这是我不知道什么时候摸的mm怪物配置
没有什么新奇的地方
下面是一些图片:
下面是怪物的配置(mobs)
雷电与力量之神-托尔:
Type: PIG_ZOMBIE
Display: '&6雷神'
Health: 8000
Damage: 1
Armor: 0
LevelModifiers:
Health: 150
DamageModifiers:
- SUFFOCATION 0
- FALL 0
- LIGHTNING 0
Disguise:
Type: Player
Player: '&e†&6雷电与力量之神 &7『&5托尔&7』&e†'
Skin: muszencja
Faction: 人类
AITargetSelectors:
- 0 Clear
- 1 attacker
- 2 players
- 3 SpecificFaction BOSS
- 4 OtherFaction
Equipment:
- 火器-劫灭:HAND
- 命星-摄魂之诗:4
Modules:
ImmunityTable: true
Options:
AlwaysShowName: true
KnockbackResistance: 1
MovementSpeed: -1
FollowRange: 32
NoDamageTicks: 0
RepeatAllSkills: true
PreventRenaming: true
MaxCombatDistance: 50
PreventOtherDrops: true
PreventRandomEquipment: true
Despawn: false
AttackSpeed: 1
Glowing: true
BossBar:
Enabled: true
Title: '&4&m────&l┾&m &6 ♦ &e†&6雷电与力量之神 &7『&5托尔&7』&e†&6 ♦ &4&l&m &l┥&m────'
Range: 100
Color: GREEN
KillMessages:
- '&7[&c击杀提示&7] &f<target.name>被托尔劈成了灰。'
Skills:
- modifytargetscore{o=非神识状态;a=Set;v=1} @Self ~onSpawn
- modifytargetscore{o=免伤;a=Set;v=40} @Self ~onSpawn
- skill{s=怪物伤害;cd=0.5} @Target ~onAttack
- modifytargetscore{o=增伤;a=Set;v=30} @Self ~onSpawn
- setvariable{var=caster.atk;value="<mob.level> * 15 + 50";type=integer} @Self
- modifytargetscore{o=攻击力;a=Set;v=<caster.var.atk>} @Self
- modifytargetscore{o=伤害盾;a=Add;v=<caster.var.atk>} @Self ~onSpawn
- skill{s=DMS;sync=true} @Self ~onDamaged
- skill{s=雷电-雷蛇} @trigger ~onTimer:60
- skill{s=雷电-雷蛇-神识} @trigger ~onTimer:40
- skill{s=雷电-雷体} @trigger ~onDamaged
- skill{s=雷电-伤害盾} @self ~onTimer:50
- skill{s=雷电-伤害盾触发;cd=0.5} @self ~onDamaged
- skill{s=雷电-雷球吸引;cd=20} @self ~onDamaged =50%-90% 0.5
- skill{s=雷电-圣裁;cd=10} @trigger ~onDamaged =50%-80%
- skill{s=雷电-神识-雷罚} @trigger ~onTimer:60
- skill{s=雷电-神罚} @trigger ~onDamaged =10%-40%
- skill{s=雷电-免伤} @self ~onTimer:100
Drops:
- 雷种子 1 0.6
- money 2000 1
- 雷神核心 1 0.3
雷球:
Type: ZOMBIE
Health: 500
Damage: 1
LevelModifiers:
Health: 100
DamageModifiers:
- FIRE_TICK 0
- FIRE 0
- FALL 0
- SUFFOCATION 0
Disguise:
Type: player
Player: '&e†&a雷召唤物&e†'
AIGoalSelectors:
- 0 Clear
AITargetSelectors:
- 0 Clear
BossBar:
Enabled: true
Title: '&4&m────&l┾&m &6 ♦ &e†&a雷召唤物&e†&6 ♦ &4&l&m &l┥&m────'
Range: 30
Color: GREEN
Options:
AlwaysShowName: false
Collidable: false
Despawn: false
KnockbackResistance: 1
MovementSpeed: -1
Silent: true
PreventOtherDrops: true
KillMessages:
- '&7[&c击杀提示&7] &f<target.name>被托尔劈成了灰'
Skills:
- skill{s=雷球特效} @Self ~onTimer:3
- skill{s=雷球伤害} @PIR{r=10} ~onTimer:60
- potion{type=INVISIBILITY;d=12000} @Self ~onSpawn
- modifytargetscore{o=攻击力;a=Set;v=50} @Self
- pull{velocity=0.5} @PIR{r=10} ~onTimer:10
- remove{delay=1200} @Self
#雷电-雷蛇:在非神识状态下,每3s向敌人发射三个追踪雷球,并对敌人造成伤害。
#在神识状态下,每2s向敌人发射6个高速追踪雷球。
#每个雷球命中敌人时将对敌人叠加一次雷音
#雷电-雷体:免疫雷电伤害,
#自身范围1格内玩家造成的所有伤害
#每5s,自身免伤低于60的场合下,自身获得2层免伤
#每次普通攻击或者技能命中敌人时,若被击中的敌人存在3层雷音,则对敌人造成1s的停顿和一次雷电伤害
#自身血量低于80%的场合,释放雷胤之域,自身顺眼到出生点,并不断向上浮空。
#若自己范围15格内存在敌人,敌人将受到持续性的雷击和无限制的停顿,持续时间至技能结束
#自身血量低于30%的场合发动,冷却120s
#同时对范围内所有生物持续造成毁灭性打击,降下神罚,同时自身无法移动,无法受到伤害
#技能结束后,自身将进入神识状态
雷电-伤害盾:
Cooldown: 2
Conditions:
- score{o=伤害盾;v=>0} true
Skills:
- orbital{onTickSkill=雷电-伤害盾-Tick;onHitSkill=雷电-伤害盾-Hit;points=20;interval=1;duration=50;charges=1;r=2;oy=1.1;rx=1}
- orbital{onTickSkill=雷电-伤害盾-Tick;onHitSkill=雷电-伤害盾-Hit;points=20;interval=1;duration=50;charges=1;r=2;oy=1.1;rx=0;ry=1}
- orbital{onTickSkill=雷电-伤害盾-Tick;onHitSkill=雷电-伤害盾-Hit;points=20;interval=1;duration=50;charges=1;r=2;oy=1.1;rx=0;rz=1}
雷电-伤害盾-Tick:
Skills:
- effect:particles{C=#9932CC;amount=4;speed=0;hS=0.1;vS=0.1} @origin
雷电-伤害盾-Hit:
Skills:
- damage{a="(0.1*(<mob.score.攻击力>+<mob.score.力量>-<mob.score.虚弱>+<target.score.脆弱>))*(100+<mob.score.增伤>)/(100+<mob.score.减伤>)*(100+<target.score.易伤>)/(100}"} @EIR{r=10}
- Potion{type=SLOW;duration=100;level=2}
雷电-伤害盾触发:
Conditions:
- score{o=伤害盾;v=>0} true
Skills:
- e:particles{c=#B03060;p=reddust;a=200;hS=1.5;vS=1.5;speed=3} @self
雷电-雷蛇:
Conditions:
- score{o=非神识状态;v=1} true
- score{o=神识状态;v=1} false
Skills:
- missile{ot=雷蛇特效;oh=雷蛇命中;v=8;i=1;hR=1;vR=1;in=4;sfo=-1;syo=1.5;sso=0.5;hO=120;hnp=true} @EIR{r=20}
- delay 5
- missile{ot=雷蛇特效;oh=雷蛇命中;v=8;i=1;hR=1;vR=1;in=4;sfo=-1;syo=1.5;sso=-0.5;hO=-120;hnp=true} @EIR{r=20}
- delay 5
- missile{ot=雷蛇特效;oh=雷蛇命中;v=8;i=1;hR=1;vR=1;in=4;sfo=-1;syo=1.8;vO=120;hnp=true} @EIR{r=20}
雷电-雷蛇-神识:
Conditions:
- score{o=非神识状态;v=1} false
- score{o=神识状态;v=1} true
Skills:
- missile{ot=雷蛇特效;oh=雷蛇命中;v=15;i=1;hR=1;vR=1;in=3;sfo=-1;syo=1.5;sso=0.5;hO=120;hnp=true} @EIR{r=20}
- delay 5
- missile{ot=雷蛇特效;oh=雷蛇命中;v=15;i=1;hR=1;vR=1;in=3;sfo=-1;syo=1.5;sso=-0.5;hO=-120;hnp=true} @EIR{r=20}
- delay 5
- missile{ot=雷蛇特效;oh=雷蛇命中;v=15;i=1;hR=1;vR=1;in=3;sfo=-1;syo=0.5;sso=0.5;hO=120;hnp=true} @EIR{r=20}
- delay 5
- missile{ot=雷蛇特效;oh=雷蛇命中;v=15;i=1;hR=1;vR=1;in=3;sfo=-1;syo=0.5;sso=-0.5;hO=-120;hnp=true} @EIR{r=20}
- delay 5
- missile{ot=雷蛇特效;oh=雷蛇命中;v=15;i=1;hR=1;vR=1;in=3;sfo=-1;syo=1.8;vO=120} @EIR{r=20;hnp=true}
雷蛇特效:
Skills:
- effect:particles{c=#9932CC} @origin
雷蛇命中:
Skills:
- damage{a="(1.2*(<mob.score.攻击力>+<mob.score.力量>-<mob.score.虚弱>+<target.score.脆弱>))*(100+<mob.score.增伤>)/(100+<mob.score.减伤>)*(100+<target.score.易伤>)/(100}"}
- modifytargetscore{o=雷音;a=add;v=1}
- effect:lightning
- skill{s=雷音命中1}
雷音命中1:
TargetConditions:
- score{o=雷音;v=>3} true
Conditions:
- score{o=非神识状态;v=1} true
- score{o=神识状态;v=1} false
Cooldown: 0.5
Skills:
- delay 5
- damage{a="(0.8*(<mob.score.攻击力>+<mob.score.力量>-<mob.score.虚弱>+<target.score.脆弱>))*(100+<mob.score.增伤>)/(100+<mob.score.减伤>)*(100+<target.score.易伤>)/(100}"} @target
- modifytargetscore{o=雷音;a=SUBTRACT;v=1} @target
- velocity{y=0;x=0;z=0;repeat=4;repeatInterval=5} @target
- effect:particles{c=#9932CC;amount=20;hs=0.5;vs=0.5} @target
雷音命中2:
Conditions:
- score{o=雷音;v=>3} true
Conditions:
- score{o=非神识状态;v=1} true
- score{o=神识状态;v=1} false
Cooldown: 0.5
Skills:
- delay 10
- damage{a="(0.8*(<mob.score.攻击力>+<mob.score.力量>-<mob.score.虚弱>+<target.score.脆弱>))*(100+<mob.score.增伤>)/(100+<mob.score.减伤>)*(100+<target.score.易伤>)/(100}"} @target
- modifytargetscore{o=雷音;a=SUBTRACT;v=1} @target
- velocity{y=0;x=0;z=0;repeat=8;repeatInterval=3} @target
- effect:particles{c=#9932CC;hs=0.5;vs=0.5} @target
雷电-雷体:
TargetConditions:
- distance{d=>1.3} true
Conditions:
- score{o=非神识状态;v=1} true
- score{o=神识状态;v=1} false
Skills:
- cancelevent
雷电-雷球吸引:
Cooldown: 30
Conditions:
- score{o=非神识状态;v=1} true
- score{o=神识状态;v=1} false
Skills:
- summon{type=雷球;amount=1;radius=15;yr=1} @Self
雷球特效:
Skills:
- effect:particlesphere{C=#9932CC;amount=50;radius=0.8;y=0.6} @self
- effect:particlesphere{p=FLAME;amount=20;radius=0.5;y=0.6} @self
雷球伤害:
Skills:
- damage{a="(2.3*(<mob.score.攻击力>+<mob.score.力量>-<mob.score.虚弱>+<target.score.脆弱>))*(100+<mob.score.增伤>)/(100+<mob.score.减伤>)*(100+<target.score.易伤>)/(100}"} @EIR{r=10}
- modifytargetscore{o=雷音;a=add;v=1} @EIR{r=10}
- effect:lightning @EIR{r=10}
- skill{s=雷音命中1} @EIR{r=10}
雷电-圣裁:
Conditions:
- score{o=非神识状态;v=1} true
- score{o=神识状态;v=1} false
Cooldown: 30
Skills:
- throw{v=15;vy=5} @EIR{r=8}
- delay 20
- velocity{y=0;x=0;z=0;repeat=180;repeatInterval=1} @EIR{r=15}
- modifytargetscore{o=免伤;a=Set;v=100} @Self
- delay 5
- orbital{onTickSkill=圣裁-Tick;onHitSkill=圣裁-Hit;points=20;interval=1;duration=200;charges=1;r=2;oy=1.1;rx=1}
- orbital{onTickSkill=圣裁-Tick;onHitSkill=圣裁-Hit;points=20;interval=1;duration=200;charges=1;r=2;oy=1.1;rx=0;ry=1}
- orbital{onTickSkill=圣裁-Tick;onHitSkill=圣裁-Hit;points=20;interval=1;duration=200;charges=1;r=2;oy=1.1;rx=0;rz=1}
- velocity{y=0.3;x=0;z=0} @self
- delay 5
- velocity{y=0;x=0;z=0;repeat=10;repeatInterval=1} @self
- delay 10
- velocity{y=0.3;x=0;z=0} @self
- delay 5
- velocity{y=0;x=0;z=0;repeat=10;repeatInterval=1} @self
- delay 10
- velocity{y=0.3;x=0;z=0} @self
- delay 5
- velocity{y=0;x=0;z=0;repeat=10;repeatInterval=1} @self
- delay 10
- velocity{y=0.3;x=0;z=0} @self
- delay 5
- velocity{y=0;x=0;z=0;repeat=10;repeatInterval=1} @self
- delay 10
- velocity{y=0.3;x=0;z=0} @self
- delay 5
- velocity{y=0;x=0;z=0;repeat=10;repeatInterval=1} @self
- delay 10
- velocity{y=0.3;x=0;z=0} @self
- delay 5
- velocity{y=0;x=0;z=0;repeat=10;repeatInterval=1} @self
- delay 10
- velocity{y=0;x=0;z=0;repeat=70;repeatInterval=1} @self
- delay 20
- damage{a="( 0.5 * (<mob.score.攻击力> + <mob.score.力量> + <target.score.易伤> )) * 0.09 * ( 100 + <mob.score.增伤> - <mob.score.虚弱> + <target.score.脆弱> - <target.score.减伤> ) * 0.01";ia=true;pi=false;pk=true;repeat=10;repeatInterval=5} @EIR{r=30}
- effect:lightning{repeat=10;repeatInterval=5} @EIR{r=20}
- modifytargetscore{o=雷音;a=add;v=1} @EIR{r=10}
- delay 50
- velocity{y=-1.5;x=0;z=0} @self
- modifytargetscore{o=免伤;a=Set;v=50} @Self
圣裁-Tick:
Skills:
- effect:particles{C=#9932CC;amount=4;speed=0;hS=0.1;vS=0.1} @origin
圣裁-Hit:
Skills:
- damage{a="(0.3*(<mob.score.攻击力>+<mob.score.力量>-<mob.score.虚弱>+<target.score.脆弱>))*(100+<mob.score.增伤>)/(100+<mob.score.减伤>)*(100+<target.score.易伤>)/(100}"} @EIR{r=10}
- Potion{type=SLOW;duration=100;level=2}
雷电-神罚:
Cooldown: 100000
Conditions:
- score{o=非神识状态;v=1} true
- score{o=神识状态;v=1} false
Skills:
- throw{v=20;vy=4} @EIR{r=8}
- skill{s=神雷建御特效;repeat=600;repeatInterval=2} @self
- delay 20
- modifytargetscore{o=伤害盾;a=Add;v=<caster.var.atk>*20} @Self
- modifytargetscore{o=免伤;a=Set;v=100} @Self
- velocity{y=0.3;x=0;z=0} @self
- delay 5
- velocity{y=0;x=0;z=0;repeat=10;repeatInterval=1} @self
- delay 10
- velocity{y=0.3;x=0;z=0} @self
- delay 5
- velocity{y=0;x=0;z=0;repeat=10;repeatInterval=1} @self
- delay 10
- velocity{y=0.3;x=0;z=0} @self
- delay 5
- velocity{y=0;x=0;z=0;repeat=10;repeatInterval=1} @self
- delay 10
- velocity{y=0.3;x=0;z=0} @self
- delay 5
- velocity{y=0;x=0;z=0;repeat=10;repeatInterval=1} @self
- delay 10
- velocity{y=0.3;x=0;z=0} @self
- delay 5
- velocity{y=0;x=0;z=0;repeat=10;repeatInterval=1} @self
- delay 10
- velocity{y=0.3;x=0;z=0} @self
- delay 5
- velocity{y=0;x=0;z=0;repeat=10;repeatInterval=1} @self
- delay 10
- velocity{y=0;x=0;z=0;repeat=120;repeatInterval=1} @self
- delay 20
- p{ot=神罚-Tick;oh=神罚-Hit;g=15;i=1;hr=1;vr=1;hnp=true;type=METEOR;hfs=5} @EIR{r=30}
- delay 8
- p{ot=神罚-Tick;oh=神罚-Hit;g=15;i=1;hr=1;vr=1;hnp=true;type=METEOR;hfs=5} @EIR{r=30}
- delay 8
- p{ot=神罚-Tick;oh=神罚-Hit;g=15;i=1;hr=1;vr=1;hnp=true;type=METEOR;hfs=5} @EIR{r=30}
- delay 8
- p{ot=神罚-Tick;oh=神罚-Hit;g=15;i=1;hr=1;vr=1;hnp=true;type=METEOR;hfs=5} @EIR{r=30}
- delay 8
- p{ot=神罚-Tick;oh=神罚-Hit;g=15;i=1;hr=1;vr=1;hnp=true;type=METEOR;hfs=5} @EIR{r=30}
- delay 8
- p{ot=神罚-Tick;oh=神罚-Hit;g=15;i=1;hr=1;vr=1;hnp=true;type=METEOR;hfs=5} @EIR{r=30}
- delay 8
- p{ot=神罚-Tick;oh=神罚-Hit;g=15;i=1;hr=1;vr=1;hnp=true;type=METEOR;hfs=5} @EIR{r=30}
- delay 8
- p{ot=神罚-Tick;oh=神罚-Hit;g=15;i=1;hr=1;vr=1;hnp=true;type=METEOR;hfs=5} @EIR{r=30}
- delay 8
- p{ot=神罚-Tick;oh=神罚-Hit;g=15;i=1;hr=1;vr=1;hnp=true;type=METEOR;hfs=5} @EIR{r=30}
- delay 8
- p{ot=神罚-Tick;oh=神罚-Hit;g=15;i=1;hr=1;vr=1;hnp=true;type=METEOR;hfs=5} @EIR{r=30}
- delay 8
- p{ot=神罚-Tick;oh=神罚-Hit;g=15;i=1;hr=1;vr=1;hnp=true;type=METEOR;hfs=5} @EIR{r=30}
- delay 8
- p{ot=神罚-Tick;oh=神罚-Hit;g=15;i=1;hr=1;vr=1;hnp=true;type=METEOR;hfs=5} @EIR{r=30}
- delay 8
- p{ot=神罚-Tick;oh=神罚-Hit;g=15;i=1;hr=1;vr=1;hnp=true;type=METEOR;hfs=5} @EIR{r=30}
- delay 8
- modifytargetscore{o=神识状态;a=set;v=1} @self
- modifytargetscore{o=非神识状态;a=set;v=0} @self
- modifytargetscore{o=免伤;a=Set;v=60} @Self ~onSpawn
- delay 500
- modifytargetscore{o=神识状态;a=set;v=0} @self
- modifytargetscore{o=免伤;a=Set;v=10} @Self ~onSpawn
神罚-Tick:
Skills:
- effect:particles{C=#9932CC;amount=4;speed=0;hS=0.1;vS=0.1} @origin
神罚-Hit:
Skills:
- damage{a="(5*<target.score.雷音>)+(1.2*(<mob.score.攻击力>+<mob.score.力量>-<mob.score.虚弱>+<target.score.脆弱>))*(100+<mob.score.增伤>)/(100+<mob.score.减伤>)*(100+<target.score.易伤>)/(100}"} @EIR{r=10}
- potion{t=SLOW;d=100;l=2}
- modifytargetscore{o=雷音;a=add;v=1}
- effect:lightning
- skill{s=雷音命中1}
雷电-神识-雷罚:
Conditions:
- score{o=非神识状态;v=1} false
- score{o=神识状态;v=1} true
Skills:
- throw{v=4;vy=2} @EIR{r=8}
- Projectile{ot=雷罚粒子;oh=雷罚效果;v=15;i=1;hr=1;vr=16;se=false;sb=false;hp=true;hnp=true;syo=-0.5;mr=15;md=30} @eyedirection{length=10}
雷罚粒子:
Skills:
- Effect:Particles{a=3;v=10;hs=0.1;vs=0.1;c=#d40c8f} @origin
- Effect:Particles{a=5;v=10;hs=0.1;vs=0.1;c=#830dce} @origin
- effect:lightning{l=true;r=64} @origin
雷罚效果:
Skills:
- stun{d=6;f=true} @Target
- damage{a="(5*<target.score.雷音>)+(1.8*(<mob.score.攻击力>+<mob.score.力量>-<mob.score.虚弱>+<target.score.脆弱>))*(100+<mob.score.增伤>)/(100+<mob.score.减伤>)*(100+<target.score.易伤>)/(100}"} @EIR{r=10}
雷电-免伤:
Conditions:
- score{o=免伤;v=<60} true
Skills:
- modifytargetscore{o=免伤;a=add;v=2} @self
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