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[模组分享] RogueCraft (RogueCraft)-MOD模组

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发表于 2025-8-10 19:08:54 | 显示全部楼层 |阅读模式
RogueCraft (RogueCraft)Github |相关wiki |源站链接支持: forge , neoforgeA Rogue-like mod for Minecraft which introduces a fully playable Rogue-like dungeon dimension.

Dungeon Pack Guide:
Dungeon packs are made through a combination of config files and a datapack with structures.(Example Pack)
Let\'s start with some basic rules of the dungeons. RogueCraft\'s dungeons are divided into grids of rooms 19 x 19 in size, with the edge blocks shared between any neighboring rooms. Rougecraft\'s Keystones use Minecraft functions to generate rooms, so anything achievable through a function should be possible to generate. Check out the Example Pack for an idea of how it works.
In the center of each grid at Y:118, once a room has been generated, there is a block called \"room_active,\" which indicates if a room is active or not. It turns into a \"room_deactive\" block once the dungeon ends. Rooms can be larger than one grid if desired, but in that case, ensure to follow the grid format (e.g., 19x38) and manually place a \"room_active\" block in the center of the extended grid.
Now on to how to design a Dungeon Pack.Hereis an example Dungeon Pack, where you can see how they\'re designed. The template provided has the namespace \"testpack,\" and the basic rooms and boss rooms are named \"level_1_room\" and \"level_1_boss_room\" (excluding room number and direction). Therefore, what you enter under \"Dungeon Pack\" is: \"testpack:level_1_room\" for the regular rooms & \"testpack:level_1_boss_room\" for the boss rooms.
The Keystone generates 4 different rooms per direction (North, South, West & East), meaning you\'ll have to ensure your room generates correctly in these different directions by adjusting the placement in the function for each direction. The name for a function when creating it should follow this format: \"testpack\" for the namespace, \"level_1_room\" for the room set\'s name, which should be the same for all of them. After that, youHAVEto add \"__\" at the end for the mod to know what function to get at what time. The name for the functions should then be: \"testpack:level_1_room__\" (Example: \"testpack:level_1_room_2_south\" or \"testpack:level_1_boss_room_1_south\" for the boss rooms).

(This image shows the Grid Layout and where/how the \"room_active\" & \"room_deactive\" blocks are placed)

Supported Versions:
1.7.10: N/A: None
1.12.2: N/A: None
1.14.4: N/A: None
1.15.2: N/A: None
1.16.5: N/A: None
1.17.1: N/A: None
1.18.2: LTS: \"Long Term Support\"
1.19.2: LTS: \"Long Term Support\"
1.19.4: STS: \"Short Term Support\"
1.20.1: LTS: \"Long Term Support\"
Please note that this is the plan, but things may change over time!

FAQ:
1.coming soon...

Credits:
Developers:
-mc_jojo3
Textures:
-mc_jojo3& other

Made by:

截图:

https://i.sodamc.com/modrinth/nXyRRiEJP8.jpg?x-oss-process=style/forge2]https://i.sodamc.com/modrinth/5LpmNqhpVM.jpg?x-oss-process=style/forge2]https://i.sodamc.com/modrinth/4pl2REBCzE.jpg?x-oss-process=style/forge2]

来自Modrinth所有游戏版本1.20.11.19.41.19.21.18.2所有类型forgeneoforgeRogueCraft - 1.20.1 - b1.1.1roguecraft-1.20.1-b1.1.1.jar下载b1.1.1#Beta**Beta 1.1.1:**+ The Key Fragment auto-crafting system now checks for stacks bigger than 2 as well+ Right-clicking with an empty Needle now converts it in to a Throwable Needle+ Gave all of the Dungeon entities names on spawn so that they don\'t despawn+ Made the \"Dungeon Iron Axe\" indestructible but nerfed it slightly+ Some Dungeon mobs in some cases didn\'t have their weapons so I manually added them+ Fixed a bug where the Dungeon wouldn\'t be reset when exiting through the Level 5 Exit Portal+ Now you only get teleported to the Overworld if you were inside of the Dungeon+ You\'re now put in to the GameMode you entered the Dungeon in when exiting+ When exiting the Dungeon the player is now returned to their spawn location instead of the worldspawn展开版本: b1.1.1支持游戏: 1.20.1类型:ForgeNeoForgeBeta下载次数: 1,800RogueCraft - 1.19.4 - b1.1.1roguecraft-1.19.4-b1.1.1.jar下载b1.1.1#Beta**Beta 1.1.1:**+ The Key Fragment auto-crafting system now checks for stacks bigger than 2 as well+ Right-clicking with an empty Needle now converts it in to a Throwable Needle+ Gave all of the Dungeon entities names on spawn so that they don\'t despawn+ Made the \"Dungeon Iron Axe\" indestructible but nerfed it slightly+ Some Dungeon mobs in some cases didn\'t have their weapons so I manually added them+ Fixed a bug where the Dungeon wouldn\'t be reset when exiting through the Level 5 Exit Portal+ Now you only get teleported to the Overworld if you were inside of the Dungeon+ You\'re now put in to the GameMode you entered the Dungeon in when exiting+ When exiting the Dungeon the player is now returned to their spawn location instead of the worldspawn展开版本: b1.1.1支持游戏: 1.19.4类型:ForgeBeta下载次数: 99RogueCraft - 1.19.2 - b1.1.1roguecraft-1.19.2-b1.1.1.jar下载b1.1.1#Beta**Beta 1.1.1:**+ The Key Fragment auto-crafting system now checks for stacks bigger than 2 as well+ Right-clicking with an empty Needle now converts it in to a Throwable Needle+ Gave all of the Dungeon entities names on spawn so that they don\'t despawn+ Made the \"Dungeon Iron Axe\" indestructible but nerfed it slightly+ Some Dungeon mobs in some cases didn\'t have their weapons so I manually added them+ Fixed a bug where the Dungeon wouldn\'t be reset when exiting through the Level 5 Exit Portal+ Now you only get teleported to the Overworld if you were inside of the Dungeon+ You\'re now put in to the GameMode you entered the Dungeon in when exiting+ When exiting the Dungeon the player is now returned to their spawn location instead of the worldspawn展开版本: b1.1.1支持游戏: 1.19.2类型:ForgeBeta下载次数: 249RogueCraft - 1.18.2 - b1.1.1roguecraft-1.18.2-b1.1.1.jar下载b1.1.1#Beta**Beta 1.1.1:**+ The Key Fragment auto-crafting system now checks for stacks bigger than 2 as well+ Right-clicking with an empty Needle now converts it in to a Throwable Needle+ Gave all of the Dungeon entities names on spawn so that they don\'t despawn+ Made the \"Dungeon Iron Axe\" indestructible but nerfed it slightly+ Some Dungeon mobs in some cases didn\'t have their weapons so I manually added them+ Fixed a bug where the Dungeon wouldn\'t be reset when exiting through the Level 5 Exit Portal+ Now you only get teleported to the Overworld if you were inside of the Dungeon+ You\'re now put in to the GameMode you entered the Dungeon in when exiting+ When exiting the Dungeon the player is now returned to their spawn location instead of the worldspawn展开版本: b1.1.1支持游戏: 1.18.2类型:ForgeBeta下载次数: 205RogueCraft - 1.20.1 - b1.1roguecraft-1.20.1-b1.1.jar下载b1.1#Beta**Beta 1.1:**+ Redesigned the entire Dungeon key/keystone system (Due to this you will now need to open Keystones with the key in your main hand)+ Dungeon Key Fragments now stack up to 2 and when at 2 they automatically combine in to a Dungeon Key+ Boss rooms are now forced to generate after a set amount of rooms have been generated (Default: 20, configurable)+ Added total rooms per Level/Floor (RoomLvl) to the \"/roguecraft stats\" list+ The Burrito now uses items states instead of 2 separate items+ The starting rooms now generate using the \"Dungeon Pack\" system (It will spawn the room labelled 0 in your pack ex: \"level_1_room_0\")+ You no longer need a key in your hand or inventory to open a door that leads to an already generated room (if the Keystone director is removed from the other side)+ Going through the Level 5 Dungeon Portal now stops the dungeon+ All Keystone directors work on all keystones now+ Gave the Mysterious Shard its own texture+ Added 4 different types of Needles in to the dungeon loot pool+ Added a generic Keystone director to those who don\'t feel like using a fully textured one or to make one themselves展开版本: b1.1支持游戏: 1.20.1类型:ForgeNeoForgeBeta下载次数: 112RogueCraft - 1.19.4 - b1.1roguecraft-1.19.4-b1.1.jar下载b1.1#Beta**Beta 1.1:**+ Redesigned the entire Dungeon key/keystone system (Due to this you will now need to open Keystones with the key in your main hand)+ Dungeon Key Fragments now stack up to 2 and when at 2 they automatically combine in to a Dungeon Key+ Boss rooms are now forced to generate after a set amount of rooms have been generated (Default: 20, configurable)+ Added total rooms per Level/Floor (RoomLvl) to the \"/roguecraft stats\" list+ The Burrito now uses items states instead of 2 separate items+ The starting rooms now generate using the \"Dungeon Pack\" system (It will spawn the room labelled 0 in your pack ex: \"level_1_room_0\")+ You no longer need a key in your hand or inventory to open a door that leads to an already generated room (if the Keystone director is removed from the other side)+ Going through the Level 5 Dungeon Portal now stops the dungeon+ All Keystone directors work on all keystones now+ Gave the Mysterious Shard its own texture+ Added 4 different types of Needles in to the dungeon loot pool+ Added a generic Keystone director to those who don\'t feel like using a fully textured one or to make one themselves展开版本: b1.1支持游戏: 1.19.4类型:ForgeBeta下载次数: 63RogueCraft - 1.19.2 - b1.1roguecraft-1.19.2-b1.1.jar下载b1.1#Beta**Beta 1.1:**+ Redesigned the entire Dungeon key/keystone system (Due to this you will now need to open Keystones with the key in your main hand)+ Dungeon Key Fragments now stack up to 2 and when at 2 they automatically combine in to a Dungeon Key+ Boss rooms are now forced to generate after a set amount of rooms have been generated (Default: 20, configurable)+ Added total rooms per Level/Floor (RoomLvl) to the \"/roguecraft stats\" list+ The Burrito now uses items states instead of 2 separate items+ The starting rooms now generate using the \"Dungeon Pack\" system (It will spawn the room labelled 0 in your pack ex: \"level_1_room_0\")+ You no longer need a key in your hand or inventory to open a door that leads to an already generated room (if the Keystone director is removed from the other side)+ Going through the Level 5 Dungeon Portal now stops the dungeon+ All Keystone directors work on all keystones now+ Gave the Mysterious Shard its own texture+ Added 4 different types of Needles in to the dungeon loot pool+ Added a generic Keystone director to those who don\'t feel like using a fully textured one or to make one themselves展开版本: b1.1支持游戏: 1.19.2类型:ForgeBeta下载次数: 56RogueCraft - 1.18.2 - b1.1roguecraft-1.18.2-b1.1.jar下载b1.1#Beta**Beta 1.1:**+ Redesigned the entire Dungeon key/keystone system (Due to this you will now need to open Keystones with the key in your main hand)+ Dungeon Key Fragments now stack up to 2 and when at 2 they automatically combine in to a Dungeon Key+ Boss rooms are now forced to generate after a set amount of rooms have been generated (Default: 20, configurable)+ Added total rooms per Level/Floor (RoomLvl) to the \"/roguecraft stats\" list+ The Burrito now uses items states instead of 2 separate items+ The starting rooms now generate using the \"Dungeon Pack\" system (It will spawn the room labelled 0 in your pack ex: \"level_1_room_0\")+ You no longer need a key in your hand or inventory to open a door that leads to an already generated room (if the Keystone director is removed from the other side)+ Going through the Level 5 Dungeon Portal now stops the dungeon+ All Keystone directors work on all keystones now+ Gave the Mysterious Shard its own texture+ Added 4 different types of Needles in to the dungeon loot pool+ Added a generic Keystone director to those who don\'t feel like using a fully textured one or to make one themselves展开版本: b1.1支持游戏: 1.18.2类型:ForgeBeta下载次数: 65RogueCraft - 1.19.2 - b1.0.1roguecraft-1.19.2-b1.0.1.jar下载b1.0.1#Beta**Beta 1.0.1:***(Note: This is the first beta for the 1.19.2 version which is also minimally tested, keep that in mind)**+ Fixed a bug where the Guardians in Level 3 weren\'t tagged in \"roguecraft:lesser_dungeon_minion_3\" meaning they didn\'t drop Key Fragments for Level 3**+ Started working on some background stuff for future infinite level generation**+ Added a Boss Room Blocker that prohibits the boss room from generating until a certain amount of rooms have been opened (Default: 5)**+ Added recipes to upgrade and downgrade Dungeon Keys**+ Fixed a bug where the South and West rooms were swapped**+ Added a config option do set the spacing between Dungeon Floors for +X & +Z (Default: 10,000 blocks)*展开版本: b1.0.1支持游戏: 1.19.2类型:ForgeBeta下载次数: 197RogueCraft - 1.18.2 - b1.0.1roguecraft-1.18.2-b1.0.1.jar下载b1.0.1#Beta**Beta 1.0.1:***+ Fixed a bug where the Guardians in Level 3 weren\'t tagged in \"roguecraft:lesser_dungeon_minion_3\" meaning they didn\'t drop Key Fragments for Level 3**+ Started working on some background stuff for future infinite level generation**+ Added a Boss Room Blocker that prohibits the boss room from generating until a certain amount of rooms have been opened (Default: 5)**+ Added recipes to upgrade and downgrade Dungeon Keys**+ Fixed a bug where the South and West rooms were swapped**+ Added a config option do set the spacing between Dungeon Floors for +X & +Z (Default: 10,000 blocks)*展开版本: b1.0.1支持游戏: 1.18.2类型:ForgeBeta下载次数: 171RogueCraft - 1.18.2 - b1.0roguecraft-1.18.2-b1.0.jar下载b1.0#Beta**Beta 1.0***+ First release*展开版本: b1.0支持游戏: 1.18.2类型:ForgeBeta下载次数: 71全部版本

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