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Recicropal (Recicropal)Github |相关wiki |源站链接支持: forgeCrops and content, mutually reciprocal.
*Screenshots were taken while using https://www.curseforge.com/minecraft/customization/bsl-shaders]BSL Shaders and various other mods installed*
Recicropal 是又一个关于农作物的模组!这个 Minecraft 模组专注于添加农作物和其他奇闻异事,相辅相成。受到许多美学和原版加强模组的启发,该模组的目标是带来多样且新鲜的内容,从在你的后院播种一些种子开始。
这个模组预期与其他模组一起玩,所以可以放心将其添加到你的模组包中!
维基和更多内容正在慢慢开发中。
当前内容
- *金属格栅*。装饰性方块。使用4根铁栅栏以做圆环的方式合成。
- *葫芦瓜作物*。可以从村民和草原上的小块地获得。像藤一样生长和蔓延,每个藤块都能结出自己的果实。不时地它们可能会腐烂并在里面留下一个小惊喜!
- *葫芦瓶*,由于腌制葫芦瓜制作。可以容纳2桶液体,叠放到16个。沙漠和草原上的村民可能想买水瓶。
- *数据驱动饮用!*葫芦瓶内的液体可以被饮用。通过配方配置触发效果。更多关于这个的内容,请查看当前更新日志。
- *魔药混合*。曾经想过成为自己的小家庭炼金术士吗?药水可以在葫芦瓶内混合和匹配,并同时饮用。它们的持续时间基于混合物内的浓度,所以要小心混合哦!
- *华丽的葫芦*,制作方式与金苹果类似。目前仅用于酿造 *复苏药水*,可以提供生命提升、恢复和即时治疗效果。
- *攀爬型西瓜和南瓜*。是否曾经觉得原版的西瓜和南瓜有点无聊?这些植物的藤蔓型种子可以通过它们各自的种子、藤蔓和骨粉合成。
如果您有任何建议或想报告任何问题,请查看 [issues](链接) 页面。
截图:
https://i.sodamc.com/modrinth/TppdVwl6t1.jpg?x-oss-process=style/forge2] https://i.sodamc.com/modrinth/rUYykpQA0M.jpg?x-oss-process=style/forge2] https://i.sodamc.com/modrinth/IU4Bzn2sMr.jpg?x-oss-process=style/forge2] https://i.sodamc.com/modrinth/MZVp7XIzsl.jpg?x-oss-process=style/forge2] https://i.sodamc.com/modrinth/L2Y3IuqkSO.jpg?x-oss-process=style/forge2]
来自Modrinth所有游戏版本1.19.2所有类型forgeRecicropal 1.0.0.arecicropal-1.0.0.a.jar下载1.0.0.a#Release# 1.0.0.a`HOTFIX` Fix Registrate not being found crashing the game.展开版本: 1.0.0.a支持游戏: 1.19.2类型:ForgeRelease下载次数: 208Recicropal 1.0.0recicropal-1.0.0.jar下载1.0.0#Release# 1.0.0## Additions### Mod- This mod\'s seeds and gourd bottles are now added into villager house loot tables- Bottle gourd patches now spawn as a vegetation feature in vanilla savanna biomes, in a similar manner to pumpkins.- New structures are added to villages- A small pumpkin garden can now be found in taiga villages- A drinking well can now be found in desert villages- Gourd bottles now can be used to drink liquids which would trigger in-game effects.Refer to below for further info.- Gourd bottles now can be used to mix potions and allow multiple potions to be drunkat the same time.- The proportion of potions inside the mixture is based on actual real-world concept ofmolarity.- The length of potions is scaled based on their proportions. For example, mixinga 3-minute strength and 3-minute invisibility potions would give a 1.5-minute of bothwhen drunk.- Different types of potion also modifies the resulting length of each drink.- Splash potions averages the durations of all effects added. This averaging effectis controlled by the proportions too.- The more splash potion is in the mix, the more well-distributed the durations.- Lingering potions extends the duration of applied effects per drink depending ontheir proportions in the mix.- The more lingering potion is in the mix, the longer the duration of each effectsper drink.- The maximum length can be achieved here is twice the effect\'s length. This happenswhen 100% of the potions in the mix were all lingering.- Instantaneous effects will wait until enough \"moles\" or amounts of serving has been drunk.Like other amounts measured in drinks, this defaults to 250.- For instance, the player needs to drink 1000 mBs worth of mixture that has 25%instant healing to receive the healing.- This stacks with other mixtures of the same effect and amplifier.- Grown bottle gourds now will rot and dry, turning into gourd bottles filled with seedsand surprise!### API- A `CHANGELOG.md`. Yay! (This is technically release notes but oh well).- Configs. Common and client side.- Added a new recipe loading condition `recicropal:fluid_tag_empty`, accepting aproperty `tag`- Added a new recipe loading condition `recicropal:fluid_exists`, accepting aproperty `fluid`- Added a new recipe loading condition `recicropal:debug` for debug recipes.- A new data-driven drinking system. The player can now drink the contents of gourdbottles and trigger effects.- The recipe structure can be described as below.- `fluid`. Accepting either a fluid `tag` or `fluid` ID.- If `nbt` is provided, it will match for the NBT structured as-is sincethis uses vanilla\'s `Codec` API.- `amount` specifies the amount of drunk fluid.- Defaults to allow drinking below the configured drinking amount(250 mB by default) if not specified.- `results` accepts an array of `drink_result_types` specified below.- By default, this mod comes with honey, milk, and potion fluids and by defaultthey already have recipes.- Currently, there\'s only a few `drink_result_type`s:- `recicropal:finish_item` would trigger the effects of given property `item`when it finished being used.- `recicropal:finish_item_transfer_nbt`. Similar to above but transfers the NBT fromfluid to the item. Its only use case would be with potion items, assuming other moddersactually putting the `Potion` tag to their fluids.- `recicropal:heal`, `recicropal:zap`, and `recicropal:set_fire` for debug purposes.They might be replaced one day.- Data-driven filling system for gourd bottles. This allows non-`IFluidHandler` itemsto be used to fill the bottle with configured liquid. The recipe\'s structure is describedas follows.- `ingredient` accepts items like how vanilla does.- A `fluid` property.- If `tag` is specified. It will harshly pick any fluid that\'s available in the gamewith that tag. `fluid` can be used for referring a specific fluid ID instead. Do notspecify both as it won\'t make any sense.- `amount` which accepts number of amount it should fill.- `nbt` which accepts an NBT structured as-is to apply to the fluid.- `result` accepts a serialized ItemStack. Specifying its `Count` and `id` is obligatory. Add`tag` for NBTs.- A special property named `process`. If this exists, it\'ll use a hardcoded functionwith the ID specified. Only `recicropal:potion` exists currently and should only be used forpotions.- Data-driven pouring system for gourd bottles. Similar to filling but in reverse witha few exceptions.- `fluid` property behaves like the `fluid` property for drinking recipes butwith an additional `amount` property to specify how much fluid is going to be poured out.- The `amount` property here defaults to the configured drinking max amount (250 mB by default)if not specified.- Data-driven mixing system for gourd bottles.- Fluids can be mixed into the bottle when they differ. This triggers when the bottleitself is tried to be filled as a block and not an item.- The recipe structured is described as follows.- `fluidIn` and `fluidInside` accepts fluid ingredients similar to drinking recipes.- The recipe would match reciprocally for both of these inputs. For example, specifying water for`fluidIn` and milk for `fluidInside` is the same as specifying water in `fluidInside` and milkin the other.- There\'s no `amount` property as this checks only by fluid type and NBT.- `result` accepts a fluid similar to filling recipes\' `fluid` property except that if no`amount` property is specified, it resorts to just adding the `amounts` of bothamounts of mixed fluids.- A special property named `process`. Similar to other aforementioned recipes.- Potion mixing currently uses built-in potion and mixture fluids.- Data-driven fluid conversion system for gourd bottle filling and mixing. This is mademostly for integrations.- Example recipes can be found within the mod\'s jar.- Currently, the `ingress` property does not do anything special yet.### Integrations- `forge`: Added `crops` and `vegetables` tags to bottle gourds.- Milk fluid inserted into gourd bottles would be converted to `minecraft`\'s milk.- This may make complications when there\'s other variants of milk.- `sereneseasons`: Added season tags for seeds and blocks.- `create`: `create`\'s potion fluids now automatically convert to this mod\'s potions.- `create`: Honey fluid inserted to gourd bottles would be converted to `create`\'s honey.- This may make complications when there\'s other variants of honey.- `create`: `create`\'s potion fluids now automatically convert to this mod\'s potions.- `cofh_core`: Potion fluid inserted to gourd bottles would be converted to this mod\'s potions.- `thermal`: Gourd bottles now accept syrup bottles for interaction. Syrup can also be drunk.- `farmersdelight`: Gourd bottles now accept milk bottles for interaction.- If this mod exists, milk drinking now follow the rules for milk bottle drinking.## Updates- Gourd bottles now can be emptied in the crafting table.- Now, only savanna and desert villagers accept trading bottle gourds and water-filled gourd bottles.- Potions, honey bottles, and milk buckets now can be used to fill gourd bottles.- Gourd bottle blocks now show the fluid contained graphically.- Gourd bottle blocks now emit comparator signal.- Gourd bottles capacity can now be configured.- Gourd bottle blocks transfer amount can now be configured.## Fixes- Fix minor gourd bottle placement issue (I hope).- Empty gourd bottles now drop as clean items (without NBT).- Fix gourd bottles not saving when chunk is not updated.- Fix trellises not dropping the correct amount of items.- Fix vine crop base plants having wrong hitboxes when they start to attach to the sides.- Fix buckets disappearing when failed filling bottles.- Fix gourd bottles becoming unusable when swapping to a different bottle mid-drinking.- Fix gourd bottles tooltip not updating as expected.展开版本: 1.0.0支持游戏: 1.19.2类型:ForgeRelease下载次数: 79全部版本
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2025-8-10 19:03:27
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