|
|
沉浸式后房间 (Immersive Backrooms)Github |相关wiki |源站链接支持: fabric这个正在开发中的Fabric模组是我对Minecraft中后房间的诠释!
欢迎来到后房间,旅行者。
看起来你已经穿过现实的边界,来到了一个奇异的新世界。我们想要欢迎你来到“后房间”,一个物理规律不再适用的替代维度。
- Scutoid,后房间维基主页
模组信息
这个模组是为Tech Reborn制作的一个附加内容。
模组加载器: Fabric
需要的模组: Fabric API、Tech Reborn 和 沉浸式传送门
当前Minecraft版本: 1.20.4
这个模组的0.1.0版本使用customportalapi而不是沉浸式传送门。
制作者列表
模组作者: 我
纹理: 我
(除了机器纹理,这些是基于Tech Reborn的机器纹理)
音乐: 我
访问GitHub页面查看模组源文件,以及一个尚未编写的wiki和提交任何问题或bug报告。如果您有建议,请随时在此处或GitHub页面上留下评论!
非常感谢所有帮助我调试一些困难问题并提高我的模组技能的人,特别是qouteall(沉浸式传送门的创建者)和Modded Minecraft Discord服务器的成员。
这个模组只适用于Fabric,并将根据我的个人时间表进行工作和更新。
来自Modrinth所有游戏版本1.20.41.20.11.19.41.19.2所有类型fabric[1.20.4] Immersive Backrooms 0.8.0backroomsmod-0.8.0-1.20.4.jar下载0.8.0-1.20.4#Alphabackroomsmod-0.8.0-1.20.4-sources.jar下载0.8.0-1.20.4#Alpha- incremented version number- updated to Minecraft 1.20.4展开版本: 0.8.0-1.20.4支持游戏: 1.20.4类型:FabricAlpha下载次数: 1,413[1.20.1] Immersive Backrooms 0.7.0backroomsmod-0.7.0-1.20.1.jar下载0.7.0-1.20.1#Alphabackroomsmod-0.7.0-1.20.1-sources.jar下载0.7.0-1.20.1#Alpha- incremented version number- updated to Minecraft 1.20.1- added pipe block loot table- added iron button- works the same as a stone button- crafted with an iron ingot in a stonecutter- added elevator button- drops iron button when broken- also removes associated portal entities when broken- works similarly to portal placer block, with extra features:- portal facing direction specified manually instead of using block facing property- only works to specify vertical direction- otherwise uses block facing property like portal placer- can specify portal origin offset from button position- portal placed when testing by shift right-clicking instead of just right-clicking- animates portal when button pressed with simple 1D translation animation- basically, this is designed to be used as a 1-way interdimensional elevator- added elevator door block- extends vanilla door block class- custom model and block entity renderer- renders smooth door open/close animation- double door behavior- opening/closing one side of a double door opens/closes both sides- added level 4 dimension and portal- makes use of new NoiseThresholdPlacementModifier to place walls where there are no rooms展开版本: 0.7.0-1.20.1支持游戏: 1.20.1类型:FabricAlpha下载次数: 2,046[1.19.4] Immersive Backrooms 0.6.1backroomsmod-0.6.1-1.19.4.jar下载0.6.1-1.19.4#Alphabackroomsmod-0.6.1-1.19.4-sources.jar下载0.6.1-1.19.4#Alpha- incremented version number- added decorative pipe block- fixed locked door opening with redstone- improved pipe network feature- updated README.md- new blackout_dimensions tag determines in which dimensions mountable fluorescent lights can cause blackouts- updated level 2 destination structure to match new dimension blocks- added wall lights feature in level 2展开版本: 0.6.1-1.19.4支持游戏: 1.19.4类型:FabricAlpha下载次数: 455[1.19.4] Immersive Backrooms 0.6.0backroomsmod-0.6.0-1.19.4.jar下载0.6.0-1.19.4#Alphabackroomsmod-0.6.0-1.19.4-sources.jar下载0.6.0-1.19.4#Alpha- incremented version number- added missing loot tables for existing blocks- added warehouse concrete block- waterloggable- custom texture and step sounds for waterlogged state- added painted warehouse concrete block- block state to drip water from bottom of block- water drip particles make drip sound in level 1- multipart blockstate json file enables each block side to be either plain or have rebar- block sides can be \"chiseled\" with pickaxe right click to expose rebar- added mountable fluorescent light- custom block model and voxel shape- can be placed on floor, wall, ceiling, and oriented in different directions- emits light- breaks when mount surface breaks, like torches- added FlickeringBlockEntity super class- used for both fluorescent light blocks- simplifies shared light flickering functionality- simplified creation of biomes with shared default attributes- fixed biome dark fog color (used for all added biomes so far)- added Level 1 dimension- custom density functions generate columns and random walls- warehouse concrete block used for floor- painted warehouse concrete block used for walls and ceiling- patches of exposed rebar generate as features in ceiling- sometimes accompanied by dripping water and puddle feature in floor- random loot barrels containing almond water generate next to walls- added portal structure to level 2- contains portal placer block- generates destination portal structure in level 2- updated mod to Minecraft 1.19.3- fixed \"Normalizing zero-length quaternion\" error present after updating to 1.19.3- added portal placer block- for use in structures and features- places configured portal on first tick- then destroys itself and replaces with specified block state (air by default)- width, height, destination dimension, replace block, etc. can all be configured via nbt data- \"active\" nbt tag can be set false to disable portal creation while configuring the block- this tag does not save when closing the world, can only be written to- replace block uses same format as BlockStateTag described in Minecraft wiki- can be configured to place an additional structure in the destination dimension- additional isMiddlePortal tag specifies whether portal generates in middle of block like vanilla portals or not- fixed ModSounds class related crash- re-did flat_no_caves.json noise settings to fix missing ceiling tiles- added level 1 portal structure- generates in level 0- contains portal placer block to place the portals- 8 block wide portal- portal placer block places destination portal structure in level 1- added level 2 dimension- random narrow hallways- currently mostly empty- updated to Minecraft 1.19.4- possibly some other things that I might be forgetting, I\'ve made a lot of changes since the last release version展开版本: 0.6.0-1.19.4支持游戏: 1.19.4类型:FabricAlpha下载次数: 181[1.19.2] Immersive Backrooms 0.3.1backroomsmod-0.3.1-1.19.2.jar下载0.3.1-1.19.2#Alphabackroomsmod-0.3.1-1.19.2-sources.jar下载0.3.1-1.19.2#Alpha- re-added Immersive Portals dependency in fabric.mod.json for published build- incremented version number展开版本: 0.3.1-1.19.2支持游戏: 1.19.2类型:FabricAlpha下载次数: 642[1.19.2] Immersive Backrooms 0.3.0backroomsmod-0.3.0-1.19.2.jar下载0.3.0-1.19.2#Alphabackroomsmod-0.3.0-1.19.2-sources.jar下载0.3.0-1.19.2#Alpha- reworked portal functionality using Immersive Portals instead of Custom Portal API- Portal entities stored in and managed by MagneticDistortionSystemControlComputerBlockEntity- PortalStorage class extending PersistentState class to track multiple entrance portals for one destination portal- Many other changes related to those listed above which aren\'t listed explicitly here展开版本: 0.3.0-1.19.2支持游戏: 1.19.2类型:FabricAlpha下载次数: 128[1.19.2] Immersive Backrooms 0.1.0backroomsmod-0.1.0-1.19.2.jar下载0.1.0-1.19.2#AlphaCurrent FeaturesOres, materials, and machines extending Tech Reborn\'s features with the end product of creating Async\'s KV31 low-proximity magnetic distortion system (aka the Backrooms door).These include but are not limited to:- Bismuthinite ore- Bismuth ingot- Indium ingot- Industrial alloy smelter- Low-temperature solder alloy ingot- Superconducting magnet coil- Superconducting magnet- LN2 coolant cell- Toroidal field model coil (TFMC) magnet- KV31 control computer- KV31 portal multiblock structureBackrooms level 0 dimension:- yellow wallpaper block- gray ceiling tile block- sprawling complex of rooms made from randomly placed and sized wall blocks made from yellow wallpaper- \"level_0\" biome with lights- \"level_0_dark\" biome with no lights- block state for ceiling tiles where lights are placed- when placing light feature, test for light block state so that light features aren\'t placed on top of each other-dedicated fluorescent light block- small chance that when a light block is placed, it flickers (done with a block state, luminance function to return light level, different darker textures for each light level when flickering)- added rare light feature with larger chance of flickering light, found in both normal and dark biomes- added thin straight wall feature- added thin crooked wall feature- added threshold chamber structure designed according to Kane Pixel\'s backrooms series- added threshold chamber destination portal- KV31 portals built in the overworld link to a threshold chamber portal- portals built in range of the same threshold chamber all link to the same destination portal- new portals built inside Level 0 will not work- any non-activated threshold chamber portals in Level 0 can be re-activated by placing a KV31 control computer next to itOther features:\"no-clipping\" (teleporting) into Backrooms Level 0 when taking suffocation or void damage; this currently happens 1% of the time (might change in the future)展开版本: 0.1.0-1.19.2支持游戏: 1.19.2类型:FabricAlpha下载次数: 137全部版本
markdown_parsed
文章类型:收录
layui.use([\'form\'], function(){
var form = layui.form;
});
沉浸式后房间 |
楼主
2025-8-10 18:02:15
回复(0)
收起回复
|