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[模组分享] 无尽之城 (Endless City)-MOD模组

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发表于 2025-8-10 17:34:52 | 显示全部楼层 |阅读模式 IP:浙江宁波
无尽之城 (Endless City)Github |相关wiki |源站链接支持: 数据包 , fabric , forge , quilt将你的世界转变为一个广阔无垠的城市,没有任何木头可见...

Endless City 是一个广阔无垠的城市,取代了普通的 Minecraft 世界。

彻底改变了你玩 Minecraft 的方式,获取木材现在是一个相当大的挑战。

Endless City 是什么

Endless City 最初是一个简单的 MC 1.6.4 版本的模组。创作者,如今已经失去了联系,通过生成一个整个城市并放置了所有你想要的贵重物品,但没有木头,将这个独特的概念变为现实。

其中最独特的特点是一个巨大的超级结构,可以放置游戏中的任何方块。

那这个版本有什么不同呢?

我们对无尽之城的版本与原始模组非常相似。

目前我们有适用于 1.20.1 和 1.20.2 的 V1.0 版本,已经从常规的网格布局更新到了更随机的布局,为超级结构添加了几乎所有的方块(一些未包含的方块是为了平衡原因),并添加了一个罕见的传送门结构来解锁末地,未来将进行更新。

我们还有一个更“原始”的 [版本](链接),旨在完全复刻多年前的模组版本,只是在现代版本中使用了现代的纹理和更少/不同的游戏错误。我们也欣赏在可能的情况下不必下载模组的选项。

最后,我们已经在制作我们的 2.0 版本!这个版本将利用 1.20.2 中添加的宏,但目前还远远没有准备好。通过这个 2.0 版本,我们计划制作一系列定制包,让城市变得完全符合你的口味!这将在未来的某个时间内推出(希望越快越好...)!

如何进入无尽之城?

有一些情况会破坏这个模组:

1. 没有自动区块清理 - 这会导致许多区块边界,因为模组无法处理“智能”区块边界。它也会在城市现有部分的上方生成。

2. 从城市传送走 - 这只会导致城市在那里不会生成。如果你希望城市生成且不让其超出渲染距离,则必须步行或飞行。

报告 Bug?

如果你需要报告 Bug 或提出建议,你可以在 modrinth 的 Discord 服务器中找到我。

截图:



来自Modrinth所有游戏版本1.211.21.11.21.21.21.31.21.41.201.20.1所有类型fabricforgeneoforgequiltdatapack[v2.0.1] Updates, Balancing, & Fixes - MODendless-city-2.0.1.jar下载2.0.1+mod#Release# Endless City v2.0.1### <a name=updates></a>Updates- Updated to support 1.21-1.21.4### <a name=additions></a>Additions- Randomized Dead End Tiles- Currently only one new dead end length has been added.### <a name=changes></a>Changes- Loot Changes:- All tables now use random sequence (I think).- Overhauled Iron Building Loot tables.- Overhauled Gold Building Loot table.- Gold Building Vault:- Slightly rarer to get a wither skull.- Now uses \"planks\" tag.- Now has a small chance to give a log instead of a plank.- Stone Building:- Replaced the wooden pickaxe with custom \"Flimsy Pick\".- Added weights to modify the chances of different things.- Now uses the \"buttons\" tag instead of just giving a stone button.- Added 2 new \"treasures\" along with the gold vault key:- Almost All Sherds. Different sherds will be removed from this loot table as they are added elseware in the world.- A single smithing template. All smithing templates found in vanilla will be re-added into this modern city somehow.- Structure offsets are now dynamic- Per structure definition value `randomOffset` is used to decide the maximum offset distance for a structure on placement (applied when `randomPosition:true`).- The Garden Awakens compatibility (changes active when the pack is loaded in 1.21.4)- Updated superstructure with the new blocks.- Added pale oak to the sapling structures.- Added open and closed eyeblossoms to the flowers which can be sold by wandering traders.- Environment changes- Added atmospheric effects to the wasteland biome.- Changed biome colours for the slums and wasteland biomes.### <a name=fixes></a>Fixes- Structures with a `decayChance` of 0 could still decay in the case that they failed their area checks.- Rare cases that could cause structures to intersect with the road.### <a name=known_issues></a>Known Issues- `replace_random_rotated` post-processors do not support blocks with extra blockstate data provided (unless it is provided as part of the `data` list). For instance, you couldn\'t have the entry `minecraft:beehive[honey_level=5]` in the `blocks` list, and then also provide the rotations in the `data` list, as the two would conflict.### <a name=modules></a>Supported Modules- __Coming soon__### <a name=versions></a>Other VersionsThis pack is INCOMPATIBLE with other versions.- [Lite](https://modrinth.com/project/endless-city-lite)- [Legacy](https://modrinth.com/datapack/endless-city-legacy)展开版本: 2.0.1+mod支持游戏: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4类型:FabricForgeNeoForgeQuiltRelease下载次数: 1,218[v2.0.1] Updates, Balancing, & Fixes[1.21-1.21.4] Endless City v2.0.1.zip下载2.0.1#Release# Endless City v2.0.1### <a name=updates></a>Updates- Updated to support 1.21-1.21.4### <a name=additions></a>Additions- Randomized Dead End Tiles- Currently only one new dead end length has been added.### <a name=changes></a>Changes- Loot Changes:- All tables now use random sequence (I think).- Overhauled Iron Building Loot tables.- Overhauled Gold Building Loot table.- Gold Building Vault:- Slightly rarer to get a wither skull.- Now uses \"planks\" tag.- Now has a small chance to give a log instead of a plank.- Stone Building:- Replaced the wooden pickaxe with custom \"Flimsy Pick\".- Added weights to modify the chances of different things.- Now uses the \"buttons\" tag instead of just giving a stone button.- Added 2 new \"treasures\" along with the gold vault key:- Almost All Sherds. Different sherds will be removed from this loot table as they are added elseware in the world.- A single smithing template. All smithing templates found in vanilla will be re-added into this modern city somehow.- Structure offsets are now dynamic- Per structure definition value `randomOffset` is used to decide the maximum offset distance for a structure on placement (applied when `randomPosition:true`).- The Garden Awakens compatibility (changes active when the pack is loaded in 1.21.4)- Updated superstructure with the new blocks.- Added pale oak to the sapling structures.- Added open and closed eyeblossoms to the flowers which can be sold by wandering traders.- Environment changes- Added atmospheric effects to the wasteland biome.- Changed biome colours for the slums and wasteland biomes.### <a name=fixes></a>Fixes- Structures with a `decayChance` of 0 could still decay in the case that they failed their area checks.- Rare cases that could cause structures to intersect with the road.### <a name=known_issues></a>Known Issues- `replace_random_rotated` post-processors do not support blocks with extra blockstate data provided (unless it is provided as part of the `data` list). For instance, you couldn\'t have the entry `minecraft:beehive[honey_level=5]` in the `blocks` list, and then also provide the rotations in the `data` list, as the two would conflict.### <a name=modules></a>Supported Modules- __Coming soon__### <a name=versions></a>Other VersionsThis pack is INCOMPATIBLE with other versions.- [Lite](https://modrinth.com/project/endless-city-lite)- [Legacy](https://modrinth.com/datapack/endless-city-legacy)展开版本: 2.0.1支持游戏: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4类型: datapackRelease下载次数: 222[v2.0.0] 1.21 Overhaul - MODendless-city-2.0.0.jar下载2.0.0+mod#Release# Endless City v2.0.0 - Primary**NOTE: YOU CANNOT UPDATE FROM v1.0.0!!!**### <a name=additions></a>Additions- Stone and tuff layers below the dirt- Revamped deepslate region (did exist in 1.0, but wasn\'t accessible), including new features- Strongholds and trial chambers generate- Copper ore blobs and ore veins (thereby also adding access to granite)### <a name=changes></a>Changes- All structures and road tiles are now fully data-driven format, including weighted randomisation, allowing for easy expansion by users.- Tutorial file included in the datapack bundle.- Tiles have 6 variants - __empty__, __dead-end__, __straight__, __corner__, __t-junction__, and __cross__.- All tiles must be the same size.- Tile road and terrain blocks should be included in their relevant tags if new tiles are added.- Road marker entities must still be used to dictate how and where buildings spawn. (Helper datapack to be released soon)- Buildings have 6 categories - __small__, __medium__, __long__, __large__, __side decor__ and __arch decor__. However, there is no technical constraint on any of these categories - each one simply links to different road marker entities. If the roads are overriden and markers placed differently, these categories can be utilised differently, at user discretion.- There is however a defined decay order through the building (not decoration) categories, used to place smaller structures where larger ones cannot fit. This order is __long__ > __large__ > __medium__ > __small__.- Post-processors on the structures are also data-driven, allowing for post-generation block replacement.- `replace_random`: replaces the given block using a randomly selected block from the provided `blocks` list.- `replace_random_rotated`: replaces the given block using a randomly selected block from the provided `blocks` list, and gives it one of 4 blockstates defined in the second list (`data`).- NOTE - see [Known Issue #2](#known_issues)- Gold buildings provide a random wood log, as well as the chance for skeleton or wither skeleton skulls via a vault rather than as placed blocks to improve the multiplayer experience.- The keys for these vaults can be found in the stone buildings.### <a name=updates></a>Updates- Updated to 1.21 & 1.21.1### <a name=fixes></a>Fixes- Tried to fix [Known Issue #1](#known_issues) as best as possible.### <a name=known_issues></a>Known Issues1. Rarely, at world creation, generating the city can fail. Just re-try, it works 99% of the time. This issue is seemingly seed-dependent, so if it happens make sure to just generate a completely new world.2. `replace_random_rotated` post-processors do not support blocks with extra blockstate data provided (unless it is provided as part of the `data` list). For instance, you couldn\'t have the entry `minecraft:beehive[honey_level=5]` in the `blocks` list, and then also provide the rotations in the `data` list, as the two would conflict.### <a name=modules></a>Supported Modules- No modules are supported yet. Minor versions will be released as we release official modules, and as community made modules are added to official support.### <a name=versions></a>Other VersionsThis pack is INCOMPATIBLE with other versions.- [Lite](https://modrinth.com/project/endless-city-lite)- [Legacy](https://modrinth.com/datapack/endless-city-legacy)展开版本: 2.0.0+mod支持游戏: 1.21, 1.21.1类型:FabricForgeNeoForgeQuiltRelease下载次数: 515[v2.0.0] 1.21 Overhaul[1.21-1.21.1] Endless City v2.0.0.zip下载2.0.0#Release# Endless City v2.0.0 - Primary**NOTE: YOU CANNOT UPDATE FROM v1.0.0!!!**### <a name=additions></a>Additions- Stone and tuff layers below the dirt- Revamped deepslate region (did exist in 1.0, but wasn\'t accessible), including new features- Strongholds and trial chambers generate- Copper ore blobs and ore veins (thereby also adding access to granite)### <a name=changes></a>Changes- All structures and road tiles are now fully data-driven format, including weighted randomisation, allowing for easy expansion by users.- Tutorial file included in the datapack bundle.- Tiles have 6 variants - __empty__, __dead-end__, __straight__, __corner__, __t-junction__, and __cross__.- All tiles must be the same size.- Tile road and terrain blocks should be included in their relevant tags if new tiles are added.- Road marker entities must still be used to dictate how and where buildings spawn. (Helper datapack to be released soon)- Buildings have 6 categories - __small__, __medium__, __long__, __large__, __side decor__ and __arch decor__. However, there is no technical constraint on any of these categories - each one simply links to different road marker entities. If the roads are overriden and markers placed differently, these categories can be utilised differently, at user discretion.- There is however a defined decay order through the building (not decoration) categories, used to place smaller structures where larger ones cannot fit. This order is __long__ > __large__ > __medium__ > __small__.- Post-processors on the structures are also data-driven, allowing for post-generation block replacement.- `replace_random`: replaces the given block using a randomly selected block from the provided `blocks` list.- `replace_random_rotated`: replaces the given block using a randomly selected block from the provided `blocks` list, and gives it one of 4 blockstates defined in the second list (`data`).- NOTE - see [Known Issue #2](#known_issues)- Gold buildings provide a random wood log, as well as the chance for skeleton or wither skeleton skulls via a vault rather than as placed blocks to improve the multiplayer experience.- The keys for these vaults can be found in the stone buildings.### <a name=updates></a>Updates- Updated to 1.21 & 1.21.1### <a name=fixes></a>Fixes- Tried to fix [Known Issue #1](#known_issues) as best as possible.### <a name=known_issues></a>Known Issues1. Rarely, at world creation, generating the city can fail. Just re-try, it works 99% of the time. This issue is seemingly seed-dependent, so if it happens make sure to just generate a completely new world.2. `replace_random_rotated` post-processors do not support blocks with extra blockstate data provided (unless it is provided as part of the `data` list). For instance, you couldn\'t have the entry `minecraft:beehive[honey_level=5]` in the `blocks` list, and then also provide the rotations in the `data` list, as the two would conflict.### <a name=modules></a>Supported Modules- No modules are supported yet. Minor versions will be released as we release official modules, and as community made modules are added to official support.### <a name=versions></a>Other VersionsThis pack is INCOMPATIBLE with other versions.- [Lite](https://modrinth.com/project/endless-city-lite)- [Legacy](https://modrinth.com/datapack/endless-city-legacy)展开版本: 2.0.0支持游戏: 1.21, 1.21.1类型: datapackRelease下载次数: 104Endless City V1.0.0 MODendless-city-1.0.0.jar下载1.0.0#Release<h1>Release 1.0.0 Mod Package</h1>展开版本: 1.0.0支持游戏: 1.20, 1.20.1类型:FabricForgeQuiltRelease下载次数: 3,272Endless City V1.0.0Endless City 1.0.zip下载1.0.0#Release<h1>Release 1.0.0</h1><h3>Add the City</h3>The city, based on an old mod called \"Endless City\", contains the original builds with a modernized layout and generation structure.<br><br><h3>Wondering Trader</h3>The wondering trader sells all flowers instead of normal trades.<br><br><h3>Rare Structures</h3>-The stronghold like rare structure is a temporary solution for this version to allow access to the end dimension. It can be found using ender eyes.<br>-The rare super structure contains all blocks besides a select few, which is in line with the superstructure from the original mod.<br><br><br><b>The original mod was for MC 1.6.4 and not updated since then. The original post for it is no longer attached to an actual account, and the creator has not had any trace online i can find since posting the pack or shortly after. We do have a version aiming to be a direct re-creation in latest versions, but it is only for nostalga. Our updated versions only keep the concept, and aim to create a more balanced experience with modern expectations and tools.</b>展开版本: 1.0.0支持游戏: 1.20, 1.20.1类型: datapackRelease下载次数: 257全部版本

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