登陆 注册 QQ登陆
快捷导航
查看: 1|回复: 0

[模组分享] Oceanic Expanse (Oceanic Expanse)-MOD模组

[复制链接]

5257

主题

50

回帖

6491

积分

龙❁妻

Rank: 8Rank: 8

经验
6491 EP
金粒
1144 粒
绿宝石
20 块
爱心
0 点
发表于 2025-8-10 18:44:06 | 显示全部楼层 |阅读模式
Oceanic Expanse (Oceanic Expanse)Github |相关wiki |源站链接支持: forgeOceanic Expanse 是一个 Forge 模组,它将许多 1.13+ 版本的海洋功能回溯到 1.12.2,并添加了更多新的自定义内容!每个功能都是为了完美适应和扩展原版 Minecraft 的设计,并且可以高度配置。

该模组回溯并修改了许多 1.13+ 版本的功能,如溺尸、沉船、潮涌器、三叉戟、所有的鱼类等等。

添加了各种海洋区域,如带有冰山的冰冻海洋和带有珊瑚礁的温暖海洋。

扩展了海滩功能,添加了带有掉落椰子的棕榈树、挖掘宝藏的螃蟹、适合海滩漫步的贝壳砂等。

在冰冻海洋下方添加了海洋作物海蔻、管海绵和大量海星等内容。

对于每一个功能的更多信息,请查阅全面的 [Wiki](链接),该 Wiki 会保持最新。

常见问题解答

FAQ
Q: 为什么要为 1.12 版本制作这个模组?这不是很多不必要的工作吗?
A: 我在 2018 年开始开发这个模组,这是我完成的第一个 Minecraft 模组。与其放弃到目前为止的工作,我决定完成 1.12 版本的模组,因为发布模组比试图跟上最新版本更好。

Q: 为什么一些内容是回溯的,而另一些是全新的?
A: 当这个模组开始开发时,没有很多模组能够很好地将 1.13 的内容回溯到旧版本;所以这个模组最初的目的是回溯内容。但随着工作的进行,我扩展了一些我觉得 1.13 版本不足的部分,比如三叉戟,然后开始根据我对海洋模组的期望添加了更多独特的内容。

Q: 你会将这个模组移植到 1.12 之后的版本吗?它将在 [新版本] 上发布什么时候?
A: 如果我将这个模组移植到后续版本,许多功能将需要进行更改/调整。因此,请期待它成为一个续作,比如《Oceanic Expanse 2:Electric Jellyfish!!1!》!另外,请不要乞求移植。这不是我的工作,也不是我的责任。如果我想要移植,我会移植的时候。

Q: 你会添加 X 功能吗?
我有多个用于计划的文档,预计将来会公开它们。至于添加功能,我对要添加的内容非常挑剔。因此,你可能想要的许多东西(比如鲨鱼)可能永远不会被添加。
如果您有任何想要请求的想法,请查看 Github 的讨论,并在“想法”下创建一个新的讨论!

 

推荐模组

请务必查看[模组兼容性页面](链接)获取必要的信息!

*Aqua Acrobatics* 将 1.13+ 版本的运动功能,包括游泳、爬行、在平板下匍匐等,以及各种水下调整,如回溯纹理、水下雾的更改和添加气泡柱等带回。同时,Oceanic Expanse 自带了对该模组的兼容性,且可高度定制。

*Fluidlogged API* 添加了流体记录功能,类似于 1.13+ 的水日志,但支持任何流体,包括模组添加的流体!只要不在现有世界中使用,Oceanic Expanse 就会自动与 Fluidlogged API 兼容!感谢创作者 *jbredwards* 的帮助,他们的支持是无价的!

 

致谢

海带方块和物品、海草方块和物品以及潮涌器风纹理由 *Jasper Boerstra* 创建,他是 Minecraft 的首席艺术家。

各种音效由 *Mojang Studios* 创建。请查看 [音效列表](链接) 以查看每个音效的来源。

感谢 *John__Carver*(Discord Carver#2883)和 *PMR* 为模组提供的一些游戏测试和反馈。

所有其他的纹理和模型都是我 *Sir Squidly* 创建的,包括回溯内容的新纹理和模型。

截图:



来自Modrinth所有游戏版本1.12.2所有类型forgeOceanic Expanse 1.2.1OceanicExpanse-1.2.1.jar下载1.2.1#ReleaseQuick fixes+ Fixed Drowned Shipmates missing a translation+ Fixed issue #130, lowered Frozen Ocean spawn rates to original values+ Updated version into to 1.2.1展开版本: 1.2.1支持游戏: 1.12.2类型:ForgeRelease下载次数: 5,789Oceanic Expanse 1.2.0OceanicExpanse-1.2.0.jar下载1.2.0#ReleaseThe MAGIC (and also Dolphins) Update!+ Added new Entities+ Dolphins+ Follows players sprinting in water, granting Dolphin\'s Grace+ Requires both Air and Water, and will abandon AI tasks to seek these out+ Neutral, and calls for help of nearby Dolphins when hurt+ Currently, can be bred using Cooked Lobster+ Drops some Cod on death+ 10% chance to spawn as a Baby+ Drowned Shipmate+ Summoned via Captain\'s Call+ Will follow, attack with, and defend their Owner+ Can be equipt with items in the Mainhand, Offhand, and Head slots+ Headwear items, Skulls (+ Pickled Head), Pumpkins, and Glass (+ Stained Glass) are worn on the Head+ Shield items, Arrows (+Tipped +Spectral), Conduit Charm, Conch, Nautilus Shells, and Magic Conchs are held Offhand+ Conduit Charm is passively utilized+ Conches and Magic Conches are utilized in combat+ Has 4 unqiue skins, randomly chosen when spawned+ Added new Blocks+ Stagnant+ Focuses a Laser on any mobs within range~ This laser operates hte same as the Guardians: Visual charge for 2 seconds, requires line of sight+ Requires Prismarine around it, range scales with quanity+ >64 blocks makes it \'Elder\', giving Mining Fatigue in a short range and increasing laser damage+ Underwater TNT+ A version of TNT that operates underwater+ Block drop chance, and water removal chance are configurable+ Added new Items+ Magic Conch+ Crafted via 1 Pearl and 1 Conch+ When obtained, a random \'Resonance\' is placed on the magic conch+ Has 32 durability+ When used, applies effects based on the attached \'Resonance\'+ Resonance is randomly set when obtained- Cannot have Unbreaking or Mending applied+ Seeping Potions+ A Potion, which applies Seeping, same as any other potion+ Brewed using a Tropical Slime Block+ Added new Effects+ Dolphin\'s Grace+ Increases Horizontal Swim Speed+ Seeping+ Spawns a Tropical Slime when the afflicted entity dies+ This scales with the potion\'s amplifier~ This is added as a counterpart to modern minecraft\'s Oozing effect+ New Enchantment+ Nor\'s Rebound+ Exclusive to the Heavy Boots+ Bounces the user upon landing+ Bounce amount scales per level (2 bounces at level 2, ect)+ If distance fallen is short, will bring you to around the height you fell from+ This curves harshly+ Added Resonances+ Special effects applied by Magic Conchs+ Brine\'s Breath+ Inflicts Slowness and Descent to nearby entities+ Non-Players are given Slowness 2+ Captain\'s Call+ Summons a Drowned Shipmate, who is owned by their summoner+ Uses 4 durability per use, giving it only 8 overall uses~ Damage only occurs if the entity is properly summoned+ Summoned Shipmate inherits the name of the Conch if it is custom+ Sea\'s Serenade+ Grants Regeneration and Dolphin\'s Grace to nearby entities+ Undead entities are given Instant Health, which deals 6 damage to them+ Wave Wail+ Forces nearby entities away from the user+ Made many adjustments to existing content:+ All mobs that can breed will have their children inherit persistence from their primary parent+ All Fish now face the direction they are swimming better+ Clams+ Clams now convert held items, mineralizing them into Pearls+ Fully configurable+ Moved Clam functionality to an AI task- Clams no longer close when a Player is near~ The intention was to made harvesting difficult, but combined with them opening randomly and being underwater, it was just annoying+ Drown Converting+ Added the vanilla sound+ Drowned+ Have a slowed water drag when hurt (matching standard enitites)~ This prevents them from getting flung away when hit+ Can now (near)fully utilize Riptide+ Improved Targeting AI+ Uses a unique emissive texture between the normal and Captain+ Lowered the config Captain spawn chance to `0.01` (was `5`)~ This math scaled far differently than I initially thought+ Captains now are given a Conch with a random Sound+ Captains Conch usage moved to the Magic Conch AI task, so they utilize the same effects as Captain\'s Call+ Dulse+ Slowed growth speed by 75% (From 20% to 5% chance per random tick)+ Growth speed further lowers by 1.25% per neighboring Dulse~ This is to encourage distancing+ Lowered drops to only 4 at full age+ Palm Trees+ Now only have a 75% chance to each Flowing Palm Leaves+ Lobsters+ Now literally equip their Saddle into the chest slot, and drop the exact Saddle on death~ This means attached attributes are utilized by the Lobster, as it is worn+ Molting now pulls from a Loot Table+ Can be NBT defined in `MoltLootTable`, just like how the DeathLootTable works+ This includes `MoltLootTableSeed`, self explaitory+ Multiple fish (Cod, Salmon, and Tropical Fish) will now swim away from nearby players+ Riptide+ Added Player animations when in use (spinning w/ surrounding graphic)+ Added a slighy jump if used on ground~ This helps the player move when on the ground+ Spawn Buckets+ Added vanilla sounds for collecting and releasing entities+ New `block` NBT can define the block placed by the bucket when used+ Sea Oats+ Are placed in their short state+ Tropical Slimes+ Fire Resistance now prevents evaportion from fire/the Nether+ Turtle Eggs+ Added all vanilla sound effects (Stomping, Breaking, cracking, Hatching)+ Sneaking prevents breaking while standing atop+ Spawns particles when placed atop sand+ New Config options+ Add a recipe for Packed Ice~ Default disabled+ Add XP drop on Turtle Egg smash, with configrable amount+ Clams+ Full conversion list of Input Item > Minutes to convert > Resulting item+ Dolphins+ Enabling+ Enabling Dolphin\'s Grace granting+ Enabling the requirement for Air+ Magic Conch+ Enabling+ Setting durability+ Add all Resonances to the Creative Tab+ Seeping+ Enabling+ Enabling Potion Brewing+ Stagnant+ Enabling+ Spawned Particles+ Emitted light+ Mobs to not target+ Underwater TNT+ Enabling+ Chance to remove Water+ Chance to drop destroyed blocks+ Rewrote many parts of water dectection logic, should function far better+ Adjusted recipe config logic to be a bit more reliable+ All instances of Water Submerged checks replaced with `isInsideOfMaterial`+ Reorganized many parts of the .lang file- Removed unnecessery use of `setSeed` for most entities+ Fixed Entity list configs not working with modded entities+ Fixed Icebergs improperly generating in worlds with a non-default Sea Level+ Fixed Turtles breaking their own eggs+ Fixed issue #119, Liquids from other mods can be bucketed again+ Fixed issue #123, generations works perfectly with modern Fluidlogged API+ Fixed issue #128, Drown Conversions now work in Fluidlogged Blocks+ Fixed issue #129, Coral Blocks now properly detect Fluidlogged Blocks展开版本: 1.2.0支持游戏: 1.12.2类型:ForgeRelease下载次数: 98Oceanic Expanse 1.1.6OceanicExpanse-1.1.6.jar下载1.1.6#ReleaseBetter Log Warnings and some Bugfixes+ Better clarified the text when a Drowned detects injected AI, as to better warn and inform the end user of the exact issue+ Fixed issue #113, Fish no longer cause a ticking entity crash+ Fixed issue #115, Coquina Outcrops only generate atop Sand now+ Updated all version info to 1.1.6展开版本: 1.1.6支持游戏: 1.12.2类型:ForgeRelease下载次数: 2,133Oceanic Expanse 1.1.5OceanicExpanse-1.1.5.jar下载1.1.5#ReleaseBugfixes and TROPICAL SLIMES SPAWN WAY BETTER+ Added a frame 0 to the Tropical Slime animation~ This just helps clear some log spam+ Buffed the spawning of Tropical Slimes+ This includes doubling their Spawn Weight, and removing unnecessary checks and chances~ They were far, far too rare before, this hopefully should help them appear more often+ Crab and Lobster meat (Cooked and Uncooked items) disable if their respective mob is disabled+ This includes all associated recipes such as Smelting or Crafting into Bisque+ Crab and Lobster Bisque recipes disable if their respective mob is disabled+ Fixed issue #98, Coquina will move past wood when generating+ Fixed issue #100, Conduit Power should now work within Fluidlogged Blocks+ Fixed issue #103, Smelting Recipes only register if relevant blocks/items do+ Fixed issue #104, Palm Logs can now make Charcoal+ Fixed issue #105, Fish no longer may enter Boats+ Fixed issue #106, Drowned should use proper swimming animations again+ Fixed issue #107, Underwater Torch Placement is far better and no longer causes crashes+ Fixed issue #108, Conduit Charms no longer kick Clientside Players over Servers and LAN+ Fixed issue #110, Turtle Eggs properly spawn particles when jumped on+ Fixed issue #112, Conduits now have Hardness and Resistance set, and do not require a Pickaxe to obtain+ Updated all version info to 1.1.5展开版本: 1.1.5支持游戏: 1.12.2类型:ForgeRelease下载次数: 419Oceanic Expanse 1.1.4OceanicExpanse-1.1.4.jar下载1.1.4#ReleaseVarious Bugfixes+ Sponge Chunk Fixes submitted by Boffinbox+ Fixed Sponge Chunks to obey config when trying to register+ Fixed Wet Sponges to stop being able to absorb when full+ Fixed Drown Converstion Table not being able to be disabled+ Fixed Lobtsers not proeprly loading `MoltCooldown`+ Tweaked Drowned spawning, hopefully aleviating issue #90~ I will be working on a more permanent solution later+ Fixed issue #93, I left the wrong File Extension, whoops!+ Fixed issue #94, Tridents should now preoperly save their pickupStatus+ Fixed issue #95, Sea Pickles should now correctly update their state when grown+ Fixed issue #96, Added `TrueOwner` NBT to Tridents so Loyalty remembers their owner~ This also should fix Loyalty getting confused when the shooter gets changed via other mods, such as reflection beheavior+ Fixed issue #97, Lobsters should no longer crash a server when checking nearby items+ Added additional checks to the Drown Conversion Table+ Moved some code around in ModelRegistryEvent, thank you Smileycorp for noticing!+ Updated all version info to 1.1.4展开版本: 1.1.4支持游戏: 1.12.2类型:ForgeRelease下载次数: 3,708Oceanic Expanse 1.1.3OceanicExpanse-1.1.3.jar下载1.1.3#ReleaseMinor Translations and Bugfix Update+ Added Simplified Chinese, Pirate English, LolCAT, and Shakespherean English Translations+ Changed special named Tropical Fish to use translation files+ Updated the Config for Tropical Fish names+ Updated the Comment to match the new behavior+ Now connects to Translation Keys+ Still accepts raw Strings+ Changed the Conduit Charm Description to properly use a Translation  Key+ Changed the Conduit Charm Description to be blue, for description consistency+ Changed the Spawn Bucket Translation to use a format specifier, instead of attaching the name in code+ Fixed Orange-Black Lobsters not being properlly called \'Halloween\'+ Fixed PlayerJukeBoxEvent giving errors, as setPartying was being cast to EntityLivingBase, rather than directly to EntityCrab+ Fixed intense cascading worldgen when Shipwrecks attempt to generate in Lava Ocean worlds+ Fixed issue #85, Crabs should no longer dance so hard they cause a Server to crash!+ Fixed issue #87, Pickled Heads no longer cause a crash by registeringan ItemBlock when disabled+ Updated all version info to 1.1.3展开版本: 1.1.3支持游戏: 1.12.2类型:ForgeRelease下载次数: 538Oceanic Expanse 1.1.2OceanicExpanse-1.1.2.jar下载1.1.2#ReleaseMinor Tweaks, better Fluidlogged Support, and lots of fixes+ Added Turtle Eggs to the Fluidloggable Blocks Whitelist+ Changed how the Sponge Chunk operates slightly>  + No longer updates Saturation when used in Creative>  + Properly removes any water plants, dropping them>   + Spawns Particles when doing so>  Properly removed water from submergable blocks, without breaking them>   + This also works for Fluidlogged API blocks!>       ~ This includes Corals, Prismarine Pots, Underwater Torches, ect>  + Any Damp Sponge Chunks can now be dried in the Nether+ Changed the movement speed of Lobsters+ Now move significantly slower on land, and faster in water+ Is now `0.1 + Size * 0.001`, was `0.15 + size * 0.001`+ Changed Bleak to spawn block break particles when removing Seagrass+ Changed Conduits to allow any Fluidlogged blocks surrounding it+ Changed Crabs to have equal prefrence for water or land movement+ Changed Lobsters to prefer moving through water than on land+ Changed Tropcial Slime evaporating particles to better align with the slime, and scale with size+ Changed `enableBisqueMilkEffect` to false+ Fixed issue #70, Turtles now breed using Grass or Ferns if Seagrass is disabled+ Fixed issue #71, Lobster Spawning is now heavily restrained- Fixed issue #72, removed `noUnderwaterDismount`, and all related code+ Fixed issue #73, Saddled Lobsters now drop their Saddle on death+ Fixed issue #75, Prismarine Pots should now work with Fluidlogged API+ Fixed issue #76, Palm Saplings can now be planed on any Material.Sand, expanding their allowed placement- Removed Damp Sponge Chunk from Creative Menu Searching+ Updated mappings from `snapshot_20171003` to `stable_39`+ Updated all version info to 1.1.2展开版本: 1.1.2支持游戏: 1.12.2类型:ForgeRelease下载次数: 1,461Oceanic Expanse 1.1.1OceanicExpanse-1.1.1.jar下载1.1.1#ReleaseAdded the missing Smooth Nacre recipe, improved performance, and tons of fixes+ Added a smelting recipe to make Smooth Nacre+ Fixed issue #10, tweaking Kelp and Seagrass to no longer upset the very, VERY needy Dynamic Surroundings+ Fixed issue #63, by adding a check to FORCE remove unsupported AI from Drowned~ This should also help with Issue #6, #19, #30 and #46, which all stem from Drowned using unsupported AI+ Fixed issue #65, so the disabled Charm won\'t appear in the Creative Tab+ Fixed issue #66, disabling Picked Heads now works- Fixed #67, Utterly removed BlockVeryLazyAndBadTransfer~ I can tell this is going to just cause FAR too many issues in the future than is worth it. So, sorry, no backwards compatibility!+ Fixed issue #69, Tropical Slimes now drop the Clownfish item if Tropical Fish are Disabled+ Also effects Bucketing a Tropical Slime+ Fixed a mistake in a Config Description, specifically the Sponge Chunk Enabling+ Cleaned up a tiny bit of Drowned code+ Tightened up the Drowning Code, to be slightly more efficient+ Updated all version info to 1.1.1展开版本: 1.1.1支持游戏: 1.12.2类型:ForgeRelease下载次数: 356Oceanic Expanse 1.1.0OceanicExpanse-1.1.0.jar下载1.1.0#ReleaseThe Brine & Shine Update!\\+ Added new Mobs+ Tropical Slimes+ Unaffected by Water+ Hostile only to wet Players, similar to Drowned+ Bucketing kills them instantly, instead giving a Bucket of Tropical Fish+ When on Fire or in the Nether, they will start smoking, and eventually... poof!+ Spawn in Slime Chunks, but only in Ocean Biomes underwater+ Also can spawn in Jungles, following the same rules as swamp Slimes!~ References Minecraft Earth\'s Journal entry for them!+ Has a chance to spawn Large, based on Regional Difficulty+ The chance is: 10 x Clamped Regional Difficulty+ Configurable+ Features custom sound effects!+ Lobsters+ Comes in multiple sizes, which affect their Attributes (health, speed, ect)+ All drops scale with their size+ Large Lobsters can be saddled and Ridden!+ Hold any item Lobsters eat to steer them+ Shift-Right Click with Shears to remove a Saddle+ Can be breed with Tropical Fish, and deposit the baby at the nearest Water Block!+ Ambiently eat items on the floor+ Only on items 5 seconds or older, to prevent them from stealing everything!+ When fed enough, they will Molt and Grow in size!+ Has 2.5 minute cooldown+ Configurable+ Drops 1 Crustacean Shell and gives them Weakness after molting+ Comes in 9 Color Variants, AND the chance to be half-half between any two!+ Variants range in rarity\\+ Added Drowning Conversion+ Includes support for specifying any entity conversion+ Very configurable!+ Enabling+ The entire table of what becomes what+ Enabling particles\\+ Added new Blocks+ Blue Slime Blocks+ Has momentum-based collision, so Elytra Boosted and Falling Entities will pass through+ Tropical Slimes pass through them all the time+ Pulls Blocks like a Slime Block, but cannot be pulled by pistons. Still sticks to Slime Blocks.+ Prismarine Pot+ They spawn in Ocean Monuments, filled with treasures!+ Can be plugged using a Wood Button+ Very hard to mine when plugged+ Has 4 inventory slots for storing items+ Cannot be accessed when plugged+ Crafted with Prismarine and a Pearl+ In Creative Only, Axes remove the plug+ Pickled Heads+ Change their appearance when wet+ Outputs a Redstone Comparator Signal when Wet, depending on Weather+ Plays Drowned sounds when attached to a Noteblock+ Dropped by Pickled killed by Charged Creepers+ ...Or a 6.9% chance when Bonemealed. Nice.+ Nacre Blocks+ Comes in Normal and Smooth!\\+ Added Prismarine Pots generating in Ocean Monuments, for more Loot!+ Never spawn if they have Sky access, so they are mostly inside+ Have lots of valuable loot, especially Enchanted Books!\\+ Added new Items+ Bleak Mulch+ Removes Sea Grass in a 15x15x15 cube+ Replaces Chlorine+ Crab Meat+ Can be cooked+ Crustacean Shell+ Crafting Ingredient for Coquina, Bisques, or Bonemeal+ Conduit Charm+ RIP Charm, welcome Conduit Charm!+ Grants Conduit Power in \'pulses\':+ Each Pulse makes the Conduit Beat Sound+ Gives 5 seconds of Conduit Power+ Gives Conduit Power to all nearby Players+ Deals 1 Durability each time+ Lasts 2.5 Minutes+ Configurable- Doesn\'t allow Mending or Unbreaking!+ Glow Item Frames+ Have a minimum brightness+ Renders held Items or Maps Fullbright+ Can be placed on floors and ceilings!+ Configurable+ Sponge Chunk+ A hand sponge for hand sponging!+ Collects water in a 5x5x5 area+ Configurable+ Holds up to 30 Water!+ Configurable+ Furnace cooking dries it+ Or use a full one in the Nether!+ Craftable into Sponge Blocks!+ Wait, isn\'t this just a Terraria item?~ Nawwwwwww...+ Tropical Slime Balls+ A new... food item?+ Eating removes 1.5 shanks, but gives 4 air bubbles!+ Does not affect Saturation!+ Palm Boats+ Pearl+ Technically was always in the mod, but it\'s finally implimented!+ Crafting Ingredient for Bleack Mulch, Conduit Charms, Prismarine Pots, and Nacre Blocks+ Fisherman Villagers buy them+ Level 2 Trade+ 1 Pearl for 4-6 Emeralds+ Convert into Ender Pearls if you hold them while eating Chorus Fruit+ Lobster Meat+ Can be cooked\\+ Added Mob Stomp, a new enchantment+ Deals damage to a mob when landing on them, proportional to the distance fallen+ Resets your fall distance on a successful stomp+ Takes 1 durabiltiy damage upon a Successful Bounce+ Configurable+ You bounce after landing on a mob+ Exclusive to the Heavy Boots+ Yes, there\'s also an Enchantment Description!\\+ Overhauled Crabs+ A new texture, along with 5 new Variants!+ Variant is set per Beach Biome, 2 per beach+ Spawn in every Beach Biome+ Changed Crabs to have different Dig Loot tables depending on the block+ Comes with 5 by default, being Sand, red Sand, Gravel, Shelly Sand, and Soul Sand+ FULLY Cusomizable, such as swapping, removing, or adding new tables and diggable blocks!+ Set crabs to not bury items if a nearby player is holding a trade item+ Added Crab Breeding! Give them a Tropical Fish, and they\'ll breed, and deposit the baby at the nearest Water Block!+ They are slightly bigger when carrying an Egg+ Polished Animations+ Raise claws when hostile+ Swing claws when attacking+ They now randomly release bubbles from their mouth when underwater+ Rewrote and polished a lot+ Loot Table altered, they now drop Crab Meat and Crustacean Shell+ Drops Cooked, if killed aflame+ CRAB RAVE.+ Added new NBT Tags for the Crab+ \'CanBarter\', if a player can barter for a crab\'s held item. This includes items from the ground.+ \'CanDig\', if the crab can dig, obtaining or removing their held item+ \'HasEgg\', if the crab has bred and has an egg to drop off+ Adjusted Crab Digging particles to       better get the block they are atop+ Tweaked their spawn egg color\\+ Altered Tridents a fair bit+ Added 1st and 3ed person Trident Animations~ This is why MixinBooter is required now+ Added the ability for the Trident to use vanilla Enchantments... ones that cannot be added in Survival+ This includes every Sword and Bow Enchantment+ Added the ability for Tridents to be shot out of Dispensers+ Made Tridents only hit entities once. This prevents bouncing tridents from doing a lot of damage!+ Made Tridents only take damage once when impacting, so bouncing no longer shreds them.+ Made Tridents pass through a mob if the thrower is riding it.~ Prevents you from hitting your mount!+ Added extra bounce when a Trident impacts an entity+ Slightly smoothened the turnign after hitting an entity+ Added a puff of smoke if a burning Trident is extinguished+ Rewrote a lot\\+ Added Swim Removal to certain mobs\\+ Added the ability to just... spray ink. Using an Ink Sac.+ Sprays out ink similar to a Squid, even causes Blindness!+ Ink effects are affect by the Squid Inking config+ Is configurable+ Has a custom sound\\+ Condensed Kelp entirely to one block+ Kelp Stem, also called \'kelp_mid\', will try to swap itself upon loading. So there shouldn\'t be any issues in pre-existing worlds!+ Same for Tall Seagrass, also called \'tall_seagrass\'~ Hopefully solves issue #10\\+ Added new Config+ Bisques+ Enabling Lobster Bisque+ Enabling Crab Bisque+ Enabling Milk-style removal effect+ Crabs+ Crab Talk Interval!~ Mainly here because some might find them annoying+ Enable Crab Digging+ Setting the Tables for Digging+ Disable specific Entity Swimming+ Disable specific Entity Drowning+ Enable Trident Crafting+ Enable Loyalty+ Enabling the ability to still Throw a Trident, even at 1 durability+ Enabling using Empty Buckets for Bucketing, default off+ Glow Item Frames+ Enabling+ Placing on ceilings and floors+ Rendering names at the same places as Quark+ Lobsters+ Enabling+ Molting Cooldown+ Mob Stomp+ Enabling+ Allowing on normal Boots+ Allowing to work against Armor Stands+ Enabling a Durability Cost+ Pearls+ Enabling+ Enabling the Villager Trade+ Enabling the Ender Pearl Converting+ Pickled Head+ Enabling the Note block Pickled Head Interaction+ Enabling if Pitch is used by the Pickled Head Note block Interaction+ Riptide+ Enabling+ Enabling the ability to Throw while sneaking+ Enabling the ability to by holding a Water Bucket+ Sponge Chunk+ Enabling+ Max Saturation+ Absorbtion Radius+ Tropical Slime+ Enabling+ Jungle Spawning+ Bucketing+ Turtle Breeding Cooldown+ Trident Animation Style+ Includes None, Vanilla, and Oceanic Expanse!\\+ Lots of Clam Changes!+ Now spawn usually holding an item!+ Either Sand, Gavel, or a Pearl!+ Items can be taken or added when open+ Always drops if killed+ They now only react to Players+ Increased the detection radius+ Made their behavior more consistent\\+ Updated the Config+ Added Tropical Fish, Tropical Slimes, and Lobsters to the Impaling list+ Added Lobsters to the bucketting list+ Added Lobsters to the Pufferfish friends list+ Changed the config option    \'drownedCaptainEquippedSpawns\', was \'drownedCaptainSpawnsEquipt\'+ Reorganized the config slightly\\+ Recipe Changes:+ Added a Blue Ice recipe+ Added Planks from Stripped Logs OR Stripped Wood+ Coquina gives less, and can be made using Barnacle Shells, Turtle Scutes, or Crustacean Shells+ Tube Sponge crafts into Sponge Chunk- Renamed the recipe \'palm_wood_stripped\', was \'stripped_palm_wood\'\\+ Replaced the Mod\'s Logo in the Mod Menu\\+ New Texture for the Pearl\\+ New Texture for the Heart of the Sea\\+ Tweaks Tube Sponges to drop 2 if it is shear harvested at full age\\+ Buckets display Lobster and Crab Variant names, same as Tropical fish!\\+ Added side to side flopping animations for all fish!\\+ Smoothed out the Trident Drowned Animations\\+ Added Advancements for a bunch of stuff IDK man\\+ Added Bedrock/Player style swim animations for Drowned\\+ Made it so Turtles carrying an Egg are slightly bigger\\+ Added a sound for when Squids spray Ink\\+ Added a loot table specific for Drowned Captains+ Has doubled chance of dropping a Gold Ingot compared to normal Drowned, at 10%+ Drops 1 Sponge Chunk~ This is a refrence to when Drowned used to drop Sponge\\+ Added Prismarine Pots to the Waterlogged API Whitelist\\+ Tweaked Spawn Buckets to no longer record a few more tags\\- Removed the Loyalty Config setting from the Trident section, now they are proerly in the Enchantments section\\+ Some Conduit Tweaks:+ Tweaked \'TileConduit\'s code to be more efficient+ Fixed the Conduit always making sounds, even when not Active\\+ Made another attempt at fixing the Bucketting Crash under issue #31\\+ Fixed Bucketting allowing for Lead Duping\\+ Fixed Stairs and Slabs making things render as fully dark\\+ Fixed Descent causing bounceheight to multiply on Slimeblocks\\+ Fixed a slight jitter to all the fish\'s animations\\+ Fixed all fish not Despawning\\+ Fixed the Charm losing durability when used in spectator mode\\+ Fixed Sea Oats dropping more than one when harvested via shears\\+ Fixed certain blocks checking for ItemShears, rahter than anything extending ItemShears\\+ Fixed the Clam Death .lang being improperly set\\+ Fixed Descent pulling down flying players\\+ Fixed Turtles not moving, while on land\\- Removed Drowned Infighting, if one of them has a Trident~ This helps Drowned Attacks not become a sad cluster of Infighting. Config will likely be added for this later.\\+ Fixed Drowned never spawning with Enchanted Equipment\\+ Fixed Tridents not being damaged when used for melee attacks\\+ Fixed Tridents not being damaged when used to mine blocks\\+ Fixed a bug where null Spawn Buckets crash the game\\+ Fixed Conduit Power overriding the effects of Descent\\- Removed the Charm particles when in Spectator Mode\\+ Added many checks in the worldgen, to fix issue #54\\+ Hopefully fixed issue #59, by removing every instance of ArrayUtils\\+ Set the Light Opacity of all water plants to match that of Water~ Should help with some oddness seen when using Fluidlogged API\\- Removed the double slabs from the JEI menu\\- Removed Chlorine\\- Renamed \'OERecipes\', was \'OERecipies\'\\- Removed Tall Seagrass from the creative menu\\- Deleted the \'crab.png\' Texture, as they are now stored in the \'/crab\' folder\\+ Updated then .lang A LOT\\+ Organized and cleaned up A LOT of code!\\+ Fixed my horrible gradlew.build~ Mainly organized some stuff, added Mixins, updated Mapping\\- Crabs no long dig on any Material Sand, only on blocks with associated Loot Tables展开版本: 1.1.0支持游戏: 1.12.2类型:ForgeRelease下载次数: 135Oceanic Expanse 1.0.7OceanicExpanse-1.0.7.jar下载1.0.7#ReleaseA big bunch of various fixes\\+ Added Descent Potion recipe~ This was left out as an oversight\\+ Added Coconut to the Ore Dictionaries \'cropCoconut\' and \'foodCoconutMilk\'\\+ Added Enchantment Descriptions\\+ Added Potion Descriptions\\+ Added JEI Descriptions for some features\\+ Fixed food Saturations being WAY too high\\+ Fixed Dead Corals not dropping without Silk Touch\\+ Added proper mining speeds for various blocks+ Blue Ice+ Coral Blocks+ Shelly Sand+ Turtle Eggs\\+ Added Pickaxe as the mining tool for Blue Ice\\+ Fixed Tridents being able to break blocks in Creative\\+ Fixed Tridents not properly stopping on odd-shaped blocks like Snow Layers\\+ Added Config for Disabling more features- Imapling- Channeling\\+ Added a... theroetical fix for Buckets crashing on severs~ I honeslty have no way to test this fix, so I hope I guessed correctly!\\+ Fixed Drowned spawning in Dimensions they shouldn\'t~ This fix was real lazy, I just added a dimension check. Likely to be changed later.\\+ Renamed registerItems (was registerBlocks) in OEItems~ Clearly I missed that while copy-pasting\\+ Changed the OEItems imports slightly~ Done for Readability\\+ Added @SideOnly(Side.CLIENT) to all Particle classes\\- Removed PotionEffectEvents, moved into PotionBase\\- Removed the Pickled and Drowned Models, now we just use the Zombie Model\\+ Pickled uses a new model adding the additions atop the vanilla zombie展开版本: 1.0.7支持游戏: 1.12.2类型:ForgeRelease下载次数: 2,097Oceanic Expanse 1.0.6OceanicExpanse-1.0.6.jar下载1.0.6#ReleaseRedone Pickled rendering and Bugfixes\\+ Redone Pickled Rendering\\+ Should make Pickled sync with most Drowned Rendering changes and fixes~ Basically, rather than Pickled using a unqiue model, they use the vanilla zombie model, and then the intestines model is put atop it!\\+ Fixed Turtles flopping on land~ Yes, I fixed this before. Hopefully this stays fixed.\\+ Added a max Y-level to the floor checks in WorldGenShellSand and WorldGenBlueIce\\+ Tweaked the \'oe:entity.drowned.throw\' to copy the sounds from \'item.trident.throw\'~ This fixes a warning over \'throw.ogg does not exist\'\\+ Added ModelPickledIntestines\\- Removed Pickled Model and Pickled Dry Texture~ No longer required展开版本: 1.0.6支持游戏: 1.12.2类型:ForgeRelease下载次数: 252Oceanic Expanse 1.0.5OceanicExpanse-1.0.5.jar下载1.0.5#ReleaseOverhauled Trident Drowned + Big Fixes\\+ Trident Drowned AI has been slightly enhanced\\- Removed the \'Free Instant Throw\' they get\\+ Added Arm Animations\\+ Changed the timing to be closer to vanilla drowned throw times\\+ Trident Drowned do not forget their target if the target exits  water\\+ Fixed drowned special headgear not rotating with the head properly\\+ Fixed drowned with lowered arms not swinging when attacking\\+ Fixed coconut saplings disappearing when they can\'t grow\\+ Fixed Coconut Tree stumps/roots replacing surrounding blocks\\+ Fixed the Conduit not working when Fluidlogged API is installed\\+ Conduit properly waterlogs, rendering correctly\\+ Now the Conduit works with any water plants from Oceanic Expanse nearby~ This is a temportary fix, in the future I\'ll try to get Fluidlogged Blocks to work aswell\\+ Changed the BlockFaceShape of the Conduit to Undefined~ Stops buttons and levers from being placed on it\\+ Added Conduit to the Fluidlogged Whitelist\\+ Added Underwater Torches to the Fluidlogged Whitelistlist展开版本: 1.0.5支持游戏: 1.12.2类型:ForgeRelease下载次数: 93Oceanic Expase 1.0.4OceanicExpanse-1.0.4.jar下载1.0.4#ReleaseBug Fixes\\+ Fixed subtitles being improperly setup for placing Seagress and other water plants\\+ Removed EntityAIMoveThroughVillage from the Drowned~ Caused crashes and wasn\'t required\\+ Fixed Fish using their flopping animations when on the surface of water\\+ Fixed baby drowned not displaying the headwear~This is actually from the original ModelBiped展开版本: 1.0.4支持游戏: 1.12.2类型:ForgeRelease下载次数: 151Oceanic Expase 1.0.3OceanicExpanse-1.0.3.jar下载1.0.3#ReleaseFixes and organizing code\\+ Changed all traslation names to include the mod id\\+ This includes almost everything that\'s used in the .lang including entities, items, blocks, enchantments, subtitles, ect\\~ This fixes a crash with Berries and Mobs + any future compatability\\+ Added bonus check to useItem to not affect null entities\\+ In BucketMobEvent moved the item check far earlier in the code~ No math should be required if I\'m just supposed to affect bucket stuff\\+ Moved SoundHandler to init, renamed to OESounds\\+ Removed RegistryHandler, split it into seperate areas\\+ Removed unused models and code for Santa Hats展开版本: 1.0.3支持游戏: 1.12.2类型:ForgeRelease下载次数: 76Oceanic Expanse 1.0.2OceanicExpanse-1.0.2.jar下载1.0.2#ReleaseFixing server related issues\\+ Fixed server chrash when Clam tries throwing an entity\\+ Changed ConduitEye to extend Entiy rather than EntityAnimal\\~ That\'s a weird oversight!\\+ Added bonus check to InjectAI to make sure the entity isn\'t null展开版本: 1.0.2支持游戏: 1.12.2类型:ForgeRelease下载次数: 70Oceanic Expanse 1.0.1OceanicExpanse-1.0.1.jar下载1.0.1#ReleaseAdded automatic support for Fluidlogged API\\+ Added automatic support for Fluidlogged API~ Thank you kindly jbredwards! Like, DAMN I didn\'t know it was actually so easy!\\+ Removed disableBlockWaterLogic~ No longer necessary\\+ Removed Refrence.class~ It was redundant in favor of just using Main.class for refrences\\+ Renamed the config file to \'oceanic_expanse\' was previously \'Oceanic Expanse\'~ I didn\'t like how the full name looked to be honest展开版本: 1.0.1支持游戏: 1.12.2类型:ForgeRelease下载次数: 83Oceanic Expanse 1.0.0OceanicExpanse-1.0.0.jar下载1.0.0#ReleaseFirst Release, hopefully there\'s not too many issues!展开版本: 1.0.0支持游戏: 1.12.2类型:ForgeRelease下载次数: 91全部版本

markdown_parsed

文章类型:收录

layui.use([\'form\'], function(){
var form = layui.form;
});

游客,如果您要查看本帖隐藏内容请回复
Oceanic Expanse
楼主 2025-8-10 18:44:06 回复 收起回复
小僵尸论坛感谢有你~
回复 论坛版权

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册 手机动态码快速登录

本版积分规则



介绍

我的世界(Minecraft)小僵尸论坛
收录了来自各地的我的世界(MC)爱好者们的各种资源

须知: 切勿滥用举报,任何与举报相关的信息必须属实!

"Minecraft"以及"我的世界"为Mojang Synergies AB的商标 本站与Mojang以及微软公司没有从属关系

官方

新浪微博 腾讯微博 微信公众号 投稿规则 版权声明 捐助我们

官方QQ①群: 291907844 (点击加群)
官方QQ②群: 421312192
官方QQ③群: 528726532

我的世界(Minecraft)小僵尸论坛

新会员

QQ|Archiver|手机版|小黑屋|Minecraft(我的世界)小僵尸论坛 |网站地图

GMT+8, 2025-9-10 03:11 , Processed in 0.203663 second(s), 49 queries .

快速回复 返回顶部 返回列表