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超级放大维度 Ultra Amplified Dimension (Forge)Github |相关wiki |源站链接支持: forge这是一个为Minecraft添加了一个具有疯狂世界生成的维度的模组,以提供更具挑战性和史诗般的世界!
*当前版本为1.16.5*
Fabric版本的模组可以在这里找到:[链接](链接)
*1.16.5版本更新:* 添加了我的模组制作的制作书条目
_(发现任何错误请报告)_
什么是超级放大维度?
超级放大维度是一个维度模组,将陆地夷为平地,形成悬浮的地层,并使用类似原版的生物群系,几乎每个特征都经过修改,以更好地适应这种疯狂的地形! 这包括树木在地层下生长,并带有点缀着萤石的补丁,提供光线,以及连接地层的大型柱子!一些生物群系得到了极大的改进,例如生成了巨大的2x2树木的高大桦树林,海洋生物群系现在是巨大的悬浮水池!是的,下界和末地生物群系也包括在这个世界中,以使事情更有趣。甚至冰山生物群系也变成了冰冻地形生物群系,那里的所有石头现在都是冰!
此外,您可以发现一些新结构,如蘑菇神庙或冰刺神庙,当您挖下去时,您将发现一个庞大的迷宫状沟壑网络,通向底部填满熔岩的巨大洞穴!这个世界的设计意图是非常艰难和坚韧的,但也非常有趣,可以探索每一个角落!确保自己的安全,并带上火把,因为你探索下层时需要用到它们!(还可以在配置中打开浓雾,以获得更令人惊叹的体验!)
最后,当您使用该模组时,您可以在工作台上制作7种带有萤石的方块!将类似泥土的方块放在中心,然后在方块的上方、下方、左侧和右侧放上萤石,即可制作这些发光变种。只有萤石矿石不能被制作,这样它就与无法被制作的原版矿石行为相匹配。
同时,请务必查看图片页面,了解世界的实际样貌!是的,您可以将此模组用于模组包。
如何进入这个世界?
~~当您使用此模组并希望在任何世界类型中进入这个维度时,请确保按照下面显示的方式建立此传送门! 8块抛光花岗岩,10块抛光安山岩台阶,以及1块抛光闪长岩。然后右键单击闪长岩,以打火石创建传送门方块。再次右键单击传送门方块(不要潜行或弯腰),即可传送到超级放大维度!不潜行的情况下再次右键单击传送门方块,是因为您现在可以在传送门本身上放置方块,如果您愿意的话。此外,如果您错误放置传送门,可以使用任何工具或空手挖掘传送门(传送门被挖掘后会掉落抛光闪长岩)。您可以通过使用数据包来覆盖默认标签,以更改传送门框所需的方块或生效物品。您可以编辑���一个已经制作好的数据包在下面。

_在UAD的维度中进行游戏时,请注意运行大渲染距离时可能需要一段时间来加载区块。_
如何配置这个模组?
[链接
截图:
来自Modrinth所有游戏版本1.16.5所有类型forgeUltra Amplified Dimensionultra_amplified_dimension-1.16.5-9.2.6-forge.jar下载1.16.5-9.2.6-forge#Release### **(V.9.2.6 Changes) (1.16.5 Minecraft)**##### Teleportation:Fixed forceExitToOverworld always spawning a new portal when going to overworld.### **(V.9.2.5 Changes) (1.16.5 Minecraft)**##### Configs:Significantly cleaned up the config system backend code for my mod. Let me know if any config no longer works but it should be ok!### **(V.9.2.4 Changes) (1.16.5 Minecraft)**##### Config:Added netherLighting config to make UAD dimension have nether ambient lighting or not.Added skyType config to let users change the sky from normal sky to end\'s sky or to no sky (no sun, stars, or moon).Cloud height config now will take effect right away and not need a restart.##### Misc:Added zh_cn.json translations. Special thanks to the guy who donated this translation!### **(V.9.2.3 Changes) (1.16.5 Minecraft)**##### Misc:Fixed a memory leak from the cache that UAD\'s ores uses. The leak only happens if you explore UAD\'s dimension.Special thanks to BlueAmulet for catching this leak.## **(V.9.2.2 Changes) (1.16.5 Minecraft)**##### Features:* Adjusted the chunk cache for UAD ores to free up a hefty chunk of RAM when in UAD.### **(V.9.2.1 Changes) (1.16.5 Minecraft)**##### Dimension:* Fixed Trees not spawning under ledges when making other dimensions have UAD\'s terrain.(like the Overworld UAD dimension swap datapack)##### Mixins:* Appended mod ID to all my mixins so if they break, the logs will state that the broken mixin is from my mod.### **(V.9.2.0 Changes) (1.16.5 Minecraft)**##### Biomes:* Fixed typo in dimension json file that prevented several biomes from spawning.* Re-adjusted the backend values for biome layer picking to try and make biomes less spread out and less biased towards icy biomes.* Ocean biomes are now much more common and not always several thousands blocks apart.### **(V.9.1.4 Changes) (1.16.5 Minecraft)**##### Blocks:* Added recipes for all glow-variant blocks to the Recipe Book when you obtain Glowstone Dust.### **(V.9.1.3 Changes) (1.16.5 Minecraft)**##### Config:* Cleaned up config backend a tiny bit.### **(V.9.1.2 Changes) (1.16.5 Minecraft)**##### Biomes:* Improved Obsidian border between Nether and non-Nether UAD biomes so it looks less weird.### **(V.9.1.1 Changes) (1.16.5 Minecraft)**##### Biomes:* Upgraded /locatebiome command to now search much, much farther in any world with UAD\'s biome source.##### Dungeons:* Fixed dungeons so their mob spawners are randomized properly.Please redownload the new datapack of this mod if you were using that to customize this mod.That is because I had to change how dungeon processors are setup.But if you weren\'t using the datapack, simply just update this mod and spawners will randomize again.* Fixed End Dungeons being able to remove each other\'s End Portal block### **(V.9.1.0 Changes) (1.16.5 Minecraft)**##### Dimension:* The UAD dimension json file now lets you put `\"import_all_modded_biomes\": true` into the biome_source section.This is a quick and dirty way to import all modded biomes into the dimension but those biomes will typically not look good.Along with it, you can put `\"imported_biome_blacklist\": [\"mod1:slick_biome\", \"mod1:crazy_biome\"]` into there as well toblacklist any biome that `import_all_modded_biomes` will grab.##### Portal:* `ultra_amplified_dimension:portal_center_blocks` block tag has been added that lets you change what block is requiredfor the center of the portal. This has Polished Diorite by default. if you change this, you might want to change theAmplified Portal block\'s texture and loot table to match the new block you are using.##### Biomes:* Fixed sea being covered in terrain blocks if lowered below y = 61. Looks amazing if you put UAD\'s nether biome into the vanilla nether now!##### Dungeons:* Reduced chance of Blue Ice in Snowy Dungeons.* Fixed Nether Dungeons having Nether Bricks placed in mid-air due to broken processor file.* Fixed ceiling of Desert Dungeons looking weird when it meets the wall.* Dungeons will now log error if fed an invalid identifier to a non-existent nbt file.* Fixed Dungeon Chests being placed on walls instead of floor.* Dungeons now use Post Processor files to place Vines and other stuff.##### Misc:* Made my modifyConstant mixins to the surfacebuilders no longer crash if someone else also modifyConstant the same spot.* Made Swamp Cross use correct method for setting its chest loottable.### **(V.9.0.3 Changes) (1.16.4 Minecraft)**##### Dimension:-Switched to a safer mixin to get the world\'s seed if no seed is specified in the JSON.### **(V.9.0.2 Changes) (1.16.4 Minecraft)**##### Mixins:-Prefixed all my accessor and invoker mixins due to this bug in mixins that causes a crash for same named mixins.https://github.com/SpongePowered/Mixin/issues/430### **(V.9.0.1 Changes) (1.16.4 Minecraft)**##### MAJOR:-PORTED FROM 1.15.2 to 1.16.4!!!!展开版本: 1.16.5-9.2.6-forge支持游戏: 1.16.5类型:ForgeRelease下载次数: 509Ultra Amplified Dimensionultra_amplified_dimension-1.16.5-9.2.5-forge.jar下载1.16.5-9.2.5-forge#Release### **(V.9.2.5 Changes) (1.16.5 Minecraft)**##### Configs:Significantly cleaned up the config system backend code for my mod. Let me know if any config no longer works but it should be ok!### **(V.9.2.4 Changes) (1.16.5 Minecraft)**##### Config:Added netherLighting config to make UAD dimension have nether ambient lighting or not.Added skyType config to let users change the sky from normal sky to end\'s sky or to no sky (no sun, stars, or moon).Cloud height config now will take effect right away and not need a restart.##### Misc:Added zh_cn.json translations. Special thanks to the guy who donated this translation!### **(V.9.2.3 Changes) (1.16.5 Minecraft)**##### Misc:Fixed a memory leak from the cache that UAD\'s ores uses. The leak only happens if you explore UAD\'s dimension.Special thanks to BlueAmulet for catching this leak.## **(V.9.2.2 Changes) (1.16.5 Minecraft)**##### Features:* Adjusted the chunk cache for UAD ores to free up a hefty chunk of RAM when in UAD.### **(V.9.2.1 Changes) (1.16.5 Minecraft)**##### Dimension:* Fixed Trees not spawning under ledges when making other dimensions have UAD\'s terrain.(like the Overworld UAD dimension swap datapack)##### Mixins:* Appended mod ID to all my mixins so if they break, the logs will state that the broken mixin is from my mod.### **(V.9.2.0 Changes) (1.16.5 Minecraft)**##### Biomes:* Fixed typo in dimension json file that prevented several biomes from spawning.* Re-adjusted the backend values for biome layer picking to try and make biomes less spread out and less biased towards icy biomes.* Ocean biomes are now much more common and not always several thousands blocks apart.### **(V.9.1.4 Changes) (1.16.5 Minecraft)**##### Blocks:* Added recipes for all glow-variant blocks to the Recipe Book when you obtain Glowstone Dust.### **(V.9.1.3 Changes) (1.16.5 Minecraft)**##### Config:* Cleaned up config backend a tiny bit.### **(V.9.1.2 Changes) (1.16.5 Minecraft)**##### Biomes:* Improved Obsidian border between Nether and non-Nether UAD biomes so it looks less weird.### **(V.9.1.1 Changes) (1.16.5 Minecraft)**##### Biomes:* Upgraded /locatebiome command to now search much, much farther in any world with UAD\'s biome source.##### Dungeons:* Fixed dungeons so their mob spawners are randomized properly.Please redownload the new datapack of this mod if you were using that to customize this mod.That is because I had to change how dungeon processors are setup.But if you weren\'t using the datapack, simply just update this mod and spawners will randomize again.* Fixed End Dungeons being able to remove each other\'s End Portal block### **(V.9.1.0 Changes) (1.16.5 Minecraft)**##### Dimension:* The UAD dimension json file now lets you put `\"import_all_modded_biomes\": true` into the biome_source section.This is a quick and dirty way to import all modded biomes into the dimension but those biomes will typically not look good.Along with it, you can put `\"imported_biome_blacklist\": [\"mod1:slick_biome\", \"mod1:crazy_biome\"]` into there as well toblacklist any biome that `import_all_modded_biomes` will grab.##### Portal:* `ultra_amplified_dimension:portal_center_blocks` block tag has been added that lets you change what block is requiredfor the center of the portal. This has Polished Diorite by default. if you change this, you might want to change theAmplified Portal block\'s texture and loot table to match the new block you are using.##### Biomes:* Fixed sea being covered in terrain blocks if lowered below y = 61. Looks amazing if you put UAD\'s nether biome into the vanilla nether now!##### Dungeons:* Reduced chance of Blue Ice in Snowy Dungeons.* Fixed Nether Dungeons having Nether Bricks placed in mid-air due to broken processor file.* Fixed ceiling of Desert Dungeons looking weird when it meets the wall.* Dungeons will now log error if fed an invalid identifier to a non-existent nbt file.* Fixed Dungeon Chests being placed on walls instead of floor.* Dungeons now use Post Processor files to place Vines and other stuff.##### Misc:* Made my modifyConstant mixins to the surfacebuilders no longer crash if someone else also modifyConstant the same spot.* Made Swamp Cross use correct method for setting its chest loottable.### **(V.9.0.3 Changes) (1.16.4 Minecraft)**##### Dimension:-Switched to a safer mixin to get the world\'s seed if no seed is specified in the JSON.### **(V.9.0.2 Changes) (1.16.4 Minecraft)**##### Mixins:-Prefixed all my accessor and invoker mixins due to this bug in mixins that causes a crash for same named mixins.https://github.com/SpongePowered/Mixin/issues/430### **(V.9.0.1 Changes) (1.16.4 Minecraft)**##### MAJOR:-PORTED FROM 1.15.2 to 1.16.4!!!!展开版本: 1.16.5-9.2.5-forge支持游戏: 1.16.5类型:ForgeRelease下载次数: 145Ultra Amplified Dimensionultra_amplified_dimension-1.16.5-9.2.4-forge.jar下载1.16.5-9.2.4-forge#Release### **(V.9.2.4 Changes) (1.16.5 Minecraft)**##### Config:Added netherLighting config to make UAD dimension have nether ambient lighting or not.Added skyType config to let users change the sky from normal sky to end\'s sky or to no sky (no sun, stars, or moon).Cloud height config now will take effect right away and not need a restart.##### Misc:Added zh_cn.json translations. Special thanks to the guy who donated this translation!### **(V.9.2.3 Changes) (1.16.5 Minecraft)**##### Misc:Fixed a memory leak from the cache that UAD\'s ores uses. The leak only happens if you explore UAD\'s dimension.Special thanks to BlueAmulet for catching this leak.## **(V.9.2.2 Changes) (1.16.5 Minecraft)**##### Features:* Adjusted the chunk cache for UAD ores to free up a hefty chunk of RAM when in UAD.### **(V.9.2.1 Changes) (1.16.5 Minecraft)**##### Dimension:* Fixed Trees not spawning under ledges when making other dimensions have UAD\'s terrain.(like the Overworld UAD dimension swap datapack)##### Mixins:* Appended mod ID to all my mixins so if they break, the logs will state that the broken mixin is from my mod.### **(V.9.2.0 Changes) (1.16.5 Minecraft)**##### Biomes:* Fixed typo in dimension json file that prevented several biomes from spawning.* Re-adjusted the backend values for biome layer picking to try and make biomes less spread out and less biased towards icy biomes.* Ocean biomes are now much more common and not always several thousands blocks apart.### **(V.9.1.4 Changes) (1.16.5 Minecraft)**##### Blocks:* Added recipes for all glow-variant blocks to the Recipe Book when you obtain Glowstone Dust.### **(V.9.1.3 Changes) (1.16.5 Minecraft)**##### Config:* Cleaned up config backend a tiny bit.### **(V.9.1.2 Changes) (1.16.5 Minecraft)**##### Biomes:* Improved Obsidian border between Nether and non-Nether UAD biomes so it looks less weird.### **(V.9.1.1 Changes) (1.16.5 Minecraft)**##### Biomes:* Upgraded /locatebiome command to now search much, much farther in any world with UAD\'s biome source.##### Dungeons:* Fixed dungeons so their mob spawners are randomized properly.Please redownload the new datapack of this mod if you were using that to customize this mod.That is because I had to change how dungeon processors are setup.But if you weren\'t using the datapack, simply just update this mod and spawners will randomize again.* Fixed End Dungeons being able to remove each other\'s End Portal block### **(V.9.1.0 Changes) (1.16.5 Minecraft)**##### Dimension:* The UAD dimension json file now lets you put `\"import_all_modded_biomes\": true` into the biome_source section.This is a quick and dirty way to import all modded biomes into the dimension but those biomes will typically not look good.Along with it, you can put `\"imported_biome_blacklist\": [\"mod1:slick_biome\", \"mod1:crazy_biome\"]` into there as well toblacklist any biome that `import_all_modded_biomes` will grab.##### Portal:* `ultra_amplified_dimension:portal_center_blocks` block tag has been added that lets you change what block is requiredfor the center of the portal. This has Polished Diorite by default. if you change this, you might want to change theAmplified Portal block\'s texture and loot table to match the new block you are using.##### Biomes:* Fixed sea being covered in terrain blocks if lowered below y = 61. Looks amazing if you put UAD\'s nether biome into the vanilla nether now!##### Dungeons:* Reduced chance of Blue Ice in Snowy Dungeons.* Fixed Nether Dungeons having Nether Bricks placed in mid-air due to broken processor file.* Fixed ceiling of Desert Dungeons looking weird when it meets the wall.* Dungeons will now log error if fed an invalid identifier to a non-existent nbt file.* Fixed Dungeon Chests being placed on walls instead of floor.* Dungeons now use Post Processor files to place Vines and other stuff.##### Misc:* Made my modifyConstant mixins to the surfacebuilders no longer crash if someone else also modifyConstant the same spot.* Made Swamp Cross use correct method for setting its chest loottable.### **(V.9.0.3 Changes) (1.16.4 Minecraft)**##### Dimension:-Switched to a safer mixin to get the world\'s seed if no seed is specified in the JSON.### **(V.9.0.2 Changes) (1.16.4 Minecraft)**##### Mixins:-Prefixed all my accessor and invoker mixins due to this bug in mixins that causes a crash for same named mixins.https://github.com/SpongePowered/Mixin/issues/430### **(V.9.0.1 Changes) (1.16.4 Minecraft)**##### MAJOR:-PORTED FROM 1.15.2 to 1.16.4!!!!展开版本: 1.16.5-9.2.4-forge支持游戏: 1.16.5类型:ForgeRelease下载次数: 139Ultra Amplified Dimensionultra_amplified_dimension-1.16.5-9.2.3-forge.jar下载1.16.5-9.2.3-forge#Release### **(V.9.2.3 Changes) (1.16.5 Minecraft)**##### Misc:Fixed a memory leak from the cache that UAD\'s ores uses. The leak only happens if you keep making new world saves without restarting mc in single player.Special thanks to BlueAmulet for catching this leak.## **(V.9.2.2 Changes) (1.16.5 Minecraft)**##### Features:* Adjusted the chunk cache for UAD ores to free up a hefty chunk of RAM when in UAD.### **(V.9.2.1 Changes) (1.16.5 Minecraft)**##### Dimension:* Fixed Trees not spawning under ledges when making other dimensions have UAD\'s terrain.(like the Overworld UAD dimension swap datapack)##### Mixins:* Appended mod ID to all my mixins so if they break, the logs will state that the broken mixin is from my mod.### **(V.9.2.0 Changes) (1.16.5 Minecraft)**##### Biomes:* Fixed typo in dimension json file that prevented several biomes from spawning.* Re-adjusted the backend values for biome layer picking to try and make biomes less spread out and less biased towards icy biomes.* Ocean biomes are now much more common and not always several thousands blocks apart.### **(V.9.1.4 Changes) (1.16.5 Minecraft)**##### Blocks:* Added recipes for all glow-variant blocks to the Recipe Book when you obtain Glowstone Dust.### **(V.9.1.3 Changes) (1.16.5 Minecraft)**##### Config:* Cleaned up config backend a tiny bit.### **(V.9.1.2 Changes) (1.16.5 Minecraft)**##### Biomes:* Improved Obsidian border between Nether and non-Nether UAD biomes so it looks less weird.### **(V.9.1.1 Changes) (1.16.5 Minecraft)**##### Biomes:* Upgraded /locatebiome command to now search much, much farther in any world with UAD\'s biome source.##### Dungeons:* Fixed dungeons so their mob spawners are randomized properly.Please redownload the new datapack of this mod if you were using that to customize this mod.That is because I had to change how dungeon processors are setup.But if you weren\'t using the datapack, simply just update this mod and spawners will randomize again.* Fixed End Dungeons being able to remove each other\'s End Portal block### **(V.9.1.0 Changes) (1.16.5 Minecraft)**##### Dimension:* The UAD dimension json file now lets you put `\"import_all_modded_biomes\": true` into the biome_source section.This is a quick and dirty way to import all modded biomes into the dimension but those biomes will typically not look good.Along with it, you can put `\"imported_biome_blacklist\": [\"mod1:slick_biome\", \"mod1:crazy_biome\"]` into there as well toblacklist any biome that `import_all_modded_biomes` will grab.##### Portal:* `ultra_amplified_dimension:portal_center_blocks` block tag has been added that lets you change what block is requiredfor the center of the portal. This has Polished Diorite by default. if you change this, you might want to change theAmplified Portal block\'s texture and loot table to match the new block you are using.##### Biomes:* Fixed sea being covered in terrain blocks if lowered below y = 61. Looks amazing if you put UAD\'s nether biome into the vanilla nether now!##### Dungeons:* Reduced chance of Blue Ice in Snowy Dungeons.* Fixed Nether Dungeons having Nether Bricks placed in mid-air due to broken processor file.* Fixed ceiling of Desert Dungeons looking weird when it meets the wall.* Dungeons will now log error if fed an invalid identifier to a non-existent nbt file.* Fixed Dungeon Chests being placed on walls instead of floor.* Dungeons now use Post Processor files to place Vines and other stuff.##### Misc:* Made my modifyConstant mixins to the surfacebuilders no longer crash if someone else also modifyConstant the same spot.* Made Swamp Cross use correct method for setting its chest loottable.### **(V.9.0.3 Changes) (1.16.4 Minecraft)**##### Dimension:-Switched to a safer mixin to get the world\'s seed if no seed is specified in the JSON.### **(V.9.0.2 Changes) (1.16.4 Minecraft)**##### Mixins:-Prefixed all my accessor and invoker mixins due to this bug in mixins that causes a crash for same named mixins.https://github.com/SpongePowered/Mixin/issues/430### **(V.9.0.1 Changes) (1.16.4 Minecraft)**##### MAJOR:-PORTED FROM 1.15.2 to 1.16.4!!!!展开版本: 1.16.5-9.2.3-forge支持游戏: 1.16.5类型:ForgeRelease下载次数: 111Ultra Amplified Dimensionultra_amplified_dimension-1.16.5-9.2.2-forge.jar下载1.16.5-9.2.2-forge#Release## **(V.9.2.2 Changes) (1.16.5 Minecraft)**##### Features:* Adjusted the chunk cache for UAD ores to free up a hefty chunk of RAM when in UAD.### **(V.9.2.1 Changes) (1.16.5 Minecraft)**##### Dimension:* Fixed Trees not spawning under ledges when making other dimensions have UAD\'s terrain.(like the Overworld UAD dimension swap datapack)##### Mixins:* Appended mod ID to all my mixins so if they break, the logs will state that the broken mixin is from my mod.### **(V.9.2.0 Changes) (1.16.5 Minecraft)**##### Biomes:* Fixed typo in dimension json file that prevented several biomes from spawning.* Re-adjusted the backend values for biome layer picking to try and make biomes less spread out and less biased towards icy biomes.* Ocean biomes are now much more common and not always several thousands blocks apart.### **(V.9.1.4 Changes) (1.16.5 Minecraft)**##### Blocks:* Added recipes for all glow-variant blocks to the Recipe Book when you obtain Glowstone Dust.### **(V.9.1.3 Changes) (1.16.5 Minecraft)**##### Config:* Cleaned up config backend a tiny bit.### **(V.9.1.2 Changes) (1.16.5 Minecraft)**##### Biomes:* Improved Obsidian border between Nether and non-Nether UAD biomes so it looks less weird.### **(V.9.1.1 Changes) (1.16.5 Minecraft)**##### Biomes:* Upgraded /locatebiome command to now search much, much farther in any world with UAD\'s biome source.##### Dungeons:* Fixed dungeons so their mob spawners are randomized properly.Please redownload the new datapack of this mod if you were using that to customize this mod.That is because I had to change how dungeon processors are setup.But if you weren\'t using the datapack, simply just update this mod and spawners will randomize again.* Fixed End Dungeons being able to remove each other\'s End Portal block### **(V.9.1.0 Changes) (1.16.5 Minecraft)**##### Dimension:* The UAD dimension json file now lets you put `\"import_all_modded_biomes\": true` into the biome_source section.This is a quick and dirty way to import all modded biomes into the dimension but those biomes will typically not look good.Along with it, you can put `\"imported_biome_blacklist\": [\"mod1:slick_biome\", \"mod1:crazy_biome\"]` into there as well toblacklist any biome that `import_all_modded_biomes` will grab.##### Portal:* `ultra_amplified_dimension:portal_center_blocks` block tag has been added that lets you change what block is requiredfor the center of the portal. This has Polished Diorite by default. if you change this, you might want to change theAmplified Portal block\'s texture and loot table to match the new block you are using.##### Biomes:* Fixed sea being covered in terrain blocks if lowered below y = 61. Looks amazing if you put UAD\'s nether biome into the vanilla nether now!##### Dungeons:* Reduced chance of Blue Ice in Snowy Dungeons.* Fixed Nether Dungeons having Nether Bricks placed in mid-air due to broken processor file.* Fixed ceiling of Desert Dungeons looking weird when it meets the wall.* Dungeons will now log error if fed an invalid identifier to a non-existent nbt file.* Fixed Dungeon Chests being placed on walls instead of floor.* Dungeons now use Post Processor files to place Vines and other stuff.##### Misc:* Made my modifyConstant mixins to the surfacebuilders no longer crash if someone else also modifyConstant the same spot.* Made Swamp Cross use correct method for setting its chest loottable.### **(V.9.0.3 Changes) (1.16.4 Minecraft)**##### Dimension:-Switched to a safer mixin to get the world\'s seed if no seed is specified in the JSON.### **(V.9.0.2 Changes) (1.16.4 Minecraft)**##### Mixins:-Prefixed all my accessor and invoker mixins due to this bug in mixins that causes a crash for same named mixins.https://github.com/SpongePowered/Mixin/issues/430### **(V.9.0.1 Changes) (1.16.4 Minecraft)**##### MAJOR:-PORTED FROM 1.15.2 to 1.16.4!!!!展开版本: 1.16.5-9.2.2-forge支持游戏: 1.16.5类型:ForgeRelease下载次数: 144Ultra Amplified Dimensionultra_amplified_dimension-1.16.5-9.2.1-forge.jar下载1.16.5-9.2.1-forge#Release### **(V.9.2.1 Changes) (1.16.5 Minecraft)**##### Dimension:* Fixed Trees not spawning under ledges when making other dimensions have UAD\'s terrain.(like the Overworld UAD dimension swap datapack)##### Mixins:* Appended mod ID to all my mixins so if they break, the logs will state that the broken mixin is from my mod.### **(V.9.2.0 Changes) (1.16.5 Minecraft)**##### Biomes:* Fixed typo in dimension json file that prevented several biomes from spawning.* Re-adjusted the backend values for biome layer picking to try and make biomes less spread out and less biased towards icy biomes.* Ocean biomes are now much more common and not always several thousands blocks apart.### **(V.9.1.4 Changes) (1.16.5 Minecraft)**##### Blocks:* Added recipes for all glow-variant blocks to the Recipe Book when you obtain Glowstone Dust.### **(V.9.1.3 Changes) (1.16.5 Minecraft)**##### Config:* Cleaned up config backend a tiny bit.### **(V.9.1.2 Changes) (1.16.5 Minecraft)**##### Biomes:* Improved Obsidian border between Nether and non-Nether UAD biomes so it looks less weird.### **(V.9.1.1 Changes) (1.16.5 Minecraft)**##### Biomes:* Upgraded /locatebiome command to now search much, much farther in any world with UAD\'s biome source.##### Dungeons:* Fixed dungeons so their mob spawners are randomized properly.Please redownload the new datapack of this mod if you were using that to customize this mod.That is because I had to change how dungeon processors are setup.But if you weren\'t using the datapack, simply just update this mod and spawners will randomize again.* Fixed End Dungeons being able to remove each other\'s End Portal block### **(V.9.1.0 Changes) (1.16.5 Minecraft)**##### Dimension:* The UAD dimension json file now lets you put `\"import_all_modded_biomes\": true` into the biome_source section.This is a quick and dirty way to import all modded biomes into the dimension but those biomes will typically not look good.Along with it, you can put `\"imported_biome_blacklist\": [\"mod1:slick_biome\", \"mod1:crazy_biome\"]` into there as well toblacklist any biome that `import_all_modded_biomes` will grab.##### Portal:* `ultra_amplified_dimension:portal_center_blocks` block tag has been added that lets you change what block is requiredfor the center of the portal. This has Polished Diorite by default. if you change this, you might want to change theAmplified Portal block\'s texture and loot table to match the new block you are using.##### Biomes:* Fixed sea being covered in terrain blocks if lowered below y = 61. Looks amazing if you put UAD\'s nether biome into the vanilla nether now!##### Dungeons:* Reduced chance of Blue Ice in Snowy Dungeons.* Fixed Nether Dungeons having Nether Bricks placed in mid-air due to broken processor file.* Fixed ceiling of Desert Dungeons looking weird when it meets the wall.* Dungeons will now log error if fed an invalid identifier to a non-existent nbt file.* Fixed Dungeon Chests being placed on walls instead of floor.* Dungeons now use Post Processor files to place Vines and other stuff.##### Misc:* Made my modifyConstant mixins to the surfacebuilders no longer crash if someone else also modifyConstant the same spot.* Made Swamp Cross use correct method for setting its chest loottable.### **(V.9.0.3 Changes) (1.16.4 Minecraft)**##### Dimension:-Switched to a safer mixin to get the world\'s seed if no seed is specified in the JSON.### **(V.9.0.2 Changes) (1.16.4 Minecraft)**##### Mixins:-Prefixed all my accessor and invoker mixins due to this bug in mixins that causes a crash for same named mixins.https://github.com/SpongePowered/Mixin/issues/430### **(V.9.0.1 Changes) (1.16.4 Minecraft)**##### MAJOR:-PORTED FROM 1.15.2 to 1.16.4!!!!展开版本: 1.16.5-9.2.1-forge支持游戏: 1.16.5类型:ForgeRelease下载次数: 221Ultra Amplified Dimensionultra_amplified_dimension-1.16.5-9.2.0-forge.jar下载1.16.5-9.2.0-forge#Release### **(V.9.2.0 Changes) (1.16.5 Minecraft)**##### Biomes:* Fixed typo in dimension json file that prevented several biomes from spawning.* Re-adjusted the backend values for biome layer picking to try and make biomes less spread out and less biased towards icy biomes.* Ocean biomes are now much more common and not always several thousands blocks apart.### **(V.9.1.4 Changes) (1.16.5 Minecraft)**##### Blocks:* Added recipes for all glow-variant blocks to the Recipe Book when you obtain Glowstone Dust.### **(V.9.1.3 Changes) (1.16.5 Minecraft)**##### Config:* Cleaned up config backend a tiny bit.### **(V.9.1.2 Changes) (1.16.5 Minecraft)**##### Biomes:* Improved Obsidian border between Nether and non-Nether UAD biomes so it looks less weird.### **(V.9.1.1 Changes) (1.16.5 Minecraft)**##### Biomes:* Upgraded /locatebiome command to now search much, much farther in any world with UAD\'s biome source.##### Dungeons:* Fixed dungeons so their mob spawners are randomized properly.Please redownload the new datapack of this mod if you were using that to customize this mod.That is because I had to change how dungeon processors are setup.But if you weren\'t using the datapack, simply just update this mod and spawners will randomize again.* Fixed End Dungeons being able to remove each other\'s End Portal block### **(V.9.1.0 Changes) (1.16.5 Minecraft)**##### Dimension:* The UAD dimension json file now lets you put `\"import_all_modded_biomes\": true` into the biome_source section.This is a quick and dirty way to import all modded biomes into the dimension but those biomes will typically not look good.Along with it, you can put `\"imported_biome_blacklist\": [\"mod1:slick_biome\", \"mod1:crazy_biome\"]` into there as well toblacklist any biome that `import_all_modded_biomes` will grab.##### Portal:* `ultra_amplified_dimension:portal_center_blocks` block tag has been added that lets you change what block is requiredfor the center of the portal. This has Polished Diorite by default. if you change this, you might want to change theAmplified Portal block\'s texture and loot table to match the new block you are using.##### Biomes:* Fixed sea being covered in terrain blocks if lowered below y = 61. Looks amazing if you put UAD\'s nether biome into the vanilla nether now!##### Dungeons:* Reduced chance of Blue Ice in Snowy Dungeons.* Fixed Nether Dungeons having Nether Bricks placed in mid-air due to broken processor file.* Fixed ceiling of Desert Dungeons looking weird when it meets the wall.* Dungeons will now log error if fed an invalid identifier to a non-existent nbt file.* Fixed Dungeon Chests being placed on walls instead of floor.* Dungeons now use Post Processor files to place Vines and other stuff.##### Misc:* Made my modifyConstant mixins to the surfacebuilders no longer crash if someone else also modifyConstant the same spot.* Made Swamp Cross use correct method for setting its chest loottable.### **(V.9.0.3 Changes) (1.16.4 Minecraft)**##### Dimension:-Switched to a safer mixin to get the world\'s seed if no seed is specified in the JSON.### **(V.9.0.2 Changes) (1.16.4 Minecraft)**##### Mixins:-Prefixed all my accessor and invoker mixins due to this bug in mixins that causes a crash for same named mixins.https://github.com/SpongePowered/Mixin/issues/430### **(V.9.0.1 Changes) (1.16.4 Minecraft)**##### MAJOR:-PORTED FROM 1.15.2 to 1.16.4!!!!展开版本: 1.16.5-9.2.0-forge支持游戏: 1.16.5类型:ForgeRelease下载次数: 147Ultra Amplified Dimensionultra_amplified_dimension-1.16.5-9.1.4-forge.jar下载1.16.5-9.1.4-forge#Release### **(V.9.1.4 Changes) (1.16.5 Minecraft)**##### Blocks:* Added recipes for all glow-variant blocks to the Recipe Book when you obtain Glowstone Dust.### **(V.9.1.3 Changes) (1.16.5 Minecraft)**##### Config:* Cleaned up config backend a tiny bit.### **(V.9.1.2 Changes) (1.16.5 Minecraft)**##### Biomes:* Improved Obsidian border between Nether and non-Nether UAD biomes so it looks less weird.### **(V.9.1.1 Changes) (1.16.5 Minecraft)**##### Biomes:* Upgraded /locatebiome command to now search much, much farther in any world with UAD\'s biome source.##### Dungeons:* Fixed dungeons so their mob spawners are randomized properly.Please redownload the new datapack of this mod if you were using that to customize this mod.That is because I had to change how dungeon processors are setup.But if you weren\'t using the datapack, simply just update this mod and spawners will randomize again.* Fixed End Dungeons being able to remove each other\'s End Portal block### **(V.9.1.0 Changes) (1.16.5 Minecraft)**##### Dimension:* The UAD dimension json file now lets you put `\"import_all_modded_biomes\": true` into the biome_source section.This is a quick and dirty way to import all modded biomes into the dimension but those biomes will typically not look good.Along with it, you can put `\"imported_biome_blacklist\": [\"mod1:slick_biome\", \"mod1:crazy_biome\"]` into there as well toblacklist any biome that `import_all_modded_biomes` will grab.##### Portal:* `ultra_amplified_dimension:portal_center_blocks` block tag has been added that lets you change what block is requiredfor the center of the portal. This has Polished Diorite by default. if you change this, you might want to change theAmplified Portal block\'s texture and loot table to match the new block you are using.##### Biomes:* Fixed sea being covered in terrain blocks if lowered below y = 61. Looks amazing if you put UAD\'s nether biome into the vanilla nether now!##### Dungeons:* Reduced chance of Blue Ice in Snowy Dungeons.* Fixed Nether Dungeons having Nether Bricks placed in mid-air due to broken processor file.* Fixed ceiling of Desert Dungeons looking weird when it meets the wall.* Dungeons will now log error if fed an invalid identifier to a non-existent nbt file.* Fixed Dungeon Chests being placed on walls instead of floor.* Dungeons now use Post Processor files to place Vines and other stuff.##### Misc:* Made my modifyConstant mixins to the surfacebuilders no longer crash if someone else also modifyConstant the same spot.* Made Swamp Cross use correct method for setting its chest loottable.### **(V.9.0.3 Changes) (1.16.4 Minecraft)**##### Dimension:-Switched to a safer mixin to get the world\'s seed if no seed is specified in the JSON.### **(V.9.0.2 Changes) (1.16.4 Minecraft)**##### Mixins:-Prefixed all my accessor and invoker mixins due to this bug in mixins that causes a crash for same named mixins.https://github.com/SpongePowered/Mixin/issues/430### **(V.9.0.1 Changes) (1.16.4 Minecraft)**##### MAJOR:-PORTED FROM 1.15.2 to 1.16.4!!!!展开版本: 1.16.5-9.1.4-forge支持游戏: 1.16.5类型:ForgeRelease下载次数: 158全部版本
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超级放大维度 Ultra Amplified Dimension |
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2025-8-10 19:45:54
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