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[模组分享] 超级放大维度 (Ultra Amplified Dimension - Fabric)-MOD模组

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发表于 2025-8-10 19:45:42 | 显示全部楼层 |阅读模式
超级放大维度 (Ultra Amplified Dimension - Fabric)Github |相关wiki |源站链接支持: fabric这个模组添加了一个具有疯狂世界生成的维度,为玩家带来更具挑战性和史诗般的世界!



当前版本为1.17.1Minecraft

Forge版本可以在这里找到: https://modrinth.com/mod/ultra-amplified-dimension]链接

什么是超级放大维度?

超级放大维度是一个维度模组,将陆地扁平化为漂浮层,并使用类似于原版的生物群系,几乎每个特征都被修改以更好地适应这个疯狂的地形!这包括树木生成在层下,补丁状的发光石英块提供光照,以及连接层的大型柱子!一些生物群系得到了极大的改进,比如高大的白桦树森林生成巨大厚实的2x2树木,海洋生物群系现在是巨大的漂浮水域!是的,地狱和末地生物群系也包括在这个世界中,使事情变得更加有趣。甚至冰山生物群系也被转变为结冰地带生物群系,其中所有的石头现在都变成了冰!

此外,你可以发现一些新的结构,比如蘑菇神庙或冰刺神庙,当你往下挖时,你会发现一个巨大的迷宫般的裂谷网络,通向地底的巨大岩洞,地底充满了熔岩! 这个世界意味着非常困难和艰难,但也很有趣,你可以探索每一个角落!确保您安全,并带上火把,当您探索更低的层时! (还可以在配置中打开浓雾,获得更惊人的体验!)

最后,使用这个模组时,你可以在工作台上制作7种发光石英块!将类似泥土的块放在中间,然后在上方、下方、左侧和右侧放置石英块,以制作发光变种。只有发光石英矿无法通过合成,这样就符合了原版矿石无法通过合成的行为。

不要忘记查看图片页面,看看这个世界是什么样子!是的,你可以在模组包中使用这个模组。

如何进入这个世界?

当使用这个模组并想在任何世界类型中进入这个维度时,确保按照下面所示建造这个传送门!8块抛光花岗岩、10块抛光安山岩台阶和1块抛光闪长岩。然后右键单击抛光闪长岩使用打火石创建传送门方块。再次右键单击传送门方块(不蹲着或潜行),即可传送到超级放大维度!不蹲着右键点击传送将不会传送你,这样你就可以在传送门本身放置方块。此外,如果你放错了传送门,你可以用任何工具或空手挖掉它(传送门被挖掉时会掉落抛光闪长岩)。你可以通过使用数据包来覆盖默认标签来更改传送门框架所需的方块或激活物品的方式!一个已经制作好的数据包可以在下面找到。

https://media.forgecdn.net/attachments/292/975/2020-05-18_17.png]

在UAD的维度中玩耍时,请注意,当运行大渲染距离时,加载区块可能需要一段时间。

如何配置这个模组?

这个模组最大的特点之一是几乎所有的世界生成都是可配置的!为了使你更容易,你只需下载下面的数据包,它适用于Forge和Fabric,解压缩后,编辑JSON文件到你想要的设置,然后将数据包放入你的世界数据包文件夹中,该文件夹位于世界的保存文件夹中。当从头创建一个新世界时,你只需单击数据包按钮,并将你的数据包放入自动为你打开的文件夹中。需要注意的是,对于那些无法通过数据包完成的内容,比如浓雾、允许地狱传送门、云高度和使UAD的传送门方块始终将玩家从UAD传送到他们原始维度的配置文件也可以在这个模组中找到。

数据包介绍(点击下面的链接):https://github.com/TelepathicGrunt/UltraAmplifiedDimension-Fabric/releases/tag/9.2.X]1.16.5 UAD 数据包 /

https://github.com/TelepathicGrunt/UltraAmplifiedDimension-Fabric/releases/tag/10.0.X]1.17.1 UAD 数据包

https://imgur.com/PAgEN8o]

在数据包中,你会看到4个名为c、forge、minecraft和ultra_amplified_dimension的文件夹。前三个只用于将我的方块放在适用于其他模组的标签中。对于大多数用例,我们可以忽略这些文件夹。相反,打开ultra_amplified_dimension,你将看到几个我们可以查看的文件夹!

世界生成

这个文件夹保留了创建UAD维度的`ultra_amplified_dimension.json`文件!在里面,你可以编辑所有种类的东西,比如\"biome_size\"或\"sea_level\"。在底部,列出了一堆结构,你可以改变它们的常见程度。或者你可以只是从这个文件中删除结构的条目,使结构在这个维度中根本不生成!这个维度形状的噪声值也在这里暴露出来,可以为了更疯狂或更野性的世界形状进行修改!

但真正酷的是\"regions\"部分。在这里,我们有\"ocean_biomes\"、\"end_biomes\"、\"nether_biomes\"、\"hot_biomes\"、\"warm_biomes\"、\"cool_biomes\"和\"icy_biomes\"列表。每个条目都是一组带权重的生物群系。我们可以从这里添加或删除生物群系,以定制世界的更多属性!甚至其他模组的生物群系应该也能工作,只要你把它们添加到这里。但要确保每个区域至少有1个生物群系组。现在,\"main_biome\"和\"weight\"是所有生物群系组必须定义的两个条目。增加权重可以使一个生物群系更有可能生成。但你也可以添加\"sub_biome\"、\"border_biome\"、\"shore_biome\"、\"mutated_biome\"、\"mutated_sub_biome\"或\"mutated_border_biome\"条目,以添加一些不同的主生物群系。在将来,我希望尝试添加一个配置选项,自动将其他模组的生物群系导入到维度中,这样你就不必通过JSON手动添加它们了,但现在,你必须编辑这个文件。如果你敢的话,可以去配置这个模组,将\"import_all_modded_biomes\"设置为true,将所有模组的生物群系导入到维度中!然而,大多数其他模组的生物群系在这个维度中看起来并不好。这是因为UAD的生物群系经过了高度定制和调整,以完美地适应地形生成。但其他模组的生物群系不是为了填充土地或很高的位置而设计的。如果你选择打开\"import_all_modded_biomes\",还可以使用\"imported_biome_blacklist\"来黑名单生物群系。但除此之外,我建议手动添加你知道适合UAD的特定模组生物群系到\"region\"部分。

如果你要交换原版世界的维度和UAD的维度,可以使用这个数据包(适用于Forge和Fabric):https://github.com/TelepathicGrunt/UltraAmplifiedDimension-Fabric/releases/tag/9.2.X2]1.16.5 UAD 数据包 /

https://github.com/TelepathicGrunt/UltraAmplifiedDimension-Fabric/releases/tag/10.0.X2]1.17.1 UAD 数据包

这个文件夹还包含了`ultra_amplified_dimension.json`,决定了世界的附加属性,比如\"ambient_light\"、\"has_skylight\"、\"ultrawarm\"(蒸发已放置的水)\"bed_works\"(false将使床爆炸)等等。

这个文件夹有一个blocks和chests文件夹。blocks文件夹包含控制UAD的放大传送门方块、发光变种方块和仙人掌方块掉落的战利品表。名为chests的文件夹包含控制UAD的结构(比如蘑菇神庙或地牢)中箱子内含物的战利品表。编辑这些内容以更改箱子和方块的可掉落物品!

这个文件夹控制了UAD的发光变种方块的合成配方。如果你想让发光变种方块无法合成,或者如果它与其他模组的配方冲突,可以进行更改。

在这里,结构文件夹将保存UAD的所有结构和NBT特性的nbt文件。组成冰刺神庙、地牢、太阳神殿、巨石阵和其他一切的部分都在这里。你可以使用结构方块生成结构块,做出修改,并将更改后的结构块重新保存到nbt,然后将其从世界中的\"generated\"文件夹移到这里的结构文件夹,以更改UAD的结构块。你也可以将自己的nbt文件添加到这里,并在worldgen文件夹中使用特殊的configured_feature来生成。

这里是UAD使用的标签。在这里的items文件夹内有一个名为\"portal_activation_items.json\"的文件,你可以添加或删除尽可能多的可以用来创建UAD门的物品!blocks文件夹内,\"portal_corner_blocks.json\"和\"portal_non_corner_blocks.json\"用以制作传送门框架。这些可以编辑,以允许其他种类的方块来制作传送门,而不仅仅是抛光花岗岩和抛光安山岩台阶。其余的标签用于世界生成,并且只有在世界生成出现问题时,才应该进行编辑,但那应该永远不会发生。

这是包含UAD世界生成逻辑的庞大文件夹!你最有可能想要编辑的三个文件夹是生物群系,configured_carver和configured_features文件夹。生物群系文件夹包含了UAD的每一个生物群系,你可以编辑它们的JSON文件,添加/移除功能、结构、carver、生物等等!你甚至还可以改变生物群系的天空颜色或草地颜色等等!只需知道\"depth\"和\"scale\"值目前在UAD的维度中没有作用。configured_carver有关裂缝和洞穴的文件。你可以编辑它们的\"probability\"条目,使裂缝或洞穴更少或更常见。高的数值表示更常见。你还可以改变裂缝的高度或它们生成的高度。配置的功能文件夹包含几乎所有你可以想到的内容。它控制了树木的摆放位置、矿石的常见程度等。你可能想要编辑的一个条目是\"minecraft:count_extra\"条目或\"ultra_amplified_dimension:ledge_surface_placer\"条目位于JSON的底部。这两个条目控制每个区块生成多少次该特征。对于\"minecraft:count_extra\",count是尝试生成特征的次数,extra_chance是额外的尝试次数。对于\"ultra_amplified_dimension:ledge_surface_placer\",column_passes是游戏从顶部到海平面扫描区块的次数,valid_spot_chance是它在命中陆地表面时尝试生成特征的概率。JSON的其余部分应该相对容易处理。例如,复制一个矿石的文件,然后交换`\"state\": { \"Name\": \"minecraft:coal_ore\" }`到你想要生成的矿石。然后将你制作的新矿石特性添加到生物群系的JSON文件中,使生物群系可以生成这个矿石。只是要注意,如果方块有属性,需要列出\"state\"条目中方块的所有属性。例如:\"state\": { \"Properties\": {\"snowy\": \"false\"}, \"Name\": \"minecraft:grass_block\" }。我想要指出的一个特性在ministructures/hay_bale_piles_common.json中。这个配置特性使用了我制作的\"ultra_amplified_dimension:nbt_feature\"特性,这个特性可以让你指定任何nbt文件来生成!记得在STRUCTURES部分,我说可以把你自己的nbt文件添加到那个文件夹吗?使用这个配置特性,你可以在世界中生成这些nbt文件!相当酷吧?只要确保将你使用这个配置特性制作的新配置特性添加到生物群系的JSON文件中,这样生物群系就知道生成它。如果你发现了关于我的模组的问题、错误或有建议,请告诉我!如果你没有GitHub账户在上面的问题选项卡中报告问题,只要在下面评论问题,我会尽快给你答复!

截图:

https://i.sodamc.com/modrinth/ITzyAYWtS5.jpg?x-oss-process=style/forge2]https://i.sodamc.com/modrinth/py7YBRcfgQ.jpg?x-oss-process=style/forge2]

来自Modrinth所有游戏版本1.171.17.11.16.5所有类型fabricUltra Amplified Dimensionultra_amplified_dimension-10.0.6+1.17.1.jar下载10.0.6+1.17.1#Release### **(V.10.0.6 Changes) (1.16.5 Minecraft)**##### Misc:Updated Fabric API code usage to not use deprecated code to prevent blowing up in future fabric API updates. Hopefully.### **(V.10.0.5 Changes) (1.16.5 Minecraft)**##### Teleportation:Fixed forceExitToOverworld always spawning a new portal when going to overworld.### **(V.10.0.4 Changes) (1.16.5 Minecraft)**##### Config:Added netherLighting config to make UAD dimension have nether ambient lighting or not.Added skyType config to let users change the sky from normal sky to end\'s sky or to no sky (no sun, stars, or moon).Cloud height config now will take effect right away and not need a restart.##### Misc:Added zh_cn.json translations. Special thanks to the guy who donated this translation!### **(V.10.0.3 Changes) (1.16.5 Minecraft)**##### Misc:Fixed a memory leak from the cache that UAD\'s ores uses. The leak only happens if you explore UAD\'s dimension.Special thanks to BlueAmulet for catching this leak.### **(V.10.0.2 Changes) (1.17.1 Minecraft)**##### Teleportation:* Fixed UAD portal block teleporting players underground in UAD if the Overworld\'s min y was lowered below y = 0.### **(V.10.0.1 Changes) (1.17.1 Minecraft)**##### Features:* Adjusted the chunk cache for UAD ores to free up a hefty chunk of RAM when in UAD.* Fixed Marked Treasure Chest not spawning in UAD ocean biome bottoms.### **(V.10.0.0 Changes) (1.17.1 Minecraft)**##### Major:* Ported to 1.17.1!展开版本: 10.0.6+1.17.1支持游戏: 1.17, 1.17.1类型:FabricRelease下载次数: 235Ultra Amplified Dimensionultra_amplified_dimension-10.0.5+1.17.1.jar下载10.0.5+1.17.1#Release### **(V.10.0.5 Changes) (1.16.5 Minecraft)**##### Teleportation:Fixed forceExitToOverworld always spawning a new portal when going to overworld.### **(V.10.0.4 Changes) (1.16.5 Minecraft)**##### Config:Added netherLighting config to make UAD dimension have nether ambient lighting or not.Added skyType config to let users change the sky from normal sky to end\'s sky or to no sky (no sun, stars, or moon).Cloud height config now will take effect right away and not need a restart.##### Misc:Added zh_cn.json translations. Special thanks to the guy who donated this translation!### **(V.10.0.3 Changes) (1.16.5 Minecraft)**##### Misc:Fixed a memory leak from the cache that UAD\'s ores uses. The leak only happens if you explore UAD\'s dimension.Special thanks to BlueAmulet for catching this leak.### **(V.10.0.2 Changes) (1.17.1 Minecraft)**##### Teleportation:* Fixed UAD portal block teleporting players underground in UAD if the Overworld\'s min y was lowered below y = 0.### **(V.10.0.1 Changes) (1.17.1 Minecraft)**##### Features:* Adjusted the chunk cache for UAD ores to free up a hefty chunk of RAM when in UAD.* Fixed Marked Treasure Chest not spawning in UAD ocean biome bottoms.### **(V.10.0.0 Changes) (1.17.1 Minecraft)**##### Major:* Ported to 1.17.1!展开版本: 10.0.5+1.17.1支持游戏: 1.17, 1.17.1类型:FabricRelease下载次数: 146Ultra Amplified Dimensionultra_amplified_dimension-10.0.4+1.17.1.jar下载10.0.4+1.17.1#Release### **(V.10.0.4 Changes) (1.16.5 Minecraft)**##### Config:Added netherLighting config to make UAD dimension have nether ambient lighting or not.Added skyType config to let users change the sky from normal sky to end\'s sky or to no sky (no sun, stars, or moon).Cloud height config now will take effect right away and not need a restart.##### Misc:Added zh_cn.json translations. Special thanks to the guy who donated this translation!### **(V.10.0.3 Changes) (1.16.5 Minecraft)**##### Misc:Fixed a memory leak from the cache that UAD\'s ores uses. The leak only happens if you explore UAD\'s dimension.Special thanks to BlueAmulet for catching this leak.### **(V.10.0.2 Changes) (1.17.1 Minecraft)**##### Teleportation:* Fixed UAD portal block teleporting players underground in UAD if the Overworld\'s min y was lowered below y = 0.### **(V.10.0.1 Changes) (1.17.1 Minecraft)**##### Features:* Adjusted the chunk cache for UAD ores to free up a hefty chunk of RAM when in UAD.* Fixed Marked Treasure Chest not spawning in UAD ocean biome bottoms.### **(V.10.0.0 Changes) (1.17.1 Minecraft)**##### Major:* Ported to 1.17.1!展开版本: 10.0.4+1.17.1支持游戏: 1.17, 1.17.1类型:FabricRelease下载次数: 144Ultra Amplified Dimensionultra_amplified_dimension-10.0.3+1.17.1.jar下载10.0.3+1.17.1#Release### **(V.10.0.3 Changes) (1.16.5 Minecraft)**##### Misc:Fixed a memory leak from the cache that UAD\'s ores uses. The leak only happens if you keep making new world saves without restarting mc in single player.Special thanks to BlueAmulet for catching this leak.### **(V.10.0.2 Changes) (1.17.1 Minecraft)**##### Teleportation:* Fixed UAD portal block teleporting players underground in UAD if the Overworld\'s min y was lowered below y = 0.### **(V.10.0.1 Changes) (1.17.1 Minecraft)**##### Features:* Adjusted the chunk cache for UAD ores to free up a hefty chunk of RAM when in UAD.* Fixed Marked Treasure Chest not spawning in UAD ocean biome bottoms.### **(V.10.0.0 Changes) (1.17.1 Minecraft)**##### Major:* Ported to 1.17.1!展开版本: 10.0.3+1.17.1支持游戏: 1.17, 1.17.1类型:FabricRelease下载次数: 108Ultra Amplified Dimensionultra_amplified_dimension-10.0.2+1.17.1.jar下载10.0.2+1.17.1#Release### **(V.10.0.2 Changes) (1.17.1 Minecraft)**##### Teleportation:* Fixed UAD portal block teleporting players underground in UAD if the Overworld\'s min y was lowered below y = 0.### **(V.10.0.1 Changes) (1.17.1 Minecraft)**##### Features:* Adjusted the chunk cache for UAD ores to free up a hefty chunk of RAM when in UAD.* Fixed Marked Treasure Chest not spawning in UAD ocean biome bottoms.### **(V.10.0.0 Changes) (1.17.1 Minecraft)**##### Major:* Ported to 1.17.1!展开版本: 10.0.2+1.17.1支持游戏: 1.17, 1.17.1类型:FabricRelease下载次数: 158Ultra Amplified Dimensionultra_amplified_dimension-10.0.1+1.17.1.jar下载10.0.1+1.17.1#Release### **(V.10.0.1 Changes) (1.17.1 Minecraft)**##### Features:* Adjusted the chunk cache for UAD ores to free up a hefty chunk of RAM when in UAD.* Fixed Marked Treasure Chest not spawning in UAD ocean biome bottoms.### **(V.10.0.0 Changes) (1.17.1 Minecraft)**##### Major:* Ported to 1.17.1!展开版本: 10.0.1+1.17.1支持游戏: 1.17, 1.17.1类型:FabricRelease下载次数: 193Ultra Amplified Dimensionultra_amplified_dimension-10.0.0+1.17.1.jar下载10.0.0+1.17.1#Release### **(V.10.0.0 Changes) (1.17.1 Minecraft)**##### Major:* Ported to 1.17.1!展开版本: 10.0.0+1.17.1支持游戏: 1.17, 1.17.1类型:FabricRelease下载次数: 151Ultra Amplified Dimensionultra_amplified_dimension-1.16.5-9.2.0-fabric.jar下载1.16.5-9.2.0-fabric#Release### **(V.9.2.0 Changes) (1.16.5 Minecraft)**##### Biomes:* Fixed typo in dimension json file that prevented several biomes from spawning.* Re-adjusted the backend values for biome layer picking to try and make biomes less spread out and less biased towards icy biomes.* Ocean biomes are now much more common and not always several thousands blocks apart.### **(V.9.1.4 Changes) (1.16.5 Minecraft)**##### Blocks:* Added recipes for all glow-variant blocks to the Recipe Book when you obtain Glowstone Dust.### **(V.9.1.2 Changes) (1.16.5 Minecraft)**##### Biomes:* Improved Obsidian border between Nether and non-Nether UAD biomes so it looks less weird.### **(V.9.1.1 Changes) (1.16.5 Minecraft)**##### Biomes:* Fixed Shattered Savanna Terrace biome and Desert Lakes biome from crashing.* Upgraded /locatebiome command to now search much, much farther in any world with UAD\'s biome source.##### Dungeons:* Fixed dungeons so their mob spawners are randomized properly.Please redownload the new datapack of this mod if you were using that to customize this mod.That is because I had to change how dungeon processors are setup.But if you weren\'t using the datapack, simply just update this mod and spawners will randomize again.* Fixed End Dungeons being able to remove each other\'s End Portal block### **(V.9.1.0 Changes) (1.16.5 Minecraft)**##### Dependencies:* Switch to requiring a newer version of Cloth Config that has Autoconfig merged inside.You can remove the Autoconfig mod and only use Cloth for UAD.##### Dimension:* The UAD dimension json file now lets you put `\"import_all_modded_biomes\": true` into the biome_source section.This is a quick and dirty way to import all modded biomes into the dimension but those biomes will typically not look good.Along with it, you can put `\"imported_biome_blacklist\": [\"mod1:slick_biome\", \"mod1:crazy_biome\"]` into there as well toblacklist any biome that `import_all_modded_biomes` will grab.##### Portal:* `ultra_amplified_dimension:portal_center_blocks` block tag has been added that lets you change what block is requiredfor the center of the portal. This has Polished Diorite by default. if you change this, you might want to change theAmplified Portal block\'s texture and loot table to match the new block you are using.##### Biomes:* Fixed sea being covered in terrain blocks if lowered below y = 61. Looks amazing if you put UAD\'s nether biome into the vanilla nether now!##### Dungeons:* Reduced chance of Blue Ice in Snowy Dungeons.* Fixed Nether Dungeons having Nether Bricks placed in mid-air due to broken processor file.* Fixed ceiling of Desert Dungeons looking weird when it meets the wall.* Dungeons will now log error if fed an invalid identifier to a non-existent nbt file.* Fixed Dungeon Chests being placed on walls instead of floor.* Dungeons now use Post Processor files to place Vines and other stuff.##### Misc:* Made my modifyConstant mixins to the surfacebuilders no longer crash if someone else also modifyConstant the same spot.* Made Swamp Cross use correct method for setting its chest loottable.### **(V.9.0.4 Changes) (1.16.4 Minecraft)**##### Dimension:-Switched to a safer mixin to get the world\'s seed if no seed is specified in the JSON.### **(V.9.0.3 Changes) (1.16.4 Minecraft)**##### Mixins:-Prefixed all my accessor and invoker mixins due to this bug in mixins that causes a crash for same named mixins.https://github.com/SpongePowered/Mixin/issues/430### **(V.9.0.2 Changes) (1.16.4 Minecraft)**##### Blocks:-Fixed bug where blocks will not drop anything due to me screwing up a Fabric API event lmao.### **(V.9.0.1 Changes) (1.16.4 Minecraft)**##### Biomes:-Fixed sky/fog color for nether biomes.-Made deep warm/frozen oceans more common.-Fixed mutated biomes not spawning.### **(V.9.0.0 Changes) (1.16.4 Minecraft)**##### MAJOR:-Ported from Forge to Fabric!展开版本: 1.16.5-9.2.0-fabric支持游戏: 1.16.5类型:FabricRelease下载次数: 216Ultra Amplified Dimensionultra_amplified_dimension-1.16.5-9.1.4-fabric.jar下载1.16.5-9.1.4-fabric#Release### **(V.9.1.4 Changes) (1.16.5 Minecraft)**##### Blocks:* Added recipes for all glow-variant blocks to the Recipe Book when you obtain Glowstone Dust.### **(V.9.1.2 Changes) (1.16.5 Minecraft)**##### Biomes:* Improved Obsidian border between Nether and non-Nether UAD biomes so it looks less weird.### **(V.9.1.1 Changes) (1.16.5 Minecraft)**##### Biomes:* Fixed Shattered Savanna Terrace biome and Desert Lakes biome from crashing.* Upgraded /locatebiome command to now search much, much farther in any world with UAD\'s biome source.##### Dungeons:* Fixed dungeons so their mob spawners are randomized properly.Please redownload the new datapack of this mod if you were using that to customize this mod.That is because I had to change how dungeon processors are setup.But if you weren\'t using the datapack, simply just update this mod and spawners will randomize again.* Fixed End Dungeons being able to remove each other\'s End Portal block### **(V.9.1.0 Changes) (1.16.5 Minecraft)**##### Dependencies:* Switch to requiring a newer version of Cloth Config that has Autoconfig merged inside.You can remove the Autoconfig mod and only use Cloth for UAD.##### Dimension:* The UAD dimension json file now lets you put `\"import_all_modded_biomes\": true` into the biome_source section.This is a quick and dirty way to import all modded biomes into the dimension but those biomes will typically not look good.Along with it, you can put `\"imported_biome_blacklist\": [\"mod1:slick_biome\", \"mod1:crazy_biome\"]` into there as well toblacklist any biome that `import_all_modded_biomes` will grab.##### Portal:* `ultra_amplified_dimension:portal_center_blocks` block tag has been added that lets you change what block is requiredfor the center of the portal. This has Polished Diorite by default. if you change this, you might want to change theAmplified Portal block\'s texture and loot table to match the new block you are using.##### Biomes:* Fixed sea being covered in terrain blocks if lowered below y = 61. Looks amazing if you put UAD\'s nether biome into the vanilla nether now!##### Dungeons:* Reduced chance of Blue Ice in Snowy Dungeons.* Fixed Nether Dungeons having Nether Bricks placed in mid-air due to broken processor file.* Fixed ceiling of Desert Dungeons looking weird when it meets the wall.* Dungeons will now log error if fed an invalid identifier to a non-existent nbt file.* Fixed Dungeon Chests being placed on walls instead of floor.* Dungeons now use Post Processor files to place Vines and other stuff.##### Misc:* Made my modifyConstant mixins to the surfacebuilders no longer crash if someone else also modifyConstant the same spot.* Made Swamp Cross use correct method for setting its chest loottable.### **(V.9.0.4 Changes) (1.16.4 Minecraft)**##### Dimension:-Switched to a safer mixin to get the world\'s seed if no seed is specified in the JSON.### **(V.9.0.3 Changes) (1.16.4 Minecraft)**##### Mixins:-Prefixed all my accessor and invoker mixins due to this bug in mixins that causes a crash for same named mixins.https://github.com/SpongePowered/Mixin/issues/430### **(V.9.0.2 Changes) (1.16.4 Minecraft)**##### Blocks:-Fixed bug where blocks will not drop anything due to me screwing up a Fabric API event lmao.### **(V.9.0.1 Changes) (1.16.4 Minecraft)**##### Biomes:-Fixed sky/fog color for nether biomes.-Made deep warm/frozen oceans more common.-Fixed mutated biomes not spawning.### **(V.9.0.0 Changes) (1.16.4 Minecraft)**##### MAJOR:-Ported from Forge to Fabric!展开版本: 1.16.5-9.1.4-fabric支持游戏: 1.16.5类型:FabricRelease下载次数: 145全部版本

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