. Note that this will save the actual resulting data to the file. That means that if you save a primitive shape (like a box or torus) the end result will be the actual generated data. That means that if you load it again you will get a shapecard of type \'Scan\' as if it came from a scanner. Similarly for a composed shapecard. Saving that will not save the actual formulas being used but only the end result</li><li>If you have a shapecard in your hand you can load the contents to a file using /rftshape load <filename>. This will result in a shapecard of type \'Scan\'. Because of that you can only use this command if the shapecard in your hand is already linked to a Scanner. So to use this. Place a Scanner, insert a shapecard in it. Then remove that shapecard and load your data. The Scanner is automatically locked and will have the data</li></ul></li><li>Major new features:<ul><li>New \'scanner\' block. With this block you can scan an area in the world and put the result in a shapecard. The scanner data is stored in the world/rftoolsscans folder. Note that a scanner gets an ID so only that scanner will be able to modify that scan. That\'s important if you want to change the scanned data for shapecards linked to that scan id. Note that a scan can take a while. Especially on big areas but progress is not remembered! Make sure the scanner tile entity doesn\'t get unloaded or it will have to start over!</li><li>Added \'rftshape listscans\' command to list all available scans and their ids</li><li>New \'composer\' block. With this block you can compose more complex shapes out of other shapecards. In contrast with the Scanner the composer does not need to remain for the composed shapecard to work. However, keep in mind that you cannot edit a composed shapecard unless you have the composer with the child shapecards still present! The composer can also work with shapecards containing a scan of an area (from the Scanner)</li><li>New \'projector\' block. This block can project shapecards directly above it. It has various controls to scale and rotate this projection. It also has a \'grayscale\' mode. This is useful in combination with the Locator as the colored beacons and markers are easier to see that way</li><li>New \'locator\' block. Place this block on top of a scanner and then projectors projecting that scan will be able to show various information found by the Locator. The Locator can find passive mobs, hostile mobs, players (with or without name and nametags). In addition it can also find blocks that are low or high on energy. Note that looking for energy blocks only works for maximum 5x5 chunks as it is too expensive to calculate otherwise. The projector can show these markers as icons or with beacons. The color can be configured in the Locator</li><li>New \'modifier\' item. This item can be used to modify the end result of the scanner by discarding some types of blocks or changing some types of blocks into other types. The modifier also supports the storage filter item</li><li>Using the Composer and Scanner it is possible that shapecards also contain block information (the Scanner will collect that block information from the world, possibly modified with a Modifier item, while the Composer has the ability to force shapes into using a certain block). The Shield and Builder will respect that block choice if possible. For the Shield you have to set the shield to \'mimic\' mode for this to work. For the Builder you need the right materials in the inventory on top or below it.</li></ul></li><li>Various:</li><ul><li>The powercell statistics are now long instead of int to prevent overflow</li><li>In the storage scanner UI it is now possible to search for @mod and multiple words</li><li>Changed the default config so that that dimensional shards spawn in the nether and end even if RFTools dimensions is present</li></ul></ul>展开版本: 1.1x-7.00支持游戏: 1.10.2, 1.11.2类型:ForgeRelease下载次数: 27rftools-1.12-7.00alpha2.jarrftools-1.12-7.00alpha2.jar下载1.12-7.00alpha2#Alpha<p><strong>7.00alpha2:</strong></p><ul><li>Next iteration of the 7.00 alpha</li><li>Still alpha! Be careful!</li><li>Detailed changelog and info at: <a href=\"https://wiki.mcjty.eu/mods/index.php/7.00_Changelog_WIP\" rel=\"nofollow\" target=\"_blank\">https://wiki.mcjty.eu/mods/index.php/7.00_Changelog_WIP</a></li></ul>展开版本: 1.12-7.00alpha2支持游戏: 1.12, 1.12.1, 1.12.2类型:ForgeAlpha下载次数: 122rftools-1.1x-7.00alpha2.jarrftools-1.1x-7.00alpha2.jar下载1.1x-7.00alpha2#Alpha<p><strong>7.00alpha2:</strong></p><ul><li>Next iteration of the 7.00 alpha</li><li>Still alpha! Be careful!</li><li>Detailed changelog and info at: <a href=\"https://wiki.mcjty.eu/mods/index.php/7.00_Changelog_WIP\" rel=\"nofollow\" target=\"_blank\">https://wiki.mcjty.eu/mods/index.php/7.00_Changelog_WIP</a></li></ul>展开版本: 1.1x-7.00alpha2支持游戏: 1.10.2, 1.11.2类型:ForgeAlpha下载次数: 27rftools-1.12-7.00alpha1.jarrftools-1.12-7.00alpha1.jar下载1.12-7.00alpha1#Alpha<section><div><p><strong>7.00alpha1:</strong></p><ul><li>First alpha version of RFTools 7.00 with the big shapecard changes</li><li>Do *not* use this on your regular world unless you made a backup first!</li></ul></div></section>展开版本: 1.12-7.00alpha1支持游戏: 1.12, 1.12.1, 1.12.2类型:ForgeAlpha下载次数: 26rftools-1.1x-7.00alpha1.jarrftools-1.1x-7.00alpha1.jar下载1.1x-7.00alpha1#Alpha<p><strong>7.00alpha1:</strong></p><ul><li>First alpha version of RFTools 7.00 with the big shapecard changes</li><li>Do *not* use this on your regular world unless you made a backup first!</li></ul>展开版本: 1.1x-7.00alpha1支持游戏: 1.10.2, 1.11.2类型:ForgeAlpha下载次数: 26rftools-1.12-6.13.jarrftools-1.12-6.13.jar下载1.12-6.13#Release<p><strong>6.13:</strong></p><ul><li>Support for CTM (if available) for the coal generator and block protector. They will glow if they are operating</li><li>Support for a lot more elevator levels (at least 48 and maybe more if you don\'t care about names) for the elevator button module</li><li>Some language and localization changes</li><li><p>Fixed a bug that could cause crashes in the crafting for the storage modules</p></li><li><p>Fixed the syringe working on the ender dragon</p></li></ul>展开版本: 1.12-6.13支持游戏: 1.12, 1.12.1, 1.12.2类型:ForgeRelease下载次数: 77rftools-1.1x-6.13.jarrftools-1.1x-6.13.jar下载1.1x-6.13#Release<p><strong>6.13:</strong></p><ul><li>Support for CTM (if available) for the coal generator and block protector. They will glow if they are operating</li><li>Support for a lot more elevator levels (at least 48 and maybe more if you don\'t care about names) for the elevator button module</li><li>Some language and localization changes</li></ul>展开版本: 1.1x-6.13支持游戏: 1.10.2, 1.11.2类型:ForgeRelease下载次数: 105rftools-1.12-6.12.jarrftools-1.12-6.12.jar下载1.12-6.12#Release<p><strong>6.12:</strong></p><ul><li>In very specific circumstances (which I haven\'t been able to find out) it was possible for the crafting grid (storage scanner, tablet, modular storage) to discard items when hovering over the \'1\', \'4\', \'8\', or \'*\' buttons. I completely rewrote how this test now works so this should no longer occur. This has to be tested carefully!</li><li>Nikolay Raspopov updated Russian translation</li><li>Richard Carter fixed a few typo\'s</li><li>Dan Boger fixed a typo in the manual</li><li>Forestbat updated Chinese translation</li></ul>展开版本: 1.12-6.12支持游戏: 1.12, 1.12.1类型:ForgeRelease下载次数: 66rftools-1.1x-6.12.jarrftools-1.1x-6.12.jar下载1.1x-6.12#Release<p><strong>6.12:</strong></p><ul><li>In very specific circumstances (which I haven\'t been able to find out) it was possible for the crafting grid (storage scanner, tablet, modular storage) to discard items when hovering over the \'1\', \'4\', \'8\', or \'*\' buttons. I completely rewrote how this test now works so this should no longer occur. This has to be tested carefully!</li><li>Nikolay Raspopov updated Russian translation</li><li>Richard Carter fixed a few typo\'s</li><li>Dan Boger fixed a typo in the manual</li><li>Forestbat updated Chinese translation</li></ul>展开版本: 1.1x-6.12支持游戏: 1.10.2, 1.11.2类型:ForgeRelease下载次数: 64rftools-1.12-6.11.jarrftools-1.12-6.11.jar下载1.12-6.11#Release<p><strong>6.11:</strong></p><ul><li>Added missing recipe for the item filter</li><li><p>Fixed a problem with the coal generator not accepting coal blocks with automation (manual worked fine)</p></li><li><p>Fixed the syringe recipe</p></li></ul>展开版本: 1.12-6.11支持游戏: 1.12类型:ForgeRelease下载次数: 32rftools-1.1x-6.11.jarrftools-1.1x-6.11.jar下载1.1x-6.11#Release<p><strong>6.11:</strong></p><ul><li><p>Fixed a problem with the coal generator not accepting coal blocks with automation (manual worked fine)</p></li></ul>展开版本: 1.1x-6.11支持游戏: 1.10.2, 1.11.2类型:ForgeRelease下载次数: 60rftools-1.12-6.10beta4.jarrftools-1.12-6.10beta4.jar下载1.12-6.10beta4#Beta<p><strong>6.10beta4:</strong></p><ul><li>Fixed the remaining environmental module recipes</li><li>Re-implemented the dimensional shard recipes based on config and availability of rftools dimensions</li><li>First implementation of advancements</li></ul>展开版本: 1.12-6.10beta4支持游戏: 1.12类型:ForgeBeta下载次数: 22rftools-1.12-6.10beta3.jarrftools-1.12-6.10beta3.jar下载1.12-6.10beta3#Beta<p><strong>6.10beta3:</strong></p><ul><li>Fixed problems sending out energy for Forge Energy (affected the coal generator, powercell, relay, ... and was visible in xnet)</li></ul>展开版本: 1.12-6.10beta3支持游戏: 1.12类型:ForgeBeta下载次数: 27rftools-1.12-6.10beta2.jarrftools-1.12-6.10beta2.jar下载1.12-6.10beta2#Beta<p><strong>6.10beta2:</strong></p><ul><li>Various recipes work again like the storage module upgrades and the recipes related to combining the tablet with storage modules. The only remaining broken recipes are for the environmental modules</li><li>Redstone logic fix through new McJtyLib (2.4.3) which is now required</li><li>Crashfix in shield system</li></ul>展开版本: 1.12-6.10beta2支持游戏: 1.12类型:ForgeBeta下载次数: 32rftools-1.12-6.10beta1.jarrftools-1.12-6.10beta1.jar下载1.12-6.10beta1#Beta<p><strong>6.10beta1:</strong></p><ul><li>Lots of fixes in recipes. Many recipes were now ported (but still a few missing)</li><li>Depend on McJtyLib 2.4.1 which fixes a serious TE registration bug</li><li>Teleportation sound works again</li><li>The crafter works again</li></ul>展开版本: 1.12-6.10beta1支持游戏: 1.12类型:ForgeBeta下载次数: 30rftools-1.1x-6.10.jarrftools-1.1x-6.10.jar下载1.1x-6.10#Release<p><strong>6.10:</strong></p><ul><li>Bugfix with dimensional shard worldgen. It was too rare</li><li>Fixed overflow issues with linked powercells. First there is now an enforced maximum of 2 billion RF. Secondly if (due to a bug before) the total energy in a network is negative it will automatically be corrected to maximum</li><li>Fixed the builder so it no longer barfs and blocks on invalid items</li></ul>展开版本: 1.1x-6.10支持游戏: 1.10.2, 1.11.2类型:ForgeRelease下载次数: 49rftools-1.12-6.04.jarrftools-1.12-6.04.jar下载1.12-6.04#Beta<p><strong>6.04:</strong></p><ul><li>Fixes for latest Forge</li><li>No longer bundles the RF API but uses the separate official CoFH redstone flux package if present</li><li>Needs McJtyLib 2.4.0</li></ul>展开版本: 1.12-6.04支持游戏: 1.12类型:ForgeBeta下载次数: 63rftools-1.12-6.03.jarrftools-1.12-6.03.jar下载1.12-6.03#Beta<p><strong>6.03:</strong></p><ul><li>Fixes for latest Forge</li><li>Needs McJtyLib 2.3.13</li></ul>展开版本: 1.12-6.03支持游戏: 1.12类型:ForgeBeta下载次数: 30rftools-1.12-6.02beta.jarrftools-1.12-6.02beta.jar下载1.12-6.02beta#Beta<p>First port of RFTools to 1.12. Note that some recipes work but many don\'t. Also the crafter does not work at all atm.</p>展开版本: 1.12-6.02beta支持游戏: 1.12类型:ForgeBeta下载次数: 22rftools-1.1x-6.01.jarrftools-1.1x-6.01.jar下载1.1x-6.01#Release<p><strong>6.01:</strong></p><ul><li>New feature with interaction wheel integration: find block out of storage tablet. Works for modular storage tablet, remote storage tablet and storage scanner</li><li>Use instanceof SmartWrench instead of hardcoding the item in some of the forge events</li><li>Some optimizations with object allocation on the builder and shield</li></ul>展开版本: 1.1x-6.01支持游戏: 1.10.2, 1.11.2类型:ForgeRelease下载次数: 51rftools-1.1x-6.00.jarrftools-1.1x-6.00.jar下载1.1x-6.00#Release<p><strong>6.00:</strong></p><ul><li>New API for storage scanner as well as easier support for old style IInventory</li><li>XNet integration:<ul><li>Needs XNet 1.3.0! </li><li>New channel type (storage) that can be used to connect inventories to a storage scanner</li><li>Bypasses distance limitation that you normally have with storage scanner and inventories</li><li>Normal way still works unless you disable that in the config</li><li>New \'XNet\' radius slider option in the scanner GUI to restrict to XNet only</li><li>New channel allows for more flexibility to set read/only status on input/output from various inventories</li></ul></li></ul>展开版本: 1.1x-6.00支持游戏: 1.10.2, 1.11.2类型:ForgeRelease下载次数: 55rftools-1.1x-5.92.jarrftools-1.1x-5.92.jar下载1.1x-5.92#Release<p><strong>5.92:</strong></p><ul><li>Fixed a problem where the elevator would not restore the renderlayer properly causing issues with chisel items in inventory</li><li>The elevator will now render translucent blocks correctly</li><li>The elevator will now render connected textures and other blocks that depend on the position in the world correctly (on a moving platform that is)</li><li>Blindly fixed a crash that should never occur with the gui of the storage scanner</li><li>On 1.11 the block protector will be able to protect against the ender dragon. On 1.10 only RFTools blocks are protected (this was already the case before)</li><li>Fixed a problem with the sensor where it wouldn\'t work after rotation until you changed some setting in the gui</li></ul>展开版本: 1.1x-5.92支持游戏: 1.10.2, 1.11.2类型:ForgeRelease下载次数: 70rftools-1.1x-5.91.jarrftools-1.1x-5.91.jar下载1.1x-5.91#Release<p><strong>5.91:</strong></p><ul><li>The builder will now avoid breaking blocks if the break event fails using the BlockBreakEvent</li><li>Prevented another special case/infinite loop for the endergenic</li><li>In all crafting recipes (storage system, logic blocks, base blocks, screen modules, ...) ore dictionary crafting is now used for lapis lazuli, inksacs and chests</li><li>It is now again possible to protect blocks with a gui (like chests) with the block protector by sneaking with the wrench in select mode on the block</li></ul>展开版本: 1.1x-5.91支持游戏: 1.10.2, 1.11.2类型:ForgeRelease下载次数: 50rftools-1.1x-5.90.jarrftools-1.1x-5.90.jar下载1.1x-5.90#Release<p><strong>5.90:</strong></p><ul><li>The builder works better with silk touch now and should actually be able to properly silk touch most things</li><li>The block that the builder uses to replace with (dirt or stone in the old version) is now configurable. A new option \'quarryReplace\' replaces the old option for this and you can set it to any block. Default is still dirt</li></ul>展开版本: 1.1x-5.90支持游戏: 1.10.2, 1.11.2类型:ForgeRelease下载次数: 53rftools-1.1x-5.88.jarrftools-1.1x-5.88.jar下载1.1x-5.88#Release<p><strong>5.88:</strong></p><ul><li>Linuxdaemon fixed OC being unable to dial to any other dimension</li><li>Added rabbit and sheep meat to the living matter config for the spawner (needs deleting the config)</li><li>Ported the rfttp cleanup command back from 1.7.10</li><li>3TUSK added real i18n support for the manual (needs McJtyLib 2.3.10)</li><li>Forestbat added a Chinese translation of the manual</li><li>Ikkonoishi fixed a small typo</li></ul>展开版本: 1.1x-5.88支持游戏: 1.10.2, 1.11.2类型:ForgeRelease下载次数: 31rftools-1.1x-5.87.jarrftools-1.1x-5.87.jar下载1.1x-5.87#Release<p><strong>5.87:</strong></p><ul><li>Fixed the eternal loop problem again in the endergenic. Some unfinished setups could still cause problems</li></ul>展开版本: 1.1x-5.87支持游戏: 1.10.2, 1.11.2类型:ForgeRelease下载次数: 60rftools-1.1x-5.86.jarrftools-1.1x-5.86.jar下载1.1x-5.86#Release<p><strong>5.86:</strong></p><ul><li>Fixed an eternal looping bug in the latest endergenic changes if you had a loop of endergenics without an injector</li></ul>展开版本: 1.1x-5.86支持游戏: 1.10.2, 1.11.2类型:ForgeRelease下载次数: 73rftools-1.1x-5.85.jarrftools-1.1x-5.85.jar下载1.1x-5.85#Release<p><strong>5.85:</strong></p><ul><li>Only one change: the endergenic generator should now be a lot more stable and predictable. This *might* break your current setups but once you time them again they should stay that way</li></ul>展开版本: 1.1x-5.85支持游戏: 1.10.2, 1.11.2类型:ForgeRelease下载次数: 29rftools-1.1x-5.84.jarrftools-1.1x-5.84.jar下载1.1x-5.84#Release<p><strong>5.84:</strong></p><ul><li>New Open Computers support by Martin Zeller. Drivers already included: endergenic, pearl injector, powercell, liquid monitor, rf monitor, coal generator, matter transmitter, matter receiver, dialing device, and machine infuser</li><li>Working on fixing the elevator for chisel blocks and other blocks that need more render layers (bug came up in recent versions of chisel)</li><li>For a Builder with pump card: if there is no valid place for the liquid to go or the tanks are full then the builder will wait instead of skipping to the next block</li><li>A few areas optimized a bit</li></ul>展开版本: 1.1x-5.84支持游戏: 1.10.2, 1.11.2类型:ForgeRelease下载次数: 57rftools-1.1x-5.83.jarrftools-1.1x-5.83.jar下载1.1x-5.83#Release<p><strong>5.83:</strong></p><ul><li>A few safety fixes to protect against \'bad mods\'</li><li>Added debug keys to dump NBT for items and blocks</li><li>The gui of the dialing device will now only fetch the transmitters/receivers once instead of every second. That has two implications: one good and one bad:* Bad: if receivers/transmitters are added/removed/changed you will not see it in a gui that is already open * Good: MUCH reduced lag and chunk loading while the gui of the dialer is open. It only needs to do this one time now</li><li>Added a more descriptive \'crash\' when some mod tries to insert/extract energy from the powercell in client mode</li><li>Use getMetadata() instead of getItemDamage() at relevant places</li><li>Needs McJtyLib 2.3.7</li></ul>展开版本: 1.1x-5.83支持游戏: 1.10.2, 1.11, 1.11.2类型:ForgeRelease下载次数: 44rftools-1.1x-5.82.jarrftools-1.1x-5.82.jar下载1.1x-5.82#Release<p><strong>5.82:</strong></p><ul><li>Forgot to call the initialization for the teleportation config</li><li>Added a few protective checks against misbehaving mods</li><li>Added a more robust implementation in case powercells are destroyed by explosions</li><li>Right click on crafting output slot in any crafting grid will clear the crafting grid</li></ul>展开版本: 1.1x-5.82支持游戏: 1.10.2, 1.11, 1.11.2类型:ForgeRelease下载次数: 26rftools-1.1x-5.82.jarrftools-1.1x-5.82.jar下载1.1x-5.82#Release<p><strong>5.82:</strong></p><ul><li>Fixed a problem with the sensor and crops growth. It would crash the game</li><li>Fixed a misconfiguration in the spawner for squids. You\'ll have to regenerate the rftools config for this to work</li><li>It is now again possible to define custom configs for mobs for the rftools spawner</li><li>The storage scanner and modular storage crafting grid will now craft with ore dictionary support</li><li>New \'V\' toggle button in the gui of the storage scanner, terminal and tablet so that you can toggle a wide view for items. This setting is remembered in the storage scanner</li><li>It is not again possible to clear the protection mode of a protected block protector with the smart wrench</li><li>It is again possible to add disjoint shield sections to an existing shield</li><li>Fixed shouldReequip with charged porter and tablet so that the tablet and porter icons go away if you move to another item</li></ul>展开版本: 1.1x-5.82支持游戏: 1.10.2, 1.11, 1.11.2类型:ForgeRelease下载次数: 31rftools-1.1x-5.81.jarrftools-1.1x-5.81.jar下载1.1x-5.81#Release<p><strong>5.81:</strong></p><ul><li>Fixed a problem with the names of elevator blocks not showing up on the screen if the elevator block was above height 128</li><li>New screen API for usage with mods that add rftools screen modules (Deep Resonance, RFTools Control, and RFTools Dimensions)</li><li>Needs McJtyLib 2.3.2</li></ul>展开版本: 1.1x-5.81支持游戏: 1.10.2, 1.11, 1.11.2类型:ForgeRelease下载次数: 25rftools-1.1x-5.80.jarrftools-1.1x-5.80.jar下载1.1x-5.80#Release<p><strong>5.80:</strong></p><ul><li>Screens now support truetype displays. This is also enabled by default but can be disabled in the config if you don\'t like it. Also you can change the setting per individual screen in the screen GUI</li><li>Fixed a crash that could occur after first selecting a recipe in a tier 3 crafter beyond the first four and then pressing apply in a tier 2 crafter</li><li>Fixed a potential crash in the storage filter item</li></ul>展开版本: 1.1x-5.80支持游戏: 1.10.2, 1.11, 1.11.2类型:ForgeRelease下载次数: 62rftools-1.1x-5.76.jarrftools-1.1x-5.76.jar下载1.1x-5.76#Release<p><strong>5.76:</strong></p><ul><li>Fixed a problem where using the in-world selection mode to define the area for a shape card the shape would be set to \'box\' instead of \'solid box\'</li><li>Better compatibility with Sponge for screens interacting with them using sneak-right click</li><li>Added text alignment options to several screen modules</li><li>The chunkloading callback for the builder is now set at mod init time</li><li>Added support for the interaction wheel: there are three actions: remove block (like sneak wrench), resize screen and toggle screen transparency</li></ul>展开版本: 1.1x-5.76支持游戏: 1.10.2, 1.11, 1.11.2类型:ForgeRelease下载次数: 22rftools-1.1x-5.75.jarrftools-1.1x-5.75.jar下载1.1x-5.75#Release<p><strong>5.75:</strong></p><ul><li>Fixed a problem with the spawner GUI which caused crashes</li></ul>展开版本: 1.1x-5.75支持游戏: 1.10.2, 1.11, 1.11.2类型:ForgeRelease下载次数: 37rftools-1.1x-5.74.jarrftools-1.1x-5.74.jar下载1.1x-5.74#Release<p><strong>5.74:</strong></p><ul><li>Fix for 1.10.2</li></ul>展开版本: 1.1x-5.74支持游戏: 1.10.2, 1.11, 1.11.2类型:ForgeRelease下载次数: 67rftools-1.1x-5.73.jarrftools-1.1x-5.73.jar下载1.1x-5.73#Release<p><strong>5.73:</strong></p><ul><li>Fixed a problem in 1.11 with the wither and stray skeleton types</li><li>More protection for bad items in storage system</li><li>The matter transmitter will no longer attempt to teleport players that are riding a horse</li><li>Don\'t round the matter numbers for the spawner</li><li>Upgraded to 1.11.2, needs new compatlayer for 1.11.2 (0.1.6)</li></ul>展开版本: 1.1x-5.73支持游戏: 1.10.2, 1.11, 1.11.2类型:ForgeRelease下载次数: 55rftools-1.1x-5.72.jarrftools-1.1x-5.72.jar下载1.1x-5.72#Release<p><strong>5.72:</strong></p><ul><li>Fixed a problem with the shield misbehaving on 1.11 by thinking every shield had a shape card in it</li><li>Fixed some null itemstacks in crafter recipes</li><li>Added protection to the elevator in case for some reason the elevator block is gone</li><li>A fundamental change to screens: right click will now also work to interact with screens. To open the GUI of a screen you now have to do sneak-right click. In addition a simple readme is shown on an empty screen to help with this</li></ul>展开版本: 1.1x-5.72支持游戏: 1.10.2, 1.11类型:ForgeRelease下载次数: 67rftools-1.1x-5.71.jarrftools-1.1x-5.71.jar下载1.1x-5.71#Release<p><strong>5.71:</strong></p><ul><li>Fixed a serious powergen exploit with an infused powercell next to a non infused powercell</li><li>Worked around an issue with bad block (may be a sponge bug but I can protect around it easily here)</li></ul>展开版本: 1.1x-5.71支持游戏: 1.10.2, 1.11类型:ForgeRelease下载次数: 28rftools-1.1x-5.70.jarrftools-1.1x-5.70.jar下载1.1x-5.70#Release<p><strong>5.70:</strong></p><ul><li>First non-beta release for 1.10.2 and 1.11 at the same time</li><li>Needs McJtyLib 2.3.0 or higher</li><li>Needs the appropriate version of CompatLayer 0.1.0 or higher</li></ul>展开版本: 1.1x-5.70支持游戏: 1.10.2, 1.11类型:ForgeRelease下载次数: 52rftools-1.11-5.62beta1.jarrftools-1.11-5.62beta1.jar下载1.11-5.62beta1#Beta<p><strong>5.62beta1:</strong></p><ul><li>First beta release of RFTools for 1.10.2 *and* 1.11 at the same time</li><li>Needs latest beta of McJtyLib</li><li>Needs latest beta of CompatLayer (either 1.10.2 or 1.11 version)</li></ul>展开版本: 1.11-5.62beta1支持游戏: 1.10.2, 1.11类型:ForgeBeta下载次数: 28rftools-1.11-5.62alpha4.jarrftools-1.11-5.62alpha4.jar下载1.11-5.62alpha4#Alpha<p><strong>5.62apha4:</strong></p><ul><li>Fix for charged porter crash</li><li>Fix for storage item filter crash</li><li>Moving from 1.10 to 1.11 with RFTools should properly convert syringes and mob spawner system</li></ul>展开版本: 1.11-5.62alpha4支持游戏: 1.10.2, 1.11类型:ForgeAlpha下载次数: 25rftools-1.11-5.62alpha3.jarrftools-1.11-5.62alpha3.jar下载1.11-5.62alpha3#Alpha<p><strong>5.62alpha3:</strong></p><ul><li>Several fixes and cleanups</li></ul>展开版本: 1.11-5.62alpha3支持游戏: 1.10.2, 1.11类型:ForgeAlpha下载次数: 22rftools-1.11-5.62alpha2.jarrftools-1.11-5.62alpha2.jar下载1.11-5.62alpha2#Alpha<p><strong>5.62alpha2:</strong></p><ul><li>Many many fixes</li><li>This version works on 1.10.2 too!</li><li>Warning! Only works together with the right version of compatlayer (0.0.17alpha for 1.10 or 1.11)</li><li>Only works with the latest alpha of McJtyLib. Don\'t combine with other mods using McJtyLib</li></ul>展开版本: 1.11-5.62alpha2支持游戏: 1.10.2, 1.11类型:ForgeAlpha下载次数: 20rftools-1.11-5.62alpha1.jarrftools-1.11-5.62alpha1.jar下载1.11-5.62alpha1#Alpha<p><strong>5.61alpha1:</strong></p><ul><li>First alpha release of RFTools for 1.11</li><li>Requires alpha McJtyLib</li><li>Requires CompatLayer</li></ul>展开版本: 1.11-5.62alpha1支持游戏: 1.11类型:ForgeAlpha下载次数: 27rftools-1.10-5.62.jarrftools-1.10-5.62.jar下载1.10-5.62#Release<h3>5.62:</h3><ul><li>Fixed bug with the new block protector code</li></ul>展开版本: 1.10-5.62支持游戏: 1.10.2类型:ForgeRelease下载次数: 49rftools-1.10-5.61.jarrftools-1.10-5.61.jar下载1.10-5.61#Release<h3>5.61:</h3><ul><li>Fixed crash with placing new elevator blocks</li><li>Added some protection for invalid itemstacks to the storage scanner</li><li>The storage screen module now works over different dimensions</li><li>RFTools blocks protected by the block protector are now also protected from the wither\'s force to simply break through blocks. This should also protect these blocks from the enderdragon. Noe that this is not true for other blocks protected by the block protector. The block protector can still only protect blocks from harvesting and regular explosions. Not from the enderdragon or wither trying to break through.</li></ul>展开版本: 1.10-5.61支持游戏: 1.10.2类型:ForgeRelease下载次数: 60rftools-1.10-5.60.jarrftools-1.10-5.60.jar下载1.10-5.60#Release<h3>5.60:</h3><ul><li>Tansheron added a new mode to the sensor to allow it to detect fluids. When in \'block\' mode the sensor will no longer pick up fluids. Keep that in mind!</li><li>Kayila fixed the spawner so that it can now spawn functioning Ender Dragons.</li><li>KFGL changed syringe tooltip to show correct info when it has Zombie Pigman essence</li><li>Changed the sides of the power relay to \'L\' (left), \'R\' (right) and \'B\' (back) to be less confusing</li><li>It is now possible to name elevators and these will be used in the elevator module. It is still possible to override that in the module for the first 8 levels</li><li>Added a new mechanic for looting with shields. Insert dimensional shards in the new slot to get the shield to do looting 3 (configurable). Be sure to enable \'player\' damage type for this</li></ul>展开版本: 1.10-5.60支持游戏: 1.10.2类型:ForgeRelease下载次数: 59rftools-1.10-5.59.jarrftools-1.10-5.59.jar下载1.10-5.59#Release<h3>5.59:</h3><ul><li>Fixed the builder so it can pump up modded liquids again.</li></ul><h3> </h3>展开版本: 1.10-5.59支持游戏: 1.10.2类型:ForgeRelease下载次数: 57rftools-1.10-5.58.jarrftools-1.10-5.58.jar下载1.10-5.58#Release<h3>5.58:</h3><ul><li>Fixed the item filter so that it no longer matches on \'null\' stacks. That should fix the problem where the builder (with a filter card in it) was still voiding/replacing with dirty liquid source blocks</li><li>Fixed a problem with some unplacable blocks which the builder tried to place anyway. For seeds, cakes, and skulls (like wither skulls) the builder will now actually correctly attempt to place them.</li><li>Wuerfel21 Fixed confusing German translation error. Redstone Reciever and Transmitter had swapped translations</li><li>Coal blocks will now also work in the coal generator</li><li>Fixed a scrollbar issue when there are a lot of items in the modular storage, you are scrolled to the end and searching something that has few items</li></ul>展开版本: 1.10-5.58支持游戏: 1.10.2类型:ForgeRelease下载次数: 44rftools-1.10-5.57.jarrftools-1.10-5.57.jar下载1.10-5.57#Release<h3>5.57:</h3><ul><li>Jonathan Cardoso Machado fixed Brazilian translation</li><li>Removed the distance limitation for the screen control module (when used in a screen). It was not supposed to have such a limitation</li><li>Added some protection to the machine information screen module for out of bound tags</li><li>The power relay has been fixed so it also works correctly with forge energy (RF was fine)</li><li>The power relay shows (in The One Probe) the average RF/t input and output for the last two seconds. This information is also given to the MachineInformation screen module</li><li>The powercell now also implements MachineInformation for the screen moduleThe One Probe will show RF/t input/output for the last two seconds</li><li>For big screens containing the storage module the WAILA and TOP tooltips were incorrect for the extended sections of the screen.</li></ul>展开版本: 1.10-5.57支持游戏: 1.10.2类型:ForgeRelease下载次数: 25rftools-1.10-5.56.jarrftools-1.10-5.56.jar下载1.10-5.56#Release<h3>5.56:</h3><ul><li>Fixed a bug in the storage scanner counting system in combination with remote storage. It would not detect that the number had changed</li></ul>展开版本: 1.10-5.56支持游戏: 1.10.2类型:ForgeRelease下载次数: 54rftools-1.10-5.55.jarrftools-1.10-5.55.jar下载1.10-5.55#Release<h3>5.55:</h3><ul><li>New config option to disallow invisible shields</li><li>Several Builder fixes and improvements:<ul><li>The Builder/pump will no longer consider flowing liquids as source blocks and so will no longer be a source of infinite lava</li><li>The Builder/pump will actually consume power now (cheaty cheaty)</li><li>By default the Builder will now quarry tile entities too! The old config option has been removed and a new one has been added so that you can disable this if really needed. However, tile entity harvesting should be safe and will go through the needed hoops to get all the drops. It is able to successfully pick up blocks that retain their contents and put the resulting item in the chest. Placing that item in the world later will correctly restore the tile entity. If a normal vanilla chest is harvested then the contents will drop on the ground though. Keep that in mind.</li><li>The builder in copy mode (with space card) and in build mode (with a normal shape card) will now correctly use the item in the input chest including all NBT data that is relevant for the resulting tile entity. Previously if you put (for example) a modular storage chest with a lot of items in it in the input chest (in item form) then it would consume that modular storage and place it empty in the world. Not any more.</li></ul></li></ul>展开版本: 1.10-5.55支持游戏: 1.10.2类型:ForgeRelease下载次数: 57rftools-1.10-5.54.jarrftools-1.10-5.54.jar下载1.10-5.54#Release<h3>5.54:</h3><ul><li>Fixed a serious duping bug in the builder in combination with the crafter on top</li><li>tansheron made logic gates work correctly when there is a bend in the redstone leading to any of their inputs (refers to McJty/RFTools#785)</li><li>The builder whitelist system was broken. Fixed it again so that the builder can again move most vanilla, rftools and enderio blocks. By default the mode is still whitelist which means that many blocks that might be movable will not be marked as such for safety reasons</li><li>Implemented a slightly safer way to move tile entities with the builder</li><li>Changed the color of power supporting blocks from red to yellow to distinguish it more from the hilighted block color (rf network monitor)</li><li>The builder with space card and copy mode would not consume items from the bottom chest. Only the top chest</li><li>Copy of blocks with the builder is now more correct and supports tile entities too if they are placed in the building chest</li></ul>展开版本: 1.10-5.54支持游戏: 1.10.2类型:ForgeRelease下载次数: 54rftools-1.10-5.53.jarrftools-1.10-5.53.jar下载1.10-5.53#Release<h3>5.53:</h3><ul><li>Silk touch quarry will now also work with the filter</li><li>Added the ability to remove inventories from the storage scanner</li><li>Fixed client side desync with WAILA tooltip for redstone transmitter/receiver. TOP was ok</li></ul>展开版本: 1.10-5.53支持游戏: 1.10.2类型:ForgeRelease下载次数: 61rftools-1.10-5.52.jarrftools-1.10-5.52.jar下载1.10-5.52#Release<h3>5.52:</h3><ul><li>Matter beamers will not consume the material if the spawner does not support it</li><li>Infusing the matter beamer will now mean reduced material consumption</li><li>The powercell and coal generator can now charge items with forge energy</li><li>The powercell can now directly receive forge energy</li><li>Charged porter and tablet now support being charged with forge energy</li><li>Fixed time calculation in the clock module which was slightly wrong due to a wrong interpretation of celestial angle</li></ul>展开版本: 1.10-5.52支持游戏: 1.10.2类型:ForgeRelease下载次数: 42rftools-1.10-5.51.jarrftools-1.10-5.51.jar下载1.10-5.51#Release<h3>5.51:</h3><ul><li>Fixed rendering issue (could corrupt your hand)</li></ul>展开版本: 1.10-5.51支持游戏: 1.10.2类型:ForgeRelease下载次数: 51rftools-1.10-5.50.jarrftools-1.10-5.50.jar下载1.10-5.50#Release<h3>5.50:</h3><ul><li>With the network monitor in your hand you can now see how much RF (or forge energy) is in nearby blocks</li><li>Screens can how be fullbright in the dark</li><li>New HUD display on top of builder showing what it is currently doing</li><li>To help with debugging the endergenic powergenerator you can also see a HUD above them if you hold your wrench</li><li>Builder improvements:<ul><li>The Builder has a new \'pump\' card with which you can pump liquids into two separate tanks (one on top and one on the bottom). By doing that it can support up to pumping two liquids at once. The default pump card replaces with dirt to avoid block updates. There is also a clearing variant.</li><li>The Builder now supports the standard item filter that is already supported by the crafter and the storage system. This works in combination with the void and quarry cards and allows you to restrict what the builder will work on</li></ul></li><li>Various:<ul><li>Fixed a bug with huge screens disappearing if you would look at the lower side of it (and the top wasn\'t visible)</li><li>Old feature: sneak right click with a filter on an inventory will copy the contents of that inventory to the filter. That is still there. However, if you now sneak right click with a filter on any other block then that block will be added to the filter. Handy in case you want to add ores to the filter that you cannot pick up yet (no silk touch)</li></ul></li></ul>展开版本: 1.10-5.50支持游戏: 1.10.2类型:ForgeRelease下载次数: 47rftools-1.10-5.26.jarrftools-1.10-5.26.jar下载1.10-5.26#Release<h3>5.26:</h3><ul><li>Fixed a bug that could cause the storage scanner to crash client-side if you were very fast</li><li>Changed the line in the gui of the storage scanner to hopefully make it more clear that you can click that line too</li><li>By default storage scanner will now view all starred inventories. You can get the old behaviour back by setting hilightStarredOnGuiOpen to false</li><li>By default storage scanner will now request items directly into the players inventory instead of the output slot. This can be configured to act like before by setting requestStraightToInventory to false</li></ul>展开版本: 1.10-5.26支持游戏: 1.10.2类型:ForgeRelease下载次数: 49rftools-1.10-5.25.jarrftools-1.10-5.25.jar下载1.10-5.25#Release<h3>5.25:</h3><ul><li>Removed a bunch of unneeded pushAttrib/popAttrib calls. This could cause render issues with Draconic Evolution</li><li>Added a server side test so that the teleporter probe cannot be used client-side only</li><li>Added a new simple powercell that can be crafted without prismarine and emeralds</li></ul>展开版本: 1.10-5.25支持游戏: 1.10.2类型:ForgeRelease下载次数: 64rftools-1.10-5.24.jarrftools-1.10-5.24.jar下载1.10-5.24#Release<h3>5.24:</h3><ul><li>Fixed a bug with elevator screen modules having a max y range of 64</li><li>Fixed crash when storage filter is removed from hotbar while gui is open</li><li>Fixed a problem with the max storage size not updating correctly when cycling between different storage modules on a tablet linked to a remote storage block</li><li>Fixed searching in the storage scanner so that \'RED\' will highlight the inventories with redstone AND also actually find redstone in the list of items</li><li>Fixed a possible crash with the syringe</li><li>Small typo in manual</li></ul>展开版本: 1.10-5.24支持游戏: 1.10.2类型:ForgeRelease下载次数: 42rftools-1.10-5.23.jarrftools-1.10-5.23.jar下载1.10-5.23#Release<p><strong>5.23:</strong></p><ul><li>Support for Forge Energy</li></ul>展开版本: 1.10-5.23支持游戏: 1.10.2类型:ForgeRelease下载次数: 56rftools-1.10-5.22.jarrftools-1.10-5.22.jar下载1.10-5.22#Release<h3>5.22:</h3><ul><li>Added more protection for disappearing players during teleportation</li><li>Fixed integers in screen modules being set correctly when first opened</li><li>Added a Storage Scanner API for RFTools Control</li></ul>展开版本: 1.10-5.22支持游戏: 1.10.2类型:ForgeRelease下载次数: 54rftools-1.10-5.21.jarrftools-1.10-5.21.jar下载1.10-5.21#Release<p><strong>5.21:</strong></p><ul><li>Fixed the charged porter for real now (really!)</li></ul>展开版本: 1.10-5.21支持游戏: 1.10.2类型:ForgeRelease下载次数: 66rftools-1.10-5.20.jarrftools-1.10-5.20.jar下载1.10-5.20#Release<h3>5.20:</h3><ul><li>Cleaned up too much code yesterday and broke the environmental controller as well as the elevator by doing that</li></ul>展开版本: 1.10-5.20支持游戏: 1.10.2类型:ForgeRelease下载次数: 44rftools-1.10-5.19.jarrftools-1.10-5.19.jar下载1.10-5.19#Release<h3>5.19:</h3><ul><li>Rewrote the charged porter teleportation code. It no longer uses capabilities but instead a timer on the item itself. That should avoid all weird issues with teleportation cross dimension and is more robust in any case</li></ul>展开版本: 1.10-5.19支持游戏: 1.10.2类型:ForgeRelease下载次数: 61rftools-1.10-5.18.jarrftools-1.10-5.18.jar下载1.10-5.18#Release<h3>5.18:</h3><ul><li>Fixed a possible CME when using the charged porter to teleport between dimensions. Finally!!!</li><li>Fixed an item deletion bug that could occur when trying to upgrade a storage module from within the crafting grid of a modular storage block</li><li>Fixed the shield from destroying blocks when it was turned on/off and those blocks were in the way</li><li>The elevator will no longer destroy blocks that are in the way of where the platform will go. However it will not form the platform block there which means that one block is lost there</li></ul>展开版本: 1.10-5.18支持游戏: 1.10.2类型:ForgeRelease下载次数: 60rftools-1.10-5.17.jarrftools-1.10-5.17.jar下载1.10-5.17#Release<h3>5.17:</h3><ul><li>The storage scanner will no longer recognize or try to work with itself or other storage scanners to prevent dupes and bugs with that</li><li>Fixed a problem with the storage scanner crafter if there were empty routable inventories. These would stop the scanner from searching in other inventories below that one (affected the crafting grid only)</li><li>Fixed a problem where replacing the syringe in the spawner would not clear the materials. That way you could bypass expensive materials (like netherstars)</li></ul>展开版本: 1.10-5.17支持游戏: 1.10.2类型:ForgeRelease下载次数: 35rftools-1.10-5.16.jarrftools-1.10-5.16.jar下载1.10-5.16#Release<h3>5.16:</h3><ul><li>The gui of the current value of the counter was not correct (it didn\'t show up to date value)</li><li>It is now possible to set the contents of the item filter by sneak-right clicking it on an inventory</li><li>Added two hotkeys to cycle between charged porter destinations (default ( and ) )</li><li>Doubled the amount of destinations for the advanced charged porter (now at 8)</li><li>Added protection (with logging) to fluid and item detection (capabilities) so that passing \'null\' to the side is safe now in all cases. It will report the offending block to the log. This will make sure that worlds don\'t break seemingly because of RFTools but actually caused by another mod handling capabilities wrong (yes, facing null is allowed for getCapability and hasCapability!)</li></ul>展开版本: 1.10-5.16支持游戏: 1.10.2类型:ForgeRelease下载次数: 49rftools-1.10-5.15.jarrftools-1.10-5.15.jar下载1.10-5.15#Release<h3>5.15:</h3><ul><li>Fixed a bug in the redstone transmitter block that could cause errors when chunks were loaded/unloaded or game was saved/reloaded</li><li>The redstone mode button in the GUI of the crafter was not working</li><li>Small optimization with redstone gates. Only notify the neighbouring block that has to be notified</li><li>Fixed all item models to look much nicer now while holding them in your hand</li><li>Added a \'whooshMessage\' config option so that you can disable this</li><li>Got updated Chinese translation from Ayasaki</li></ul>展开版本: 1.10-5.15支持游戏: 1.10.2类型:ForgeRelease下载次数: 51rftools-1.10-5.14.jarrftools-1.10-5.14.jar下载1.10-5.14#Release<h3>5.14:</h3><ul><li>The liquid monitor block now also supports the new fluid capabilities which makes it work again for the latest Deep Resonance</li><li>The fluid screen module also supports fluid capabilities now</li></ul>展开版本: 1.10-5.14支持游戏: 1.10.2类型:ForgeRelease下载次数: 46rftools-1.10-5.13.jarrftools-1.10-5.13.jar下载1.10-5.13#Release<h3>5.13:</h3><ul><li>Fixed a bug in the remote storage which didn\'t properly allow for remote insertion of items (via tablet) anymore.</li></ul>展开版本: 1.10-5.13支持游戏: 1.10.2类型:ForgeRelease下载次数: 44rftools-1.10-5.12.jarrftools-1.10-5.12.jar下载1.10-5.12#Release<h3>5.12:</h3><ul><li>The sensor box didn\'t have a correct area for detecting players/mobs/entities. Specifically it only managed to detect entities one block before the sensor. This is now fixed and also optimized a bit</li><li>Storage Scanner changes:<ul><li>Changed double click to single click for the storage scanner gui (for requesting items)</li><li>There is a new \'star\' button left from the import slot. By default this is enabled which means that items you insert into that slot will go to the first available routable inventory (inventory marked with the same yellow star). This ignores whatever inventory you have currently selected in the GUI. However, if you disable the star then inserted items will go into the current selected inventory instead. Note that automation will always insert through the routable inventories as the concept of selected inventory doesn\'t exist there (i.e. when you insert items directly in the storage scanner with a hopper)</li><li>Technical note: there are actually two insertion slots in the storage scanner inventory now. One is accessible through the GUI and will allow insertion to the selected inventory and the other slot is only accessible with automation (hoppers and such) and will always go to the first available routable inventory</li><li>Viewing a storage scanner remotely (storage terminal or tablet) will now also show the RF bar.</li><li>Fixed the item handlers of several blocks to correctly disallow insertion of certain items in certain slots. Without this it was possible to have items deleted using the storage scanner (also with a hopper). The blocks that have been fixed this way are: crafter, remote storage block, builder, machine infuser, inventory checker, item filter, sensor, powercell, shield, level emitter and the storage terminal.</li><li>Fixed a bug where the storage scanner forgot to persist the input/ouput slots. This was rarely an issue unless you left something in those slots.</li></ul></li></ul>展开版本: 1.10-5.12支持游戏: 1.10.2类型:ForgeRelease下载次数: 18rftools-1.10-5.11.jarrftools-1.10-5.11.jar下载1.10-5.11#Release<h3>5.11:</h3><ul><li>Fixed a critical bug in remote storage which could in some cases (for example when using the new crafter grid in the modular storage) cause items to be destroyed</li></ul>展开版本: 1.10-5.11支持游戏: 1.10, 1.10.2类型:ForgeRelease下载次数: 65rftools-1.10-5.10.jarrftools-1.10-5.10.jar下载1.10-5.10#Release<h3>5.10:</h3><ul><li>Added protection for the matter transmitter crashing when a player disconnects while in the beam</li><li>Added safety for player bounding box being null. Shouldn\'t be possible but at BTM everything is possible</li><li>Fixed the space chamber card gui so that it shows better information and no longer crashes in some cases</li><li>Fixed a problem with (elevator) buttons on large screens sometimes not working if you click on the \'dummy\' screen part (i.e. the top-left screen is the real screen and the rest are dummies)</li><li>Added diagnostics to the builder in case it finds a block that returns invalid itemstacks (null items). That way the quarry no longer crashes but dumps info on screen and in the log</li><li>Fixed a bug in the environmental controller with both the peaceful and the no teleport modules where they would fail to turn themselves off if the module was removed/deactivated</li></ul>展开版本: 1.10-5.10支持游戏: 1.10, 1.10.2类型:ForgeRelease下载次数: 21rftools-1.9.4-5.07b.jarrftools-1.9.4-5.07b.jar下载1.9.4-5.07b#Release<p><strong>5.07b:</strong></p><ul><li>Another BTM hotfix</li></ul>展开版本: 1.9.4-5.07b支持游戏: 1.9.4类型:ForgeRelease下载次数: 159rftools-1.9.4-5.07a.jarrftools-1.9.4-5.07a.jar下载1.9.4-5.07a#Release<p><strong>5.07a:</strong></p><ul><li><strong>Hotfix for BTM</strong></li></ul>展开版本: 1.9.4-5.07a支持游戏: 1.9.4类型:ForgeRelease下载次数: 22rftools-1.10-5.09.jarrftools-1.10-5.09.jar下载1.10-5.09#Release<h3>5.09:</h3><ul><li>The endergenic generator no longer causes a block rerender when a pearl flash (red/white) occurs</li><li>Added a new lag-free lossless redstone wire logic block</li></ul>展开版本: 1.10-5.09支持游戏: 1.10, 1.10.2类型:ForgeRelease下载次数: 21rftools-1.10-5.08.jarrftools-1.10-5.08.jar下载1.10-5.08#Release<h3>5.08:</h3><ul><li>Fixed another interaction problem with compacting storage drawers where it could happen that all items in the drawer was lost when trying to access it through the storage scanner and the crafting grid in that scanner</li></ul>展开版本: 1.10-5.08支持游戏: 1.10, 1.10.2类型:ForgeRelease下载次数: 29rftools-1.10-5.07.jarrftools-1.10-5.07.jar下载1.10-5.07#Release<h3>5.07:</h3><ul><li>Fixes for IToolHammer API. This should fix wrench issues with rftools blocks. Needs latest McJtyLib 1.9.9</li><li>Big optimization and cleanup of redstone handling. All logic blocks (timer, sequencer, logic gate, ...) as well as the liquid and RF monitor and the elevator now have much more optimal code to set redstone output. It will no longer trigger a client rerender</li><li>Fixed a problem with item duping with storage scanner and storage drawers. This bug was caused bye a wrong assumption on how itemhandler extraction works. The new code is more robust and safer in any case</li></ul>展开版本: 1.10-5.07支持游戏: 1.10, 1.10.2类型:ForgeRelease下载次数: 16rftools-1.9.4-5.07.jarrftools-1.9.4-5.07.jar下载1.9.4-5.07#Release<h3>5.07:</h3><ul><li>Fixes for IToolHammer API. This should fix wrench issues with rftools blocks. Needs latest McJtyLib 1.9.9</li><li>Big optimization and cleanup of redstone handling. All logic blocks (timer, sequencer, logic gate, ...) as well as the liquid and RF monitor and the elevator now have much more optimal code to set redstone output. It will no longer trigger a client rerender</li><li>Fixed a problem with item duping with storage scanner and storage drawers. This bug was caused bye a wrong assumption on how itemhandler extraction works. The new code is more robust and safer in any case</li></ul>展开版本: 1.9.4-5.07支持游戏: 1.9.4类型:ForgeRelease下载次数: 16rftools-1.10-5.06.jarrftools-1.10-5.06.jar下载1.10-5.06#Release<h3>5.06:</h3><ul><li>The Builder will no longer discard items when it has no suitable inventory on top or below it. Due to a bug in McJtyLib it would keep on working as a quarry and simply discard all quarried items. With the new McJtyLib the Builder will properly pause if there is no inventory on top or below (or if there is not enough room). <strong>Requires McJtyLib 1.9.8</strong></li><li>Changed the default for autofocusSearch to false for modular storage. That means that (if you clear the rftools config) the search bar for modular storage will no longer be automatically selected</li><li>Changed the default for clearSearchOnOpen to true for modular storage. That means that the search bar will be cleared if you close and reopen the modular storage GUI</li><li>Important: Fundamentally changed how the GUI of the crafter works so that it works better with JEI integration. To edit a recipe you now have to double click. Single clicking the recipe list has no effect. Also changing settings on a recipe (including the \'Ext\' and \'All\' buttons) now require you to press \'Apply\' before they are saved</li><li>Fixed a bug in the crafter where it would craft recipes that require exact metadata but the crafter would still allow it to craft with items using other metadata. So for example if a recipe needed ink sacs then it would also work with lapis</li><li>Increased the bonus you get from a fully infused endergenic generator a bit</li></ul>展开版本: 1.10-5.06支持游戏: 1.10, 1.10.2类型:ForgeRelease下载次数: 19rftools-1.9.4-5.06.jarrftools-1.9.4-5.06.jar下载1.9.4-5.06#Release<h3>5.06:</h3><ul><li>The Builder will no longer discard items when it has no suitable inventory on top or below it. Due to a bug in McJtyLib it would keep on working as a quarry and simply discard all quarried items. With the new McJtyLib the Builder will properly pause if there is no inventory on top or below (or if there is not enough room). <strong>Requires McJtyLib 1.9.8</strong></li><li>Changed the default for autofocusSearch to false for modular storage. That means that (if you clear the rftools config) the search bar for modular storage will no longer be automatically selected</li><li>Changed the default for clearSearchOnOpen to true for modular storage. That means that the search bar will be cleared if you close and reopen the modular storage GUI</li><li>Important: Fundamentally changed how the GUI of the crafter works so that it works better with JEI integration. To edit a recipe you now have to double click. Single clicking the recipe list has no effect. Also changing settings on a recipe (including the \'Ext\' and \'All\' buttons) now require you to press \'Apply\' before they are saved</li><li>Fixed a bug in the crafter where it would craft recipes that require exact metadata but the crafter would still allow it to craft with items using other metadata. So for example if a recipe needed ink sacs then it would also work with lapis</li><li>Increased the bonus you get from a fully infused endergenic generator a bit</li></ul>展开版本: 1.9.4-5.06支持游戏: 1.9.4类型:ForgeRelease下载次数: 19rftools-1.10-5.05.jarrftools-1.10-5.05.jar下载1.10-5.05#Release<h3>5.05:</h3><ul><li>Fixed a problem with test-crafting in crafting grid also matching for non-exact items but still failing to craft</li><li>Fixed wrong colors in elevator tooltip</li><li>Made the button, dump, elevator, and storage control modules more userfriendly. When you forget to link them and then try to use them they will give a warning</li><li>Added creative screens that consume no power and don\'t need a screen controller</li></ul>展开版本: 1.10-5.05支持游戏: 1.10, 1.10.2类型:ForgeRelease下载次数: 26rftools-1.9.4-5.05.jarrftools-1.9.4-5.05.jar下载1.9.4-5.05#Release<h3>5.05:</h3><ul><li>Fixed a problem with test-crafting in crafting grid also matching for non-exact items but still failing to craft</li><li>Fixed wrong colors in elevator tooltip</li><li>Made the button, dump, elevator, and storage control modules more userfriendly. When you forget to link them and then try to use them they will give a warning</li><li>Added creative screens that consume no power and don\'t need a screen controller</li></ul>展开版本: 1.9.4-5.05支持游戏: 1.9.4类型:ForgeRelease下载次数: 17rftools-1.10-5.04.jarrftools-1.10-5.04.jar下载1.10-5.04#Release<h3>5.04:</h3><ul><li>Protect the powercell from crashing when next to EnderIO capacitor (was actually also fixed in EnderIO, double fixing a bug!)</li><li>The powercell, coal generator, endergenic, and power relay now enforce the RF push behaviour by no longer allowing extraction of power. These blocks will push the power to whatever needs it</li><li>Inari made interactive screens usable in creative. i.e. you can use the storage control module, the elevator module, the button and the dump modules now</li><li>Some storage scanner improvements:<ul><li>Itemstacks are now grouped into bigger stacks. So all cobblestone (for example) will show up as a single stack with a big number</li><li>There is no a line in the scanner gui. Selecting this will show all items in all starred (routable) inventories at the same time</li><li>When searching items the items that don\'t match the search will not be shown in the list</li></ul></li></ul>展开版本: 1.10-5.04支持游戏: 1.10, 1.10.2类型:ForgeRelease下载次数: 19rftools-1.9.4-5.04.jarrftools-1.9.4-5.04.jar下载1.9.4-5.04#Release<h3>5.04:</h3><ul><li>Protect the powercell from crashing when next to EnderIO capacitor (was actually also fixed in EnderIO, double fixing a bug!)</li><li>The powercell, coal generator, endergenic, and power relay now enforce the RF push behaviour by no longer allowing extraction of power. These blocks will push the power to whatever needs it</li><li>Inari made interactive screens usable in creative. i.e. you can use the storage control module, the elevator module, the button and the dump modules now</li><li>Some storage scanner improvements:<ul><li>Itemstacks are now grouped into bigger stacks. So all cobblestone (for example) will show up as a single stack with a big number</li><li>There is no a line in the scanner gui. Selecting this will show all items in all starred (routable) inventories at the same time</li><li>When searching items the items that don\'t match the search will not be shown in the list</li></ul></li></ul>展开版本: 1.9.4-5.04支持游戏: 1.9.4类型:ForgeRelease下载次数: 20rftools-1.10-5.03.jarrftools-1.10-5.03.jar下载1.10-5.03#Release<h3>5.03:</h3><ul><li>Many logic blocks show more state information in their TOP display</li><li>When sneaking the sequencer shows the grid larger and with the current bit selected</li><li>Fixed an issue with modular storage exposing the module slots to automation. Needs new McJtyLib 1.9.6</li></ul>展开版本: 1.10-5.03支持游戏: 1.10, 1.10.2类型:ForgeRelease下载次数: 19rftools-1.9.4-5.03.jarrftools-1.9.4-5.03.jar下载1.9.4-5.03#Release<h3>5.03:</h3><ul><li>Many logic blocks show more state information in their TOP display</li><li>When sneaking the sequencer shows the grid larger and with the current bit selected</li><li>Fixed an issue with modular storage exposing the module slots to automation. Needs new McJtyLib 1.9.6</li></ul>展开版本: 1.9.4-5.03支持游戏: 1.9.4类型:ForgeRelease下载次数: 14rftools-1.10-5.02.jarrftools-1.10-5.02.jar下载1.10-5.02#Release<h3>5.02:</h3><ul><li>Fixed depth buffer not being reset correctly with the inventory modules. This caused other screen modules (like buttons) to be visible through walls</li><li>Fixed JEI support for the tablet + storage scanner combination. All other JEI support integration was still ok though</li><li>New Dump screen module for mass dumping into a storage scanner</li><li>New level emitter to count items in your entire storage</li></ul>展开版本: 1.10-5.02支持游戏: 1.10, 1.10.2类型:ForgeRelease下载次数: 19rftools-1.9.4-5.02.jarrftools-1.9.4-5.02.jar下载1.9.4-5.02#Release<h3>5.02:</h3><ul><li>Fixed depth buffer not being reset correctly with the inventory modules. This caused other screen modules (like buttons) to be visible through walls</li><li>Fixed JEI support for the tablet + storage scanner combination. All other JEI support integration was still ok though</li><li>New Dump screen module for mass dumping into a storage scanner</li><li>New level emitter to count items in your entire storage</li></ul>展开版本: 1.9.4-5.02支持游戏: 1.9.4类型:ForgeRelease下载次数: 22rftools-1.10-5.01.jarrftools-1.10-5.01.jar下载1.10-5.01#Release<h3>5.01:</h3><ul><li>Fixed a mapping issue with markDirty() in the TileEntity and markDirty() in the CraftingGridProvider. This could cause non-fatal crashes</li><li>Fixed a problem with crafting grid slots being misplaced in the modular storage if the font size is small</li><li>Implemented a new storage terminal that can also use a storage control module to gain access to a linked storage scanner remotely</li></ul>展开版本: 1.10-5.01支持游戏: 1.10, 1.10.2类型:ForgeRelease下载次数: 19rftools-1.9.4-5.01.jarrftools-1.9.4-5.01.jar下载1.9.4-5.01#Release<h3>5.01:</h3><ul><li>Fixed a mapping issue with markDirty() in the TileEntity and markDirty() in the CraftingGridProvider. This could cause non-fatal crashes</li><li>Fixed a problem with crafting grid slots being misplaced in the modular storage if the font size is small</li><li>Implemented a new storage terminal that can also use a storage control module to gain access to a linked storage scanner remotely</li></ul>展开版本: 1.9.4-5.01支持游戏: 1.9.4类型:ForgeRelease下载次数: 63rftools-1.10-5.00.jarrftools-1.10-5.00.jar下载1.10-5.00#Release<h3>5.00:</h3><ul><li><p>Screen changes:</p><ul><li>Made screen interaction (for storage + buttons) slightly faster</li><li>The screen controller range is now a 64x64x64 cube instead of 64x32x64</li><li>It is now possible to setup a storage control module directly by clicking items into empty slots. No need to open the GUI for this</li><li>The storage control module now has an oredict option. Enabling that will allow you to insert (for example) different variants of copper through one slot</li><li>Screen modules can now show tooltips specific to the module. WAILA and TOP supports this for the storage control module so that you can see what item you are looking at</li><li>Only show RF/t in probe in extended mode (sneaking)</li></ul></li><li><p>Storage changes:</p><ul><li>The storage control module screen module can now also be combined with a storage tablet (put tablet + module in crafting grid) for remote access. For as long as the linked storage scanner is chunk loaded (or within range) you can access everything that is accessible from that scanner with that</li><li>Storage modules can be named in anvil (that was already possible). The storage scanner as well as the WAILA/TOP tooltips for modular storage blocks iwll now show that name so that you can find the right storage block more easily</li><li>The tooltip for the dimension control button in the remote storage block has improved a bit</li><li>If you have a tablet with a storage module in it then opening that will have working tooltips for the items in the list (just like the tooltips you get when opening the regular modular storage GUI)</li><li>Many improvements to the storage scanner:<ul><li>The GUI has been improved to allow more visible items as well as more visible inventories. Tooltips are used to clarify what an inventory is</li><li>In addition to the \'U\' and \'D\' buttons (to move an inventory up or down) there are now also \'T\' and \'B\' buttons (top and bottom) to move an inventory all the way up or down</li><li>The list of items is much cleaner now and allows for single item interaction (selecting an item no longer selects the entire line)</li><li>The list of items shows correct item tooltips now in addition to some scanner specific help on how to request that item</li><li>Double click requests an item stack (like it did before), Shift double click requests a single item</li></ul></li><li>New crafting grid support for modular storage blocks, the storage tablet and the storage scanner:<ul><li>This grid is a side window on the left</li><li>It can remember 6 recipes. these are stored in the tablet/modular storage block or in the storage scanner block (also when combined with a tablet)</li><li>It has four buttons to craft items (1, 4, 8 or stack). If you press such a button it will try to craft that many items given what is available in your inventory and also in the block that you are viewing. If this is a storage scanner it will try to use items out of all routable (marked with the star) inventories</li><li>Hovering your mouse over such a button will highlight (in red) the items that are missing to do that crafting operation</li></ul></li></ul></li><li><p>Crafter changes:</p><ul><li>The auto crafter now correctly works with getRemainingItems() which is the new vanilla way to handle containers or items that remain after crafting. By supporting this properly dupes (with Reliquary for example) and item deleting (with Chisel & Bits for example) have been fixed</li><li>The ghost slots in the crafter no longer get cleared when changing recipe settings</li><li>Support for new ExtC mode in the crafter. In this mode it will place the craft result in the output buffer but all intermediates (buckets, whatever) it will keep in the internal inventory</li><li>The crafter now also supports meta better for recipes</li><li>The crafter is now more flexible and will try out more possible items to find a working recipe</li><li>Implemented JEI integration for the crafter. This means you can now click recipes into the grid automatically</li></ul></li><li><p>Elevator changes:</p><ul><li>Elevator blocks now gives a redstone signal at its back when there is a platform there</li><li>The elevator no longer disappears when moving over great distances</li></ul></li><li><p>Various:</p><ul><li>Note: McJtyLib 1.9.4 is required (1.9.4 stands for McJtyLib version, not MC version!)</li><li>Added a check to the inventory checker in case a block has a wrong capability implementation. This prevents crashes with older versions of the blood magic altar which didn\'t support this properly</li><li>Fixed a problem in the One Probe support for the matter transmitter</li><li>Extended the item filter with 12 more items (total 30 items in the filter now)</li><li>The /rftcfg and /rftdb commands are back so it is again possible to remove the buff bar from the commandline (/rftcfg buffs -1 -1)</li></ul></li></ul>展开版本: 1.10-5.00支持游戏: 1.10, 1.10.2类型:ForgeRelease下载次数: 58rftools-1.9.4-5.00.jarrftools-1.9.4-5.00.jar下载1.9.4-5.00#Release<h3>5.00:</h3><ul><li><p>Screen changes:</p><ul><li>Made screen interaction (for storage + buttons) slightly faster</li><li>The screen controller range is now a 64x64x64 cube instead of 64x32x64</li><li>It is now possible to setup a storage control module directly by clicking items into empty slots. No need to open the GUI for this</li><li>The storage control module now has an oredict option. Enabling that will allow you to insert (for example) different variants of copper through one slot</li><li>Screen modules can now show tooltips specific to the module. WAILA and TOP supports this for the storage control module so that you can see what item you are looking at</li><li>Only show RF/t in probe in extended mode (sneaking)</li></ul></li><li><p>Storage changes:</p><ul><li>The storage control module screen module can now also be combined with a storage tablet (put tablet + module in crafting grid) for remote access. For as long as the linked storage scanner is chunk loaded (or within range) you can access everything that is accessible from that scanner with that</li><li>Storage modules can be named in anvil (that was already possible). The storage scanner as well as the WAILA/TOP tooltips for modular storage blocks iwll now show that name so that you can find the right storage block more easily</li><li>The tooltip for the dimension control button in the remote storage block has improved a bit</li><li>If you have a tablet with a storage module in it then opening that will have working tooltips for the items in the list (just like the tooltips you get when opening the regular modular storage GUI)</li><li>Many improvements to the storage scanner:<ul><li>The GUI has been improved to allow more visible items as well as more visible inventories. Tooltips are used to clarify what an inventory is</li><li>In addition to the \'U\' and \'D\' buttons (to move an inventory up or down) there are now also \'T\' and \'B\' buttons (top and bottom) to move an inventory all the way up or down</li><li>The list of items is much cleaner now and allows for single item interaction (selecting an item no longer selects the entire line)</li><li>The list of items shows correct item tooltips now in addition to some scanner specific help on how to request that item</li><li>Double click requests an item stack (like it did before), Shift double click requests a single item</li></ul></li><li>New crafting grid support for modular storage blocks, the storage tablet and the storage scanner:<ul><li>This grid is a side window on the left</li><li>It can remember 6 recipes. these are stored in the tablet/modular storage block or in the storage scanner block (also when combined with a tablet)</li><li>It has four buttons to craft items (1, 4, 8 or stack). If you press such a button it will try to craft that many items given what is available in your inventory and also in the block that you are viewing. If this is a storage scanner it will try to use items out of all routable (marked with the star) inventories</li><li>Hovering your mouse over such a button will highlight (in red) the items that are missing to do that crafting operation</li></ul></li></ul></li><li><p>Crafter changes:</p><ul><li>The auto crafter now correctly works with getRemainingItems() which is the new vanilla way to handle containers or items that remain after crafting. By supporting this properly dupes (with Reliquary for example) and item deleting (with Chisel & Bits for example) have been fixed</li><li>The ghost slots in the crafter no longer get cleared when changing recipe settings</li><li>Support for new ExtC mode in the crafter. In this mode it will place the craft result in the output buffer but all intermediates (buckets, whatever) it will keep in the internal inventory</li><li>The crafter now also supports meta better for recipes</li><li>The crafter is now more flexible and will try out more possible items to find a working recipe</li><li>Implemented JEI integration for the crafter. This means you can now click recipes into the grid automatically</li></ul></li><li><p>Elevator changes:</p><ul><li>Elevator blocks now gives a redstone signal at its back when there is a platform there</li><li>The elevator no longer disappears when moving over great distances</li></ul></li><li><p>Various:</p><ul><li>Note: McJtyLib 1.9.4 is required (1.9.4 stands for McJtyLib version, not MC version!)</li><li>Added a check to the inventory checker in case a block has a wrong capability implementation. This prevents crashes with older versions of the blood magic altar which didn\'t support this properly</li><li>Fixed a problem in the One Probe support for the matter transmitter</li><li>Extended the item filter with 12 more items (total 30 items in the filter now)</li><li>The /rftcfg and /rftdb commands are back so it is again possible to remove the buff bar from the commandline (/rftcfg buffs -1 -1)</li></ul></li></ul>展开版本: 1.9.4-5.00支持游戏: 1.9.4类型:ForgeRelease下载次数: 57rftools-1.10-4.67.jarrftools-1.10-4.67.jar下载1.10-4.67#Release<h3>4.67:</h3><ul><li>Doubled the default powercell capability (from 500000 to 1000000 and from 2M to 4M for the advanced powercell) because the default was a bit too low given the high cost and difficulty of the powercell</li><li>Power consumption for the elevator has changed. It is now based on traveled distance and checked at the beginning of the operation. That way the elevator will no longer get in a weird status when it runs out of power while moving</li></ul>展开版本: 1.10-4.67支持游戏: 1.10类型:ForgeRelease下载次数: 53rftools-1.9.4-4.67.jarrftools-1.9.4-4.67.jar下载1.9.4-4.67#Release<h3>4.67:</h3><ul><li>Doubled the default powercell capability (from 500000 to 1000000 and from 2M to 4M for the advanced powercell) because the default was a bit too low given the high cost and difficulty of the powercell</li><li>Power consumption for the elevator has changed. It is now based on traveled distance and checked at the beginning of the operation. That way the elevator will no longer get in a weird status when it runs out of power while moving</li></ul>展开版本: 1.9.4-4.67支持游戏: 1.9.4类型:ForgeRelease下载次数: 21rftools-1.10-4.66.jarrftools-1.10-4.66.jar下载1.10-4.66#Release<p><strong>4.66:</strong></p><ul><li>1.10 version of RFTools</li><li>Added polar bears and stray</li></ul>展开版本: 1.10-4.66支持游戏: 1.10类型:ForgeRelease下载次数: 59rftools-1.9.4-4.66.jarrftools-1.9.4-4.66.jar下载1.9.4-4.66#Release<h3>4.66:</h3><ul><li>Added more debugging options for TOP display for the endergenic generator</li><li>Support for TOP for the sequencer and the ender monitor</li><li>Fixed a bug with the ender monitor block not working when it was placed vertically on top of the endergenic generator</li><li>Fixed an issue with the logic blocks sometimes trying to access properties on air. This could cause rare and non-reproducable client-side crashes</li></ul>展开版本: 1.9.4-4.66支持游戏: 1.9.4类型:ForgeRelease下载次数: 17rftools-1.9.4-4.65.jarrftools-1.9.4-4.65.jar下载1.9.4-4.65#Release<h3>4.65:</h3><ul><li>For The One Probe the endergenic generator will now give better statistics</li><li>New solid top and bottom dome shapes for the builder (non solid versions already existed)</li></ul>展开版本: 1.9.4-4.65支持游戏: 1.9.4类型:ForgeRelease下载次数: 49rftools-1.9.4-4.64.jarrftools-1.9.4-4.64.jar下载1.9.4-4.64#Release<h3>4.64:</h3><ul><li>Fixed collision for logic blocks so they have proper collision detection and you no longer get hurt when walking into them</li><li>Added protection for the situation where you have the storage tablet open and somehow it gets removed from your hand</li><li>Bringing back achievements from the 1.7.10 version and also added several new ones. This also fixes a crash with the achievements page</li><li>Added a new sensor block that can detect blocks being placed, crops grown to a certain level as well as count all kinds of entities</li><li>Cleaned up the logic block code. Moving things around</li></ul>展开版本: 1.9.4-4.64支持游戏: 1.9.4类型:ForgeRelease下载次数: 15rftools-1.9.4-4.63.jarrftools-1.9.4-4.63.jar下载1.9.4-4.63#Release<p><strong>4.63:</strong></p><ul><li>Fixed a problem in the builder in quarry mode. It would cause issues with Extra Utilities but it could just as well have crashed with ores from other mods too</li></ul>展开版本: 1.9.4-4.63支持游戏: 1.9.4类型:ForgeRelease下载次数: 68rftools-1.9.4-4.62.jarrftools-1.9.4-4.62.jar下载1.9.4-4.62#Release<h3>4.62:</h3><ul><li>Added a few extra items to the living matter table for the spawner (like reeds). To get this to work you have to let RFTools regenerate its config file though.</li><li>TOP and WAILA tooltips for the spawner now round the matter numbers for a nicer display</li><li>New inventory checker logic block that can emit a redstone signal if an inventory has a certain number of an item in a slot. It can check for any item or a specific item. With or without exact meta value matching and with or without ore dictionary matching.</li></ul>展开版本: 1.9.4-4.62支持游戏: 1.9.4类型:ForgeRelease下载次数: 60rftools-1.9.4-4.61.jarrftools-1.9.4-4.61.jar下载1.9.4-4.61#Release<h3>4.61:</h3><ul><li>Better machine relay textures. For some reason these were still using the old format</li><li>Favorite destinations are now remembered when you die</li><li>Fixed shield collision detection. You could (for example) not walk on a solid shield anymore</li><li>Fixed a crash when right clicking an inventory module on something that is not a tile entity</li><li>The inventory plus module now supports item handlers. This was forgotten</li></ul>展开版本: 1.9.4-4.61支持游戏: 1.9.4类型:ForgeRelease下载次数: 55rftools-1.9.4-4.60.jarrftools-1.9.4-4.60.jar下载1.9.4-4.60#Release<h3>4.60:</h3><ul><li>RFTools has been ported to McJtyLib 1.9.0 which brings many cleanups and changes. So don\'t forget to upgrade to that version!</li><li>Some localization fixes and less chance of locale collisions with other mods</li><li>The coal generator can now optionally reactor to a redstone signal</li><li>Improved the spawner GUI. It will now also show the current level of mater (just like the WAILA or TOP tooltips do)</li><li>Improved server/client efficiency of the spawner. It will no longer force a block render update everytime that the amount of matter changes</li><li>The builder will now properly call the block harvest event so that other mods can correctly influence the drops</li><li>It is no longer possible to harvest builder support blocks with silk touch</li><li>Added a new config option to let the quarry replace with cobblestone instead of dirt</li></ul>展开版本: 1.9.4-4.60支持游戏: 1.9.4类型:ForgeRelease下载次数: 56rftools-1.9.4-4.51.jarrftools-1.9.4-4.51.jar下载1.9.4-4.51#Release<p><strong>4.51:</strong></p><ul><li>Fixed an accidental hard dependency on The One Probe</li></ul>展开版本: 1.9.4-4.51支持游戏: 1.9.4类型:ForgeRelease下载次数: 22rftools-1.9.4-4.50.jarrftools-1.9.4-4.50.jar下载1.9.4-4.50#Release<h3>4.50:</h3><ul><li>Vazkii fixed the wrench model so it looks proper when holding it in hand</li><li>Fixed item model for the modular storage tablet</li><li>Fixed a problem with the modular storage tablet gui being broken (caused client side crash)</li><li>Fixed and sanitized the modular storage system. Both remote and local storage work fine now (remote storage was broken in 4.49)</li></ul>展开版本: 1.9.4-4.50支持游戏: 1.9.4类型:ForgeRelease下载次数: 62rftools-1.9.4-4.49.jarrftools-1.9.4-4.49.jar下载1.9.4-4.49#Release<h3>4.49:</h3><ul><li>Important: this version needs McJtyLib 1.8.7!</li><li>Fixed a problem with elevators on client side which could cause crashes in rare cases</li><li>The modular storage block and shield system are now a lot more efficient with regards to server->client network traffic by only sending the information to the client that is needed. In the case of the modular storage block that means that the entire inventory of the block is no longer sent to the client whenever the client has to update the block and the same goes for the shield. For the shield this has the additional benefit that it will no longer be possible to overflow network packages by making huge shields. This is a pretty involved change that could cause client desync problems if I did things wrong. I couldn\'t find any issues but if it suddenly looks as if you your modular storage no longer has items (should be only client side) then please let me know.</li><li>Fixed all RFTools block to properly sync when the chunk is loaded. That means that modular storage will immediatelly show the contents bar and not only after opening the inventory and the same for many other blocks.</li><li>Fixed redstone logic for all RFTools blocks which was completely broken in 1.9.4. This could even cause rftools to crash (for example, if placing a pearl injector next to an endergenic generator).</li><li>All RFTools blocks now have proper The One Probe integration so they show at least the same information as WAILA does.</li></ul>展开版本: 1.9.4-4.49支持游戏: 1.9.4类型:ForgeRelease下载次数: 66rftools-1.9.4-4.48.jarrftools-1.9.4-4.48.jar下载1.9.4-4.48#Release<p><strong>1.9.4-4.48:</strong></p><ul><li>First release of RFTools for 1.9.4</li></ul>展开版本: 1.9.4-4.48支持游戏: 1.9.4类型:ForgeRelease下载次数: 68rftools-1.9.0-4.48.jarrftools-1.9.0-4.48.jar下载1.9.0-4.48#Release<h3>4.48:</h3><ul><li>Added a safety with logic blocks to avoid trying to get which direction air is facing. In some weird situations this could cause client side crashes</li><li>Changed the back of the liquid and rf monitor so that it is more clear that the redstone signal only comes out of that side</li><li>Fixed a problem when breaking an advanced powercell out of a network. There would be powerloss</li></ul>展开版本: 1.9.0-4.48支持游戏: 1.9类型:ForgeRelease下载次数: 85rftools-1.9.0-4.47.jarrftools-1.9.0-4.47.jar下载1.9.0-4.47#Release<h3>4.47:</h3><ul><li>Added a safety to the screen renderer so that it doesn\'t crash in some cases where the screen block isn\'t there yet (after teleporting to the area where the screen is)</li><li>Elevator related changes:<ul><li>Removed elevator spam in console</li><li>Added the ability to assign labels to the first 8 floors of the elevator (done in the elevator screen module)</li><li>Fixed a few issues with breaking and placing elevator blocks which would not always properly update the elevator status</li><li>The elevator screen module can now use two columns if used in vertical mode to allow for up to 16 floors</li></ul></li><li>The storage item filter now works correctly if ore dictionary is enabled but the item is not registered to the ore dictionary</li><li>Fixed a bug in the storage scanner + screen + modular storage where it would count items wrong if there were multiple items with different metadata</li><li>MrRiegel fixed a few more slot positions in RFTools gui\'s</li><li>MrRiegel made shift-click possible in the storage filter gui to make it easier to configure that filter</li></ul>展开版本: 1.9.0-4.47支持游戏: 1.9类型:ForgeRelease下载次数: 52rftools-1.9.0-4.46.jarrftools-1.9.0-4.46.jar下载1.9.0-4.46#Release<h3>4.46:</h3><ul><li>MrRiegel did a fix to the slot position of the environmental controller (it was 1 pixel wrong)</li><li>MrRiegel updated the powercell so that the creative powercell has all sides set to output by default</li><li>Fixed a bug where installing a module in the environmental controller or screen would destroy the module if there was no more room for modules. This only affected the environmental controller or screen. None of the other module supporting blocks.</li><li>The solid box shape is now default for quarry cards (instead of box) as this was confusing users</li><li>Boni discovered that the way the rftools inventory things handle the new IItemHandler was slightly wrong. This fix requires new McJtyLib (1.8.3)</li><li>Added a safety to the screen renderer so that it doesn\'t crash in some cases where the screen block isn\'t there yet (after teleporting to the area where the screen is)</li></ul>展开版本: 1.9.0-4.46支持游戏: 1.9类型:ForgeRelease下载次数: 63rftools-1.8.9-4.23beta40.jarrftools-1.8.9-4.23beta40.jar下载1.8.9-4.23beta40#Beta<h3>4.23beta40:</h3><ul><li>Fixed the logic gate so it now works correctly on all sides.</li></ul>展开版本: 1.8.9-4.23beta40支持游戏: 1.8.9类型:ForgeBeta下载次数: 933rftools-1.9.0-4.45.jarrftools-1.9.0-4.45.jar下载1.9.0-4.45#Release<h3>4.45:</h3><ul><li>Fixed the logic gate block so that it properly works in all cases. Previously it wouldn\'t work correctly if it was mounted on a wall or a ceiling</li><li>Fixed the pearl injector so that it can be automated (i.e. you can automatically insert pearls with a hopper or something)</li></ul>展开版本: 1.9.0-4.45支持游戏: 1.9类型:ForgeRelease下载次数: 42rftools-1.9.0-4.44.jarrftools-1.9.0-4.44.jar下载1.9.0-4.44#Release<h3>4.44:</h3><ul><li>This time the elevator sounds should really be fixed on a server. Really. I promise! Sigh...</li></ul>展开版本: 1.9.0-4.44支持游戏: 1.9类型:ForgeRelease下载次数: 64rftools-1.9.0-4.43.jarrftools-1.9.0-4.43.jar下载1.9.0-4.43#Release<h3>4.43:</h3><ul><li>Hotfix to fix crash when looking at entities.</li></ul>展开版本: 1.9.0-4.43支持游戏: 1.9类型:ForgeRelease下载次数: 48rftools-1.9.0-4.42.jarrftools-1.9.0-4.42.jar下载1.9.0-4.42#Release<h3>4.42:</h3><ul><li>New storage control screen module which allows powerful interaction with a storage network. Here is how it works:<ul><li>Have several modular storage blocks (you can use any kind of inventories but it works most optimally with modular storage)</li><li>Optionally use filter items and insert them in the storage blocks. That way you can control what kind of items go to what blocks.</li><li>Have a single storage scanner. In that scanner press scan within a certain range and mark all storage blocks (using the \'star\' button) that you want to be accessed through this system.</li><li>Make a storage control screen module and link it with the scanner (sneak right click on the scanner).</li><li>Make a screen, make sure it gets power (with a screen controller) and insert the module into it.</li><li>Open the GUI of the screen module (through the screen) and configure the 9 slots with the item you want to see in that slot (click with the desired item on the slot)</li><li>Now you can interact with that screen to insert and extract items. With a normal left mouse click on a slot in the screen you can extract a stack of items. If you use sneak left click you extract a single item.</li><li>Using the \'Insert Stack\' slot (left click) you can insert the stack that you\'re currently holding into the storage system provided that the screen is showing that kind of item. Using the \'Insert All\' slot you can insert all items that match an item on that screen into storage. The storage scanner will make sure the items to go an inventory (and if you have supplied those with filters they will be properly sorted as well)</li></ul></li><li>As stated above this new module works most optimally with modular storage. The reason for that is that modular storage implements a new public IInventoryTracker api. With that api the storage scanner can detect if some inventory has changed. Other mods can also implement this api and make sure their inventory gets handled efficiently as well. Using this system the screen will not have to count the items every second because it knows when the inventory has changed.</li><li>Screens are now easier to place on a wall.</li><li>Screens no longer show their outline as that was a bit ugly.</li><li>The screen API has changed.</li></ul>展开版本: 1.9.0-4.42支持游戏: 1.9类型:ForgeRelease下载次数: 79rftools-1.9.0-4.41.jarrftools-1.9.0-4.41.jar下载1.9.0-4.41#Release<h3>4.41:</h3><ul><li>Fixed a possible crash when standing on a shield block and logging on a server</li><li>Fixed sound registration which should make the elevator work on servers</li></ul>展开版本: 1.9.0-4.41支持游戏: 1.9类型:ForgeRelease下载次数: 25rftools-1.9.0-4.40.jarrftools-1.9.0-4.40.jar下载1.9.0-4.40#Release<h3>4.40:</h3><ul><li>New elevator that can move any solid block platform between different levels. This is still considered an experimental feature and hasn\'t been tested on servers yet. There is also a known render glitch: if you go really high with the elevator the platform sometimes disappears if you are not looking directly at it. The elevator can move players and entities.</li><li>New elevator button screen module to control the level for the elevator.</li><li>New booster block that accepts modules from the environmental controller but only affects entities directly on top of the block. Handy for having long corridors where you give the player speed boost while he is going through that corridor (for example).</li><li>Screens cannot be accidentally broken in creative (use sneak click to break). It is still not possible to operate the screen in creative mode however.</li><li>Right clicking with an environmental module, a shape card, a space card, a filter card, a powercell card, or a screen module will automatically install it in the right machine: booster, builder, crafter, environmental controller, powercell, screen, shield, spawner, or modular storage.</li><li>The builder will now also void grass blocks if voiding for dirt is enabled.</li><li>Updated to latest forge (version 1865)</li><li>Demonstration video for the new features: <a href=\"https://www.youtube.com/watch?v=5Auc0Wbfni4\" rel=\"nofollow\">YouTube</a></li></ul>展开版本: 1.9.0-4.40支持游戏: 1.9类型:ForgeRelease下载次数: 33rftools-1.9.0-4.30.jarrftools-1.9.0-4.30.jar下载1.9.0-4.30#Release<h3>4.30:</h3><ul><li>First non-beta release of RFTools for 1.9!</li><li>The spawner now supports Wither skeletons</li><li>The powercells look a bit nicer</li><li>The syringe can now be automatically inserted/extracted from the spawner (for real) and the spawner no longer accepts other items in that slot</li><li>The storage scanner will now only insert items in inventories that are marked with a star</li></ul>展开版本: 1.9.0-4.30支持游戏: 1.9类型:ForgeRelease下载次数: 24rftools-1.9.0-4.23beta44.jarrftools-1.9.0-4.23beta44.jar下载1.9.0-4.23beta44#Beta<h3>4.23beta44:</h3><ul><li>This version of RFTools needs McJtyLib 1.8.2</li><li>Shield coloring works again. Also added other shield texturing options. The \'mimic block\' features is temporarily disabled until I figure out how to implement that.</li><li>The storage scanner has been ported from 1.7.10 and has been GREATLY enhanced. You can now use it to request items from any inventory in the neighbourhood and you it can also send items to those inventories based on a priority system.</li><li>The spawner should now allow proper insertion/extraction of the syringe by automation.</li><li>The storage module is slightly more robust in cases where something tries to manually extract the storage module from the slot.</li><li>Opening the manual page from a block goes to the right page now.</li><li>The manual has been updated.</li></ul>展开版本: 1.9.0-4.23beta44支持游戏: 1.9类型:ForgeBeta下载次数: 18rftools-1.9.0-4.23beta43.jarrftools-1.9.0-4.23beta43.jar下载1.9.0-4.23beta43#Beta<h3>4.23beta43:</h3><ul><li>The block protector from 1.7.10 has been ported.</li><li>The item filter from 1.7.10 has been ported.</li><li>The inventory model for the environmental controller is better.</li><li>The security system from 1.7.10 has been ported.</li><li>The developers delight creative item has been ported.</li><li>The RF Network monitor tool has been ported.</li><li>The endergenic power generator has been ported and revamped with a new look.</li><li>Fixed redstone logic blocks so they can also detect power from a redstone wire if it has a bend on the input side.</li><li>Syringes are more robust now and should work also on zombie pigman and witches. It is possible that you\'ll have to remake some of the syringes to get the system operational again.</li><li>Fixed the inventory models for the logic blocks.</li></ul>展开版本: 1.9.0-4.23beta43支持游戏: 1.9类型:ForgeBeta下载次数: 37rftools-1.9.0-4.23beta42.jarrftools-1.9.0-4.23beta42.jar下载1.9.0-4.23beta42#Beta<h3>4.23beta42:</h3><ul><li>Code cleanup. Lots of common stuff has moved to McJtyLib (so McJtyLib beta15 is required)</li><li>Environmental controller changes:<ul><li>The glowing star looks slightly nicer</li><li>Water breathing module recipe changed to need essence of a guardian instead of a squid</li><li>Added glowing module which adds a glowing effect to mobs and/or players</li><li>Added \'no teleport\' module which prevents Enderman from teleporting, prevents the usage of enderpearls for teleportation and also prevents the RFTools teleportation system</li><li>Added luck module which adds the luck enchantement</li><li>Improved the GUI of the environmental controller</li><li>Added different modes. You can now specify that the controller should only work on players, mobs, hostile mobs, passive mobs or everything</li><li>The environmental controller now properly supports IItemHandler</li><li>The debuff modules (slowness, poison, ...) were previously not available by default. This has been changed so that they are now always available and the config option to make them available has been modified to indicate if they can be used on players. By default these modules only work on mobs but if you have a PVP server where you want to allow these also on players then you can enable that config</li></ul></li><li>The mob spawner from 1.7.10 has been ported:<ul><li>Compared to the 1.7.10 version a lot less bulk material is needed but more living material is needed. This helps with automating as automating bulk material is often not very easy</li><li>All mobs should in principle be supported (including mobs from other mods). Note that for mobs that RFTools does not know it assumes a pretty expensive material cost and RF cost. This is to prevent the spawner from getting too powerful. Ideally a modpack developer should configure the spawner properly for all mods present in the pack.</li></ul></li><li>Builder changes:<ul><li>The builder can now properly insert and extract items from containers that only support the new IItemHandler.</li><li>If the builder is used in combination with a space card then there is a new mode called \'collect\' that can be used to collect items in the specified space chamber area. This needs RF per area block to do the check as well as RF per item that is collected this way.</li><li>If \'loop\' mode is enabled then the builder will constantly check for items when it has a redstone signal. Otherwise it will only check when it gets a redstone signal. That way you can preserve power and decrease frequency of the checks.</li><li>In collect mode the builder will also collect XP orbs. For every 7 levels of XP a bottle of enchanting will be generated in the chest.</li></ul></li></ul>展开版本: 1.9.0-4.23beta42支持游戏: 1.9类型:ForgeBeta下载次数: 34rftools-1.9.0-4.23beta41.jarrftools-1.9.0-4.23beta41.jar下载1.9.0-4.23beta41#Beta<h3>4.23beta41:</h3><ul><li>Ported the environmental controller from 1.7.10 to 1.9 with a totally new look.</li><li>Added the syringe as that is needed to craft some of the modules for the controller.</li><li>Fixed a bug in the shield system where it would fail to check for allowed player names correctly.</li><li>Make the matter transmitter safer by storing the player name during teleportation instead of the actual player. That way there is no longer the risk of crashing when the server/client is stopped while someone is in mid-teleportation</li></ul>展开版本: 1.9.0-4.23beta41支持游戏: 1.9类型:ForgeBeta下载次数: 34rftools-1.8.9-4.23beta39.jarrftools-1.8.9-4.23beta39.jar下载1.8.9-4.23beta39#Beta<h3>4.23beta39:</h3><ul><li>Fixed shield and teleportation system so that the name of the player is correctly used in case of disallowing and/or allowing players.</li></ul>展开版本: 1.8.9-4.23beta39支持游戏: 1.8.9类型:ForgeBeta下载次数: 33rftools-1.8.9-4.23beta38.jarrftools-1.8.9-4.23beta38.jar下载1.8.9-4.23beta38#Beta<h3>4.23beta38:</h3><ul><li>Fixed a possible crash bug when a client or server would exit while a player was busy teleporting.</li></ul>展开版本: 1.8.9-4.23beta38支持游戏: 1.8.9类型:ForgeBeta下载次数: 51rftools-1.9.0-4.23beta40.jarrftools-1.9.0-4.23beta40.jar下载1.9.0-4.23beta40#Beta<h3>4.23beta40:</h3><ul><li>The modular storage renders fine now (overlay for number of items and filter)</li><li>WAILA is back so integration has been enabled again (needs new McJtyLib beta14)</li><li>Ported the simple dialer logic block from 1.7.10</li></ul>展开版本: 1.9.0-4.23beta40支持游戏: 1.9类型:ForgeBeta下载次数: 26rftools-1.9.0-4.23beta39.jarrftools-1.9.0-4.23beta39.jar下载1.9.0-4.23beta39#Beta<h3>4.23beta39:</h3><ul><li>More fixes related to latest forge.</li><li>Needs McJtyLib beta13 to fix a problem with tooltips.</li><li>Added a creative powercell: like a normal advanced powercell but it has an internal generator that does 1000000 RF/tick</li><li>The charged portal item model is now fixed (renders correctly)</li></ul>展开版本: 1.9.0-4.23beta39支持游戏: 1.9类型:ForgeBeta下载次数: 25rftools-1.9.0-4.23beta38.jarrftools-1.9.0-4.23beta38.jar下载1.9.0-4.23beta38#Beta<h3>4.23beta38:</h3><ul><li>Fixes for latest forge.</li></ul>展开版本: 1.9.0-4.23beta38支持游戏: 1.9类型:ForgeBeta下载次数: 24rftools-1.9.0-4.23beta37.jarrftools-1.9.0-4.23beta37.jar下载1.9.0-4.23beta37#Beta<h3>4.23beta37:</h3><ul><li>Fixes for latest McJtyLib (beta12)</li><li>Fixed a problem with many RFTools machines as they implemented IItemHandler the wrong way which made some things (like hoppers) insert and extract items from slots that they shouldn\'t</li><li>Made remote storage a bit more optimal</li><li>Made testing for chunkloaded chunks a bit more correct</li></ul>展开版本: 1.9.0-4.23beta37支持游戏: 1.9类型:ForgeBeta下载次数: 22rftools-1.8.9-4.23beta37.jarrftools-1.8.9-4.23beta37.jar下载1.8.9-4.23beta37#Beta<h3>4.23beta37:</h3><ul><li>Fixed a problem with many RFTools machines as they implemented IItemHandler the wrong way which made some things (like hoppers) insert and extract items from slots that they shouldn\'t</li><li>Made remote storage slightly more efficient</li><li>Added better way to test if something is chunkloaded. Should make a few things more robust</li></ul>展开版本: 1.8.9-4.23beta37支持游戏: 1.8.9类型:ForgeBeta下载次数: 24rftools-1.9.0-4.23beta36.jarrftools-1.9.0-4.23beta36.jar下载1.9.0-4.23beta36#Beta<h3>4.22beta36:</h3><ul><li>Fixes for latest Forge</li><li>Teleportation sound works again</li></ul>展开版本: 1.9.0-4.23beta36支持游戏: 1.9类型:ForgeBeta下载次数: 24rftools-1.9.0-4.23beta35.jarrftools-1.9.0-4.23beta35.jar下载1.9.0-4.23beta35#Beta<h3>4.22beta35:</h3><ul><li>Fixed a bug with powercells not being correctly registered as being advanced. This could cause wrong power values to be used sometimes</li><li>Added waila information on RF/t per side as well as extraction cost</li><li>Made the powercell code more robust by fully updating the network if blocks are added or removed</li><li>New version of mcjtylib with a feature from mezz to push aside the JEI buttons for the RFTools side buttons so they no longer overlap</li><li>Elec332 also cleaned up the preferences handling (for gui style) in McJtyLib. This is why version McJtyLib beta10 is now required</li></ul>展开版本: 1.9.0-4.23beta35支持游戏: 1.9类型:ForgeBeta下载次数: 18rftools-1.8.9-4.23beta35.jarrftools-1.8.9-4.23beta35.jar下载1.8.9-4.23beta35#Beta<h3>4.22beta35:</h3><ul><li>Fixed a bug with powercells not being correctly registered as being advanced. This could cause wrong power values to be used sometimes</li><li>Added waila information on RF/t per side as well as extraction cost</li><li>Made the powercell code more robust by fully updating the network if blocks are added or removed</li><li>New version of mcjtylib with a feature from mezz to push aside the JEI buttons for the RFTools side buttons so they no longer overlap</li></ul>展开版本: 1.8.9-4.23beta35支持游戏: 1.8.9类型:ForgeBeta下载次数: 17rftools-1.9.0-4.23beta34.jarrftools-1.9.0-4.23beta34.jar下载1.9.0-4.23beta34#Beta<h3>4.22beta34:</h3><ul><li>Removed unneeded retrogen spam</li><li>The modular storage block looks at least a little bit nicer but the overlay isn\'t working</li><li>Several model fixes</li><li>Worked around the problem that SoundType.getBreakSound() is client-side only. This should make rftools builder work on servers</li><li>Fixed shield block rendering (shouldSideBeRendered)</li></ul>展开版本: 1.9.0-4.23beta34支持游戏: 1.9类型:ForgeBeta下载次数: 22rftools-1.9.0-4.23beta33.jarrftools-1.9.0-4.23beta33.jar下载1.9.0-4.23beta33#Beta<p>First release of RFTools for MC 1.9</p>展开版本: 1.9.0-4.23beta33支持游戏: 1.9类型:ForgeBeta下载次数: 51rftools-1.8.9-4.23beta33.jarrftools-1.8.9-4.23beta33.jar下载1.8.9-4.23beta33#Beta<h3>4.22beta33:</h3><ul><li>All logic blocks can now be placed on walls and ceilings. The placement system has also changed. The side that you point at will be the side on which the logic block is placed. The direction of the logic block depends on where you click on the block. The output side of the logic block (i.e. the orange arrow) will be point in that direction.</li><li>Use the wrench to rotate the logic block on its side.</li><li>New 3 logic gate that can combine 3 inputs into one output in a very flexible manner.</li></ul>展开版本: 1.8.9-4.23beta33支持游戏: 1.8.9类型:ForgeBeta下载次数: 28rftools-1.8.9-4.23beta32.jarrftools-1.8.9-4.23beta32.jar下载1.8.9-4.23beta32#Beta<h3>4.22beta31:</h3><ul><li>Fixed a crash bug with the shield.</li></ul>展开版本: 1.8.9-4.23beta32支持游戏: 1.8.9类型:ForgeBeta下载次数: 19rftools-4.23.jarrftools-4.23.jar下载4.23#Release<h3>4.23:</h3><ul><li>The RF Monitor was not properly handling ultra large RF.</li><li>Health boost 2 was much more expensive then health boost 3 dimlet. Oops</li><li>Fixed a possible crash bug with the builder if you pressed the anchor button with a none initialized shape card in the slot</li></ul>展开版本: 4.23支持游戏: 1.7.10类型:ForgeRelease下载次数: 128,033rftools-1.8.9-4.22beta31.jarrftools-1.8.9-4.22beta31.jar下载1.8.9-4.22beta31#Beta<h3>4.22beta31:</h3><ul><li>Fixed a crash bug with the shield.</li></ul>展开版本: 1.8.9-4.22beta31支持游戏: 1.8.9类型:ForgeBeta下载次数: 22rftools-1.8.9-4.22beta30.jarrftools-1.8.9-4.22beta30.jar下载1.8.9-4.22beta30#Beta<h3>4.22beta30:</h3><ul><li>Fixed the average power calculation when having a mixed advanced/non-advanced powercell multiblock</li><li>Show ownerinformation now for powercells in WAILA tooltip</li><li>Sneak-wrench a smartwrench in select mode on a powercell will dump where all the blocks are. This is handy for finding out where all the power is going</li><li>Keep statistics on insertion/extraction from a cell. Every powercell now keeps track of how much energy it has received or send out (from that block). This is also shown when dumping statistics.</li><li>Added protection when swapping out screen modules (wrong data for the given module). This could cause crashes</li><li>RF/t (and other per tick calculations) for the screen modules are now much smoother and work better when multiple persons are online</li><li>The RFTools shield is back. Block mimicing and colored shields are not yet done. So for now you can only get the white transparent looking shield and an invisible shield. All other features work (that includes building shield shapes with templates, using the shape card, killing mobs, ...)</li></ul>展开版本: 1.8.9-4.22beta30支持游戏: 1.8.9类型:ForgeBeta下载次数: 22rftools-1.8.9-4.22beta28.jarrftools-1.8.9-4.22beta28.jar下载1.8.9-4.22beta28#Beta<h3>4.22beta28:</h3><ul><li>Added a new advanced powercell that can store 4 times as much RF (2000000) as the normal one and also has 4 times as much RF/t transfer rate per side (20000 RF/t)</li><li>Improved the textures of the powercells a bit</li><li>The powercells can now also charge items (like the coal generator) and do so much faster</li><li>The powercell tooltip shows how much can be stored in it</li><li>Some recipes in the manual show correctly again</li><li>Fixed a bug where it was not possible to use right click the redstone transmitter on another transmitter or receiver to copy the channel</li><li>Several recipes for the screen redstone modules (button, counter, ...) where missing</li></ul>展开版本: 1.8.9-4.22beta28支持游戏: 1.8.9类型:ForgeBeta下载次数: 32rftools-1.8.9-4.22beta25.jarrftools-1.8.9-4.22beta25.jar下载1.8.9-4.22beta25#Beta<h3>4.22beta25:</h3><ul><li>Ported the RF and liquid monitor blocks from 1.7.10</li><li>Completely new and reworked screen module API to make it easier for modders (including myself) to make custom screen modules that are compatible with RFTools screens</li><li>RFTools inventory now properly implement the new item handler system.</li></ul>展开版本: 1.8.9-4.22beta25支持游戏: 1.8.9类型:ForgeBeta下载次数: 27rftools-1.8.9-4.22beta22.jarrftools-1.8.9-4.22beta22.jar下载1.8.9-4.22beta22#Beta<h3>4.22beta22:</h3><ul><li>Item module for screens should now work with inventories that only support the new capabilities.</li><li>Screen modules that show extra info should work again (i.e. showing RF, fluid amount, items in inventories, ...)</li><li>All RFTools blocks that have an inventory should now also work through the new item handler capability.</li><li>Ported the RF power relay back from 1.7.10.</li></ul>展开版本: 1.8.9-4.22beta22支持游戏: 1.8.9类型:ForgeBeta下载次数: 28rftools-1.8.9-4.22beta20.jarrftools-1.8.9-4.22beta20.jar下载1.8.9-4.22beta20#Beta<p><strong>4.22beta20</strong><strong>:</strong></p><ul><li>Fixed a compatibility problem with rftools dimensions that came up when trying to place a linked powercell that was not connected to the rest</li><li>Added Chinese translation</li></ul>展开版本: 1.8.9-4.22beta20支持游戏: 1.8.9类型:ForgeBeta下载次数: 19rftools-1.8.9-4.22beta18.jarrftools-1.8.9-4.22beta18.jar下载1.8.9-4.22beta18#Beta<p><strong>Version 4.22beta18:</strong></p><ul><li>This version needs McJtyLib 1.8.1beta6 and uses the new official RF API. Do *not* add this mod to your modpack unless you have confirmed that all other RF using mods have been ported or work on the new API!</li></ul>展开版本: 1.8.9-4.22beta18支持游戏: 1.8.9类型:ForgeBeta下载次数: 46rftools-1.8.9-4.22beta17.jarrftools-1.8.9-4.22beta17.jar下载1.8.9-4.22beta17#Beta<h3>4.22beta17:</h3><ul><li>Tried to improve the way blocks are voided (with the builder)</li><li>Added a new config option for the builder to control if tile entities should be skipped or not. By default this is set to true (old behaviour) but you can set it to false if you want to be able to mine ores that are tile entities. Be careful as with this set to false the quarry will mine any tile entity it finds except for the ones in a 3x3x3 around the builder itself</li><li>Fixed a possible TE registration problem which could cause conflicts with other mods (there was no such case but it could happen)</li></ul>展开版本: 1.8.9-4.22beta17支持游戏: 1.8.9类型:ForgeBeta下载次数: 27rftools-4.22.jarrftools-4.22.jar下载4.22#Release<h3>4.22:</h3><ul><li>Made the code to fire the endergenic monitors more robust. This should hopefully prevent the need of having to place them back when the world reloads</li><li>Simplified the dimension monitor, ender monitor, counter, redstone receiver, sequencer and timer blocks. Hopefully this also prevents accidental chunk loading that occured with the rftools village house (was using the sequencer)</li><li>Made the way voidable blocks are checked more robust (for the builder)</li><li>Added a new config option for the builder to control if tile entities should be skipped or not. By default this is set to true (old behaviour) but you can set it to false if you want to be able to mine ores that are tile entities. Be careful as with this set to false the quarry will mine any tile entity it finds except for the ones in a 3x3x3 around the builder itself</li><li>If the terrain for a dimension is void and you didn\'t specify and material or liquid then it will always be generated as stone/water to prevent unwanted big costs</li><li>Added a workaround for some mods which don\'t seem to behave right with respect to overriding biome generators (climate control?)</li></ul>展开版本: 4.22支持游戏: 1.7.10类型:ForgeRelease下载次数: 55rftools-1.8.9-4.21beta16.jarrftools-1.8.9-4.21beta16.jar下载1.8.9-4.21beta16#Beta<h3>4.21beta16:</h3><ul><li>Forgot the crafting recipes for the shape cards</li></ul>展开版本: 1.8.9-4.21beta16支持游戏: 1.8.9类型:ForgeBeta下载次数: 25rftools-1.8.9-4.21beta15.jarrftools-1.8.9-4.21beta15.jar下载1.8.9-4.21beta15#Beta<h3>4.21beta15:</h3><ul><li>Ported the builder with almost all functionality from 1.7.10 to 1.8.9. The only thing not working is rotation. Normal move/swap/copy/quarry/void/build should all work.</li><li>Added a new powercell. This is both an energy storage solution as well as a way to \'teleport\' RF power to other locations (with a small cost associated to that).<ul><li>You can configure the sides of the powercell to be \'none\', \'input\', or \'output\' (right click with wrench or set all sides at once with the GUI).</li><li>A powercell can be used locally (without inserting a powercard). In that case it just stores up to 500000 RF locally.</li><li>If you use a powercard then as soon as you insert it into the powercell the card will get a new unique ID. You can then put other cards into the right slot of the powercell GUI to copy that ID. If you then put those copies in other powercells they will share the same energy and form a multiblock. These other powercells don\'t have to connect. They don\'t even have to be in the same dimension (but read about the cost of doing that later). The total size of energy you can put in such a connected powercell grid is the number of cells multiplied with 500000.</li><li>If you have a connected powercell and then remove the card then it will retain it\'s energy (the total energy divided by the amount of blocks that the grid had before) and the energy that is now local will be removed from the grid. If you then re-insert the card the block will be added to the grid again and the energy that was local will be added to the grid energy.</li><li>Connected powercells have power transfer without cost. But as soon as the grid is disconnected in some way there will be a cost. This cost is calculated based on distance between connected subparts of the grid. For example, if you have 10 cells connected to each other and 1 cell a long distance away then extracting energy from that single block will be more costly then extracting energy from the 10 connected cells. The reason is that more power is stored in the 10 cells relative to the total amount so it can get to it faster if you extract it from there.</li><li>By default the maximum distance is 10000 blocks (transfer between dimensions is also capped at that distance). Distances bigger then that will not cause a bigger cost. At this maximum distance the cost factor is 10% by default. That means that if you have a single power block in the overworld and a huge collection of cells in another dimension then you will pay close to 10% extra for energy that you extract (it is not exactly 10% since the cell you have locally brings the cost down slightly).</li><li>Transfering powers over great distances works better in dimensions that are powered by RF. For that reason it is more efficient to have powercells in RFTools dimensions. If you transfer power from an RFTools dimension to the overworld the cost is half. If you transfer power between RFTools dimensions then the cost is only 25%.</li><li>Infusing a cell will further reduce the cost of transfering energy up to 50% (for a 100% infused cell). This infusion process has to be done on the cell from which you are extracting energy. The infusion levels of the other cells doesn\'t matter.</li><li>By default a powercell can output 5000 RF/tick per side (configurable). Infusing the cell to 100% will raise that to 7500 RF/tick.</li><li>Note about efficiency: a big multiblock with powercells spanning lots of dimensions and having hundreds of cells will keep on working even if most of those cells are not chunkloaded. You even have access to all the power in the grid without having the need to chunkload every part of the multiblock. Of course unloaded powercells cannot get new power themselves but they can get new power through other cells that are loaded.</li></ul></li></ul>展开版本: 1.8.9-4.21beta15支持游戏: 1.8.9类型:ForgeBeta下载次数: 30rftools-4.21.jarrftools-4.21.jar下载4.21#Release<h3>4.21:</h3><ul><li>Fixed a possible bug with silk harvest quarry trying to inject itemstacks with an invalid item</li><li>Possibly fixed chunkloading related crashes in the RFTools builder</li><li>When cleaning up dimensions added a null check to prevent a weird crash in weird circumstances</li></ul>展开版本: 4.21支持游戏: 1.7.10类型:ForgeRelease下载次数: 35rftools-1.8.9-4.20beta14.jarrftools-1.8.9-4.20beta14.jar下载1.8.9-4.20beta14#Beta<h3>4.20beta14:</h3><ul><li>Added /rfttp tp and list commands</li><li>Added a new method to remove all destinations from a dimension</li><li>Needed for latest RFTools Dimensions</li></ul>展开版本: 1.8.9-4.20beta14支持游戏: 1.8.9类型:ForgeBeta下载次数: 22rftools-1.8.9-4.20beta12.jarrftools-1.8.9-4.20beta12.jar下载1.8.9-4.20beta12#Beta<h3>4.20beta12:</h3><ul><li>Fixed a problem that the storage and filter slots were no longer accessible except with shift-click</li><li>Fixed scaling of many models in rftools when holding them in your hand (3rd person view)</li><li>The buttons to navigate in the manual work again</li><li>Fixed a crash that sometimes occured when someone was standing on the matter transmitter</li></ul>展开版本: 1.8.9-4.20beta12支持游戏: 1.8.9类型:ForgeBeta下载次数: 17rftools-1.8.9-4.20beta11.jarrftools-1.8.9-4.20beta11.jar下载1.8.9-4.20beta11#Beta<h3>4.20beta11:</h3><ul><li>Added forgotten recipes for the manual and smart wrench</li><li>Fixed model and textures for machine frame and block</li><li>Added API for teleportation system meant for the RFTools Dimensions addon</li><li>The screen now correctly restores OpenGL state (meaning water no longer turns dark and some chests no longer turn inside-out)</li><li>Fixed tooltips for items in the modular storage block GUI</li><li>Dimensional ore now comes in three variations: normal, nether, and end.</li><li>Dimensional Shards are now part of RFTools. If RFTools Dimensions is not present then a hard crafting recipe is enabled by default and the shard ores will spawn in the nether and the end. If RFTools Dimensions is present this does not happen unless you configure it.</li><li>By default RFTools will perform retrogen on the dimensional shard ore. This can be disabled if needed.</li><li>Renamed main.cfg -> rftools.cfg</li><li>Ported the Machine Infuser from 1.7.10</li><li>The coal generator is now infusable and if fully infused will produce twice as much power (120 RF/tick) and last 50% longer on the same coal.</li><li>The coal generator WAILA tooltip now shows how much power is generated.</li><li>The screen WAILA tooltip is less verbose and now only shows [NOT CONNECTED] and/or [NO POWER] if something is wrong.</li><li>Added the creative only shard wand to fully infuse a machine.</li></ul>展开版本: 1.8.9-4.20beta11支持游戏: 1.8.9类型:ForgeBeta下载次数: 26rftools-1.8.9-4.20beta8.jarrftools-1.8.9-4.20beta8.jar下载1.8.9-4.20beta8#Beta<div><h3>4.20beta8:</h3><ul><li>Fixed the rendering of the screen item so it no longer causes the screen to darken inside JEI.</li><li>Fixed the modular storage so that you can actually take out items.</li><li>Work on Modular Storage block rendering (the front cover). It should now be completely correct</li><li>The logic blocks and wireless redstone system from 1.7.10 are ported: counter, sequencer, timer, redstone transmitter, and the redstone receiver.</li><li>The screen modules that are related to those are ported: redstone module, button module, and counter module. That means interactive screens are back.</li><li>Standing inside a big screen will no longer suffocate you.</li><li>The coal generator is no longer able to generate RF out of any random item you pipe into it.</li></ul></div><div> </div>展开版本: 1.8.9-4.20beta8支持游戏: 1.8.9类型:ForgeBeta下载次数: 28rftools-1.8.9-4.20beta2.jarrftools-1.8.9-4.20beta2.jar下载1.8.9-4.20beta2#Beta<p><strong>Version 1.8.9-4.20beta2:</strong></p><ul><li>Fixed so that RFTools should now work on servers</li><li>Ported screen system from 1.7.10 to 1.8.9</li><li>Upgraded to MC 1.8.9</li></ul>展开版本: 1.8.9-4.20beta2支持游戏: 1.8.9类型:ForgeBeta下载次数: 24rftools-4.20.jarrftools-4.20.jar下载4.20#Release<h3>4.20:</h3><ul><li>RFTools requires McJtyLib 1.8.1</li><li>Added more color options for screen modules (for example black is now possible)</li><li>It is now possible to go back and forth in all cycle buttons by pressing shift when clicking the button. That way you don\'t have to click the button a lot if you accidentally went past the option that you wanted. This works for color choices as well as normal choice labels (like the shape cycle button in the shape card)</li><li>Slightly decreased the horizontal dimensions of the teleportation beam so it doesn\'t interact with adjacent blocks</li><li>Optimized the shield generator a lot. The blocks are now stored in a more efficient format which means that it needs less memory as well as reduce the likelyhood of overflowing network packets</li><li>Work around a possible concurrent modification exception when fetching all recipes in the crafter</li><li>Fixed 1 pixel wrong offset for the crafter input slots</li><li>The crafter now has the ability to \'remember\' the inventory (internal/external) slots to restrict what can go where. If you press the new \'R\' button (remember) then it will make a ghost copy of all items currently in the internal and external inventories. From that point on it is not possible to put any other item at that slot. This way you can configure the crafter inventories in such a way that the crafting of one recipe will no longer overwhelm the slots for another recipe</li><li>Hexicube contributed a patch that allows you to configure a variable (tick-cost based) cost for the Phased Field Generator</li></ul>展开版本: 4.20支持游戏: 1.7.10类型:ForgeRelease下载次数: 23rftools188-4.13beta1.jarrftools188-4.13beta1.jar下载4.13beta1#Beta<p>First version of RFTools 4.13beta1 for Minecraft 1.8.8. Only contains:</p><ul><li>Coal power generator (new in 1.8.8)</li><li>Crafter</li><li>Teleportation system (except for the simple dialer)</li><li>Modular storage system</li><li>Smart wrench</li></ul><p>A known limitation is that the front covers of both the modular and remote storage systems do not show what is inside (as opposed to in 1.7.10). This will be fixed later. WAILA is strongly recommended. Java 8 is required! RFTools for MC 1.8.8 no longer works with Java 7 or older.</p>展开版本: 4.13beta1支持游戏: 1.8.8类型:ForgeBeta下载次数: 222rftools-4.13.jarrftools-4.13.jar下载4.13#Release<h3>4.13:</h3><ul><li>Fixed the localized name of the Weather dimlet type controller</li><li>Sending over TNT to a dimension with the dimension editor will destroy it. This feature is disabled by default (editorCanDeleteDimensions flag) and only works on dimensions owned by the same player as the one who owns the dimension editor:</li><li>The dimension builder will now also check if the player can make new dimensions at the end of the dimension creation phase and not only at the beginning. That way the player cannot circumvent this check by starting multiple dimension builds at once (which would work because the dimension builder only checked at the beginning)</li><li>Attempt at rebalancing a bunch of dimlets</li><li>Added Brazilian translation from nexushp</li><li>Glease updated Chinese translations</li><li>The clearing fortune quarry card would not actually do fortune (the non-clearing one worked fine). Thanks to OneEyeMaker for finding this and proposing a fix</li></ul><h3> </h3>展开版本: 4.13支持游戏: 1.7.10类型:ForgeRelease下载次数: 60rftools-4.12.jarrftools-4.12.jar下载4.12#Release<h3>4.12:</h3><ul><li>Warning! In McJtyLib 1.7.1 and older there was a bug where the wrong UUID was stored with every machine (to represent the owner). In 1.8.0 this is now fixed but to get the correct owner you will have to replace your blocks (i.e. simply pick them up with a wrench or pickaxe and then place them down again). You don\'t have to do this unless you depend on the security system or want to use the new dimension tracking feature (in which case you should do it for the dimension builders you own).</li><li>New Dimension Ownership tracking. This is based on the ownership tracking that was already present for RFTools machines. Check out <a href=\"https://github.com/McJty/RFTools/wiki/RFTools-Servers\" rel=\"nofollow\">RFTools on Servers</a> for more information on this new feature and how you as a server admin can configure RFTools to help you manage your dimensions.</li><li>The /rftdim safedel command will now also delete the DIM folder from disk. So it is no longer needed to manually delete this later. If you have problems with this feature then let me know and you can temporarily disable it in the config.</li><li>If you enable this in the config /rftdim safedel can also be used by players for their own dimensions.</li><li>New /rftdim setowner command to set the owner of a dimension.</li><li>It is now possible to limit the number of dimensions a player can make. This only works if dimensions are properly tracked (see above).</li><li>Rebalanced instability ore dimlet to be VERY rare and also not generated randomly in worlds.</li></ul>展开版本: 4.12支持游戏: 1.7.10类型:ForgeRelease下载次数: 50rftools-4.11.jarrftools-4.11.jar下载4.11#Release<p><strong>4.11:</strong></p><ul><li>Fixed a problem with the Open Computers driver initialization being in the wrong phase which caused MC to crash if OC was in the mod list</li></ul>展开版本: 4.11支持游戏: 1.7.10类型:ForgeRelease下载次数: 26rftools-4.10.jarrftools-4.10.jar下载4.10#Release<h3>4.10:</h3><ul><li>Dimension related changes:<ul><li>Added cloud color dimlets to customize the color of the clouds.</li><li>It is now possible to make the ender dragon syringe again so you can make your ender dragon spawner or make a dimension where ender dragons fly around freely.</li><li>Add a better waila tooltip when time has not been absorbed yet (to the time absorber) to explain that it needs a redstone signal at the right time.</li></ul></li><li>Builder related changes:<ul><li>Fixed gui for shape card (the quarry cards were ok)</li><li>Important! The sphere and cylinder shapes have been tweaked so that they fit the given dimensions better and it is now also possible to make spheres and cylinders that have an \'odd\' dimension. Note that this means that these shapes are now different so if you are already in the process of building a big sphere or cylinder you should make sure that is finished before you upgrade or else set the \'oldSphereCylinderShape\' to true in the \'spaceProjector\' section of the config.</li><li>The hollow version of the solid cylinder shape is now a capped cylinder since otherwise the preview/support mode wouldn\'t show the caps.</li><li>A solid cylinder will now actually work because the caps are now enabled.</li><li>When the builder is used with a space card (not a shape card) it can be used to move entities. This feature has been improved so that moving the entities accros dimensions doesn\'t cause weird problems and entity duplication. Also the entities appear immediatelly now. This also fixes the crash when trying to move entities from the end to another dimension.</li><li>Usability improvement: if you have a shape card in your builder you can now actually use the anchor buttons to reposition the shape in front of the builder. That way it is now very easy to set up a quarry for a given area: basically make a quarry card, open the gui and set the dimensions (offset not needed), insert it in the builder and then press one of the anchor buttons to reposition the given area where you want it to quarry.</li><li>Usability improvement: using sneak-right click on a builder with a shape card followed by the selection of two other points in the area will also configure the shape card so that it can be used for that specific area.</li><li>Voiding blocks with the quarry cost less energy now (same cost as the void card would do) and the code is more optimal now.</li><li>Instead of skipping liquids the cost is lowered so that they will be processed as normal (i.e. voided and/ore replaced by dirt). Previously it tried to quarry them with a cost relative to their hardness but the hardness of liquids is set to 100 so this made the cost extremely high.</li><li>Use fortune 3 level instead of 2 for fortune quarry card</li><li>Slightly reduced the default silk touch/fortune power factors as they were a bit high. You have to delete the rftools config to get advantage of this.</li></ul></li><li>Storage related changes:<ul><li>Fixed the tablet + storage item recipe so it works everywhere in the crafting grid.</li><li>The cycle button on the tablet is visible again</li><li>Fixed the remote storage crashing when the player manages to scroll selected item to an empty slot before that the gui of the remote storage actually opens.</li></ul></li><li>OpenComputers/ComputerCraft:<ul><li>Added support for OC/CC for the environmental controller as well as the block protector.</li><li>Added new \'getScan\' method for the builder with which you can see where the builder is currently operating.</li><li>All blocks in RFTools that support OC will now have an additional tab in NEI showing all the methods you can use.</li></ul></li><li>Varia:<ul><li>All rftools machines that support redstone input are now connectable to an insulated redstone conduit from EnderIO (with strong power set)</li><li>Fixed a bug where the environmental controller would ignore the blacklist/whitelist setting. It was essentially hardcoded on blacklist</li></ul></li></ul><h3> </h3>展开版本: 4.10支持游戏: 1.7.10类型:ForgeRelease下载次数: 68rftools-4.01.jarrftools-4.01.jar下载4.01#Release<h3>4.01:</h3><ul><li>Added the TomWolf patreon dimlet. Remember that you can support me on Patreon (patreon.com/McJty) and get your own personalized cosmetic dimlet that way.</li><li>The shape card item can now enable block voiding for the quarry for some common blocks you might want to void (stone, cobblestone, sand, dirt, gravel and netherrack). It also supports ore dictionary in case you have such blocks ore dictionaried to other similar blocks:</li><li>The quarry will now skip tile entities instead of destroying them.</li><li>Fixed a crash bug when the builder was given a redstone signal and it had no card in it.</li><li>Implemented a new owner dimlet. When owner dimlets are enabled in the config (they are disabled by default) you need one of them to create a dimension tab. Extracting that tab when the dimension is not created yet will give back the owner dimlet. However extracting the tab when the dimension is created will not. This way players can only make as many dimensions as they have owner dimlets. This feature can help for server owners who want to give the players the ability to create a number of dimensions. Just include one or more of these owner dimlets in the players starting package.</li></ul>展开版本: 4.01支持游戏: 1.7.10类型:ForgeRelease下载次数: 31rftools-4.00.jarrftools-4.00.jar下载4.00#Release<h3>4.00:</h3><ul><li>Depends on McJtyLib 1.7.0</li><li>Big user interface rework: this release changes all the user interfaces. Not everything is 100% ready yet but this should already be a huge improvement over the user interfaces you got in earlier versions:<ul><li>The \'style\' button (little \'s\' button at the right of every window) now switches between five different possible button styles.</li></ul></li><li>The Builder has been upgraded a lot:<ul><li>Using \'quarry\' versions of the shape cards you can now quarry parts of the world in the specified shape. Most common will be to use a solid box but you can also quarry in the shape of a sphere or torus</li><li>There are silk touch and fortune versions of the quarry card. Note that these cost more (RF/t).</li><li>Amount of RF needer per quarried block also depends on the hardness of the block</li><li>By default the quarry will replace all quarried materials with dirt (and avoid a block update) for most efficient operations. You can also upgrade a quarry card to one that actually clears the blocks (these quarry cards can be disabled in the config).</li><li>The quarry cards are fully configurable. You can disable them or reduce their maximum size. The default maximum quarry size is an area of 512x256x512.</li><li>The builder can now also build shapes up to 512x256x512</li><li>There is a void card that can clear an area without keeping the results.</li><li>The quarry and builder will now process one chunk at a time and only chunkload that chunk (can also be disabled in config). The builder will not chunkload itself however. So you should put a spot loader next to the builder and the builder itself will take care of chunkloading the chunk where it is currently working.</li><li>Note that infusing a builder will greatly increase the speed.</li><li>Made sure that items that have subtypes cannot be rotated by the mover. This prevents the builder changing blocks into other things when rotating.</li><li>When making the support blocks for a solid shape for within the builder the non-solid version will be made to prevent the creation of a huge amount of support blocks for huge constructions.</li><li>The tooltips on shape and space card now shows the RF/tick</li><li>The mode, anchor and rotation buttons on the builder gui are only enabled when needed</li><li>Fixed a bug where right clicking a huge blob of support blocks would cause a stack overflow</li><li>The builder will now check (before moving or swapping) if a player is allowed to move a certain block</li><li>Blacklisted end portal frames and bedrock</li><li>Fixed a bug where switching anchor wouldn\'t correctly update the support box</li><li>Fixed a bug introduced in 3.50 where removing a space chamber card from the builder would cause a client side crash</li></ul></li><li>Other changes:<ul><li>Fixed duping on multiplayer when one player is opening a blocks inventory while the other breaks that machine. Then first player can still take out items</li><li>The \'Check\' button on the dialer will now automatically clean up all invalid destinations if you use it on an invalid destination</li><li>Fixed a problem where the unknown dimlet chest loot would be readded when reloading the world creating more and more dimlets in chests. This same fix also makes sure that MineTweaker users can now change the unknown dimlet loot from within MineTweaker</li></ul></li></ul><h3> </h3>展开版本: 4.00支持游戏: 1.7.10类型:ForgeRelease下载次数: 54rftools-3.50.jarrftools-3.50.jar下载3.50#Release<h3>3.50:</h3><ul><li>Shield changes:<ul><li>Rewrote the shield template block finding algorithm so that it is no longer recursive. That avoids stack overflow situations in some rare cases. Note that if you have a shield that can\'t compose all template blocks around it then the shape of what it can compose will now be different.</li><li>Fixed a bug in shield power handling. Instead of having power per block it was only consuming 8 RF/tick even for 32000 blocks. Oops! To make sure this doesn\'t disrupt your current shields too much, shields smaller then 50 blocks will consume power as they did before. It is only for larger shields that the power consumption will increase.</li><li>Added info to the shield tooltip to show how many blocks it supports</li><li>Added a tier 4 shield to cope with huge shields (it can handle up to 32768 blocks):</li><li>The shield will now work in water and other \'replacable\' blocks.</li><li>Added the ability to use the smart wrench to add or remove templates to an existing shield. That way it is now possible to have disjoint shields (separate from the projector). To use this new feature you first need to put the wrench in select mode (right click in the air) and then shift-right click on the shield projector. Then right click on the shield blocks you want to remove or right click on the template blocks you want to add. Note that this information is not remembered when you decompose a shield.</li><li>The shield now supports the new \'shape card\'. With this item you can configure various shapes (box, dome, sphere, cylinder, torus, and prism) and let the shield form this shape without having to use template blocks.</li><li>If you have non-damaging shields then they will be more optimal because they will no longer tick. That causes less overhead on a server for HUGE rftools shields. A shield that does damage still has to tick though. Nothing changes there. Note that for this to work on existing shields you have to force them to update. Hitting the shield projector twice with a wrench should do the trick.</li></ul></li><li>Builder changes:<ul><li>Builder speed has doubled.</li><li>The builder can now also build in water or other \'replacable\' blocks.</li><li>The builder also has support for the new shape cards. In this mode it will be even faster because it knows how to skip empty spaces. It will use items randomly out of a chest that is put on top of it. Note that the \'mode\' button in the builder gui will no longer be used if you insert a shape card. The builder is automatically in copy (build) mode.</li><li>The WAILA tooltip of the builder as well as the GUI will now show the y-level where it is currently processing.</li></ul></li><li>New Shape Card. This card is used (as described above) for both the shield and the builder. In the (currently really simple) gui you can define the shape as well as the dimension (this is not the radius but the total dimension where the shape will fit in) and the offset relative to where the shield or builder is. The gui of the shape card will also show how many blocks will be used to create the full shape (note that this can be less in reality if your shape intersects world geometry).</li><li>The block protector can now also protect blocks from being sneak-wrenched (in addition to explosion and harvesting protection).</li><li>Depends on mcjtylib 1.6.1 which has support for enabling/disabling block ownership concept for all mcjtylib-using mods</li><li>Fixed the height config for modular storage configuration. Now modular storage GUI should have proper height again</li><li>The modular storage renderer contents bar now always renders full bright and not random</li><li>The screen now finally correctly restores GL rendering state so chests no longer flicker</li><li>RFTools no longer depends on CoFHCore. Instead it depends on CoFHLib</li><li>Anton updated Russian language support</li></ul>展开版本: 3.50支持游戏: 1.7.10类型:ForgeRelease下载次数: 70rftools-3.42.jarrftools-3.42.jar下载3.42#Release<h3>3.42:</h3><ul><li>Bug fix with waila compatibility in combination with Deep Resonance. This means RFTools will now require McJtyLib 1.6.0.</li><li>It is now possible to clear channel of the redstone transmitter and button modules by placing them in the crafting grid.</li><li>Screen renderer possibly restores GL state better. This might reduce or eliminate the chance of chests flickering when they are near a screen.</li><li>Fixed a screen multiblock formation bug causing errors with the large 3x3 screens. The top right and bottom left blocks were not created. This was only a problem when using buttons on the screen.</li></ul>展开版本: 3.42支持游戏: 1.7.10类型:ForgeRelease下载次数: 59rftools-3.41.jarrftools-3.41.jar下载3.41#Release<h3>3.41:</h3><ul><li>Bugfix generating chunks in some situations (Twilight Forest, Highlands, ...). This would crash the game (this bug was introduced in 3.40).</li></ul>展开版本: 3.41支持游戏: 1.7.10类型:ForgeRelease下载次数: 51rftools-3.40.jarrftools-3.40.jar下载3.40#Release<h3>3.40:</h3><ul><li>Dimension features:<ul><li>Two new sky dimlets:</li><li>One new patreon dimlet for DarkCorvuz (which also happens to be a sky feature)</li><li>The cost of material and liquid modifier for terrain now also depends on the type of terrain. For example, a void world made out of diamond blocks will not be as expensive as a full solid world made out of those blocks.</li><li>Rebalanced liquid death dimlet so that it can not generate randomly as the base liquid for a terrain and is also more rare and expensive.</li><li>Added a new \'Feature Clean\' dimlet. This will prevent vanilla ores from generating as well as prevent biome decoration (trees, grass, ...). Unfortunatelly this doesn\'t work for modded oregen.</li><li>New types of terrain:<ul><li>Liquid: liquid from bedrock to 127. You automatically get the sheltered spawn platform with this world.</li><li>Solid: solid from bedrock to 127.</li><li>Waves: geometrical wavy terrain:</li><li>Filled Waves: geometrical wavy terrain with the lower parts filled with liquid</li><li>Rough: very rough and irregular terrain:</li></ul></li></ul></li><li>Environmental controller:<ul><li>There is now a list of players and you can set the controller to whitelist or blacklist players. That way you can only give certain players the benefits of these buffs.</li><li>Added four debuf modules (blindness, slowness, poison, and weakness) for the environmental controller. These are disabled in the config by default to prevent abuse on servers.</li></ul></li><li>Configuration:<ul><li>Implemented a configuration option to disable the debufs you get when you\'re using the PFG in an unpowered dimension.</li><li>Added a config option to clear the filter every time the modular storage GUI is opened (default off).</li><li>Added configuration options to blacklist dimensions from being usable as sources, destinations or both for teleportation (both the porter as well as the regular teleportation blocks).</li><li>Made the heights of the modular storage gui configurable.</li></ul></li><li>Varia:<ul><li>Added an API for RFTools dimensions so that it is now possible to query the remaining power of a dimension from within other mods.</li><li>It is now possible to hide the teleportation beam on the matter transmitter with a button in the GUI.</li><li>There are now 3x3 screens</li></ul></li><li>Bugfixes:<ul><li>(fixed in mcjtylib 1.51): putting an object in the crafter output slot would essentially void it. It was impossible to get it out again.</li><li>(fixed in mcjtylib 1.51): RFTools machines can no longer be rotated with gunpowder, gold ingots, wheat, ... Thanks to hilburn for finding this.</li><li>Fixed the simple dialer to protect against the matter transmitter it was connected too being moved or removed.</li><li>Removing a remote storage unit from a modular storage block would not unlink the remote storage so that automation (hoppers for example) would continue insert items into it.</li></ul></li></ul>展开版本: 3.40支持游戏: 1.7.10类型:ForgeRelease下载次数: 71rftools-3.35.jarrftools-3.35.jar下载3.35#Release<h3>3.35:</h3><ul><li>Fixed a bug with the \'no rain\' and \'no thunder\' dimlets on servers. These dimlets would cause crashes on servers (since 3.34). Single player was ok.</li><li>Fixed invisible shield blocks from still making adjacent non-shield blocks appear darker. Now invisible shield blocks are truely invisible.</li><li>Fixed a typo in the shield projector GUI.</li></ul>展开版本: 3.35支持游戏: 1.7.10类型:ForgeRelease下载次数: 58rftools-3.34.jarrftools-3.34.jar下载3.34#Release<h3>3.34:</h3><ul><li>Blind fix to make sure the no rain dimlet works in all cases because in some situations it doesn\'t seem to work. I could not reproduce this myself however.</li><li>Added infused diamond as a new crafting ingredient (only for the new advanced porter right now).</li><li>New advanced charged porter that supports multiple destinations (4), has a bigger energy capacity and works four times faster.</li><li>The no animals dimlet works now. No more sheep, cows and pigs should spawn in dimensions with that dimlet.</li><li>Depend on mcjtylib 1.4.0 to fix a bug with the style button on item gui\'s.</li><li>Fixed the RF network monitor giving wrong RF/t values</li><li>Put the shield projector + shield blocks to the builder blacklist as moving it doesn\'t work very nicely.</li><li>Fixed a problem where the matter receiver was configured to need no power. This would cause rftools to crash. Doesn\'t occur in normal rftools usage.</li></ul>展开版本: 3.34支持游戏: 1.7.10类型:ForgeRelease下载次数: 59rftools-3.33.jarrftools-3.33.jar下载3.33#Release<h3>3.33:</h3><ul><li>Fixed an exploit with the builder mode in copy for blocks were different meta means a different block and not just a different color.</li><li>Made the stacksize of dimlets configurable. Default is still 16.</li><li>Changed ore dictionary dimlet registration so that it will try to find the most expensive entries given by IMC or config to create the final dimlet. This is for situations where there are multiple versions of the same ore in the dictionary and multiple mods assign different rarities/costs to each of these ores. RFTools will then find all the configuration values for that dimlet and pick the most expensive one. If one of the mods blacklists the ore then it will be blacklisted for all.</li><li>Fixed IMC message blacklisting of dimlets.</li><li>Worked around a bug in the crafter when crafting fireworks in some situations.</li></ul>展开版本: 3.33支持游戏: 1.7.10类型:ForgeRelease下载次数: 62rftools-3.32.jarrftools-3.32.jar下载3.32#Release<h3>3.32:</h3><ul><li>Hot fix for shields. Right clicking them with a wrench would crash servers (single player is fine). Fixed this by no longer checking for ctrl to compose a disconnected shield but instead you have to left click the shield block (don\'t do this in creative!) for this new functionality. In future releases I will come up with a better mechanic that also works in creative.</li></ul>展开版本: 3.32支持游戏: 1.7.10类型:ForgeRelease下载次数: 17rftools-3.31.jarrftools-3.31.jar下载3.31#Release<h3>3.31:</h3><ul><li>Needs McJtyLib 1.3.0!</li><li>Fixed a cheaty bug where the crafter would repair or recharge items based on previous recipes that were made with the fully repaired item but then supplied with lower quality/charge items.</li><li>Various improvements to the shield system:<ul><li>Shield improvements. By doing ctrl-click on the shield projector it will also scan for template blocks that are only connected on corners (i.e. the template blocks don\'t have to touch anymore). Also added support for this for OC and CC (composeShieldDsc command)</li><li>The tier 3 shield can now hold 3 times as much RF in its internal buffer, can accept 2 times as much RF/t per side (10000 now) and can make shields 4 times as big (4096 blocks).</li><li>It is now possible to make four types of shield templates (put a template in a crafting grid to switch it to the next type) which makes it possible to have adjacant shields that are controlled by different shield projectors:</li></ul></li><li>Added \'autofocusSearch\' option to disable the auto focus on the search bar in the modular storage GUI. Also fixed the bug where clearing the text with RMB would not be remembered (requires new mcjtylib).</li><li>Added a new \'preventInterdimensionalTeleports\' option to prevent teleportation within the same dimension for the charged porter as well as the transmitter/receiver combo (disabled by default of course).</li><li>Added a new \'voidOnly\' config option to automatically blacklist all terrain dimlets except for \'void\'. This is an easy option for server owners that are worried about RFTools dimensions taking too many resources but still want to allow efficient dimensions.</li><li>Improved the matter beamer lasers using code stolen from Deep Resonance.</li></ul>展开版本: 3.31支持游戏: 1.7.10类型:ForgeRelease下载次数: 79rftools-3.30.jarrftools-3.30.jar下载3.30#Release<h3>3.30:</h3><ul><li>Needs McJtyLib 1.2.0!</li><li>Major change in this version! New textures for all the blocks. Thanks a lot to MechWarrior99 for creating these.<ul><li>Note that you can go back to the original textures if you want. I made them available here: <a href=\"http://minecraft.curseforge.com/texture-packs/233587-mcjty-texture-packs/files\" rel=\"nofollow\">http://minecraft.curseforge.com/texture-packs/233587-mcjty-texture-packs/files</a></li><li>Also note that if you use a texture pack like Faithful32 the new textures may not be visible because that texture pack overwrites them. In that case you can manually insert the new textures as an additional resource pack. You can download this resource pack from here: <a href=\"http://minecraft.curseforge.com/texture-packs/233587-mcjty-texture-packs/files\" rel=\"nofollow\">http://minecraft.curseforge.com/texture-packs/233587-mcjty-texture-packs/files</a></li></ul></li><li>Added setText() LUA command for Computer Craft and Open Computers for the screen controller (equivalent to clear() followed by addText()).</li><li>Fixed a problem with packet handling which caused the gui style button to crash RFTools. This requires McJtyLib 1.2.0.</li></ul>展开版本: 3.30支持游戏: 1.7.10类型:ForgeRelease下载次数: 30rftools-3.21.jarrftools-3.21.jar下载3.21#Release<h3>3.21:</h3><ul><li>RFTools will now give a proper error screen if the right version of McJtyLib could not be found.</li><li>Updated RFTools to the latest McJtyLib (version 1.1.0). RFTools 3.21 will not work with McJtyLib 1.0.0!</li><li>Fixed a bug with parsing of the IMC configure_dimlet message. It would fail to parse dimlet names that had more dots in them.</li></ul>展开版本: 3.21支持游戏: 1.7.10类型:ForgeRelease下载次数: 58rftools-3.20.jarrftools-3.20.jar下载3.20#Release<h3>3.20:</h3><ul><li><strong>IMPORTANT</strong>: This is the first version of RFTools that uses the new McJtyLib jar which has to be downloaded from here: <a href=\"http://minecraft.curseforge.com/mc-mods/233105-mcjtylib\" rel=\"nofollow\">http://minecraft.curseforge.com/mc-mods/233105-mcjtylib</a> RFTools will not work without this dependency.</li><li>Added the possibility to prevent dimlets from being returned as loot (dimlet houses, villager, researcher, scrambler, ...). You can configure this using \'noloot....\'.</li><li>Added IMC support so that other mods can blacklist or reconfigure RFTools dimlets.</li><li>German translation was added by ReneMuetti.</li><li>MindlessRanger submitted tr_TR.lang.</li><li>New Rouven, FireBall, and Puppeteer dimlets.</li><li>Added another safety in the crafter to prevent crashes in case a recipe result is null.</li><li>It is now possible to use the dimension editor to \'clear\' all effects and all mobs by adding the \'effect none\' or \'mob default\' dimlets.</li><li>Changed the Liquid Monitor so it uses a different front texture when off.</li><li>Implemented a new pyramids feature dimlet.</li><li>Added two new effect dimlets: strong mobs and brutal mobs. With brutal mobs all mobs are by default 5 times stronger. With strong mobs all mobs are by default 2 times stronger. These dimlets reduce power consumption slightly.</li><li>Fixed a tooltip for the \'Add\' button in the shield projector GUI</li><li>The dialing device now more clearly shows the distinction between the receiver and the dimension name by adding a tooltip. In addition the dimension name will now always be the correct RFTools dimension name. Also moved the coordinate to the tooltip to make room for longer names.</li><li>Fixed the peaceful module for the environmental controller so that it doesn\'t accidently remove the spawning restrictions. It didn\'t always prevent mob spawning. Also made the peaceful module even more robust by double checking that the environmental controller really is no longer there and active.</li></ul>展开版本: 3.20支持游戏: 1.7.10类型:ForgeRelease下载次数: 63rftools-3.20beta1.jarrftools-3.20beta1.jar下载3.20beta1#Beta<h3>3.20beta1:</h3><ul><li><strong>IMPORTANT</strong>: This is the first version of RFTools that uses the new McJtyLib jar which has to be downloaded from here: <a href=\"http://minecraft.curseforge.com/mc-mods/233105-mcjtylib/files/2248758/download\" rel=\"nofollow\">http://minecraft.curseforge.com/mc-mods/233105-mcjtylib/files/2248758/download</a> RFTools will not work without this dependency.</li><li>Added the possibility to prevent dimlets from being returned as loot (dimlet houses, villager, researcher, scrambler, ...). You can configure this using \'noloot....\'.</li><li>Added IMC support so that other mods can blacklist or reconfigure RFTools dimlets.</li><li>German translation was added by ReneMuetti.</li><li>New Rouven and Puppeteer dimlets.</li><li>Added another safety in the crafter to prevent crashes in case a recipe result is null.</li><li>It is now possible to use the dimension editor to \'clear\' all effects and all mobs by adding the \'effect none\' or \'mob default\' dimlets.</li><li>Changed the Liquid Monitor so it uses a different front texture when off.</li></ul>展开版本: 3.20beta1支持游戏: 1.7.10类型:ForgeBeta下载次数: 47rftools-3.12beta1.jarrftools-3.12beta1.jar下载3.12beta1#Beta<p>Support for IMC to blacklist and reconfigure dimlets.</p><p>Support for specifying that a dimlet cannot be generated as loot.</p>展开版本: 3.12beta1支持游戏: 1.7.10类型:ForgeBeta下载次数: 28rftools-3.11.jarrftools-3.11.jar下载3.11#Release<h3>3.11:</h3><ul><li>RFTools now has its own villager. You can get unknown dimlets from this guy as well as some chance for good dimlet trades. This villager is only the only way to get structure essences. It also has a trade for dimensional shards. If this villager is causing issues it can be disabled in the config. You can also set the villager ID there in case of conflict.</li><li>Added the ability to craft structure dimlets. You can trade with the RFTools villager to get the needed essences for this.</li><li>Fixed a problem with the NEI icons flickering if RFTools displays a tooltip in a GUI.</li><li>Fixed a problem with the inventory screen module causing chests to flicker.</li><li>Fixed logic slabs (timer, sequencer, ...) so that they now render with correct lighting.</li><li>Added some protection against a crash in a very rare case when entering a dimension.</li><li>Added a safety test to prevent the space chamber item from crashing in case the area contains blocks with no corresponding item.</li></ul>展开版本: 3.11支持游戏: 1.7.10类型:ForgeRelease下载次数: 54rftools-3.10.jarrftools-3.10.jar下载3.10#Release<h3>3.10:</h3><ul><li><strong>GUI Related changes</strong>:<ul><li>Every GUI in RFTools now has a little \'?\' button next to it. Press that button to open the relevant page from the manual (works even if you don\'t have the manual).</li><li>Every GUI in RFTools now has a little \'s\' button. With this button you can toggle between two (currently) different styles: flat and bevel. By default this is set to \'flat\'. Changing that will change the appearance of some of the lists (currently only the modular storage, the storage scanner, the crafter, rf and liquid monitors and the shield system support this). This setting is remembered per player.</li><li>Improved the GUI\'s for a number of devices: dialing device, matter transmitter and receiver, rf monitor, liquid monitor, and crafter. The crafter now has a nicer line in the list of recipes.</li><li>Moved the player settings for the buff icons to the player data. That way it is now also possible to change the buff icon locations when playing on a server. This does mean that you have to do the /rftcfg buffs command again in case you have customized this.</li><li>Added a /rftcfg reset command to reset all player specific preferences to defaults (currently only gui style and buff bar location).</li><li>Added a /rftcfg setstyle to set the current GUI style (same effect as changing the style from within the gui itself).</li><li>The network monitor item gui is now improved</li><li>Improved layout for the chamber card overview window</li></ul></li><li><strong>Security System</strong>:<ul><li>All blocks (when placed down) will automatically be assigned an owner (which a non-admin cannot change). As such ownership does nothing but in combination with a security setting that you can control with security cards and the security manager you can control who has access to the GUI of that block.</li><li>New security manager block and security cards. Both blacklist and whitelist mode are supported. Changing the security settings on a card automatically updates that security on all machines that are linked to that card.</li><li>Pressing shift while looking at the WAILA tooltip for a block will show the owner and security info.</li></ul></li><li><strong>Storage System</strong>:<ul><li>The \'remote cycle\' button is now disabled if you have a non-remote storage module in your tablet.</li><li>The \'compact\' button now works for a non-remote storage module too (previously it only worked for remote storage modules in the tablet or if a storage module was put in a modular storage block)</li><li>Fixed a cheaty way to generate power. If you had a storage tablet with power and you extracted the storage module from it then the storage module would also have a (hidden) power tag. Combining that storage module with another (empty) tablet would immediatelly copy that power to the tablet (while the original tablet would also still have its power).</li><li>Apparently you could also crash RFTools by trying to put a tablet into itself containing a remote module. I already fixed this for non-remote but it was buggy for remote too.</li></ul></li><li><strong>Wireless redstone</strong>:<ul><li>It is now possible to link a button module to an already existing channel. That allows you to create more buttons for the same redstone channel.</li><li>Redstone transmitters no longer delete their channel when they are broken</li><li>It is now possible to link a redstone transmitter to an already existing channel (right click with transmitter on another transmitter/receiver).</li></ul></li><li><strong>Dimension related changes</strong>:<ul><li>Fixed single biome controller. It was totally broken.</li><li>Fixed a missing classification as a craftable dimlet for terrain flat</li><li>Did an attempt at rebalancing more liquid and material dimlets: liquid bedrockium, refined molten glowstone, molten fairy, molten aridte, molten celenegil, molten enderium, molten obsidian, molten manyullyn, purifying fluid, osmium ore, several project red ores, fluorite ore, and phosphorite.</li></ul></li><li><strong>Various</strong>:<ul><li>Added a new config option to control how much power the endergenic generator can generate. By default this is set to 2 (double from what it did before) to encourage more people from trying this out.</li><li>Changed an init/shutdown message in RFTools so that people no longer mistakenly think that RFTools causes the \'server to shutdown\'</li><li>The Simple Dialer now also supports \'Dial Once\' mode. Hit it with a wrench to toggle modes.</li><li>Made the WAILA tooltip for the absorber blocks more compact.</li><li>Fixed a problem where placing a screen at a bad angle would sometimes fail to place the screen correctly.</li></ul></li></ul>展开版本: 3.10支持游戏: 1.7.10类型:ForgeRelease下载次数: 56rftools-3.02.jarrftools-3.02.jar下载3.02#Release<h3>3.02:</h3><ul><li>Improved the GUi of the storage scanner. Now uses the same background color as the modular storage system and the widgets are layed out more compactly.</li><li>The default background color for the modular storage and storage scanner has changed to dark gray instead of bluish dark gray and the config option for it has moved to the general section.</li><li>Two new patreon dimlets: one for Lockesly L\'Crit and one for Daniel Nissenfeld.</li><li>Added missing documentation about crafting efficiency dimlets to the dimension builder manual.</li><li>The Matter Beamer gui no longer has a syringe icon in the material slot. That slot doesn\'t accept syringes.</li><li>Fixed a possible divide by zero in the matter transmitter that someone reported but which I could not reproduce.</li><li>Fixed a 1-pixel offset error in the inventory of the dimension enscriber. Now your dimlets will be positioned properly in the gui!</li><li>Fixed a small bug which prevented volcanoes and dimlet buildings to spawn on the x axis as well as on the z axis of a generated world.</li><li>Try to protect against some common blocks having a null item (like mossy cobblestone) for some weird reason (could be something Project Red is doing)? This affected some people only.</li><li>Fixed the modular storage gui so that you can again use digits in the filter but without the dangerous \'swap slot\' behaviour.</li></ul>展开版本: 3.02支持游戏: 1.7.10类型:ForgeRelease下载次数: 38rftools-3.01.jarrftools-3.01.jar下载3.01#Release<h3>3.01:</h3><ul><li>Fixed a bug where putting a filled storage tablet into the crafting table but not getting out the module itself would possibly corrupt the module that is contained.</li><li>Pressing escape in a text field will now close the window. That avoids having to press escape twice for a storage module block.</li><li>Implemented an easier way to remove all support blocks by simply right clicking one. This can be useful in case the chamber is destroyed because then the builder has no way of knowing where to cleanup those blocks.</li><li>Fixed a major problem where picking up the tablet (or shift-clicking it) while that tablet inventory was open would crash the game (and get rid of tablet + contents). Fixed it for shift-click, simply drag, as well as the 1 to 9 keys (which I simply disabled for that gui).</li></ul>展开版本: 3.01支持游戏: 1.7.10类型:ForgeRelease下载次数: 61rftools-3.00.jarrftools-3.00.jar下载3.00#Release<h3>3.00:</h3><ul><li><strong>The Builder</strong>: This reuses part of the work that was done for the (currently still defunct) space projector.<ul><li><img src=\"https://camo.githubusercontent.com/f34bd67183f6c496e47a21fb4e96a881c48d9ed5/687474703a2f2f692e696d6775722e636f6d2f4265326f5763572e706e67\" alt=\"\"></li><li>First you define an area of space (currently limited to 128x128x128) using eight space chamber blocks, link a space chamber card to it and put that in a Builder.</li><li>The Builder you need to place where you want to move or copy the selected area (can be in a different dimension but that costs more).</li><li>The Builder supports four operations: move, back, swap, and copy.</li><li><img src=\"https://camo.githubusercontent.com/8a3d8752d289ac747554a7a6038d3d16391bd92f/687474703a2f2f692e696d6775722e636f6d2f6c5670625752472e706e67\" alt=\"\"></li><li>To copy an area you need to put an inventory (chest) above or below the builder with the right blocks in it.</li><li>The builder can move/swap tile entities but there is a rule system associated with this. You can read more about this here: <a href=\"https://github.com/McJty/RFTools/wiki/Builder-Configuration\" rel=\"nofollow\">Builder Configuration</a>. By default RFTools is now configured with the Whitelist option which means that it will only move tile entities that are known to be safe.</li><li>Vanilla mob spawners and Thaumcraft nodes are configured to be more expensive to move.</li><li>The Builder can also (optionally) move entities.</li><li>If you right click a space card in your hand you will get a list of all blocks and entities in the linked area. This allows you to get an idea of what will be moved or copied.</li><li>Current limitations: the builder will not work correctly if the source and destination areas overlap. Be careful with that. The builder can also not correctly move things like torches and crops because these pop off when you try to move the blocks adjacent to them. Rotating is also not tested very well. Use with care.</li></ul></li><li><strong>Screen related changes</strong>:<ul><li>Fixed a bug where placing a large screen would not correctly restore the invisible screen blocks. This made 3 parts of the large screen not usable for interactive purposes.</li><li>Fixed a bug when breaking a large screen. The three invisible screen blocks would not get cleared which made it hard to get rid of them since they cannot be broken in survival.</li><li>Fixed a bug where multiple people looking at the same RF/t energy module in a screen would not see the same thing.</li></ul></li><li><strong>Dimension related changes</strong>:<ul><li>It is no longer possible to bring down the cost of a dimension to only 10RF/tick. The minimum is set to (by default) 10% of the normal creation cost without bonus dimlets.</li><li>Implemented Patreon dimlets and the very first two Patreon dimlets: McJty and SickHippie.</li><li>Tweaked the config values of Material Default/Liquid Default a bit. They were somewhat expensive.</li><li>The nether iridium ore is now made a LOT more expensive and rarity 6.</li><li>Fixed a crash after removing mods that add biomes if there are RFTools dimensions that use those biomes. Now it will replace missing biomes with the \'plains\' biome.</li></ul></li><li><strong>Storage System changes</strong>:<ul><li>Fixed a serious item-wipe bug in the storage system if you would click on the storage slot with another item.</li><li>Fixed a crash bug with an empty/uninitialized filter being inserted in a storage block.</li><li>The filter search box is now focused by default when opening the gui for a modular storage block.</li></ul></li><li><strong>Various</strong>:<ul><li>Completely changed how the power relay item works. It now has different behaviour on all six sides and you can control input versus output mode and also exactly how much power is allowed in and out. The behaviour can also change based on redstone signal. This is <em>not</em> compatible with the old relay blocks so if you use those you\'ll have to change the configuration.</li><li>Added configuration options to disable the recipes for various machines.</li><li>Greatly reduced teleportation time in case you have a fully infused transmitter.</li><li>For all text fields in RFTools Gui\'s (including the filter search box in the storage system) you can now right-click to clear the text.</li><li>Selecting a Tile Entity with the Developers Delight item (creative only) will now also get the NBT information of a tile entity in the log (in addition to the window that still appears).</li><li>Many GUI\'s in RFTools will now show a grayed out version of the item that they accept in a specific item slot.</li></ul></li></ul>展开版本: 3.00支持游戏: 1.7.10类型:ForgeRelease下载次数: 73rftools-2.93.jarrftools-2.93.jar下载2.93#Release<h3>2.93:</h3><ul><li>Fixed an item duping bug with the shield projector.</li><li>Added config options for the RF/tick usage of all screen modules.</li><li>Made the cost for all environmental modules (RF/tick/block) configurable.</li></ul>展开版本: 2.93支持游戏: 1.7.10类型:ForgeRelease下载次数: 66rftools-2.92.jarrftools-2.92.jar下载2.92#Release<h3>2.92:</h3><ul><li>Fixed a serious bug syncing dimension information to clients in case dimensions went over id 128. RFTools was using a byte...</li><li>New Storage Filter module and a third slot in the Modular Storage Block where you can insert this filter. This filter can hold up to 18 ghost items (for filtering on) and can filter based on ore dictionary, matching item damage, matching NBT as well as filter on mod. You can also set the filter to blacklist instead of whitelist. If you insert this module in a storage block then you will only be able to insert items that match the filter (either with the GUI as well as with automation).</li><li>The crafter also accepts a Storage Filter module to restrict what kind of items can go into the crafter inventory.</li><li>The storage module GUI adapts itself to the available resolution (in height).</li><li>There is a new storage tablet that you have to charge up and put in the crafting table together with a storage module. That way you can access the storage from within your hotbar. It is no longer possible to access storage items without this tablet (even remote storage items). Every time you open the tablet it will use RF.</li><li>Added an optional recipe for dimensional shards. This can be enabled in the config in case you are managing a server were dimensions are forbidden or restricted (i.e. only void dimensions for example).</li><li>Added several categories to the generic item module</li><li>Added /rftcfg dumpclasses command to help with finding good classifications for the generic item module.</li><li>Fixed a bug with the storage system in combination with dimlets for which an entry is missing. This could make a storage block not accessible.</li></ul>展开版本: 2.92支持游戏: 1.7.10类型:ForgeRelease下载次数: 63rftools-2.91.jarrftools-2.91.jar下载2.91#Release<h3>2.91:</h3><ul><li>Made sure that Redstone in Motion/Remain in Motion cannot move shield blocks.</li><li>Fixed a timing related bug when dragging around screen modules on top of other screen modules. This could crash the client.</li><li>It is now possible to use the modular storage item as a hand-held too (not only the remote storage item)</li><li>Fixed remote storage item so it no longer discards items if there is no connection (for whatever reason) to the actual storage item.</li></ul>展开版本: 2.91支持游戏: 1.7.10类型:ForgeRelease下载次数: 52rftools-2.90.jarrftools-2.90.jar下载2.90#Release<h3>2.90:</h3><ul><li><strong>New storage system</strong>:<ul><li>There is a new Modular Storage block. In that block you can insert a storage module which will contain the actual items. You can also insert a type module which controls how you can sort your items:<ul><li>You can search for items in the storage system: </li><li>A storage block is a normal inventory. You can insert and extract items as usual.</li><li>There are three tiers of storage modules: 100, 200, and 300 stacks.</li><li>There is a generic item module which supports sorting on type of item (needs configurating) and sorting on mod. There is an oredict item module which supports ore dictionary sorting and there is a dimlet type module for working with dimlets. These modules don\'t restrict the type of items that can be put in the storage. They just allow different filters and sorting.</li></ul></li><li>There is also a remote storage module and a Remote Storage block:<ul><li>If you place a normal storage module in one of the four storage slots of the remote storage block it will be made available wirelessly. This needs power. You can link a remote storage module to a real storage module by inserting it in the slot next to the storage module. It will change color when you do that:</li><li>In a normal Modular Storage block you can also insert remote storage modules. Now your storage block will access the remote inventory instead of a local one.</li><li>By default a remote storage is only available in the same dimension. You can make it globally available by pressing the \'G\' button in the remote storage gui (at the cost of more RF/tick).</li><li>A remote storage module can also be used as a hand-held device. You don\'t have to insert it in a modular storage block to use it. This way you can have your storage available remotely.</li><li>Remote storage also supports the \'cycle\' functionality where you relink the remote storage module to the next storage module that sits in the same remote storage block. That means that you can have up to four storage modules available remotely from the same remote storage item (that means 4 times 300 stacks available remiotely).</li></ul></li><li>Note: the generic item module supports categories for items (like \'Food\', \'Machines\', ...) but the configuration for this is not finalized. You will find that many items are not put in the right category yet. This is an ongoing work which you can help with because you can customize this in the rftools config easily.</li><li>Note: more modules for other mods are planned. For example for Thaumcraft and Forestry (bees and saplings).</li></ul></li><li><strong>Crafter changes</strong>:<ul><li>Rewrote the crafter algorithm to make it more robust with regards to container items and matching with NBT and such.</li><li>Fixed item duping bug in crafting with containers that are supposed to be consumed (like the division sigil when being crafted into ingots).</li><li>Fixed an item duplication bug in the crafter when crafting one item into multiple and the created stack didn\'t fit in a single output slot. For example when crafting iron ingot to 9 iron nuggets.</li><li>The crafter will now update the crafting result on every craft. That means that recipes that return random stuff (like the random amount of iron ingots you get from a division sigil) will result in proper results.</li></ul></li><li><strong>Varia</strong>:<ul><li>Fixed the dimlet workbench achievement so that it only appears if you actually pull out a dimlet from the workbench and not by just clicking on the empty slot</li><li>Renamed \'material none\' to \'material default\' and \'liquid none\' to \'liquid default\'</li><li>Fixed a crash and unusable dimension if you used \'Material None\' in combination with orbs, huge orbs, liquid orbs, or huge liquid orbs.</li></ul></li></ul>展开版本: 2.90支持游戏: 1.7.10类型:ForgeRelease下载次数: 21rftools-2.83.jarrftools-2.83.jar下载2.83#Release<h3>2.83:</h3><ul><li>Teleporting from the end works now. This kind of teleportation is handled slightly differently in Minecraft which caused troubles for RFTools teleportation code. Worked around this so that you can now safely teleport out of the end using any of the RFTools teleportation mechanisms.</li><li>Added configuration options to control the rarity of unknown dimlet generation in chests.</li><li>Added a new configuration option to control the chance with which enderman drop unknown dimlets.</li><li>Implemented a \'Flight\' effect dimlet.</li><li>Fixed flight (in both the environmental controller as well as a dimension) so the effect remains working if you switch dimensions.</li><li>Increased the buff time for dimension effects as well as the environmental controller to avoid the problem of night vision flashing when the effect is about to be restarted.</li><li>The matter transmitter now shows the destination in the tooltip (both inventory as well as WAILA tooltips).</li><li>Fixed the teleportation sound which was no longer playing. Whoosh!</li></ul>展开版本: 2.83支持游戏: 1.7.10类型:ForgeRelease下载次数: 66rftools-2.82.jarrftools-2.82.jar下载2.82#Release<p>Bugfix: avoid a crash in case blocks exploded or were harvested</p>展开版本: 2.82支持游戏: 1.7.10类型:ForgeRelease下载次数: 57rftools-2.80.jarrftools-2.80.jar下载2.80#Release<h3>2.80:</h3><ul><li>First remove config/rftools/main.cfg to get new and changed settings and also fix a config bug. Also read the warning below on the screen support.</li><li>Dimension related changes:<ul><li>The \'frozen dimension\' option is now default. It can still be disabled if this causes problems.</li><li>Reduced mining fatique from 4 to 2 if the player is using a Phased Field Generator to make sure he can get his or her grave back.</li><li>If a dimension is unpowered no animals or mobs will spawn. This prevents a problem where for some obscure reason a frozen/unpowered dimension caused massive amounts of squid to spawn.</li><li>Fixed celestial bodies in a world where time is frozen. They would all be at the same fixed spot. This is now randomized better so all bodies will appear on a random spot. The dominant sun and moon will still be at the expected spot however.</li><li>When generating liquids for orbs and liquid orbs you are now always guaranteed to get one liquid.</li><li>Fixed a potential problem with liquid orbs not having a valid liquid which would causes crashes during chunk generation.</li><li>To avoid the problem of being unable to get your items back in a frozen dimension the Phased Field Generator will from now on revive all entities around the player in a certain radius (default 5). This will allow the player to dig the grave, pick up entities and so on. Mobs will also become active but it is not possible to cheat with this as the player cannot attack anything in a dimension without power (a PFG does not help with that) while the mobs can.</li></ul></li><li>Teleportation related changes:<ul><li>Added a new \'Dial Once\' option to the dialing device. With this option you can dial a transmitter to a receiver. Upon first teleport from that transmitter the dial will be removed so that other players cannot follow. This is useful to be able to dial from a public place to a private receiver and make sure noone can follow you.</li><li>It is now possible to mark receivers as favorite in the dialing device. This is remembered per player.</li><li>In the dialer you can now also filter out all receivers/destinations that are not marked as favorite. This option is remembered per dialer.</li><li>Implemented a new \'simple dialer\' block. This block can react to a redstone signal and based on that dial or interrupt a single connection. This is especially useful in combination with the wireless redstone and interactive screen support (see later).</li></ul></li><li>Screen related changes:<ul><li>Screen modules can now be interactive! The first interactive module is the \'Button\' module. This module will react to the player left-clicking and can send out a wireless redstone signal. It can be used in \'push\' or in \'toggle\' mode. To use the \'Button\' module you have to sneak-right click on a redstone receiver. The first time this is done with a module this will create a new channel and set this to the module. It will also copy that channel on the receiver so the redstone receiver will get redstone signals from the button.</li><li>To support this the screen is now a proper multiblock. You still have to use the wrench to toggle between large/transparent/normal modes but if you go to large mode invisible blocks will be used (this is needed to register mouse clicks for interactive screens). If you use any existing large screens in your world it is recommended that you sneak-hit that screen with a wrench 4 times to get the proper multiblocks there. This only has to be done once.</li><li>The large screen now has a proper rendering box which means it will no longer disappear if it is at the border of your display.</li></ul></li><li>Environmental controller related changes:<ul><li>Implemented the night vision module for the environmental controller.</li><li>Implemented the water breathing module for the environmental controller.</li><li>Made sure that an active environmental controller with modules in it always consumes a minimum amount of RF. Configurable and set to 5 by default.</li></ul></li><li>Varia:<ul><li>Improved the visual appearance of widget lists (as used in the dialer and storage scanner and various other RFTools blocks) so that the selection bar no longer goes over the border. Looks a lot cleaner that way.</li><li>Fixed a bug where clicking an empty ChoiceLabel would crash the game. This could happen if the player puts an uninitialized machine information module in a screen and then uses the UI on the choice label.</li><li>Made the crafter a bit more robust in case of mod updates where some recipes no longer work or resulting items are different. In this case it will simply ignore the recipe.</li><li>Fixed a bug with the Energy Extractor getting the wrong value from the wrong config field.</li><li>Big cleanup and simplification of the code to setup the screen module GUI.</li></ul></li></ul>展开版本: 2.80支持游戏: 1.7.10类型:ForgeRelease下载次数: 63rftools-2.77.jarrftools-2.77.jar下载2.77#Release<h3>2.77:</h3><ul><li>Added proper syncing from server to clients in case the crafter is updated. Previously it was possible that a player could not see a new recipe that was set on the crafter by another player.</li><li>Fixed a visual glitch with the XP not updating after a teleport.</li><li>It is now possible to actually rename a dimension in the enscriber. Just put the realized dimension tab back in it and change the name. Note that this does <em>not</em>change the name of the receiver that might be in that dimension. You have to do that manually.</li><li>Fixed a serious bug where shift-wrenching an RFTools machine will make it go away.</li><li>More work on the space projector. Not ready yet.</li></ul>展开版本: 2.77支持游戏: 1.7.10类型:ForgeRelease下载次数: 26rftools-2.76.jarrftools-2.76.jar下载2.76#Release<h3>2.76:</h3><ul><li>Fixes:<ul><li>Possibly fixed item duping with RFTools machines when breaking them in some cases.</li><li>Added failsafe when registering dimensions to avoid registering the same dimension twice in some rare circumstances.</li><li>Added some safety measures to the teleporter to make sure it doesn\'t try to teleport to invalid destinations.</li><li>Made the mob dimlet type more robust when converting from older versions of RFTools in case some mob dimlet id is missing.</li><li>Small safety measure to only update dimension information as soon as it was recovered successfully.</li><li>Fixed the time dimlet config section which was messed up a bit.</li></ul></li><li>Balancing:<ul><li>Made BloodMagic life essence a bit more expensive by default.</li><li>Made draconic ore impossible to get randomly in a dimension. You have to insert the dimlet manually.</li><li>Made liquid witchery fluidspirit very rare and also impossible to obtain at random.</li><li>If a dimension is out of power you cannot attack entities.</li><li>Added an (optional for now) way to freeze all entities in an unpowered dimension. Enable this by setting B:freezeUnpoweredDimension=true</li></ul></li><li>New:<ul><li>Added some dimlets for Railcraft blocks if Railcraft is present.</li><li>Added some more color sky dimlets.</li><li>Implemented new huge liquid orbs dimlet. Similar to orbs but a lot bigger.</li><li>Implemented new huge orbs dimlet. Similar to orbs but a lot bigger.</li><li>Added support for multiple fluid modifiers in the huge and normal liquid orb features.</li><li>Implemented support for multiple material modifiers for the liquid orb, huge liquid orbs, orbs, and huge orbs features.</li></ul></li><li>Varia:<ul><li>Added /rftdb listent command to list all registered entity types</li><li>More work on the space projector but not ready for general consumption. Do not place these blocks!</li></ul></li></ul>展开版本: 2.76支持游戏: 1.7.10类型:ForgeRelease下载次数: 54rftools-2.75.jarrftools-2.75.jar下载2.75#Release<h3>2.75:</h3><ul><li>Fixed a serious problem in how strings were sent over the network. Everything worked fine for english minecraft simulations but started becoming seriously wrong if multi-byte characters were used. In that case things would get out of sync with serious consequences. Sending over strings is now done in an international language compatible manner.</li><li>Fixed energy handling. Energy producers and consumers now implement the correct interface. This avoids a problem where it was possible to extract energy back out of an RFTools machine. This also fixes various weird problems with RFTools machines not performing as well as they could because cables/conduits/nearby machines kept sucking out power almost as fast as it was being entered. So in general, this is a great energy/stability fix.</li><li>Fix in registring of ore dimlets to make it more robust.</li><li>Updated Russian and Chinese translations and added Taiwanese/Hong Kong translations.</li></ul>展开版本: 2.75支持游戏: 1.7.10类型:ForgeRelease下载次数: 75rftools-2.74.jarrftools-2.74.jar下载2.74#Release<h3>2.74:</h3><ul><li>Fixed registration with Waila. This should make tooltips work better again.</li><li>Moved the Draconic Core API to the correct spot. This way Draconic Evolution support actually works.</li><li>Blacklisted biome Sky as that can spawn the ender dragon.</li></ul>展开版本: 2.74支持游戏: 1.7.10类型:ForgeRelease下载次数: 44rftools-2.73.jarrftools-2.73.jar下载2.73#Release<h3>2.73:</h3><ul><li>Many cross-mod compatibility improvements:<ul><li>Energy Module and RF Monitor can now properly read Mekanism energy cubes and convert to RF.</li><li>Energy Module and RF Monitor should be able to read the Draconic Evolution energy storage (might need a dev version of DE).</li><li>Inventory Module understands and correctly shows the amount of items in the MFR DSU and Jabba Barrel. It will shorten the amount using suffixes if it is too big to fit.</li><li>ComputerCraft support for all blocks that supported OpenComputers: shield projector, dialing device, dimension builder, and screen controller.</li><li>Support for Recurrent Complex to add custom structure dimlets. To do this you need to add something like: \'recurrentcomplex.<dimletname> = <type>\' to the \'recurrentcomplex\' section in the main configuration. The <dimletname> should be the name you want the dimlet to have in game and <type> should be a dimension type which Recurrent Complex can use to control structure spawning. See <a href=\"https://github.com/McJty/RFTools/wiki/Building a Structure\" rel=\"nofollow\">http://minecraft-recurrent-complex.wikia.com/wiki/Guide:_Building_a_Structure</a> and <a href=\"https://github.com/McJty/RFTools/wiki/Making Mazes\" rel=\"nofollow\">http://minecraft-recurrent-complex.wikia.com/wiki/Guide:_Making_a_Maze</a> for more information on Recurrent Complex and how to export structures.</li><li>Moved Infusable to the public API for RFTools so other mods can now add infusable blocks if they want.</li><li>Documented MachineInformation interface so that other mods can now also support the Machine Information screen module.</li></ul></li><li>Big restructure of the dimlet type specific configuration. This configuration is now handled by the type itself and also modularized into a single config section per type. That makes it much easier to configure a given type as everything will be together. It is recommended to delete your configs and manually reapply any changes that you want to do. Otherwise you will have a big mess of old and new config values.</li><li>Big change in how modifier relative costs are calculated. In the past it was just a single factor for using a material/liquid together with a terrain or feature. Now it is smarter as it classifies the features into 4 classes and uses a different factor depending on that. That means that for example it will be cheaper to use diamond block with \'oregen\' feature compared to using diamond block with tendrils. This makes sense because with tendrils it is much easier to find the diamond blocks and there are also a lot more. Same for liquids. Shallow ocean feature is now almost as expensive as using the liquid as a base liquid for oceans. A consequence of this change is that the base material cost (for terrain) has lowered slightly, the cost when using materials with oregen is lower but the cost when using materials with tendrils and canyons will be higher. This is of course all configurable.</li><li>The Mob Default dimlet is back from vacation.</li><li>Fixed crafting recipe for the dimlet filter. The unknown dimlet was missing.</li><li>Rebalanced Gelid Cryotheum as it was way too expensive for what it is.</li><li>Fixed the MachineInformation screen module so that it remembers the information when the gui is opened/closed.</li></ul>展开版本: 2.73支持游戏: 1.7.10类型:ForgeRelease下载次数: 45rftools-2.72.jarrftools-2.72.jar下载2.72#Release<h3>2.72:</h3><ul><li>Dimension and dimlet changes:<ul><li>Draconium Ore is now made a lot more expensive and rare (it is the most expensive dimlet now) in order to not break the balance of Draconic Evolution.</li><li>Swapped evening and morning dimlets. They were the wrong way around. This also fixes the time absorber. This has no effect on existing worlds!</li><li>When the time absorber is ticked at the wrong time it will worsen (previously nothing happened).</li><li>Made a new Dimlet Filter block. This block is similar to the Item Filter but knows how to filter dimlets based on rarity, type and craftability.</li><li>Fixed the material absorber to keep the correct metadata so that shiny ore is no longer absorbed as copper.</li><li>Fixed the dimlet workbench so it also works with the correct metadata from the absorbed material,</li></ul></li><li>Screen system changes:<ul><li>The redstone screen module can now also monitor redstone level on random non-rftools blocks.</li><li>Implemented a new computer screen module which is intended to be used with Open Computers.</li><li>Support for colored screens by selecting the screen with a dye.</li><li>The screen renderer will now restore GL_LIGHTING if it was enabled before. This should avoid some flickering that sometimes happened near screens.</li><li>Added a new module that can monitor RFTools machines in general. Currently it supports the endergenic generator, the spawner and the matter transmitter.</li></ul></li><li>Environmental Controller changes:<ul><li>The modules in the environmental controller react a lot faster now.</li><li>Added redstone support to the environmental controller.</li><li>Added a new peaceful module for the environmental controller.</li></ul></li><li>Other changes:<ul><li>Made the top and bottom icon for most machines distinct from the side. This allows texture pack makers more freedom in chosing how RFTools blocks look.</li><li>Fixed a bug with the fluid module as well as the fluid monitor crashing with some tanks (i.e. Tinkers Construct smeltery is one example).</li></ul></li></ul>展开版本: 2.72支持游戏: 1.7.10类型:ForgeRelease下载次数: 47rftools-2.71.jarrftools-2.71.jar下载2.71#Release<h3>2.71:</h3><ul><li>Implemented a new /rftcfg dimletcfg command. Hold a dimlet in your hand and type this command to show what information you can add to the config for this dimlet (to help blacklist it for example).</li><li>Implemented redstone handling in the dimension builder.</li><li>Implemented OpenComputers support for the dimension builder.</li><li>Fixed a crash bug with NEI and some mods that involve crafting.</li></ul>展开版本: 2.71支持游戏: 1.7.10类型:ForgeRelease下载次数: 34rftools-2.70.jarrftools-2.70.jar下载2.70#Release<h3>2.70:</h3><ul><li>New mob spawner system! This system can spawn any mob for which a dimlet exists (withers, villagers, wisps, blazes, enderman, ...)</li><li>Protected the dimlet workbench, the dimension enscriber, and the dimlet scrambler so that they will no longer crash in case you insert a blacklisted or invalid dimlet.</li><li>Changed one of the messages in the enscriber to be a bit more clear about what the issue is.</li><li>Changed \"Err\" in dimension enscriber to \"Warn\" to indicate that it is not always an actual error.</li><li>Disabled pinkslime from being selectable as random fluid for oceans (still possible for features).</li><li>Do not allow the nether ores to be generated at random for the terrain (to avoid the explosions).</li><li>The ability to add custom mob dimlets now works. Added Blizz and Wisp dimlets (so they can also be used by the spanwer) if the respective mods are present.</li><li>When a dimension runs out of power you now get 1000000 damage instead of 1000. Hopefully that will make it somewhat harder for people with Draconic Armor.</li><li>Added the creative only shard wand. An item to toggle between maximum and minimum infusion.</li><li>Added a new tier3 shield that does 4 times as much damage with 2 times as much power.</li><li>Changed the tier2 and tier3 shield recipes so that they preserve their NBT data.</li><li>Fixed a client-side dependency on the server with the volcanic core block.</li><li>Added a new loop4 mode to the sequencer. This is similar to loop3 except that it will turn off a signal if it gets no redstone signal itself and also reset to start.</li></ul>展开版本: 2.70支持游戏: 1.7.10类型:ForgeRelease下载次数: 61rftools-2.64.jarrftools-2.64.jar下载2.64#Release<h3>2.64:</h3><ul><li>Fixed a serious problem with biome controller not being set to the dimension. This could cause crashes at dimension generation time and in general make biome controllers not work for new generated dimensions (old dimensions are fine).</li><li>Added an option to get back the 2.62 behaviour where normal terrain dimlet generates terrain exactly like the overworld. So if the overworld has amplified then terrains with normal dimlet will also be amplified. This is disabled by default.</li><li>Fixed a problem with a crash when using material none with feature oregen. It does remain a useless combination however. Only use oregen with specific materials.</li></ul>展开版本: 2.64支持游戏: 1.7.10类型:ForgeRelease下载次数: 53rftools-2.63.jarrftools-2.63.jar下载2.63#Release<h3>2.63:</h3><ul><li>Made the dialer gui code more robust in case of disappearing receivers/transmitters.</li><li>It is now possible to use the dimension editor to send over a charged receiver to the destination dimension. i.e. \'inject a receiver\'. This can be used in case you picked up the receiver there because you didn\'t think you ever wanted to go back or if there is some other problem with the receiver there. For example, it failed to generate due to some other structure overwriting it (AE2 meteor for example).</li><li>Started a big refactor of the DimletType system. You should not notice anything of this. If you do then that means I messed up :-)</li><li>Fixed a bug in the environmental controller where it would not recalculate the amount of rf/tick needed in case only the radius or height range changes.</li><li>Fixed validation on the void terrain. It was complaining about the void terrain using modifiers even if it was not.</li><li>Possible bugfix for the problem with filtered biomes sometimes giving a crash.</li><li>Added a new Energy Extractor block. With this block you can extract energy back out of the dimension. Be careful with this as the dimension needs that power.</li><li>Changed the matter transmitter to not use all power at once when you accidently step on it. Instead it will spread power usage over the needed ticks. So if you step out early not all power will be lost.</li><li>The world type for \'normal\' terrain is now forced to DEFAULT. That means that if you have an amplified overworld then from now on the \'normal\' terrain will be normal and not amplified. If you have such a situation then this might create ugly world borders. Sorry for that.</li></ul>展开版本: 2.63支持游戏: 1.7.10类型:ForgeRelease下载次数: 62rftools-2.62.jarrftools-2.62.jar下载2.62#Release<h3>2.62:</h3><ul><li>Implemented blacklisting of entire mods for material and liquid dimlets. Add a line like this in the \'knowndimlets\' section in dimlets.cfg: B:modban.Material.ThermalFoundation=true</li><li>Fixed blacklisting of dimlets. It was not working properly (i.e. not at all :-)</li><li>The dimlet tooltip will now show if it was blacklisted (in case a user still has one from before being blacklisted).</li><li>Added a new /rftdim createtab command that can recreate a dimension tab for a given dimension. Intended to be used in case of emergencies only.</li><li>Finally fixed the annoying shift-click inventory bug that I never could reproduce. Apparently the reason I could not reproduce it was that CoFHlib was fixing a bug in Minecraft with mergeItemStack() not respecting inventory constraints. And apparently some modpacks don\'t have CoFHlib or another version of CoFHlib which does not fix that bug. Now fixed by locally doing the bugfix and not depending on CoFHlib or anything else to fix it for me.</li><li>Added the Storage Cell biome from AE2 to the blacklist</li></ul>展开版本: 2.62支持游戏: 1.7.10类型:ForgeRelease下载次数: 57rftools-2.61.jarrftools-2.61.jar下载2.61#Release<h3>2.61:</h3><ul><li>Fixed most commands so they no longer depend on a player performing them so they should also work from the server console.</li><li>Made the filter biome controller somewhat safer so that it doesn\'t crash in some rare bordercases.</li><li>Fixed a problem when creating random empty worlds. It would crash then.</li><li>Added \'nearlands\' terrain dimlet. A pun on the farlands.</li><li>The shield can now stop rain but you still have to set the \'item\' filter to solid.</li><li>Bugfix in the dimension enscriber where the first dimlet would not be parsed correctly when a new dimension was constructed.</li><li>Implemented dimlet validation in the dimension enscriber. There is a new label that will be red if there is some kind of error and green otherwise. You can hover over it to see what exactly is wrong.</li><li>Volcano feature is stable enough to allow at random. When you have volcanoes in your world be careful. They make a very deep noise so you should be able to hear them.</li></ul>展开版本: 2.61支持游戏: 1.7.10类型:ForgeRelease下载次数: 58rftools-2.60.jarrftools-2.60.jar下载2.60#Release<h3>2.60:</h3><ul><li>Dimension related changes:<ul><li>Fundamental change in the way that dimlets are recognized by the game. This is an important change that makes dimlets less dependend on world-specific numeric ids. Instead dimlets will be recognized by type and name. Old dimlets are automatically converted when they are used and when starting all dimensions are also automatically converted (the dimension descriptor string format has changed because it no longer contains the numeric ids of the dimlets). This does mean that once you load a world with 2.60 you cannot get back as older versions cannot read this new dimension information.</li><li>A side effect of this refactoring is that dimlets are now sorted properly in NEI.</li><li>Fixed a serious bug in single player that could cause the dimension information to be lost/corrupt if a crash happened (for whatever reason).</li><li>New Volcano Feature dimlet. This adds \'active\' volcanoes to a dimension. This is an experimental feature and probably going to change a bit more. For that reason the volcano feature will not be generated randomly for now.</li><li>New Spawn Special dimlet. Adding this dimlet to a dimension will make the player respawn in that dimension (unless it doesn\'t have enough power). The respawn position cannot be set yet though.</li><li>New Weather dimlets. You can also inject these into existing worlds.</li><li>Fixed the Oregen Feature dimlet. It didn\'t do anything.</li><li>New \'respawnRfToolsDimension\' configuration option which will make it so that players respawn in the rftools dimension if they die (unless the dimension is low on power).</li><li>Added various ores to dimlets.json for balancing reasons: Big Reactors, Tinkers Construct, Metallurgy, ReactorCraft, Thaumcraft, Applied Energistics, Factorization, Nether Ores, Mariculture,...</li><li>Added an option to control what happens if you try to sleep in a bed in an RFTools dimension. You can set it to do nothing (default) or explode (previous default). There is also an option to actually try to sleep. It only works partially though. The sleep sequence seems to start but the time of day actually doesn\'t change. However, this does set the spawn point to where the bed is (if the respawn settings for the dimension allow it) so it is useful in that respect.</li><li>Improved formatting output of the dump rarity command.</li></ul></li><li>Teleportation system changes:<ul><li>Added a warning on teleporting when the matter receiver is getting low on power.</li><li>Added an option to make a matter transmitter consume power when dialed and idle. Default off so that this does not change default behaviour.</li><li>New Matter Booster block. Put this block next to a matter transmitter. It will allow the transmitter to send the player to an unpowered receiver. The player will still get some damage and effects but he will not die. The matter transmitter will need a bit more power to do this.</li></ul></li><li>Various changes:<ul><li>The Activity Probe, Destination Analyzer and the new Matter Booster blocks are now correctly mineable with a pickaxe and will not disappear anymore.</li><li>Fixed a problem with the configuration comments being lost. This made it hard to configure rftools if you don\'t already know what the options do. It is recommended to delete the rftools config files after updating.</li><li>Moved the dimletsettings configuration to dimlets.cfg. If you have your own custom changes you should move them from main.cfg to dimlets.cfg.</li></ul></li></ul>展开版本: 2.60支持游戏: 1.7.10类型:ForgeRelease下载次数: 64rftools-2.55.jarrftools-2.55.jar下载2.55#Release<h3>2.55:</h3><ul><li>Fixed a bug when the randomizeSeed option was enabled (which is not by default). The random seed would differ every time the player entered the world or the game reloaded. This would create ugly chunk borders when new chunks are generated. This is fixed by storing the base seed with the dimension information. Note that most people will not have suffered from this bug since randomizeSeed is not enabled by default but it is enabled for the upcoming Pathfinder modpack.</li><li>Fix texture for the feather falling plus module</li><li>Potentially fixed a rare bug that could cause the dimension information to be lost in single player.</li><li>Implemented a new /rftdim recover command which can recover a lost dimension (reconstruct the dimension information out of the dimension tab). To use this hold the invalid dimension tab in your hand and type /rftdim recover. If all goes well it should restore your dimension. If you no longer have access to your dimension tab then you can also use this command to associate a newly created dimension tab with a dimension that is lost (just put a dimension id as a parameter).</li><li>New /rftdim loaddim and savedim command to load and save dimension information in a json file. This can be used for more advanced dimension recovery/editing. Not for the casual user.</li><li>New /rftdim savedims command to save all dimension information at once in a directory.</li></ul>展开版本: 2.55支持游戏: 1.7.10类型:ForgeRelease下载次数: 24rftools-2.54.jarrftools-2.54.jar下载2.54#Release<h3>2.54:</h3><ul><li>You will like this: all dimensions were using twice as much power as they should!!! Fixed now :-)</li><li>New Time Absorber block. Set this block in the world (where sunlight can reach it) and give it a redstone signal at the correct time. Do this 10 times (note that there is a timeout so you will have to wait a full day cycle) and you\'ll get a time essence that you can use to craft time dimlets (i.e. for that eternal noon dimension).</li><li>Environmental controller changes:<ul><li>New creative flight module. This is slightly experimental as I\'m not sure how it will interact with other mods that add flying. Also be careful when going out of the range of the environmental controller as you will fall down immediatelly when the flight buff wears out.</li><li>New feather falling module. Very useful in combination with the flight module.</li><li>New buff bar showing all active buffs from the environmental controller (default top-left).</li><li>Added support for user settings config file.Added a new /rftcfg buffs command to change the position of the buff bar (or disable it).</li><li>The environmental controller will not render particles if it has power but no modules in it</li></ul></li><li>Crafting of efficiency essence should work now in all cases.</li><li>Crafting of efficiency dimlets in the dimlet workbench should now also work.</li><li>Fixed a rare case of the matter transmitter crashing in case the destination dimension was deleted somehow. Now it will simply spam you with \'invalid destination\' which is<em>so</em> much nicer then crashing.</li><li>New mob dimlets for villagers, withers, and ender dragons. Note that you cannot get the ender dragon generated in a random dimension. You can only get it by manually specifying the dimlet. There is a maximum of 5 withers and 4 ender dragons at the same time. Be careful :-)</li><li>Added some protection to avoid returning null in case a dimlet is not known anymore. This may fix problems people were having in combination with Steves Factory Manager.</li><li>Added wildcard support at the end of blacklist names in the internal json file.</li><li>Blacklisted all gregtech ores. They seem to cause some problems. In the future they may be enabled again when I find time to test them properly and see why exactly they are causing problems.</li><li>New option for dimension builders to randomize the seed (instead of calculating it from base world seed which is still default).</li><li>Fixed a problem with the /help command in combination with rftools. Fixes #75</li><li>Fixed typo in the clearVision achievement.</li></ul>展开版本: 2.54支持游戏: 1.7.10类型:ForgeRelease下载次数: 49rftools-2.53.jarrftools-2.53.jar下载2.53#Release<h3>2.53:</h3><ul><li>Added a configurable bedrock layer for cavern and flat type terrains. By default this is set to 1 which ensures that you\'ll get at least 1 level of bedrock in those terrains. Normally the bedrock layer is added by worldgen/biome gen but in some situations it appears that this is not happening and therefor this option was added. This extra layer of bedrock is just a safety to make sure there always is bedrock and that you don\'t get big oceans falling down into the void.</li><li>Added ore dictionary support for material dimlets. All materials that have a name that starts with \'ore\' will now get a dimlet (like \'oreCopper\', \'oreSilver\', ...). For some of these the right rarity and cost is already set but not yet for all so you might get some cheap ores :-)</li><li>Removed the (sometimes unstable/not working) crafting recipes for large and transparent screens. Instead just use a wrench on the screen to cycle between four different mods: normal, large, transparent, large and transparent. This works a lot faster.</li><li>Fixed a potential crash bug in the manual with recipes that are smaller then the usual 3x3</li><li>Added a new charged porter item for emergency teleports. This item needs to be charged with RF. It also needs power for the teleportation which also depends on distance and dimension. The cost of a teleport is 50% more then it would have been using a normal matter transmitter. This basically means that with default configuration you can only do one cross-dimensional teleport. The remaining power will be enough to do small teleports. This charged porter has to be linked to a matter receiver (sneak-right click).</li><li>Added a new Phased Field Generator item. This is a chargable item that provides protection in a dimension that has run out of power. This item <em>must</em> be in your hotbar to work. Do not at any time remove it (not even to sawp it to another spot in the hotbar) or you will die. No power is used by the item when the dimension still has power. And while this device is active you will get hunger, slowness and mining fatigue. It does protect against the poison and other bad effects from the dimension though.</li><li>Syringes should now work on mooshrooms. In previous versions you got cow essence instead of mooshroom essence.</li><li>Fixed crafting of the peaceful essence (needed for peaceful dimlet creation).</li></ul>展开版本: 2.53支持游戏: 1.7.10类型:ForgeRelease下载次数: 22rftools-2.52.jarrftools-2.52.jar下载2.52#Release<h3>2.52:</h3><ul><li>Fixed a bug in the crafting of efficiency essence items and several of the environmental modules. They would also craft even if the syringe or other relevant item was not properly filled or enchanted.</li></ul>展开版本: 2.52支持游戏: 1.7.10类型:ForgeRelease下载次数: 49rftools-2.51.jarrftools-2.51.jar下载2.51#Release<h3>2.51:</h3><ul><li>Dimension building improvements:<ul><li>Important fix to the dimension manager which would cause mysterious crashes for some people. This is a very important fix that could also have caused other less obvious issues in many cases.</li><li>Fixed dimension synchronization so that it also happens if you do Open to LAN. This fixes people crashing in rftools dimensions when they try to connect to such a game.</li></ul></li><li>Some fixes on the material, liquid, and biome absorbers:<ul><li>The absorbers no longer reset if you place them above a different biome, material, or liquid. They simply do nothing then....</li><li>The liquid absorber only works on source blocks now.</li><li>The material and liquid absorbers will detect if a new block is placed under them and resume absorbing in that case.</li><li>To clear any of the three absorbers just place them in a crafting grid.</li></ul></li><li>Fixed the mining level for dimensional shard ore. Now you need at least an iron pickaxe.</li><li>Gideon did several updates to the manuals.</li><li>It is no longer needed to sneak-wrench RFTools blocks to keep the settings. Breaking it with a pickaxe will have the same effect.</li><li>Fixed the WAILA infused bonus tooltip. It was not working for some reason.</li><li>Fixed a problem where rotating an ender monitor would not correctly update the link with the adjacent endergenic generator.</li><li>Fixed the volume calculation for the environmental controller and also tweaked the module costs to make sure it doesn\'t get too excessive with this fixed volume calculation (we don\'t want 200000 RF/tick for a single effect do we?)</li><li>Improvements on the teleportation system:<ul><li>The transmitter beam is no longer a separate block but rendered as part of the transmitter block. That means that you will get a warning about a missing block when you load an old world with this version of rftools.</li><li>Both the transmitter and receiver are now movable with mods like funky locomotion or remain in motion. Note that you will have to redial the transmitter to the receiver for this to work. In the past dialing a transmitter to a receiver would dial to a physical location in the world. All transmitters that have already been dialed will remain dialed to that. So to fix this you need to redial so that they will now dial to a logical id for the given receiver.</li></ul></li><li>The Russian translation got updated.</li><li>The userdimlets.json support should now work so it should now be possible to add custom dimlets for materials.</li><li>Blacklisted dimlet mana.</li><li>Changed the textures from all logic blocks so that the orange dot points to output and the blue dot points to input and only dots that are relevant are shown</li></ul>展开版本: 2.51支持游戏: 1.7.10类型:ForgeRelease下载次数: 36rftools-2.50.jarrftools-2.50.jar下载2.50#Release<h3>2.50:</h3><ul><li>A new feature. The Environmental Controller. With this block you can control the environment around you using modules. It can affect a cylinder shaped area around you with a maximum radius of 100 and possibly going from the bottom of the world to the top. Of course, larger areas will require more power. There are currently 4 different modules implemented (and their \'plus\' versions): regeneration, haste, speed, and saturation. Many more modules will come in the future.</li><li>New wireless redstone logic blocks. There is a redstone transmitter and receiver. These blocks have no GUI. You simply link a receiver with a transmitter by right clicking the receiver on the transmitter. You can also link a receiver on another receiver so that it is linked to the same channel.</li><li>Various new screen modules:<ul><li>New redstone screen module that can show a different text based on a wireless redstone signal. To link you also right click the module on a transmitter or receiver.</li><li>New Counter and Counter Plus modules. These interface directly with the Counter logic block to show you the current state of the counter.</li><li>Implemented the inventory module. It can show up to 4 slots out of an inventory. Also added an inventory plus module.</li><li>Small refactor of the screen system to have a slightly more efficient way to send over data from the server to the client side module</li></ul></li><li>Changes to the counter logic block:<ul><li>Added WAILA tooltip showing the current counter value for the counter block.</li><li>Optimized the counter block by no longer doing an update every tick but instead only checking for the counter when redstone value changes.</li></ul></li><li>Increased power capacity of the crafter to keep up with fast crafting setups.</li><li>Fixed the tooltip of extract button on the dimlet workbench.</li><li>Added a custom death message when power runs out in a dimension.</li><li>Implemented achievements for RFTools.</li><li>Apparently the RFTools dimensions didn\'t properly set a seed with the result that all rftools dimensions basically used the world seed. As such there is nothing wrong with that except that I now want a way to control the seed. Easy to fix but to make this compatible with already generated rftools dimensions I had to add \'world versioning\' to dimensions. So all old dimensions will now be version 0 and new dimensions will be version 1.</li><li>Added a new \'special seed dimlet\' that can be used to copy the seed of a dimension into the dimlet and use that to force the seed of another RFTools dimension. This only works with new-version rftools dimensions though.</li><li>Added efficiency and mediocre efficiency essence items for the dimlet workbench.</li></ul>展开版本: 2.50支持游戏: 1.7.10类型:ForgeRelease下载次数: 32rftools-2.42.jarrftools-2.42.jar下载2.42#Release<h3>2.42:</h3><ul><li>The shield camo system is now a LOT more stable. In the previous versions of RFTools you could actually corrupt the world by putting in a wrong thing (item, energy cell, ...). This <em>should</em> no longer be possible. If it can\'t render it then the shield will simply be invisible.</li><li>If you got a corrupt world due to a wrong block in the shield this then there is a way to fix this with this version of RFTools. To get your world back simply set disableShieldBlocksToUncorruptWorld to true in the config. Load your world, remove the offending block from the shield projector. Exit. Then set the flag to false again and you can continue playing and use a better block in your shield.</li><li>Shield blocks and the matter transmitter beam blocks should now relay be indestructable. With the shield system it is now possible to make a wither killer as it can cope with the explosion of that mob. However, note that you still have to protect the projector (move it far away from where the wither spawns).</li><li>The tooltip of a screen now shows the number of modules.</li><li>The shield collision detection system now considers lit tnt, xp orbs and other non-living entities the same as items.</li><li>Fixed a problem with the crafting of larger/transparent screens crashing if the original screen wasn\'t placed in the right (top-left) slot.</li></ul>展开版本: 2.42支持游戏: 1.7.10类型:ForgeRelease下载次数: 23rftools-2.41.jarrftools-2.41.jar下载2.41#Release<h3>2.41:</h3><ul><li>For the VERY last time! Do not delete your dimlets.cfg file on an existing world or your dimlets will be scrambled! This version is released specifically to make sure that this is no longer needed in the future. From this point on the dimlet id data will be stored with the world. That means that every world can have its own set of ids and when loading a world RFTools will get them from there. That\'s a much more stable place to place this. Of course RFTools has to import the numbers from somewhere and that\'s why you still should <em>not</em> delete dimlets.cfg when upgrading to this version.</li><li>Elec332 updated RFTools to latest WAILA API.</li><li>Elec332 added Bibliocraft integration for the RFTools manuals.</li></ul>展开版本: 2.41支持游戏: 1.7.10类型:ForgeRelease下载次数: 28rftools-2.40.jarrftools-2.40.jar下载2.40#Release<h3>2.40:</h3><ul><li>New Counter logic block to count redstone pulses. When the correct amount of pulses is received it will itself emit a redstone pulse and start over. In the GUI you can set the maximum and current counter value.</li><li>New Liquid Monitor block which works similarly as the RF Monitor and allows you to monitor the amount of fluid in a tank and give a redstone signal in case that amount is too low or too high.</li><li>The default speed of the storage scanner has doubled (delete rftools/main.cfg to actually benefit from this).</li><li>The different crafter tooltips now show the correct amount of supported recipes.</li><li>Handling of all RFTools containers (inventories) should now be a bit smarter. Shift-clicking should work more consistently (for example, directly from the hotbar into the machine\'s inventory where appropriate).</li><li>Fixed a bug that made several types of mob dimlets not work properly (like snowman, iron golem, slimes, ...)</li><li>Invalid fluids will no longer cause RFTools to crash. Instead RFTools will simply ignore the fluid.</li><li>Fixed a dimension related crash at disconnect in some situations.</li><li>Two new special dimlets:<ul><li>Mediocre Efficiency: this is like the famous efficiency dimlet but it is slightly less rare and only gives 5% benefit.</li><li>Shelter: this dimlet adds a safer spawn platform with walls, a roof, an iron door and glowstone lighting.</li></ul></li><li>Screen system changes:<ul><li>There is now a \'large\' version of the screen. This is not a multiblock but a single block that renders twice as large in both directions. Currently you can\'t display more on this screen. It just shows the same contents but enlarged (easier to view from a distance).</li><li>There is now a \'transparent\' version of both the normal and the large screen. In this version the screen background itself is not rendered and the text floats on screen.</li><li>The energy, fluid and dimension modules now have text formatting options to make it easier to display large numbers (i.e. 1,000,000 instead of 1000000 or 1,0 MRF).</li></ul></li><li>Shield system changes:<ul><li>Ivorius donated a very nice animated texture for the screen. In the GUI of the screen you can now also set the color of this shield.</li><li>The shield solid block rendering now supports more blocks and in a more correct manner. EnderIO clear glass works fine. So do blocks that depend on metadata and biome specific blocks (like grass).</li><li>Added a tier 2 shield that can handle up to 1024 blocks (4 times as much as the current tier 1 shield).</li><li>Changed the default power settings for the shield as otherwise it wouldn\'t be able to make large shields. Deleted rftools/main.cfg to benefit from this!</li><li>Simplified the shield blocks. This means that Minecraft will complain when you load an existing map that several blocks have been removed. Don\'t worry. This is ok! However! You may probably have to re-enable your shields. Right click twice with a wrench on the shield projector and your shields should be operational again.</li></ul></li><li>New Dimlet Construction mechanic. This is not fully implemented yet but it should work for a number of dimlets already. Basically you need to make a Dimlet Workbench where you can extract dimlets into parts. It is important to infuse the workbench because only with a fully infused workbench will you have a 100% chance of getting all parts out of a dimlet. In addition to the parts you will also need various essences that belong to that dimlet. These are the essences that are currently supported:<ul><li>Biome Absorber: this block absorbs the essence of the biome where you place it. Use this to make biome dimlets.</li><li>Material Absorber: this block absorbs 128 blocks starting with the block directly below the absorber. It will stop as soon as it finds no more blocks of that type. This only works with blocks for which there is a dimlet. You can safely break and move this block to continue absorbing blocks elsewhere. This is used to make material dimlets.</li><li>Liquid Absorber: same as the material absorber but then for liquids.</li><li>Syringe: with this item you can extra blood out of mobs. This only works on mobs for which there are dimlets. You need a 100% syringe to make mob dimlets.</li><li>Combining the complete syringes of Iron Golem, Ocelot, Mooshroom, Enderman, Snowman, Bat, Squid, Wolf, and Zombie Pigman you can make peaceful essence which is useful to create the peaceful dimlet. Other types of dimlets (i.e. other essences) will follow in future releases.</li></ul></li></ul>展开版本: 2.40支持游戏: 1.7.10类型:ForgeRelease下载次数: 25rftools-2.31b.jarrftools-2.31b.jar下载2.31b#Release<p>Fixed a bug when playing on a server where teleporting from the overworld to an RFTools dimension would cause the client to crash (server was ok).</p>展开版本: 2.31b支持游戏: 1.7.10类型:ForgeRelease下载次数: 60rftools-2.31a.jarrftools-2.31a.jar下载2.31a#Release<ul><li><span>Bug fix for a crash when disconnecting from a server in certain cases</span></li></ul>展开版本: 2.31a支持游戏: 1.7.10类型:ForgeRelease下载次数: 57rftools-2.31.jarrftools-2.31.jar下载2.31#Release<h3>2.31:</h3><ul><li>Fixed sorting on name in the dialing device (for the list of receivers). It was sorting on dimension name and that\'s stupid because the list was already sorted on dimension number.</li><li>The /rftdim safedel command will now also automatically remove all teleportation destinations (registered receivers) for the deleted dimension so you no longer have to do /rfttp cleanup afterwards.</li><li>Added a new \'maintenanceCostPercentage\' config setting with which you can add or remove a percentage to the maintenance cost of all dimlets. Setting this to -100 will reduce the cost to almost zero (it will never be set below 10% of the original cost) and setting this to 100 will double the cost. The default is 0. Note that this does not affect already created dimensions since the cost of a dimension is baked into the dimension at creation time.</li><li>After some feedback and some thinking I decided to reduce the default maintenance cost for most blocks, liquids, and effects. The costs were previously pretty high which makes it a bit useless to try to create such a world as you will never get a benefit from it. With the reduced costs this is still more or less the case. However, it will now be much easier to get the cost to reasonable levels by adding negative effect dimlets or the efficiency dimlet. The latter is rare but in the near future there will be a way to construct dimlets out of other dimlets so it should become somewhat easier (and more interesting) to get efficiency dimlets.</li><li>Moved the creation of the known dimlet recipes back to after init to avoid problems with some other mods.</li><li>Fixed an overflow bug in the RF Monitor if the monitored block contained more then 20000000 RF.</li><li>Fixed a pretty serious cleanup problem that can occur after connecting to a server which has RFTools dimensions and then disconnecting and trying to create a new world in single player.</li></ul>展开版本: 2.31支持游戏: 1.7.10类型:ForgeRelease下载次数: 18rftools-2.30.jarrftools-2.30.jar下载2.30#Release<h3>2.30:</h3><ul><li>Support for Open Computers. Currently only for the shield projector and the dialing device but more will follow.</li><li>Implemented an infusing bonus for the scrambler to give a better chance of getting good dimlets.</li><li>Added descriptive tooltips to nearly all the blocks in RFTools. If you press shift while hovering over the icon you will get information about what the machine does as well as the bonus you get when infusing the machine.</li><li>Added descriptive tooltips to all the dimlets. If you press shift while hovering over the icon you will get information about what that type of dimlet does and in some cases also information specific to that dimlet.</li><li>The list of receivers in the dialing device is now first sorted on dimension and per dimension sorted by name. That should make it less disorganized.</li><li>In addition the list of receivers in the dialing device will now only show receivers you have access too. Due to how the receiver system works right now this will not work if the receiver is in a dimension that is not loaded. In that case the dialing device will assume you have access (but dialing will still fail).</li><li>Completely changed the way dimlet ids are synced. They are now reloaded every time the player either loads a world single player or else connects to a server. When connecting to a server the ids are remapped to what the server thinks they should be. This avoids problems with dimlets.cfg being different between the server and the client. In earlier versions players would have to copy over the dimlets.cfg from the server to their client and that could possibly mess up the dimlets in their single player worlds.</li><li>Fixed an exploit where you could generate infinite amounts of dimlets using a quarry for dimensional shards and redstone, a chicken farm, an autocrafter and a dimlet scrambler.</li><li>Added Russian language translation for RFTools block and item names.</li><li>The RF Network Monitor can now filter blocks based on (part of) the name.</li><li>The RF Network Monitor now has the capability of showing RF/tick.</li><li>BIG redesign of the Item Filter. It now supports 9 slots instead of 6 and supports a much more flexible input/output selection system. Already existing item filters will be automatically converted to the new item filter but make sure to check the user interface to see if all settings converted properly.</li><li>Added a tooltip to the delay text field to make it clear that you should input ticks and not seconds.</li><li>Yellorium and cyanite liquids <em>are</em> useful. Away from the blacklist and on the list of slightly more rare liquids.</li></ul>展开版本: 2.30支持游戏: 1.7.10类型:ForgeRelease下载次数: 70rftools-2.21.jarrftools-2.21.jar下载2.21#Release<h3>2.21:</h3><ul><li>Fixed a bug with range checking on the fluid and energy modules. Now the range of 65 works.</li><li>Added new energy plus and fluid plus modules. These consume more energy and are harder to craft but have no range limit and can even work across dimensions.</li><li>Fixed the energenic generator so that it actually produces more power when infused (as opposed to less). Made the text and clock modules stackable (16 items).</li><li>Fixed the energy module so that it properly shows the total energy of an EnderIO capacitor bank instead of one individual cell.</li><li>Improved the GUI of several modules to make it easier to use.</li><li>The energy, dimension, and fluid modules have four text modes now: no text, show contents, show percentage or show the gain/loss per tick.</li><li>Automation on the dimlet researcher, scrambler, and machine infuser works for real now.</li><li>Added Big Reactor cyanite and yellorium liquids to the blacklist since these liquids are totally useless.</li><li>Increased the default chance that stone is selected as the base terrain material from 60% to 70%.</li><li>Removed some debug spam that sometimes occured when creating a dimension.</li><li>Implemented flooded cavern terrain type. This is a cavern of height 128 which is totally flooded with some liquid.</li><li>Added a new Shallow Ocean feature. This adds a shallow (height 30) ocean to some void type worlds (currently only island, islands, plateaus and chaotic).</li><li>When a feature type is selected randomly, only features that are actually possible given the type of terrain will be selected. i.e. no ravines in a void world. No shallow ocean in a normal world and so on.</li><li>Some dimlets give a bonus in RF/tick. This was shown in the tooltip as a - RF but that actually means -% RF. The tooltip has now been fixed.</li><li>Implemented mouse wheel scrolling support in several of the gui\'s for RFTools (everywhere a list is visible).</li><li>When upgrading a crafter from tier 1 to tier 2 or tier 2 to tier 3 the upgraded crafter will keep the contents and settings from the previous tier.</li></ul>展开版本: 2.21支持游戏: 1.7.10类型:ForgeRelease下载次数: 57rftools-2.20.jarrftools-2.20.jar下载2.20#Release<h3>2.20:</h3><ul><li>The dimlet researcher, dimlet scrambler and machine infuser can now automatically accept items (handy for automation).</li><li>Some extra protection against invalid itemstacks in order to avoid crashes with blocks that behave strangely. This affected at least one person.</li><li>Removed spammy stacktrace about userdimlets.json not found.</li><li>Update the COFH API. This makes all the energy stuff in my mod work with the latest TE/EnderIO again (rf monitor, rf network monitor, energy screen module, relay block, ...)</li><li>Fixed a weird bug in all my tile entities which could cause all kinds of weird behaviour (but for some reason only with relatively recent versions of CoFH). Fixing this bug causes the hilighting of endergenic generators (when selecting pairs with a wrench) to be correct again as well as possibly fixing the bug which sometimes caused the matter transmitter to not work anymore (it didn\'t get any server ticks).</li><li>Added the ability to safely delete dimensions (/rftdim safedel) and reclaim ids to the pool for RFTools to use (/rftdim reclaim). Be careful with this command! After doing /rftdim safedel you should exit your server/minecraft and remove the dimension folder from the disk.</li><li>New modular screen system. Craft a screen controller, give it power and then put screens in a 33x33x33 area around the area. Press \'Scan\' on the screen controller to connect it to all screens. Insert modules in screens to control what to display. The following modules are supported:<ul><li>Text module: simple line of text. Supports color and small/large font</li><li>Clock module: digital clock showing the time of the (Minecraft) day.</li><li>Energy module: show the RF energy level of a selected block. To select a block sneak-right click with the module on the block that you need the module to monitor. Only works with a distance less then 64. You can also toggle the display to show the RF/tick that is going out or in the block.</li><li>Fluid module: show the fluid level of a selected tank. Same selection mechanism as the energy module.</li><li>Dimension module: show the energy level of the dimension. Input the right dimension in the GUI of the module (accessible within the screen GUI).</li></ul></li></ul>展开版本: 2.20支持游戏: 1.7.10类型:ForgeRelease下载次数: 31rftools-2.16.jarrftools-2.16.jar下载2.16#Release<h3>2.16:</h3><ul><li>Note: this version does <em>not</em> yet contain the new screen stuff. This is just a release fixing some other issues.</li><li>Added new config option to set a maximum number of blocks that the network monitor will show. The network monitor will only show maximum those blocks and it will show the blocks closest to the one that you selected. The default maximum is set to 500. Do not increase this over 1800 or the network packet will become too big!</li><li>Optimize the packet that is sent to the client with the RF monitor item. This makes it lighter on the server and also able to show more blocks.</li><li>Made the code to get the name of a block more robust. In certain situations some blocks from other mods could cause the RF monitor and storage scanner to crash.</li><li>Improved the icon for the network monitor slightly</li><li>Lowered the rarity of the mob default dimlet.</li><li>Raised the default cost and rarity of liquids and made water more common.</li><li>Fixed a problem with \'mob default\' dimlet crashing the game</li><li>Added a \'whimpy\' difficulty option where dimensions don\'t drain power.</li></ul>展开版本: 2.16支持游戏: 1.7.10类型:ForgeRelease下载次数: 67rftools-2.15.jarrftools-2.15.jar下载2.15#Release<h3>2.15:</h3><ul><li>Added a new biome controller feature. With biome controllers you can control what type of biomes are going to be selected for your world. There are biome controllers like \'cold\', \'magic\', \'forest\', \'wet\', and so on. These take no biome dimlets as modifier (in fact the biome dimlets that you give will be ignored). A few biome controllers like \'checkerboard\', \'single\', and \'filtered\' take biomes as parameters. If you supply too few biomes then random biomes will be generated. If you supply too many then these will simply be ignored.</li><li>Slight improvement of the dimensional shard texture.</li><li>Reduced contrast in all the bottom-right textures of all dimlets so that it is easier to read the amount of the stack (i.e. in AE for example, it was hard to see how many dimlets were in a stack).</li><li>Fixed the crafter so that it now also correctly outputs secondary items (like buckets) in case a crafting recipe has more outputs.</li><li>Fixed a bug with the crafter where a crafting result would be placed in the output buffer even if there was not enough room for all of the result (but there was room for part of the result). Some of the crafting output would be lost in that case.</li></ul>展开版本: 2.15支持游戏: 1.7.10类型:ForgeRelease下载次数: 74rftools-2.14.jarrftools-2.14.jar下载2.14#Release<h3>2.14:</h3><ul><li>Fixed a problem where in some conditions island type worlds would have a bedrock layer. Thanks to XCompWiz for a helpful tip.</li><li>Fixed a problem in SMP where it was impossible to join a world if you exited it in an RFTools dimension (ouch!)</li></ul>展开版本: 2.14支持游戏: 1.7.10类型:ForgeRelease下载次数: 18rftools-2.13.jarrftools-2.13.jar下载2.13#Release<h3>2.13:</h3><ul><li>For some terrain types (like void, cavern, island, ...) the horizon will be disabled. This looks much better.</li><li>Increased rarity/cost of two oil biomes and oil liquid</li><li>Changed the default weights for biomes so that they are now rarity 1 instead of rarity 0. That way it is more likely to get more interesting terrain/feature/structure dimlets. Remove rftools/main.cfg to benefit from this.</li><li>Lowered the cost of the terrain multiplier so that expensive materials and liquids are not made THAT expensive anymore if used for terrain. It was a bit excessive. Remove rftools/main.cfg to benefit from this.</li><li>New terrain dimlets: chaotic, plateaus, islands (different from the already existing island), and grid.</li><li>Improved biome specific block selection and avoided too much gravel for island, islands, chaotic, and plateaus terrain types.</li><li>Removed support for disabling lakes in certain terrani types. That\'s not really needed.</li><li>Added support for darkening fog when power goes low (in addition to the rest of the world darkening too).</li><li>The sky of the cavern world is made dark.</li><li>Added colored fog dimlets.</li><li>Made injecting sky dimlets a bit smarter (with the dimension editor). It will keep unrelated settings from the sky descriptor untouched.</li><li>Two new sky dimlets: ender and inferno.</li><li>Fixed the endergenic generator to use coordinates for selection instead of the TE as the TE can change later and this breaks things on SMP.</li><li>Slight layout fix in the dmilet scrambler with one of the three slots.</li><li>Added a new craftable \'Sky Normal\' dimlet to force normal sky type.</li><li>Added a few more material dimlets: glowstone, clay, hardened clay, ice, packed ice, and mossy cobblestone. Also added support for Chisel marble and limestone if that mod is present.</li><li>Added block information to the developers delight item.</li><li>Added support for metadata in material dimlets. That means you can now have colored stained glass and colored hardened clay for base terrain, tendrils, canyons and so on.</li><li>Added a feature to define custom material dimlets in a \'userdimlets.json\' file.</li><li>Added support for celestial bodies: some types of sun, some types of moon, and a few planets. More to come later.</li><li>Added new orb and liquid orb feature dimlets. The orb dimlet accepts material modifier while the liquid orb dimlet accepts a material dimlet for the hull and a liquid dimlet for the contents.</li><li>Added some protection to the dimension builder so that a crash during worldgen doesn\'t make the realized dimension tab unusable. Doesn\'t really fix the crash in the destination dimension but at least you can now try to fix the crash and keep on using the dimension tab.</li><li>Cavern worlds that you already have will now become \'old cavern\'. These will keep working at height 256 as they work in 2.12. Added a new \'cavern\' type with configurable height. By default this height is set to 128. This is done for performance reasons. In the config you can change the height of the new cavern worlds to 64, 128, 196, or 256.</li><li>Only cavern worlds with height 256 will have bedrock at the top.</li><li>Added a new \'Low Cavern\' world type. This is a cavern type world that is always at height 128. The difference is that it also supports skies so that you can see a nice world above the 128 level.</li></ul>展开版本: 2.13支持游戏: 1.7.10类型:ForgeRelease下载次数: 63rftools-2.12.jarrftools-2.12.jar下载2.12#Release<h3>2.12:</h3><ul><li>Added some sensible defaults for some IC2, MFR, railcraft, and Metalurgy liquids</li><li>Fixed a problem with all RFTools blocks being breakable by hand (and being lost then). Now you need a pickaxe.</li><li>Added a new \'rftdb toggle\' command to toggle RFTools in debug mode.</li><li>The destination analyzer block now also check (in addition to checking for sufficient power) if the destination dimension has sufficient power. This can be used in combination with the dialing device for the \'Check\' button but also in combination with a matter transmitter. If the dimension is out of power then the matter transmitter teleportation beam will be red instead of green.</li><li>The dimension monitor item now gives a visual indication of the amount of power left in the current dimension.</li><li>Added protection so that spawned in \'invalid\' realized dimension tabs no longer crash the game.</li><li>Fixed lag causing logging with the timer, sequencer and endergenic block.</li><li>Added new dimension monitor logic slab block which can send out a redstone signal if the power in the current dimension goes below some percentage.</li><li>Implemented better checking if a player/server is allowed to use an rftools console command.</li><li>Added a creative dimension builder which needs no power and makes dimensions immediatelly. Also fixed a bug in the inventory handling of the dimension builder.</li><li>Fixed a bug where it was possible for the spawn platform to be generated at y=256 (which obviously doesn\'t work) in some special cases.</li><li>Implemented a new cavern terrain dimlet (replaces the old \'cave world\' dimlet that was never implemented and blacklisted)</li><li>Added a new rftdim info console command to dump the description string and generated features from the current or specified dimension.</li></ul>展开版本: 2.12支持游戏: 1.7.10类型:ForgeRelease下载次数: 51rftools-2.11.jarrftools-2.11.jar下载2.11#Release<h3>2.11:</h3><ul><li>Fixed a bug with handling of empty containers. This could cause crashes in some situations with the GUI\'s of the relay, monitor, endergenic, ...</li><li>After creating a dimension some info is dumped in the log to help with debugging potential issues.</li><li>Added Dimension Editor to the manual. It was missing.</li><li>Reduced default chance of dimlet dungeons slightly (from 160 to 200).</li><li>Improved the way random structures are selected in a dimension.</li><li>Fixed a bug where it was possible that a \'null\' mob dimlet was randomly generated which would cause the game to crash. If you have such a situation then this update will fix it so you can load the world again.</li></ul>展开版本: 2.11支持游戏: 1.7.10类型:ForgeRelease下载次数: 24rftools-2.10.jarrftools-2.10.jar下载2.10#Release<h3>2.10:</h3><ul><li>New Dimension Editor machine. This machine allows you to insert some type of dimlets into an existing dimension. Note that the dimlet is lost during this process (you will not get it back even if you deconstruct the dimension tab) and you pay the full power cost for it. There is no way to undo this so be careful. This can only be done with dimlets of type \'special\', \'mob\', \'effect\', \'sky\', and \'time\'.</li><li>New decorative blocks made out of dimensional shards. The textures were contributed by Golrith. The dimlet dungeons you can find in RFTools dimensions occasionally use these new blocks.</li><li>Big change on configuration files. All configuration options have moved into \'main.cfg\' except for the actual mapping of dimlets to id\'s. That means that \'dimlets.cfg\' should (from now on) only contain mappings. When upgrading RFTools it is always safe and recommended to delete \'main.cfg\' so that you get new/updated defaults but you should <em>not</em> delete \'dimlets.cfg\' on an existing world as doing that may change the dimlets you already researched into other dimlets.</li><li>Fixed a bug where the cost of random mobs was not considered when creating a dimension.</li><li>Simplified and optimized the code of the flat terrain generator a bit.</li><li>Added a new \'maze\' feature dimlet. This dimlet only works in combination with flat, normal, or amplified terrain generation and it will carve the landscape into a maze.</li><li>Feature selection is now also based on rarity so features (like maze) that are rare are selected less often.</li><li>Added a lot of new \'effect\' dimlets. Ranging from very mundane effects to rather bad effects. Bad effects have the advantage that they lower power usage so they work a bit like (less effective) efficiency dimlets. Effects can also be randomly generated with a relatively low chance so if you want to be sure to have no effects make sure to add the craftable \'Effects None\' dimlet.</li><li>Because the \'instant health\' effect dimlet is so powerful, I added a new rarity level. So rarity goes from 0 (very common) to 6 (extremely rare) now. Made very powerful effect dimlets (like instant health, regeneration III and so on) rarity 6 which makes them even more rare then diamond blocks.</li><li>The \'harm\' dimlet is very bad so it can not be generated randomly.</li><li>Tweaked the default values for the dimension low-power debuffs and make sure they actually work better. The debuffs are now all non-lethal so that you only die as soon as the power actually runs out completely (this allows people to better \'enjoy\' the bad effects while power goes down).</li><li>Made several console commands protected so that you need to be admin/op to be able to use them.</li><li>Added \'/rftdim setpower\' command so that you can set the current power level of the dimension you are in.</li><li>Added several commands to add/remove and list the effects in the current RFTools dimension.</li><li>Dump more information when you shift-right click on a dimension tab.</li><li>Fixed a weird bug (how did that ever get there?) where the dimension builder would only do something every 5 ticks. That would make it take 5 times longer to generate worlds as well as make it harder to power worlds that require a lot of power.</li><li>Changed the GUI of the relay block so that you can now configure RF for any value and not only a fixed amount of values.</li><li>Added new itemfilter block. With this block you can control item input and output from any side. It has six inventory slots that are each connected to a side. Each of these six inventory slots can be configured to accept only a certain type of item and you can set every side to five modes: disabled, input, input exact, output, and output exact.</li></ul>展开版本: 2.10支持游戏: 1.7.10类型:ForgeRelease下载次数: 32rftools-2.01.jarrftools-2.01.jar下载2.01#Release<h3>2.01:</h3><ul><li>Fixed a client-server problem in the RF Network Monitor. Now it works on SMP too.</li><li>Added a checker functionality on SMP which checks if the client has the proper configuration for the dimlets. If there is a mismatch you will get a warning and a logged error.</li><li>It is now possible to change the dimension where you respawn in after you die in an RFTools dimension or when you get kicked out if power runs out. By default this is set to 0 (overworld).</li><li>Fixed a problem with the shield system were it would fail to turn back on if power was lost and then restored.</li></ul>展开版本: 2.01支持游戏: 1.7.10类型:ForgeRelease下载次数: 30rftools-2.00.jarrftools-2.00.jar下载2.00#Release<h3>2.00:</h3><ul><li>Warning! If you upgrade from an older version of RFTools:<ul><li>First: it is recommended that you delete rftools/main.cfg because many values have between tweaked and improved.</li><li>Second: it is <em>strongly</em> recommended that you delete/rftools/dimlets.cfg. If you don\'t then you risk errors in the dimension builder. You should not do this in the future.</li></ul></li><li>The major hilight of the 2.0 release is the new Dimension Builder. With this device you can create full dimensions for exploration, building, mining and whatever you need. The wiki has been updated with information about how to use this system and you can also read the in-game dimension builder manual. Here is a short summary of all the new blocks and items:<ul><li>In 1.34 you could already find unknown dimlets in chests and as loot from enderman. Now you can use those unknown dimlets and put them in the \'Dimlet Researcher\'. With some luck you get nice dimlets that you can use to build your dimensions.</li><li>Building dimensions is done in the \'Dimension Enscriber\'. Put in an \'Empty Dimension Tab\' and the dimlets that you want to use. This results in an \'Realized Dimension Tab\' that you can put in the Dimension Builder.</li><li>There are various types of dimlets. You can control the shape of the terrain, the biome to use, the structures that appear, the mobs that will spawn, sky and time settings and so on.</li><li>The Dimension Builder is the device that actually creates your dimension. Depending on the complexity of the dimension it needs some power and time to do this. Note that dimensions also require power to maintain. More complex dimensions will need more power. So make sure you have a VERY good power production if you want to make a world out of diamond blocks and resonant ender oceans.</li><li>You can help with power production a little by placing an \'Activity Probe\' in your dimension. At least that way it will no longer consume power when nobody is in the dimension and when no chunkloaders are present.</li><li>Make sure you don\'t stay in the dimension when it is running out of power. You will surely die if you do. Before that happens you will get various bad effects and the world will darken. You can make a \'Dimension Monitor\' item so that you can see how much power is still left in the dimension that you are in.</li><li>Note that the dimension system works together with the RFTools teleportation system.</li><li>Make sure you go mine a bit in RFTools dimensions as there is a special ore that you can only find there. The dimensional shards you can get from this ore can be used to \'infuse\' many machines in RFTools (like the teleporters, shield system, auto crafter, dimension builder and so on).</li><li>New Dimension Builder Manual.</li><li>Many more features are planned in the future. Like the ability to edit dimensions to add more features later (features that don\'t impact worldgen at least) and many more options for terrain generation. Also expect many more balancing changes for expensive mod-specific liquids and blocks.</li></ul></li><li>There were also various changes not related to the dimension system:<ul><li>Improved the position of the teleportation destination so that the player arrives in the middle.</li><li>When a dialed matter transmitter is picked up with a wrench and placed down again then the dial beam will show correctly.</li><li>The WAILA tooltip for the matter receiver and transmitter now also show the name and status of these blocks.</li><li>Almost all RFTools machines can now be infused (in the Machine Infuser device) with dimensional shards that you can find in RFTools dimensions.</li><li>The WAILA tooltip shows how much a machine has been infused (from 0% to 100%).</li><li>Added more generic wrench support (thanks to planetguy32).</li><li>Fixed a teleporter problem where teleporting would cause nether portals to be generated in the destination dimension</li><li>Fixed a fiew client/server issues.</li><li>Changed the matter transmitter with destination checker combo so that by default it will no longer try to load a chunk to check for receiver status. If it doesn\'t know the status of the receiver (because world and/or chunk is not loaded) the beam will be yellow. Checking in the dialing device will still load the world/chunk. You can change this behaviour in the config if you want to be able to check status to unloaded chunks and worlds. Just be aware of the performance consequences of this.</li><li>Fixed the shield system so that the \'All\' filter now works.</li><li>Fixed the shield system so that filters are now actually applied in order. That means that you can put the \'All\' action last and more specific filters before that and it will work correctly.</li></ul></li></ul>展开版本: 2.00支持游戏: 1.7.10类型:ForgeRelease下载次数: 62rftools-1.34.jarrftools-1.34.jar下载1.34#Release<h3>1.34:</h3><ul><li>A crash bug in the shield gui was fixed in case \'del\' was pressed with an empty list of filters.</li><li>Fixed an important bug in the shield that could cause crashes when RFTools was used on a server.</li><li>New feature in the shield: you can now set the type of damage to \'Player\' allowing XP and special loot. Uses more memory though.</li><li>Increased the damage radius of the shield (+1 block in the height and +.4 blocks in all other directions).</li><li>Fixed a few notes in the manual related to the shield system.</li><li>Reduced the default maximum teleportation speed to half the current value (remove the rftools config files to benefit from this or set the value manually).</li><li>Added \'rfttp\' console command to allow checking all teleporter receivers and cleaning up dangling receivers (something that you should normally not have but which you can have if you are debugging a lot of teleportation related things).</li><li>Many (still hidden changes) to the dimension builder system. Not yet operational.</li></ul>展开版本: 1.34支持游戏: 1.7.10类型:ForgeRelease下载次数: 21rftools-1.33.jarrftools-1.33.jar下载1.33#Release<h3>1.33:</h3><ul><li>Fixed client-side dependencies on server. This prevented the mod from loading on a server.</li></ul>展开版本: 1.33支持游戏: 1.7.10类型:ForgeRelease下载次数: 19rftools-1.32.jarrftools-1.32.jar下载1.32#Release<h3>1.32:</h3><ul><li>Added WAILA and NEI API\'s for future better integration.</li><li>Made the in-game manual safer so that it doesn\'t crash if it can\'t find a certain recipe.</li><li>Moved the rftools.cfg to a separate rftools config folder. You can delete the old \'rftools.cfg\'. It will no longer be used.</li><li>Fixed debugging logger so that it is easier to find out what\'s wrong with machines that are sensitive to timing (i.e. the endergenic generator).</li><li>Fixed a potential problem in the endergenic generator where it would sometimes forget to remember the ender monitor blocks that were adjacent to it.</li><li>Made the endergenic generator a bit more forgiving. First it will now (by default) only use 500 RF per tick for holding a pearl (instead of 1000). Secondly it will now destroy pearls with a 0.5% chance instead of 1% chance (configurable) and finally it will no longer use RF if there is not enough RF to hold the pearl. In that case it will simply destroy the pearl but keep the RF.</li><li>The endergenic generator now also has a small (2000 RF by default) amount of RF that it will never send out to adjacent conduits or machines. This buffer is used to be able to hold pearls in case that\'s needed.</li><li>Many cleanups and various smaller fixes.</li><li>Many changes to the Dimension Builder system. However this is still not usable in any way so there are no crafting recipes yet. Additionally due to changes in the way known dimlets are stored you will get warnings when you load an older world from 1.31 with this version. This is ok. You can safely ignore those warnings (missing items).</li></ul>展开版本: 1.32支持游戏: 1.7.10类型:ForgeRelease下载次数: 20rftools-1.31.jarrftools-1.31.jar下载1.31#Release<h3>1.31:</h3><ul><li>New Chinese Translation from ViKaleidoscope.</li><li>New Developers Delight item which is a creative-only item (no recipe) that can help developers inspect the tileentity and block information for any given block in the game. Just select the block and you can show various things related to the block on both the server and client side.</li><li>Added a sound effect when a teleportation succeeds (volume can be configured). Also added a sound effect when a teleportation fails.</li><li>Implemented damage in the shield system. You can now control per type of entity if it should get damage in case the entity hits or passes through the shield. This requires RF (the amount of damage and the needed RF can be configured in the config file).</li><li>Fixed a bug with the teleporting system where breaking a receiver that was part of a dialed connection would still allow the player to use that teleport. This is now avoided by applying a severe effect in case the player tries to teleport.</li><li>Fixed a bug with the GUI of all blocks showing the wrong energy amount. This was just a visual bug and only occured when using RFTools on a server.</li><li>Fixed a bug where opening the GUI of the dialing device would cause the client to crash if used with a server. Single player was fine.</li><li>When a dialed matter transmitter is picked up with a wrench (sneak-right click) and placed down again it will now keep its dialed information. So this way you can charge up and dial a transmitter and bring it with you so you can return to the dialed location.</li><li>Started work on a new system. This is all work in progress. However you can now find Unknown Dimlets in chests and the Unknown Dimlet item is also a rare drop from killing an enderman. Keep these Unknown Dimlets. They will become useful later.</li><li>Fixed a typo in the RF monitor tooltip.</li></ul>展开版本: 1.31支持游戏: 1.7.10类型:ForgeRelease下载次数: 24rftools-1.30.jarrftools-1.30.jar下载1.30#Release<h3>1.30:</h3><ul><li>Improved redstone handling of the logic blocks and other blocks so they work more consistently now.</li><li>New shield system. Make a shield projector, give it power and then enable the shield in any shape you want by using shield template blocks adjacent to the projector. Fully functional except for the damage system. That still has to be done.</li></ul>展开版本: 1.30支持游戏: 1.7.10类型:ForgeRelease下载次数: 24rftools-1.23.jarrftools-1.23.jar下载1.23#Release<h3>1.23:</h3><ul><li>The layout of the RF Monitor, Storage Scanner and Dialing Device is slightly improved so that it is less likely that the coordinates in the lists are cut-off.</li><li>Implemented general wrench-rotate functionality for all blocks where relevant.</li><li>Implemented general sneak-wrench functionality to pick up all blocks in RFTools while remembering their settings, energy, contents and so on.</li><li>Implemented tooltips in the inventory for the blocks that have these remembered so that you can easily see which block will do what when you place it back down again.</li><li>Some small manual fixes.</li><li>Added a creative tab for RFTools.</li><li>Fixed redstone handling for the Power Relay, Crafter, Endergenic Block and Pearl Injector so they no longer react on redstone power that is put into an adjacent block.</li><li>Implemented logging in the Endergenic Generator (can be enabled in config) to make it easier to debug Endergenic Powergenerator setups.</li><li>Tweaked the Endergenic Generator settings to make it produce slightly less power with a minimal setup: ideal pearl-hit moment is now set to 10 instead of 8 and in addition age benefits are halved. That means that a pearl that has managed to survive for 20 throws will give maximum bonus (200%).</li></ul>展开版本: 1.23支持游戏: 1.7.10类型:ForgeRelease下载次数: 31rftools-1.22.jarrftools-1.22.jar下载1.22#Release<h3>1.22:</h3><ul><li>Fixed a crash in the RFMonitor when you removed the block that the monitor was monitoring.</li><li>Visual improvements of the teleportation beams.</li><li>Important bugfix that could cause the matter receiver and transmitter blocks to sometimes cause crashes when the GUI was opened.</li><li>The in-game manual recipes look a lot nicer now.</li><li>Many other small improvements and bugfixes.</li><li>Three new logic blocks. Two of them are usable in general redstone situations but one is specific for the power generator. All three are added to help set up the power generator.</li><li>The most important new feature of this release is a new (and rather involved) power generation system using enderpearls. Check out the wiki for more information on how it works and be prepared for a challenge.</li></ul>展开版本: 1.22支持游戏: 1.7.10类型:ForgeRelease下载次数: 33rftools-1.12.jarrftools-1.12.jar下载1.12#Release<p><span>1.12:</span></p><ul><li>Bugfix with the in-game manual in case a mod adds custom recipes that have no recipe output. This caused opening the manual to cause an exception.</li><li>Endergenic Block (WIP) added. More on this later when it is out of WIP status.</li></ul>展开版本: 1.12支持游戏: 1.7.10类型:ForgeRelease下载次数: 25rftools-1.11.jarrftools-1.11.jar下载1.11#Release<h3>1.11:</h3><ul><li>Implemented access control for both the transmitter and the receiver. See the manual for information on how it works.</li><li>When a destination analyzer block is placed next to a transmitter then the transmitter will also be able to check the status of the receiver and if there is a problem (like insufficient energy) the teleportation beam will be colored red. You can then use the dialing device to check the actual problem.</li></ul>展开版本: 1.11支持游戏: 1.7.10类型:ForgeRelease下载次数: 23rftools-1.10.jarrftools-1.10.jar下载1.10#Release<h3>1.10:</h3><ul><li>Added a new in-game manual for all items and blocks in this mod.</li><li>The major new addition is the teleportation system. This is the very first release of this part of the mod so it is likely that it still contains bugs. Let me know if you find any things that you think are bugs and I\'ll see how I can fix them. The in-game book as well as the wiki contains information on how to use the new teleportation system. Also note that it is not 100% ready yet. The major thing that is currently still missing is a way to control access to the teleporters. Also my graphics/modelling skills are not that nice so I still would like to see a better teleportation beam.</li></ul>展开版本: 1.10支持游戏: 1.7.10类型:ForgeRelease下载次数: 24rftools-1.04.jarrftools-1.04.jar下载1.04#Release<h3>1.04:</h3><ul><li>Bugfix for the RF Monitor which would sometimes crash if you opened/closed the GUI.</li><li>Several new WIP blocks for a future teleporting system. The recipes are disabled for now since it is not operational yet.</li></ul>展开版本: 1.04支持游戏: 1.7.10类型:ForgeRelease下载次数: 20rftools-1.03.jarrftools-1.03.jar下载1.03#Release<h3>1.03:</h3><ul><li>Fixed a bug with the RF Monitor where it wouldn\'t work properly in a server environment.</li><li>Fixed a bug with the RF Network Monitor preventing it too from working in a server environment.</li><li>Simplified the Storage Scanner recipe a bit to use only 2 enderpearls instead of 4.</li></ul>展开版本: 1.03支持游戏: 1.7.10类型:ForgeRelease下载次数: 23rftools-1.02.jarrftools-1.02.jar下载1.02#Release<h3>1.02:</h3><ul><li>Fixed an exploit bug in the new Power Relay block. As long as it had enough power in its internal buffer it would distribute that power without actually consuming it.</li></ul>展开版本: 1.02支持游戏: 1.7.10类型:ForgeRelease下载次数: 22rftools-1.01.jarrftools-1.01.jar下载1.01#Release<ul><li>Fixed a problem which caused RFTools 1.00 not to work in a server (single player was ok).</li><li>Disable the Apply, Keep, and Int buttons in the crafter when no recipe is selected. That should make it clearer that those buttons are only relevant for a given recipe.</li><li>Added chinese translation contributed by ViKaleidoscope.</li><li>Added a new Power Relay block. This block accepts RF and can send out a specific amount of RF per tick depending on a redstone signal. You can use this to turn off (or slow down) a bunch of machines in case power is low (in combination with the RF Monitor).</li></ul>展开版本: 1.01支持游戏: 1.7.10类型:ForgeRelease下载次数: 49全部版本
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