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CreRaces Experimental (CreRaces Experimental)Github |相关wiki |源站链接支持: forge , neoforgeThe Experimental project for CreRaces: a RPG style of Race selection!
The CreRaces Experimental project introduces a unique RPG-style race selection system to Minecraft. This mod allows players to choose from various races, each with its own set of abilities and characteristics, adding depth and diversity to the gameplay experience.
*Please NOTE that this is the EXPERIMENTAL project for CreRaces!*
*Also remember that Pehkui is required for the mod to work correctly!*
_(Also remember that you need to use the FORGE version of Pehkui!)_
This experimental nature implies that these builds are likely to be very unstable. Therefore, users should be cautious and understand that potential damage may occur to their worlds if they decide to use these builds, although it\'s unlikely.
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Ever wanted to be more than just a human?
Welcome to CreRaces, a mod focused on exploring different races and their adaptations to various environments in Minecraft. Discover how these races utilize their unique abilities to modify or enhance everyday activities, and learn how to overcome challenges specific to each race!
Join the Discord Server! https://discord.gg/jwAeWYyGug]Discord Server
_Keep in mind that everything is subject to change!!!_
Made by: https://modrinth.com/user/mcjojo3]mc_jojo3
来自Modrinth所有游戏版本1.20.61.20.41.20.11.19.41.19.21.18.21.16.5所有类型neoforgeforgeCreRaces - 1.20.6 - 1.1.9pre2creraces-1.20.6-1.1.9pre2.jar下载1.1.9pre2#Beta**Beta 1.1.9: Pre-Release 2**_Note: Patch 1.1.9 will work as a continuation of b1.8 and will continue touching up mechanics and systems, this pre-release may also be extra unstable due to the time this build took to make and all the systems added and removed during that time_+ The Handbook button on the RaceSelectionGUI home screen now only gives you one book every life+ The Runic Ritual\'s code is now randomly generated once instead of always being 7711.+ Removed the build in race randomizer from the setrace command \"726366\".+ Added a new sub-command for \"/creraces\" called setrandom which randomizes the race for the user.+ The Aurai can no longer create Holy Water+The Dryad now doesn\'t need the \"Call of the Forest\" effect in the Pocket Dimension+ Removed the race counting variables+ Removed the code for the planned Tigermen (Beastmen)+ Changed the Wolfmen\'s (Beastmen) ID from 10.1 >>> 10+ The Beastmen have been rebranded to the Lycanthrope (Lycan)展开版本: 1.1.9pre2支持游戏: 1.20.6类型:NeoForgeBeta下载次数: 22CreRaces - 1.20.4 - 1.1.9pre2creraces-1.20.4-1.1.9pre2.jar下载1.1.9pre2#Beta**Beta 1.1.9: Pre-Release 2**_Note: Patch 1.1.9 will work as a continuation of b1.8 and will continue touching up mechanics and systems, this pre-release may also be extra unstable due to the time this build took to make and all the systems added and removed during that time_+ The Handbook button on the RaceSelectionGUI home screen now only gives you one book every life+ The Runic Ritual\'s code is now randomly generated once instead of always being 7711.+ Removed the build in race randomizer from the setrace command \"726366\".+ Added a new sub-command for \"/creraces\" called setrandom which randomizes the race for the user.+ The Aurai can no longer create Holy Water+The Dryad now doesn\'t need the \"Call of the Forest\" effect in the Pocket Dimension+ Removed the race counting variables+ Removed the code for the planned Tigermen (Beastmen)+ Changed the Wolfmen\'s (Beastmen) ID from 10.1 >>> 10+ The Beastmen have been rebranded to the Lycanthrope (Lycan)展开版本: 1.1.9pre2支持游戏: 1.20.4类型:NeoForgeBeta下载次数: 17CreRaces - 1.20.1 - 1.1.9pre2creraces-1.20.1-1.1.9pre2.jar下载1.1.9pre2#Beta**Beta 1.1.9: Pre-Release 2**_Note: Patch 1.1.9 will work as a continuation of b1.8 and will continue touching up mechanics and systems, this pre-release may also be extra unstable due to the time this build took to make and all the systems added and removed during that time_+ The Handbook button on the RaceSelectionGUI home screen now only gives you one book every life+ The Runic Ritual\'s code is now randomly generated once instead of always being 7711.+ Removed the build in race randomizer from the setrace command \"726366\".+ Added a new sub-command for \"/creraces\" called setrandom which randomizes the race for the user.+ The Aurai can no longer create Holy Water+The Dryad now doesn\'t need the \"Call of the Forest\" effect in the Pocket Dimension+ Removed the race counting variables+ Removed the code for the planned Tigermen (Beastmen)+ Changed the Wolfmen\'s (Beastmen) ID from 10.1 >>> 10+ The Beastmen have been rebranded to the Lycanthrope (Lycan)展开版本: 1.1.9pre2支持游戏: 1.20.1类型:ForgeNeoForgeBeta下载次数: 66CreRaces - 1.19.4 - 1.1.9pre2creraces-1.19.4-1.1.9pre2.jar下载1.1.9pre2#Beta**Beta 1.1.9: Pre-Release 2**_Note: Patch 1.1.9 will work as a continuation of b1.8 and will continue touching up mechanics and systems, this pre-release may also be extra unstable due to the time this build took to make and all the systems added and removed during that time_+ The Handbook button on the RaceSelectionGUI home screen now only gives you one book every life+ The Runic Ritual\'s code is now randomly generated once instead of always being 7711.+ Removed the build in race randomizer from the setrace command \"726366\".+ Added a new sub-command for \"/creraces\" called setrandom which randomizes the race for the user.+ The Aurai can no longer create Holy Water+The Dryad now doesn\'t need the \"Call of the Forest\" effect in the Pocket Dimension+ Removed the race counting variables+ Removed the code for the planned Tigermen (Beastmen)+ Changed the Wolfmen\'s (Beastmen) ID from 10.1 >>> 10+ The Beastmen have been rebranded to the Lycanthrope (Lycan)展开版本: 1.1.9pre2支持游戏: 1.19.4类型:ForgeBeta下载次数: 16CreRaces - 1.19.2 - 1.1.9pre2creraces-1.19.2-1.1.9pre2.jar下载1.1.9pre2#Beta**Beta 1.1.9: Pre-Release 2**_Note: Patch 1.1.9 will work as a continuation of b1.8 and will continue touching up mechanics and systems, this pre-release may also be extra unstable due to the time this build took to make and all the systems added and removed during that time_+ The Handbook button on the RaceSelectionGUI home screen now only gives you one book every life+ The Runic Ritual\'s code is now randomly generated once instead of always being 7711.+ Removed the build in race randomizer from the setrace command \"726366\".+ Added a new sub-command for \"/creraces\" called setrandom which randomizes the race for the user.+ The Aurai can no longer create Holy Water+The Dryad now doesn\'t need the \"Call of the Forest\" effect in the Pocket Dimension+ Removed the race counting variables+ Removed the code for the planned Tigermen (Beastmen)+ Changed the Wolfmen\'s (Beastmen) ID from 10.1 >>> 10+ The Beastmen have been rebranded to the Lycanthrope (Lycan)展开版本: 1.1.9pre2支持游戏: 1.19.2类型:ForgeBeta下载次数: 17CreRaces - 1.20.6 - 1.1.9pre1creraces-1.20.6-1.1.9pre1.jar下载1.1.9pre1#Beta**Beta 1.1.9: Pre-Release 1**_Note: Patch 1.1.9 will work as a continuation of b1.8 and will continue touching up mechanics and systems, this pre-release may also be extra unstable due to the time this build took to make and all the systems added and removed during that time_+ The Featherstorm effect now also uses Attribute modifiers+ Fixed a formatting error in the Slingshot\'s item description+ Changed the call for the Harpy Featherstorm stacking to while the attack is happening instead of before+ Fixed some typos and oversights in the CreRaces Handbook+ Actually fixed the Aurai\'s A1 this time+ Removed some unused variables+ Redesigned the RaceGUI/RaceHud and it is now also anchored to the corner of the screen+ Changed how Dimension ResourceKey\'s are grabbed (Removed the Dimension variable as a result)+ Removed the MultiKill system as it was moved to my mod: \"Clash of Fates\" a while ago+ Changed the value of SkillPoints drastically from: 100 per 200 Coins >>> 1 per 100 Coins+ The Dryad\'s pocket dimension now uses Coins to expand instead of SkillPoints+ You can now configure the amount of times the Dryad can expand their Dryad tree pocket (Be careful as allowing more than 8 can in theory collide 2 dryad pockets if expanded in a specific way!)+ Dryad saplings now behave a lot more like Vanilla saplings do+ Added the \"Crimson Skyfall\" and its arrow as the alternative to \"Spectral Skyfall\"+ Fixed a bug where if the Dragonborn got above a certain amount of rage it wouldn\'t go down again+ Fixed a bug where the Dragonborn didn\'t take damage from overheating+ The Harpy is now drained to 3 hunger bars (6 food level) whenever they reach 0 Energy+ Finished adding the A3/A4 optional keybinds (Sneak-clicking using X toggles between \"AbilitySwitching\" using 2 or 4 keybinds)+ Some blocks/items now call vanilla textures instead of replica mod textures+ Added a new command \"/RaceDebug\" for debugging+ Added a config for toggling Mermod compatibility+ You\'re now once again given the Mermod necklace when selecting the Mermaid+ You now keep 1 coin of each type (Dime & Penny) in your inventory to avoid having to throw items out to pick up coins (right-click to consume like normal if wanted)+ Changed some default values in the \"creraces-common\" config file+ Adjusted a lot of classes to work with newly introduced formats for summoning and dealing damage to entities(Some examples: RatVenomStack, UndeadUltimate (+ like every class lol), OreadUltimate, AuraiUltimate, VeloxUltimate, UndeadAbility, OreadAbility, GiantAbility, VeloxAbility & IfDragonborn)展开版本: 1.1.9pre1支持游戏: 1.20.6类型:NeoForgeBeta下载次数: 14CreRaces - 1.20.4 - 1.1.9pre1creraces-1.20.4-1.1.9pre1.jar下载1.1.9pre1#Beta**Beta 1.1.9: Pre-Release 1**_Note: Patch 1.1.9 will work as a continuation of b1.8 and will continue touching up mechanics and systems, this pre-release may also be extra unstable due to the time this build took to make and all the systems added and removed during that time_+ The Featherstorm effect now also uses Attribute modifiers+ Fixed a formatting error in the Slingshot\'s item description+ Changed the call for the Harpy Featherstorm stacking to while the attack is happening instead of before+ Fixed some typos and oversights in the CreRaces Handbook+ Actually fixed the Aurai\'s A1 this time+ Removed some unused variables+ Redesigned the RaceGUI/RaceHud and it is now also anchored to the corner of the screen+ Changed how Dimension ResourceKey\'s are grabbed (Removed the Dimension variable as a result)+ Removed the MultiKill system as it was moved to my mod: \"Clash of Fates\" a while ago+ Changed the value of SkillPoints drastically from: 100 per 200 Coins >>> 1 per 100 Coins+ The Dryad\'s pocket dimension now uses Coins to expand instead of SkillPoints+ You can now configure the amount of times the Dryad can expand their Dryad tree pocket (Be careful as allowing more than 8 can in theory collide 2 dryad pockets if expanded in a specific way!)+ Dryad saplings now behave a lot more like Vanilla saplings do+ Added the \"Crimson Skyfall\" and its arrow as the alternative to \"Spectral Skyfall\"+ Fixed a bug where if the Dragonborn got above a certain amount of rage it wouldn\'t go down again+ Fixed a bug where the Dragonborn didn\'t take damage from overheating+ The Harpy is now drained to 3 hunger bars (6 food level) whenever they reach 0 Energy+ Finished adding the A3/A4 optional keybinds (Sneak-clicking using X toggles between \"AbilitySwitching\" using 2 or 4 keybinds)+ Some blocks/items now call vanilla textures instead of replica mod textures+ Added a new command \"/RaceDebug\" for debugging+ Added a config for toggling Mermod compatibility+ You\'re now once again given the Mermod necklace when selecting the Mermaid+ You now keep 1 coin of each type (Dime & Penny) in your inventory to avoid having to throw items out to pick up coins (right-click to consume like normal if wanted)+ Changed some default values in the \"creraces-common\" config file+ Adjusted a lot of classes to work with newly introduced formats for summoning and dealing damage to entities(Some examples: RatVenomStack, UndeadUltimate (+ like every class lol), OreadUltimate, AuraiUltimate, VeloxUltimate, UndeadAbility, OreadAbility, GiantAbility, VeloxAbility & IfDragonborn)展开版本: 1.1.9pre1支持游戏: 1.20.4类型:NeoForgeBeta下载次数: 8CreRaces - 1.20.1 - 1.1.9pre1creraces-1.20.1-1.1.9pre1.jar下载1.1.9pre1#Beta**Beta 1.1.9: Pre-Release 1**_Note: Patch 1.1.9 will work as a continuation of b1.8 and will continue touching up mechanics and systems, this pre-release may also be extra unstable due to the time this build took to make and all the systems added and removed during that time_+ The Featherstorm effect now also uses Attribute modifiers+ Fixed a formatting error in the Slingshot\'s item description+ Changed the call for the Harpy Featherstorm stacking to while the attack is happening instead of before+ Fixed some typos and oversights in the CreRaces Handbook+ Actually fixed the Aurai\'s A1 this time+ Removed some unused variables+ Redesigned the RaceGUI/RaceHud and it is now also anchored to the corner of the screen+ Changed how Dimension ResourceKey\'s are grabbed (Removed the Dimension variable as a result)+ Removed the MultiKill system as it was moved to my mod: \"Clash of Fates\" a while ago+ Changed the value of SkillPoints drastically from: 100 per 200 Coins >>> 1 per 100 Coins+ The Dryad\'s pocket dimension now uses Coins to expand instead of SkillPoints+ You can now configure the amount of times the Dryad can expand their Dryad tree pocket (Be careful as allowing more than 8 can in theory collide 2 dryad pockets if expanded in a specific way!)+ Dryad saplings now behave a lot more like Vanilla saplings do+ Added the \"Crimson Skyfall\" and its arrow as the alternative to \"Spectral Skyfall\"+ Fixed a bug where if the Dragonborn got above a certain amount of rage it wouldn\'t go down again+ Fixed a bug where the Dragonborn didn\'t take damage from overheating+ The Harpy is now drained to 3 hunger bars (6 food level) whenever they reach 0 Energy+ Finished adding the A3/A4 optional keybinds (Sneak-clicking using X toggles between \"AbilitySwitching\" using 2 or 4 keybinds)+ Some blocks/items now call vanilla textures instead of replica mod textures+ Added a new command \"/RaceDebug\" for debugging+ Added a config for toggling Mermod compatibility+ You\'re now once again given the Mermod necklace when selecting the Mermaid+ You now keep 1 coin of each type (Dime & Penny) in your inventory to avoid having to throw items out to pick up coins (right-click to consume like normal if wanted)+ Changed some default values in the \"creraces-common\" config file+ Adjusted a lot of classes to work with newly introduced formats for summoning and dealing damage to entities(Some examples: RatVenomStack, UndeadUltimate (+ like every class lol), OreadUltimate, AuraiUltimate, VeloxUltimate, UndeadAbility, OreadAbility, GiantAbility, VeloxAbility & IfDragonborn)展开版本: 1.1.9pre1支持游戏: 1.20.1类型:ForgeNeoForgeBeta下载次数: 33CreRaces - 1.19.4 - 1.1.9pre1creraces-1.19.4-1.1.9pre1.jar下载1.1.9pre1#Beta**Beta 1.1.9: Pre-Release 1**_Note: Patch 1.1.9 will work as a continuation of b1.8 and will continue touching up mechanics and systems, this pre-release may also be extra unstable due to the time this build took to make and all the systems added and removed during that time_+ The Featherstorm effect now also uses Attribute modifiers+ Fixed a formatting error in the Slingshot\'s item description+ Changed the call for the Harpy Featherstorm stacking to while the attack is happening instead of before+ Fixed some typos and oversights in the CreRaces Handbook+ Actually fixed the Aurai\'s A1 this time+ Removed some unused variables+ Redesigned the RaceGUI/RaceHud and it is now also anchored to the corner of the screen+ Changed how Dimension ResourceKey\'s are grabbed (Removed the Dimension variable as a result)+ Removed the MultiKill system as it was moved to my mod: \"Clash of Fates\" a while ago+ Changed the value of SkillPoints drastically from: 100 per 200 Coins >>> 1 per 100 Coins+ The Dryad\'s pocket dimension now uses Coins to expand instead of SkillPoints+ You can now configure the amount of times the Dryad can expand their Dryad tree pocket (Be careful as allowing more than 8 can in theory collide 2 dryad pockets if expanded in a specific way!)+ Dryad saplings now behave a lot more like Vanilla saplings do+ Added the \"Crimson Skyfall\" and its arrow as the alternative to \"Spectral Skyfall\"+ Fixed a bug where if the Dragonborn got above a certain amount of rage it wouldn\'t go down again+ Fixed a bug where the Dragonborn didn\'t take damage from overheating+ The Harpy is now drained to 3 hunger bars (6 food level) whenever they reach 0 Energy+ Finished adding the A3/A4 optional keybinds (Sneak-clicking using X toggles between \"AbilitySwitching\" using 2 or 4 keybinds)+ Some blocks/items now call vanilla textures instead of replica mod textures+ Added a new command \"/RaceDebug\" for debugging+ Added a config for toggling Mermod compatibility+ You\'re now once again given the Mermod necklace when selecting the Mermaid+ You now keep 1 coin of each type (Dime & Penny) in your inventory to avoid having to throw items out to pick up coins (right-click to consume like normal if wanted)+ Changed some default values in the \"creraces-common\" config file+ Adjusted a lot of classes to work with newly introduced formats for summoning and dealing damage to entities(Some examples: RatVenomStack, UndeadUltimate (+ like every class lol), OreadUltimate, AuraiUltimate, VeloxUltimate, UndeadAbility, OreadAbility, GiantAbility, VeloxAbility & IfDragonborn)展开版本: 1.1.9pre1支持游戏: 1.19.4类型:ForgeBeta下载次数: 11CreRaces - 1.19.2 - 1.1.9pre1creraces-1.19.2-1.1.9pre1.jar下载1.1.9pre1#Beta**Beta 1.1.9: Pre-Release 1**_Note: Patch 1.1.9 will work as a continuation of b1.8 and will continue touching up mechanics and systems, this pre-release may also be extra unstable due to the time this build took to make and all the systems added and removed during that time_+ The Featherstorm effect now also uses Attribute modifiers+ Fixed a formatting error in the Slingshot\'s item description+ Changed the call for the Harpy Featherstorm stacking to while the attack is happening instead of before+ Fixed some typos and oversights in the CreRaces Handbook+ Actually fixed the Aurai\'s A1 this time+ Removed some unused variables+ Redesigned the RaceGUI/RaceHud and it is now also anchored to the corner of the screen+ Changed how Dimension ResourceKey\'s are grabbed (Removed the Dimension variable as a result)+ Removed the MultiKill system as it was moved to my mod: \"Clash of Fates\" a while ago+ Changed the value of SkillPoints drastically from: 100 per 200 Coins >>> 1 per 100 Coins+ The Dryad\'s pocket dimension now uses Coins to expand instead of SkillPoints+ You can now configure the amount of times the Dryad can expand their Dryad tree pocket (Be careful as allowing more than 8 can in theory collide 2 dryad pockets if expanded in a specific way!)+ Dryad saplings now behave a lot more like Vanilla saplings do+ Added the \"Crimson Skyfall\" and its arrow as the alternative to \"Spectral Skyfall\"+ Fixed a bug where if the Dragonborn got above a certain amount of rage it wouldn\'t go down again+ Fixed a bug where the Dragonborn didn\'t take damage from overheating+ The Harpy is now drained to 3 hunger bars (6 food level) whenever they reach 0 Energy+ Finished adding the A3/A4 optional keybinds (Sneak-clicking using X toggles between \"AbilitySwitching\" using 2 or 4 keybinds)+ Some blocks/items now call vanilla textures instead of replica mod textures+ Added a new command \"/RaceDebug\" for debugging+ Added a config for toggling Mermod compatibility+ You\'re now once again given the Mermod necklace when selecting the Mermaid+ You now keep 1 coin of each type (Dime & Penny) in your inventory to avoid having to throw items out to pick up coins (right-click to consume like normal if wanted)+ Changed some default values in the \"creraces-common\" config file+ Adjusted a lot of classes to work with newly introduced formats for summoning and dealing damage to entities(Some examples: RatVenomStack, UndeadUltimate (+ like every class lol), OreadUltimate, AuraiUltimate, VeloxUltimate, UndeadAbility, OreadAbility, GiantAbility, VeloxAbility & IfDragonborn)展开版本: 1.1.9pre1支持游戏: 1.19.2类型:ForgeBeta下载次数: 11CreRaces - 1.20.1 - b1.8pre1creraces-1.20.1-b1.8pre1.jar下载b1.8pre1#Beta**Beta 1.8: Pre-Release 1**_Note: With the Attribute change all race HP(Health) & Size (Height & Width) config options have been changed to modifiers rather than changing the default value directly, so make sure to reset all race config files also this build may be more unstable then normal because of all the changes._+ Rewrote most Attribute implementations for all races (with a few exceptions due to complications)+ The MermaidAllow check now uses a tag to identify Mermaid specific armor (creraces:mermaid_armor)+ Rewrote the Elementalist\'s passive+ Fixed a bug where Giant\'s Health config didn\'t change the default health of them+ Now a lot of races use Vanilla attribute instead of the Pehkui ones where possible+ Removed the Advancement locks on the Patchouli book+ Removed the \"unlock\" sub-command of the \"/creraces\" command+ The Wolfmen\'s passive now no longer removes Saturation+ Adjusted the Giant\'s & Troll\'s IfRace and MakeRace classes to work as the others do+ Fixed a bug where the Kitsune didn\'t actually increased Luck+ The Kitsune\'s Luck now scales with their tail amount+ Added the \"Ratling Gun\" to the Ratkin+ Fixed a typo in the code of the Oread\'s passive+ The Nymphs now have specific biome tags that they can reside in without having to worry about their specific effects+ Renamed the \"Dryad Sap\" to the \"Dryad Tree Sap\" for better clarity+ The \"Dryad Tree Sap\" now gives the \"Call of the Forest\" effect to Dryads for 8 minutes and Regeneration I for 5 seconds to non-Dryads.+ Reduced the Nymph totem\'s radius from 128 block cubic area down to a 64 block cubic area+ The Nymph totems now also update once every second instead of twice+ The Nymph totems now also require a \"Diamond Block\" instead of a \"Netherite Ingot\" in their recipes+ The Nymph totems effects now also lasts for 10 minutes less (originally 25 minutes, now 15 minutes)+ Started working on Project Luna (Only accessible though commands rn)+ CreRaces now controls Pehkui though its own Attributes. (This still means that CreRaces takes absolute control over the mod but you can now use attribute base values and modifiers to modify it)+ The Fairies Movement Speed is no longer effected by temperature+ Reworked the Fairies temperature passives (it now uses temperature for the Spring and Autumn fairies and biome tags for the Summer and Winter ones)+ The Ratkin now has a Mining-Speed of 1.5+ Decreased the effect durations of the Undead\'s A1 & A3 from: 240 >>> 160 ticks+ Gave some of the Undead\'s abilities AP scalings+ Mermaids now have a filled air bar and a grace period on selection as well+ Changed how the different MakeRace classes interact with the MakeFairy class for the Fairies+ The \"/racerefresh\" command can now accepts specific targets+ Resetting a player race now also restores their hunger, saturation and health+ Updated the Discord invite link in the pop-up+ Changed how Dwarven Crystals grow (Their grow times are now comparable to Amethysts buds)+ Added a recipe to the Dwarven Crystal Block+ Changed the name and registry ID of the \"Dwarven Crystal Budding\" to \"Budding Dwarven Crystal\" for consistency+ Added a recipe to the \"Budding Dwarven Crystal\" block+ Reverted how Elemental Runes are crafted (It now once again uses the \"Runic Altar\", check the \"Recipe Guide Book\" for the layout)+ Added a recipe to the \"Recipe Guide Book\"+ Renamed the \"Recipe Guide Book\" to the \"Runic Handbook\"+ Dwarven Crystals now generate in the \"minecraft:chests/buried_treasure\" loot table (1.19.2+)+ Fixed the \"Blinded\" effect\'s Blindness quick flashing+ Decreased the Ratkin\'s A2 default config duration from: 2400 >>> 1200 ticks+ Added a mobile version of the Ratkin\'s A2 called the \"Mobile Poison Emitter\" (which is a Ridable entity with a Wolf-like AI) when sneaking while using the ability+ Updated the Ratkin entity\'s AI to match a Wolf+ Fixed a bug where if the attacking entity dies while they\'ve applied the \"Rat Venom\" or \"Bleeding\" effect to another player while blocking with a shield it would crash their client+ The Elemental Staff\'s now use item states+ You now need a pickaxe of level 2 or higher to break any kind of \"Tempered Glass\" blocks (Iron Level)+ Fixed a spelling mistake in the Fairies A1\'s+ Optimized some air checks by using the \"forge:air\" tag+ Tempered Glass now should let through light+ The Goblin Babomb now doesn\'t break blocks with its explosion+ The Ratkin A3 now uses the \"ratvenom\" damage type+ Rewrote how ratvenom\'s different instances of armor bypass works+ The Ratkin mob now uses a Wolf AI and can be tamed and breed using: \"Gold Ingots, Emeralds and Diamonds\"+ Added some default values to the comments in the \"creraces-common.toml\" config file+ Moved all Rune related stuff in to the Runic creative tab+ Rewrote how the Runic Enhancer activates and deactivates+ A lot of old blocks now no longer tick (as a lot of them did for some reason)+ Reimplemented the \"Essence\" item\'s functionality+ Renamed the 4 elemental tags to ex: \"forge:fire\" instead of \"forge:fire_element\"+ Removed some more left over code from the old SelectionGUI+ Setting someone\'s race to 0 with the \"/creraces\" command now actually makes them a Human instead of resetting their race+ Finally fully implemented the \"Runic Ritual\" (Check the Runic Handbook for information about it)+ Added 2 new Scaling item values: \"atValue\" & \"hpValue\" for Attack damage and Maximum health+ Changed the registryID of the \"runic_pillar_1\" block to: \"runic_pillar_component\"+ Added support for the Fabric mod \"Icarus\" (As the currently is no Forge counterpart if you want to use it run it with the mod \"Sinytra Connector\")+ Fixed a bug for the fairies relating to a fix above+ Fixed a bug where the Giant constantly refreshed the Absorption effect relating to a fix above+ Rewrote the Giant\'s A1+ Added 2 new abilities to the Giant together with some general adjustments+ You can no longer use the Item Storage Device in your off-hand slot (Exploit related)+ Food and Saturation gains are now doubled for small races (Pixie & Fairies)+ Fixed a typo in the Mermaid\'s A2 invalid message+ Fixed a bug where the Elves passives weren\'t working (Elf/Velox)+ The Mermaid no longer applies Mermaid Affinity to helmets+ The Velox no longer needs to take of their armor to gain invisibility when sneaking展开版本: b1.8pre1支持游戏: 1.20.1类型:ForgeNeoForgeBeta下载次数: 166CreRaces - 1.19.4 - b1.8pre1creraces-1.19.4-b1.8pre1.jar下载b1.8pre1#Beta**Beta 1.8: Pre-Release 1**_Note: With the Attribute change all race HP(Health) & Size (Height & Width) config options have been changed to modifiers rather than changing the default value directly, so make sure to reset all race config files also this build may be more unstable then normal because of all the changes._+ Rewrote most Attribute implementations for all races (with a few exceptions due to complications)+ The MermaidAllow check now uses a tag to identify Mermaid specific armor (creraces:mermaid_armor)+ Rewrote the Elementalist\'s passive+ Fixed a bug where Giant\'s Health config didn\'t change the default health of them+ Now a lot of races use Vanilla attribute instead of the Pehkui ones where possible+ Removed the Advancement locks on the Patchouli book+ Removed the \"unlock\" sub-command of the \"/creraces\" command+ The Wolfmen\'s passive now no longer removes Saturation+ Adjusted the Giant\'s & Troll\'s IfRace and MakeRace classes to work as the others do+ Fixed a bug where the Kitsune didn\'t actually increased Luck+ The Kitsune\'s Luck now scales with their tail amount+ Added the \"Ratling Gun\" to the Ratkin+ Fixed a typo in the code of the Oread\'s passive+ The Nymphs now have specific biome tags that they can reside in without having to worry about their specific effects+ Renamed the \"Dryad Sap\" to the \"Dryad Tree Sap\" for better clarity+ The \"Dryad Tree Sap\" now gives the \"Call of the Forest\" effect to Dryads for 8 minutes and Regeneration I for 5 seconds to non-Dryads.+ Reduced the Nymph totem\'s radius from 128 block cubic area down to a 64 block cubic area+ The Nymph totems now also update once every second instead of twice+ The Nymph totems now also require a \"Diamond Block\" instead of a \"Netherite Ingot\" in their recipes+ The Nymph totems effects now also lasts for 10 minutes less (originally 25 minutes, now 15 minutes)+ Started working on Project Luna (Only accessible though commands rn)+ CreRaces now controls Pehkui though its own Attributes. (This still means that CreRaces takes absolute control over the mod but you can now use attribute base values and modifiers to modify it)+ The Fairies Movement Speed is no longer effected by temperature+ Reworked the Fairies temperature passives (it now uses temperature for the Spring and Autumn fairies and biome tags for the Summer and Winter ones)+ The Ratkin now has a Mining-Speed of 1.5+ Decreased the effect durations of the Undead\'s A1 & A3 from: 240 >>> 160 ticks+ Gave some of the Undead\'s abilities AP scalings+ Mermaids now have a filled air bar and a grace period on selection as well+ Changed how the different MakeRace classes interact with the MakeFairy class for the Fairies+ The \"/racerefresh\" command can now accepts specific targets+ Resetting a player race now also restores their hunger, saturation and health+ Updated the Discord invite link in the pop-up+ Changed how Dwarven Crystals grow (Their grow times are now comparable to Amethysts buds)+ Added a recipe to the Dwarven Crystal Block+ Changed the name and registry ID of the \"Dwarven Crystal Budding\" to \"Budding Dwarven Crystal\" for consistency+ Added a recipe to the \"Budding Dwarven Crystal\" block+ Reverted how Elemental Runes are crafted (It now once again uses the \"Runic Altar\", check the \"Recipe Guide Book\" for the layout)+ Added a recipe to the \"Recipe Guide Book\"+ Renamed the \"Recipe Guide Book\" to the \"Runic Handbook\"+ Dwarven Crystals now generate in the \"minecraft:chests/buried_treasure\" loot table (1.19.2+)+ Fixed the \"Blinded\" effect\'s Blindness quick flashing+ Decreased the Ratkin\'s A2 default config duration from: 2400 >>> 1200 ticks+ Added a mobile version of the Ratkin\'s A2 called the \"Mobile Poison Emitter\" (which is a Ridable entity with a Wolf-like AI) when sneaking while using the ability+ Updated the Ratkin entity\'s AI to match a Wolf+ Fixed a bug where if the attacking entity dies while they\'ve applied the \"Rat Venom\" or \"Bleeding\" effect to another player while blocking with a shield it would crash their client+ The Elemental Staff\'s now use item states+ You now need a pickaxe of level 2 or higher to break any kind of \"Tempered Glass\" blocks (Iron Level)+ Fixed a spelling mistake in the Fairies A1\'s+ Optimized some air checks by using the \"forge:air\" tag+ Tempered Glass now should let through light+ The Goblin Babomb now doesn\'t break blocks with its explosion+ The Ratkin A3 now uses the \"ratvenom\" damage type+ Rewrote how ratvenom\'s different instances of armor bypass works+ The Ratkin mob now uses a Wolf AI and can be tamed and breed using: \"Gold Ingots, Emeralds and Diamonds\"+ Added some default values to the comments in the \"creraces-common.toml\" config file+ Moved all Rune related stuff in to the Runic creative tab+ Rewrote how the Runic Enhancer activates and deactivates+ A lot of old blocks now no longer tick (as a lot of them did for some reason)+ Reimplemented the \"Essence\" item\'s functionality+ Renamed the 4 elemental tags to ex: \"forge:fire\" instead of \"forge:fire_element\"+ Removed some more left over code from the old SelectionGUI+ Setting someone\'s race to 0 with the \"/creraces\" command now actually makes them a Human instead of resetting their race+ Finally fully implemented the \"Runic Ritual\" (Check the Runic Handbook for information about it)+ Added 2 new Scaling item values: \"atValue\" & \"hpValue\" for Attack damage and Maximum health+ Changed the registryID of the \"runic_pillar_1\" block to: \"runic_pillar_component\"+ Added support for the Fabric mod \"Icarus\" (As the currently is no Forge counterpart if you want to use it run it with the mod \"Sinytra Connector\")+ Fixed a bug for the fairies relating to a fix above+ Fixed a bug where the Giant constantly refreshed the Absorption effect relating to a fix above+ Rewrote the Giant\'s A1+ Added 2 new abilities to the Giant together with some general adjustments+ You can no longer use the Item Storage Device in your off-hand slot (Exploit related)+ Food and Saturation gains are now doubled for small races (Pixie & Fairies)+ Fixed a typo in the Mermaid\'s A2 invalid message+ Fixed a bug where the Elves passives weren\'t working (Elf/Velox)+ The Mermaid no longer applies Mermaid Affinity to helmets+ The Velox no longer needs to take of their armor to gain invisibility when sneaking展开版本: b1.8pre1支持游戏: 1.19.4类型:ForgeBeta下载次数: 50CreRaces - 1.19.2 - b1.8pre1creraces-1.19.2-b1.8pre1.jar下载b1.8pre1#Beta**Beta 1.8: Pre-Release 1**_Note: With the Attribute change all race HP(Health) & Size (Height & Width) config options have been changed to modifiers rather than changing the default value directly, so make sure to reset all race config files also this build may be more unstable then normal because of all the changes._+ Rewrote most Attribute implementations for all races (with a few exceptions due to complications)+ The MermaidAllow check now uses a tag to identify Mermaid specific armor (creraces:mermaid_armor)+ Rewrote the Elementalist\'s passive+ Fixed a bug where Giant\'s Health config didn\'t change the default health of them+ Now a lot of races use Vanilla attribute instead of the Pehkui ones where possible+ Removed the Advancement locks on the Patchouli book+ Removed the \"unlock\" sub-command of the \"/creraces\" command+ The Wolfmen\'s passive now no longer removes Saturation+ Adjusted the Giant\'s & Troll\'s IfRace and MakeRace classes to work as the others do+ Fixed a bug where the Kitsune didn\'t actually increased Luck+ The Kitsune\'s Luck now scales with their tail amount+ Added the \"Ratling Gun\" to the Ratkin+ Fixed a typo in the code of the Oread\'s passive+ The Nymphs now have specific biome tags that they can reside in without having to worry about their specific effects+ Renamed the \"Dryad Sap\" to the \"Dryad Tree Sap\" for better clarity+ The \"Dryad Tree Sap\" now gives the \"Call of the Forest\" effect to Dryads for 8 minutes and Regeneration I for 5 seconds to non-Dryads.+ Reduced the Nymph totem\'s radius from 128 block cubic area down to a 64 block cubic area+ The Nymph totems now also update once every second instead of twice+ The Nymph totems now also require a \"Diamond Block\" instead of a \"Netherite Ingot\" in their recipes+ The Nymph totems effects now also lasts for 10 minutes less (originally 25 minutes, now 15 minutes)+ Started working on Project Luna (Only accessible though commands rn)+ CreRaces now controls Pehkui though its own Attributes. (This still means that CreRaces takes absolute control over the mod but you can now use attribute base values and modifiers to modify it)+ The Fairies Movement Speed is no longer effected by temperature+ Reworked the Fairies temperature passives (it now uses temperature for the Spring and Autumn fairies and biome tags for the Summer and Winter ones)+ The Ratkin now has a Mining-Speed of 1.5+ Decreased the effect durations of the Undead\'s A1 & A3 from: 240 >>> 160 ticks+ Gave some of the Undead\'s abilities AP scalings+ Mermaids now have a filled air bar and a grace period on selection as well+ Changed how the different MakeRace classes interact with the MakeFairy class for the Fairies+ The \"/racerefresh\" command can now accepts specific targets+ Resetting a player race now also restores their hunger, saturation and health+ Updated the Discord invite link in the pop-up+ Changed how Dwarven Crystals grow (Their grow times are now comparable to Amethysts buds)+ Added a recipe to the Dwarven Crystal Block+ Changed the name and registry ID of the \"Dwarven Crystal Budding\" to \"Budding Dwarven Crystal\" for consistency+ Added a recipe to the \"Budding Dwarven Crystal\" block+ Reverted how Elemental Runes are crafted (It now once again uses the \"Runic Altar\", check the \"Recipe Guide Book\" for the layout)+ Added a recipe to the \"Recipe Guide Book\"+ Renamed the \"Recipe Guide Book\" to the \"Runic Handbook\"+ Dwarven Crystals now generate in the \"minecraft:chests/buried_treasure\" loot table (1.19.2+)+ Fixed the \"Blinded\" effect\'s Blindness quick flashing+ Decreased the Ratkin\'s A2 default config duration from: 2400 >>> 1200 ticks+ Added a mobile version of the Ratkin\'s A2 called the \"Mobile Poison Emitter\" (which is a Ridable entity with a Wolf-like AI) when sneaking while using the ability+ Updated the Ratkin entity\'s AI to match a Wolf+ Fixed a bug where if the attacking entity dies while they\'ve applied the \"Rat Venom\" or \"Bleeding\" effect to another player while blocking with a shield it would crash their client+ The Elemental Staff\'s now use item states+ You now need a pickaxe of level 2 or higher to break any kind of \"Tempered Glass\" blocks (Iron Level)+ Fixed a spelling mistake in the Fairies A1\'s+ Optimized some air checks by using the \"forge:air\" tag+ Tempered Glass now should let through light+ The Goblin Babomb now doesn\'t break blocks with its explosion+ The Ratkin A3 now uses the \"ratvenom\" damage type+ Rewrote how ratvenom\'s different instances of armor bypass works+ The Ratkin mob now uses a Wolf AI and can be tamed and breed using: \"Gold Ingots, Emeralds and Diamonds\"+ Added some default values to the comments in the \"creraces-common.toml\" config file+ Moved all Rune related stuff in to the Runic creative tab+ Rewrote how the Runic Enhancer activates and deactivates+ A lot of old blocks now no longer tick (as a lot of them did for some reason)+ Reimplemented the \"Essence\" item\'s functionality+ Renamed the 4 elemental tags to ex: \"forge:fire\" instead of \"forge:fire_element\"+ Removed some more left over code from the old SelectionGUI+ Setting someone\'s race to 0 with the \"/creraces\" command now actually makes them a Human instead of resetting their race+ Finally fully implemented the \"Runic Ritual\" (Check the Runic Handbook for information about it)+ Added 2 new Scaling item values: \"atValue\" & \"hpValue\" for Attack damage and Maximum health+ Changed the registryID of the \"runic_pillar_1\" block to: \"runic_pillar_component\"+ Added support for the Fabric mod \"Icarus\" (As the currently is no Forge counterpart if you want to use it run it with the mod \"Sinytra Connector\")+ Fixed a bug for the fairies relating to a fix above+ Fixed a bug where the Giant constantly refreshed the Absorption effect relating to a fix above+ Rewrote the Giant\'s A1+ Added 2 new abilities to the Giant together with some general adjustments+ You can no longer use the Item Storage Device in your off-hand slot (Exploit related)+ Food and Saturation gains are now doubled for small races (Pixie & Fairies)+ Fixed a typo in the Mermaid\'s A2 invalid message+ Fixed a bug where the Elves passives weren\'t working (Elf/Velox)+ The Mermaid no longer applies Mermaid Affinity to helmets+ The Velox no longer needs to take of their armor to gain invisibility when sneaking展开版本: b1.8pre1支持游戏: 1.19.2类型:ForgeBeta下载次数: 61CreRaces - 1.18.2 - b1.8pre1creraces-1.18.2-b1.8pre1.jar下载b1.8pre1#Beta**Beta 1.8: Pre-Release 1**_Note: With the Attribute change all race HP(Health) & Size (Height & Width) config options have been changed to modifiers rather than changing the default value directly, so make sure to reset all race config files also this build may be more unstable then normal because of all the changes._+ Rewrote most Attribute implementations for all races (with a few exceptions due to complications)+ The MermaidAllow check now uses a tag to identify Mermaid specific armor (creraces:mermaid_armor)+ Rewrote the Elementalist\'s passive+ Fixed a bug where Giant\'s Health config didn\'t change the default health of them+ Now a lot of races use Vanilla attribute instead of the Pehkui ones where possible+ Removed the Advancement locks on the Patchouli book+ Removed the \"unlock\" sub-command of the \"/creraces\" command+ The Wolfmen\'s passive now no longer removes Saturation+ Adjusted the Giant\'s & Troll\'s IfRace and MakeRace classes to work as the others do+ Fixed a bug where the Kitsune didn\'t actually increased Luck+ The Kitsune\'s Luck now scales with their tail amount+ Added the \"Ratling Gun\" to the Ratkin+ Fixed a typo in the code of the Oread\'s passive+ The Nymphs now have specific biome tags that they can reside in without having to worry about their specific effects+ Renamed the \"Dryad Sap\" to the \"Dryad Tree Sap\" for better clarity+ The \"Dryad Tree Sap\" now gives the \"Call of the Forest\" effect to Dryads for 8 minutes and Regeneration I for 5 seconds to non-Dryads.+ Reduced the Nymph totem\'s radius from 128 block cubic area down to a 64 block cubic area+ The Nymph totems now also update once every second instead of twice+ The Nymph totems now also require a \"Diamond Block\" instead of a \"Netherite Ingot\" in their recipes+ The Nymph totems effects now also lasts for 10 minutes less (originally 25 minutes, now 15 minutes)+ Started working on Project Luna (Only accessible though commands rn)+ CreRaces now controls Pehkui though its own Attributes. (This still means that CreRaces takes absolute control over the mod but you can now use attribute base values and modifiers to modify it)+ The Fairies Movement Speed is no longer effected by temperature+ Reworked the Fairies temperature passives (it now uses temperature for the Spring and Autumn fairies and biome tags for the Summer and Winter ones)+ The Ratkin now has a Mining-Speed of 1.5+ Decreased the effect durations of the Undead\'s A1 & A3 from: 240 >>> 160 ticks+ Gave some of the Undead\'s abilities AP scalings+ Mermaids now have a filled air bar and a grace period on selection as well+ Changed how the different MakeRace classes interact with the MakeFairy class for the Fairies+ The \"/racerefresh\" command can now accepts specific targets+ Resetting a player race now also restores their hunger, saturation and health+ Updated the Discord invite link in the pop-up+ Changed how Dwarven Crystals grow (Their grow times are now comparable to Amethysts buds)+ Added a recipe to the Dwarven Crystal Block+ Changed the name and registry ID of the \"Dwarven Crystal Budding\" to \"Budding Dwarven Crystal\" for consistency+ Added a recipe to the \"Budding Dwarven Crystal\" block+ Reverted how Elemental Runes are crafted (It now once again uses the \"Runic Altar\", check the \"Recipe Guide Book\" for the layout)+ Added a recipe to the \"Recipe Guide Book\"+ Renamed the \"Recipe Guide Book\" to the \"Runic Handbook\"+ Dwarven Crystals now generate in the \"minecraft:chests/buried_treasure\" loot table (1.19.2+)+ Fixed the \"Blinded\" effect\'s Blindness quick flashing+ Decreased the Ratkin\'s A2 default config duration from: 2400 >>> 1200 ticks+ Added a mobile version of the Ratkin\'s A2 called the \"Mobile Poison Emitter\" (which is a Ridable entity with a Wolf-like AI) when sneaking while using the ability+ Updated the Ratkin entity\'s AI to match a Wolf+ Fixed a bug where if the attacking entity dies while they\'ve applied the \"Rat Venom\" or \"Bleeding\" effect to another player while blocking with a shield it would crash their client+ The Elemental Staff\'s now use item states+ You now need a pickaxe of level 2 or higher to break any kind of \"Tempered Glass\" blocks (Iron Level)+ Fixed a spelling mistake in the Fairies A1\'s+ Optimized some air checks by using the \"forge:air\" tag+ Tempered Glass now should let through light+ The Goblin Babomb now doesn\'t break blocks with its explosion+ The Ratkin A3 now uses the \"ratvenom\" damage type+ Rewrote how ratvenom\'s different instances of armor bypass works+ The Ratkin mob now uses a Wolf AI and can be tamed and breed using: \"Gold Ingots, Emeralds and Diamonds\"+ Added some default values to the comments in the \"creraces-common.toml\" config file+ Moved all Rune related stuff in to the Runic creative tab+ Rewrote how the Runic Enhancer activates and deactivates+ A lot of old blocks now no longer tick (as a lot of them did for some reason)+ Reimplemented the \"Essence\" item\'s functionality+ Renamed the 4 elemental tags to ex: \"forge:fire\" instead of \"forge:fire_element\"+ Removed some more left over code from the old SelectionGUI+ Setting someone\'s race to 0 with the \"/creraces\" command now actually makes them a Human instead of resetting their race+ Finally fully implemented the \"Runic Ritual\" (Check the Runic Handbook for information about it)+ Added 2 new Scaling item values: \"atValue\" & \"hpValue\" for Attack damage and Maximum health+ Changed the registryID of the \"runic_pillar_1\" block to: \"runic_pillar_component\"+ Added support for the Fabric mod \"Icarus\" (As the currently is no Forge counterpart if you want to use it run it with the mod \"Sinytra Connector\")+ Fixed a bug for the fairies relating to a fix above+ Fixed a bug where the Giant constantly refreshed the Absorption effect relating to a fix above+ Rewrote the Giant\'s A1+ Added 2 new abilities to the Giant together with some general adjustments+ You can no longer use the Item Storage Device in your off-hand slot (Exploit related)+ Food and Saturation gains are now doubled for small races (Pixie & Fairies)+ Fixed a typo in the Mermaid\'s A2 invalid message+ Fixed a bug where the Elves passives weren\'t working (Elf/Velox)+ The Mermaid no longer applies Mermaid Affinity to helmets+ The Velox no longer needs to take of their armor to gain invisibility when sneaking展开版本: b1.8pre1支持游戏: 1.18.2类型:ForgeBeta下载次数: 51CreRaces - 1.20.1 - dev240321acreraces-1.20.1-dev240426a.jar下载dev240321a#Beta*Note: These builds are barely tested so use with caution!***Date:**The 26th of April*(Build notes can be found in the Discord server!)*展开版本: dev240321a支持游戏: 1.20.1类型:ForgeNeoForgeBeta下载次数: 48CreRaces - 1.19.4 - dev240321acreraces-1.19.4-dev240426a.jar下载dev240321a#Beta*Note: These builds are barely tested so use with caution!***Date:**The 26th of April*(Build notes can be found in the Discord server!)*展开版本: dev240321a支持游戏: 1.19.4类型:ForgeBeta下载次数: 40CreRaces - 1.19.2 - dev240321acreraces-1.19.2-dev240426a.jar下载dev240321a#Beta*Note: These builds are barely tested so use with caution!***Date:**The 26th of April*(Build notes can be found in the Discord server!)*展开版本: dev240321a支持游戏: 1.19.2类型:ForgeBeta下载次数: 47CreRaces - 1.18.2 - dev240321acreraces-1.18.2-dev240426a.jar下载dev240321a#Beta*Note: These builds are barely tested so use with caution!***Date:**The 26th of April*(Build notes can be found in the Discord server!)*展开版本: dev240321a支持游戏: 1.18.2类型:ForgeBeta下载次数: 39CreRaces - 1.16.5 - b1.7_01pre1creraces-1.16.5-b1.7_01pre1.jar下载b1.7_01pre1#Beta*Note: These builds are barely tested so use with caution, this build is also incapable of generating a config so make sure to generate one with a supported b1.7 patch like 1.18.2!***Date:**The 4th of April*(Build notes can be found in the Discord server!)*展开版本: b1.7_01pre1支持游戏: 1.16.5类型:ForgeBeta下载次数: 78CreRaces - 1.18.2 - dev240321acreraces-1.18.2-dev240421a.jar下载dev240421a#Beta*Note: These builds are barely tested so use with caution!***Date:**The 21th of March*(Build notes can be found in the Discord server!)*展开版本: dev240421a支持游戏: 1.18.2类型:ForgeBeta下载次数: 45CreRaces - 1.19.2 - dev240321acreraces-1.19.2-dev240421a.jar下载dev240421a#Beta*Note: These builds are barely tested so use with caution!***Date:**The 21th of March*(Build notes can be found in the Discord server!)*展开版本: dev240421a支持游戏: 1.19.2类型:ForgeBeta下载次数: 62CreRaces - 1.19.4 - dev240321acreraces-1.19.4-dev240421a.jar下载dev240421a#Beta*Note: These builds are barely tested so use with caution!***Date:**The 21th of March*(Build notes can be found in the Discord server!)*展开版本: dev240421a支持游戏: 1.19.4类型:ForgeBeta下载次数: 46CreRaces - 1.20.1 - dev240321acreraces-1.20.1-dev240421a.jar下载dev240421a#Beta*Note: These builds are barely tested so use with caution!***Date:**The 21th of March*(Build notes can be found in the Discord server!)*展开版本: dev240421a支持游戏: 1.20.1类型:ForgeNeoForgeBeta下载次数: 77CreRaces - 1.18.2 - b1.7.1pre1creraces-1.18.2-b1.7.1pre1.jar下载b1.7.1pre1#Beta**Beta 1.7.1: Pre Release 1**_Note: This pre-release also fixes the issues with recipes for 1.20.1_+ Optimized effect applying in some classes+ Removed the Luck effect from all Nymphs that had it+ Started reworking the Undead+ Removed a left in developer message+ Added a Slingshot+ You now hold the Cloud Staff and several other items correctly+ Fixed Big Bertha\'s model (after 84 years lol, also removed its name tag)+ Changed the Life Steal effect\'s texture+ The Aurai\'s Tornado is now invulnerable+ The Kitsune\'s Fox Form entity is now invulnerable+ Rescripted major parts of the Kitsune+ Removed the old varRace nbt tag (this tag could have potentially been the cause of players loosing their races)+ Added a new nbt tag in place of the old \"varRace\" called \"isRace\" like the internal one (This tag can still be checked by external means like the varRace one but this one should be more accurate)+ Changed the registry names of the Goblin Turrets+ Rescripted the True Invisibility effect\'s invisibility+ Updated the sound effects for the Mechanical Soul Sand block+ Fixed Big Bertha\'s summoning structure (placement in the Y rotation now works)+ Replaced the the Blast Furnace block with the standard Furnace block in Big Bertha\'s summoning structure+ The Dryad sapling can now only be placed on blocks tagged in \"minecraft:dirt\"+ The Dryad sapling now uses raceTeam and will no longer give out Mining Fatigue to anyone on the same raceTeam+ Soon only the player listed in the source nbt tag of a Dryad Tree\'s root block will be able to remove it (Make sure to normal right-click it it once to update the source player as otherwise once the new system goes live you\'ll need to reset your race and have an admin manually remove it)+ Started officially phasing out the original RaceAllow system and started hardcoding race limits for said items instead (the system that deals damage to races that are holding items that do not belong to said race)+ Added the \"unlock\" sub-command to the \"creraces\" command (Unlocks all race achievements which unlocks all race entries in the handbook)+ Removed most of the Legacy SelectorGUI+ Adjusted the formatting of the cooldown displayed in the ActionBar+ The remaining cooldown displayed in the ActionBar is now shown in seconds instead of ticks+ The Resource potions are now consumed twice as fast+ Capitalized the R in CreRaces on the Misc and Legacy creative tabs+ Started changing out the old Name based system for a better UUID based one+ Added a new Music Disc called Verminwave+ Resorted the Creative inventory tabs+ Reverted the old Golem Runes back into Chips to avoid confusion+ Classified a bunch of old items and blocks as \"Legacy Item\" and adjusted them individually.+ The Water Filled Tub is no longer bound to the Mermaid (but it is still usable and craftable)+ Reverted the name of the Golem Workstation back to the Android Workstation (as it never really worked correctly)+ Fixed the name of the Drug Brewer+ Throwable Barrels can now only stack up to 16+ Reimplemented the Diving Suit recipe (with adjustments, like being essentially Leather armor now)+ You can no longer enchant the Elf staffs+ Renamed the \"Dryad Totem\" to the \"Forest Totem\"+ Added a config option to set the Undead\'s Remain decay timer+ Implemented a way to cap how many Remains can spawn at a time using a counter and timer through the config+ Fixed a bug where the Winter Fairy\'s A1 would Freeze themselves instead of anyone nearby+ Fixed a bug where the Winter Fairy\'s A2 wouldn\'t work due to an race ID rounding problem+ The Dryad Tree no longer emits Mining Fatigue展开版本: b1.7.1pre1支持游戏: 1.18.2类型:ForgeBeta下载次数: 51CreRaces - 1.19.2 - b1.7.1pre1creraces-1.19.2-b1.7.1pre1.jar下载b1.7.1pre1#Beta**Beta 1.7.1: Pre Release 1**_Note: This pre-release also fixes the issues with recipes for 1.20.1_+ Optimized effect applying in some classes+ Removed the Luck effect from all Nymphs that had it+ Started reworking the Undead+ Removed a left in developer message+ Added a Slingshot+ You now hold the Cloud Staff and several other items correctly+ Fixed Big Bertha\'s model (after 84 years lol, also removed its name tag)+ Changed the Life Steal effect\'s texture+ The Aurai\'s Tornado is now invulnerable+ The Kitsune\'s Fox Form entity is now invulnerable+ Rescripted major parts of the Kitsune+ Removed the old varRace nbt tag (this tag could have potentially been the cause of players loosing their races)+ Added a new nbt tag in place of the old \"varRace\" called \"isRace\" like the internal one (This tag can still be checked by external means like the varRace one but this one should be more accurate)+ Changed the registry names of the Goblin Turrets+ Rescripted the True Invisibility effect\'s invisibility+ Updated the sound effects for the Mechanical Soul Sand block+ Fixed Big Bertha\'s summoning structure (placement in the Y rotation now works)+ Replaced the the Blast Furnace block with the standard Furnace block in Big Bertha\'s summoning structure+ The Dryad sapling can now only be placed on blocks tagged in \"minecraft:dirt\"+ The Dryad sapling now uses raceTeam and will no longer give out Mining Fatigue to anyone on the same raceTeam+ Soon only the player listed in the source nbt tag of a Dryad Tree\'s root block will be able to remove it (Make sure to normal right-click it it once to update the source player as otherwise once the new system goes live you\'ll need to reset your race and have an admin manually remove it)+ Started officially phasing out the original RaceAllow system and started hardcoding race limits for said items instead (the system that deals damage to races that are holding items that do not belong to said race)+ Added the \"unlock\" sub-command to the \"creraces\" command (Unlocks all race achievements which unlocks all race entries in the handbook)+ Removed most of the Legacy SelectorGUI+ Adjusted the formatting of the cooldown displayed in the ActionBar+ The remaining cooldown displayed in the ActionBar is now shown in seconds instead of ticks+ The Resource potions are now consumed twice as fast+ Capitalized the R in CreRaces on the Misc and Legacy creative tabs+ Started changing out the old Name based system for a better UUID based one+ Added a new Music Disc called Verminwave+ Resorted the Creative inventory tabs+ Reverted the old Golem Runes back into Chips to avoid confusion+ Classified a bunch of old items and blocks as \"Legacy Item\" and adjusted them individually.+ The Water Filled Tub is no longer bound to the Mermaid (but it is still usable and craftable)+ Reverted the name of the Golem Workstation back to the Android Workstation (as it never really worked correctly)+ Fixed the name of the Drug Brewer+ Throwable Barrels can now only stack up to 16+ Reimplemented the Diving Suit recipe (with adjustments, like being essentially Leather armor now)+ You can no longer enchant the Elf staffs+ Renamed the \"Dryad Totem\" to the \"Forest Totem\"+ Added a config option to set the Undead\'s Remain decay timer+ Implemented a way to cap how many Remains can spawn at a time using a counter and timer through the config+ Fixed a bug where the Winter Fairy\'s A1 would Freeze themselves instead of anyone nearby+ Fixed a bug where the Winter Fairy\'s A2 wouldn\'t work due to an race ID rounding problem+ The Dryad Tree no longer emits Mining Fatigue展开版本: b1.7.1pre1支持游戏: 1.19.2类型:ForgeBeta下载次数: 45CreRaces - 1.19.4 - b1.7.1pre1creraces-1.19.4-b1.7.1pre1.jar下载b1.7.1pre1#Beta**Beta 1.7.1: Pre Release 1**_Note: This pre-release also fixes the issues with recipes for 1.20.1_+ Optimized effect applying in some classes+ Removed the Luck effect from all Nymphs that had it+ Started reworking the Undead+ Removed a left in developer message+ Added a Slingshot+ You now hold the Cloud Staff and several other items correctly+ Fixed Big Bertha\'s model (after 84 years lol, also removed its name tag)+ Changed the Life Steal effect\'s texture+ The Aurai\'s Tornado is now invulnerable+ The Kitsune\'s Fox Form entity is now invulnerable+ Rescripted major parts of the Kitsune+ Removed the old varRace nbt tag (this tag could have potentially been the cause of players loosing their races)+ Added a new nbt tag in place of the old \"varRace\" called \"isRace\" like the internal one (This tag can still be checked by external means like the varRace one but this one should be more accurate)+ Changed the registry names of the Goblin Turrets+ Rescripted the True Invisibility effect\'s invisibility+ Updated the sound effects for the Mechanical Soul Sand block+ Fixed Big Bertha\'s summoning structure (placement in the Y rotation now works)+ Replaced the the Blast Furnace block with the standard Furnace block in Big Bertha\'s summoning structure+ The Dryad sapling can now only be placed on blocks tagged in \"minecraft:dirt\"+ The Dryad sapling now uses raceTeam and will no longer give out Mining Fatigue to anyone on the same raceTeam+ Soon only the player listed in the source nbt tag of a Dryad Tree\'s root block will be able to remove it (Make sure to normal right-click it it once to update the source player as otherwise once the new system goes live you\'ll need to reset your race and have an admin manually remove it)+ Started officially phasing out the original RaceAllow system and started hardcoding race limits for said items instead (the system that deals damage to races that are holding items that do not belong to said race)+ Added the \"unlock\" sub-command to the \"creraces\" command (Unlocks all race achievements which unlocks all race entries in the handbook)+ Removed most of the Legacy SelectorGUI+ Adjusted the formatting of the cooldown displayed in the ActionBar+ The remaining cooldown displayed in the ActionBar is now shown in seconds instead of ticks+ The Resource potions are now consumed twice as fast+ Capitalized the R in CreRaces on the Misc and Legacy creative tabs+ Started changing out the old Name based system for a better UUID based one+ Added a new Music Disc called Verminwave+ Resorted the Creative inventory tabs+ Reverted the old Golem Runes back into Chips to avoid confusion+ Classified a bunch of old items and blocks as \"Legacy Item\" and adjusted them individually.+ The Water Filled Tub is no longer bound to the Mermaid (but it is still usable and craftable)+ Reverted the name of the Golem Workstation back to the Android Workstation (as it never really worked correctly)+ Fixed the name of the Drug Brewer+ Throwable Barrels can now only stack up to 16+ Reimplemented the Diving Suit recipe (with adjustments, like being essentially Leather armor now)+ You can no longer enchant the Elf staffs+ Renamed the \"Dryad Totem\" to the \"Forest Totem\"+ Added a config option to set the Undead\'s Remain decay timer+ Implemented a way to cap how many Remains can spawn at a time using a counter and timer through the config+ Fixed a bug where the Winter Fairy\'s A1 would Freeze themselves instead of anyone nearby+ Fixed a bug where the Winter Fairy\'s A2 wouldn\'t work due to an race ID rounding problem+ The Dryad Tree no longer emits Mining Fatigue展开版本: b1.7.1pre1支持游戏: 1.19.4类型:ForgeBeta下载次数: 51CreRaces - 1.20.1 - b1.7.1pre1creraces-1.20.1-b1.7.1pre1.jar下载b1.7.1pre1#Beta**Beta 1.7.1: Pre Release 1**_Note: This pre-release also fixes the issues with recipes for 1.20.1_+ Optimized effect applying in some classes+ Removed the Luck effect from all Nymphs that had it+ Started reworking the Undead+ Removed a left in developer message+ Added a Slingshot+ You now hold the Cloud Staff and several other items correctly+ Fixed Big Bertha\'s model (after 84 years lol, also removed its name tag)+ Changed the Life Steal effect\'s texture+ The Aurai\'s Tornado is now invulnerable+ The Kitsune\'s Fox Form entity is now invulnerable+ Rescripted major parts of the Kitsune+ Removed the old varRace nbt tag (this tag could have potentially been the cause of players loosing their races)+ Added a new nbt tag in place of the old \"varRace\" called \"isRace\" like the internal one (This tag can still be checked by external means like the varRace one but this one should be more accurate)+ Changed the registry names of the Goblin Turrets+ Rescripted the True Invisibility effect\'s invisibility+ Updated the sound effects for the Mechanical Soul Sand block+ Fixed Big Bertha\'s summoning structure (placement in the Y rotation now works)+ Replaced the the Blast Furnace block with the standard Furnace block in Big Bertha\'s summoning structure+ The Dryad sapling can now only be placed on blocks tagged in \"minecraft:dirt\"+ The Dryad sapling now uses raceTeam and will no longer give out Mining Fatigue to anyone on the same raceTeam+ Soon only the player listed in the source nbt tag of a Dryad Tree\'s root block will be able to remove it (Make sure to normal right-click it it once to update the source player as otherwise once the new system goes live you\'ll need to reset your race and have an admin manually remove it)+ Started officially phasing out the original RaceAllow system and started hardcoding race limits for said items instead (the system that deals damage to races that are holding items that do not belong to said race)+ Added the \"unlock\" sub-command to the \"creraces\" command (Unlocks all race achievements which unlocks all race entries in the handbook)+ Removed most of the Legacy SelectorGUI+ Adjusted the formatting of the cooldown displayed in the ActionBar+ The remaining cooldown displayed in the ActionBar is now shown in seconds instead of ticks+ The Resource potions are now consumed twice as fast+ Capitalized the R in CreRaces on the Misc and Legacy creative tabs+ Started changing out the old Name based system for a better UUID based one+ Added a new Music Disc called Verminwave+ Resorted the Creative inventory tabs+ Reverted the old Golem Runes back into Chips to avoid confusion+ Classified a bunch of old items and blocks as \"Legacy Item\" and adjusted them individually.+ The Water Filled Tub is no longer bound to the Mermaid (but it is still usable and craftable)+ Reverted the name of the Golem Workstation back to the Android Workstation (as it never really worked correctly)+ Fixed the name of the Drug Brewer+ Throwable Barrels can now only stack up to 16+ Reimplemented the Diving Suit recipe (with adjustments, like being essentially Leather armor now)+ You can no longer enchant the Elf staffs+ Renamed the \"Dryad Totem\" to the \"Forest Totem\"+ Added a config option to set the Undead\'s Remain decay timer+ Implemented a way to cap how many Remains can spawn at a time using a counter and timer through the config+ Fixed a bug where the Winter Fairy\'s A1 would Freeze themselves instead of anyone nearby+ Fixed a bug where the Winter Fairy\'s A2 wouldn\'t work due to an race ID rounding problem+ The Dryad Tree no longer emits Mining Fatigue展开版本: b1.7.1pre1支持游戏: 1.20.1类型:ForgeNeoForgeBeta下载次数: 79CreRaces - 1.18.2 - dev231214acreraces-1.18.2-dev231214a.jar下载dev231214a#Beta*Note: These builds are barely tested so use with caution!***Date:**The 14th of December*(Build notes can be found in the Discord server!)*展开版本: dev231214a支持游戏: 1.18.2类型:ForgeBeta下载次数: 43CreRaces - 1.19.2 - dev231214acreraces-1.19.2-dev231214a.jar下载dev231214a#Beta*Note: These builds are barely tested so use with caution!***Date:**The 14th of December*(Build notes can be found in the Discord server!)*展开版本: dev231214a支持游戏: 1.19.2类型:ForgeBeta下载次数: 48CreRaces - 1.19.4 - dev231214acreraces-1.19.4-dev231214a.jar下载dev231214a#Beta*Note: These builds are barely tested so use with caution!***Date:**The 14th of December*(Build notes can be found in the Discord server!)*展开版本: dev231214a支持游戏: 1.19.4类型:ForgeBeta下载次数: 43CreRaces - 1.20.1 - dev231214acreraces-1.20.1-dev231214a.jar下载dev231214a#Beta*Note: These builds are barely tested so use with caution!***Date:**The 14th of December*(Build notes can be found in the Discord server!)*展开版本: dev231214a支持游戏: 1.20.1类型:ForgeNeoForgeBeta下载次数: 85CreRaces - 1.18.2 - dev231205acreraces-1.18.2-dev231205a.jar下载dev231205a#Beta*Note: These builds are barely tested so use with caution!***Date:**The 5th of December展开版本: dev231205a支持游戏: 1.18.2类型:ForgeBeta下载次数: 33CreRaces - 1.19.2 - dev231205acreraces-1.19.2-dev231205a.jar下载dev231205a#Beta*Note: These builds are barely tested so use with caution!***Date:**The 5th of December展开版本: dev231205a支持游戏: 1.19.2类型:ForgeBeta下载次数: 41CreRaces - 1.19.4 - dev231205acreraces-1.19.4-dev231205a.jar下载dev231205a#Beta*Note: These builds are barely tested so use with caution!***Date:**The 5th of December展开版本: dev231205a支持游戏: 1.19.4类型:ForgeBeta下载次数: 34CreRaces - 1.20.1 - dev231205acreraces-1.20.1-dev231205a.jar下载dev231205a#Beta*Note: These builds are barely tested so use with caution!***Date:**The 5th of December展开版本: dev231205a支持游戏: 1.20.1类型:ForgeNeoForgeBeta下载次数: 53全部版本
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2025-8-10 17:17:12
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