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Endless City Legacy (无尽之城传承)Github |相关wiki |源站链接支持: 数据包 , fabric , forge , quilt一个更原始版本的我们项目Endless City。在一个无尽的广阔城市中旅行,你最宝贵的资源非常稀缺...
*这是传承版本。更新版本可以在我们的个人资料中找到。*
这个版本仍然会更新,以保持与最新的MC版本同步,并增加模组的独特性。
什么是无尽之城
无尽之城是一个广阔、无限的城市,取代了普通的Minecraft世界。
彻底改变了你玩Minecraft的方式,获取木材现在是一个相当大的挑战。
为什么有无尽之城
无尽之城起初只是一个简单的MC 1.6.4模组。创作者,现在已经失踪,通过生成一个拥有你想要的所有宝贵资源但没有木材的整个城市,将这个独特的概念变为现实。
最独特的功能是一个可以拥有游戏中任何方块的巨大超结构。
那么这个版本是怎么回事?
这是一个更“原汁原味”的版本,旨在精确地捕捉当时的整个模组,只是在现代版本中使用现代材质和更少/不同的游戏错误。我们也赞赏在可能的情况下不必下载模组的选择。
如何进入无尽之城?
一些需要注意的事件会破坏这个包:
1. 没有https://youtube.com/clip/UgkxsCYsFgvzUZJqf_cd_rroetApZEPHUwAe?si=CTirXwWZf4IHPsZa]自动区块清理 - 这将导致许多区块边界,因为该包无法处理“智能”区块边界。它还会在城市的现有部分生成。
2. 从城市中传送出去 - 这只会导致城市不会在那里生成。如果你想让城市生成并且不让它超出渲染距离,你必须步行或飞行。
报告错误?
如果你需要报告错误或提出建议,你可以在modrinth的discord服务器中找到我的用户名!
来自Modrinth所有游戏版本1.211.21.11.21.21.21.31.21.41.201.20.1所有类型fabricforgeneoforgequiltdatapack[v2.0.1] Parity w/ Primary 2.0 & 2.0.1 - MODendless-city-legacy-2.0.1.jar下载2.0.1+mod#Release# Endless City v2.0.1 - LEGACY### Updates- Updated to 1.21-1.21.4### Changes- All structures and road tiles are now fully data-driven format, including weighted randomisation, allowing for easy expansion by users.Tutorial file included in the datapack bundle.- Tiles have one variant in Legacy, as they were back in the old mod.- All tiles must be the same size.- Tile road and terrain blocks should be included in their relevant tags if new tiles are added.- Road marker entities must still be used to dictate how and where buildings spawn. (Helper datapack to be released soon)- Buildings have 6 categories - small, medium, long, large, side decor and arch decor. However, there is no technical constraint on any of these categories - each one simply links to different road marker entities. If the roads are overriden and markers placed differently, these categories can be utilised differently, at user discretion.- There is however a defined decay order through the building (not decoration) categories, used to place smaller structures where larger ones cannot fit. This order is long > large > medium > small.- Post-processors on the structures are also data-driven, allowing for post-generation block replacement.- replace_random: replaces the given block using a randomly selected block from the provided blocks list.- replace_random_rotated: replaces the given block using a randomly selected block from the provided blocks list, and gives it one of 4 blockstates defined in the second list (data).- NOTE - see Known Issue #1### Known Issues- `replace_random_rotated` post-processors do not support blocks with extra blockstate data provided (unless it is provided as part of the `data` list). For instance, you couldn\'t have the entry `minecraft:beehive[honey_level=5]` in the `blocks` list, and then also provide the rotations in the `data` list, as the two would conflict.### Supported Modules- __Coming soon__### Other VersionsThis pack is INCOMPATIBLE with other versions.- [Primary](https://modrinth.com/datapack/endless-city)- [Lite](https://modrinth.com/project/endless-city-lite)展开版本: 2.0.1+mod支持游戏: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4类型:FabricForgeNeoForgeQuiltRelease下载次数: 432[v2.0.1] Parity w/ Primary 2.0 & 2.0.1[1.21-1.21.4] Endless City Legacy v2.0.1.zip下载2.0.1#Release# Endless City v2.0.1 - LEGACY### Updates- Updated to 1.21-1.21.4### Changes- All structures and road tiles are now fully data-driven format, including weighted randomisation, allowing for easy expansion by users.Tutorial file included in the datapack bundle.- Tiles have one variant in Legacy, as they were back in the old mod.- All tiles must be the same size.- Tile road and terrain blocks should be included in their relevant tags if new tiles are added.- Road marker entities must still be used to dictate how and where buildings spawn. (Helper datapack to be released soon)- Buildings have 6 categories - small, medium, long, large, side decor and arch decor. However, there is no technical constraint on any of these categories - each one simply links to different road marker entities. If the roads are overriden and markers placed differently, these categories can be utilised differently, at user discretion.- There is however a defined decay order through the building (not decoration) categories, used to place smaller structures where larger ones cannot fit. This order is long > large > medium > small.- Post-processors on the structures are also data-driven, allowing for post-generation block replacement.- replace_random: replaces the given block using a randomly selected block from the provided blocks list.- replace_random_rotated: replaces the given block using a randomly selected block from the provided blocks list, and gives it one of 4 blockstates defined in the second list (data).- NOTE - see Known Issue #1### Known Issues- `replace_random_rotated` post-processors do not support blocks with extra blockstate data provided (unless it is provided as part of the `data` list). For instance, you couldn\'t have the entry `minecraft:beehive[honey_level=5]` in the `blocks` list, and then also provide the rotations in the `data` list, as the two would conflict.### Supported Modules- __Coming soon__### Other VersionsThis pack is INCOMPATIBLE with other versions.- [Primary](https://modrinth.com/datapack/endless-city)- [Lite](https://modrinth.com/project/endless-city-lite)展开版本: 2.0.1支持游戏: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4类型: datapackRelease下载次数: 72Legacy City MOD VERSIONlegacy-city-1.0.0.jar下载1.0.0#ReleaseSimply a direct re-creation of an old minecaft mod \"Endless City\".展开版本: 1.0.0支持游戏: 1.20, 1.20.1类型:FabricForgeQuiltRelease下载次数: 890Legacy CityEndless City Legacy 1.0.zip下载1.0.0#ReleaseSimply a direct re-creation of an old minecaft mod \"Endless City\".展开版本: 1.0.0支持游戏: 1.20, 1.20.1类型: datapackRelease下载次数: 96全部版本
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2025-8-10 17:34:51
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