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永远加载 (Always Loaded)Github |相关wiki |源站链接支持: fabric永远加载是一个服务器端 Fabric 模组,允许传送门区块加载器在服务器重启后自动重新加载。
*描述*
永远加载是一个服务器端 Fabric 模组,允许传送门区块加载器在服务器重启后自动重新加载。
*工作原理*
当服务器即将停止时,该模组将所有区块加载器的区块票据保存到文件中(world/data/chunks.loaded)。
然后,在服务器启动时,它只需再次创建它们。
永远加载模组在多人游戏和单人游戏中均可使用。
来自Modrinth所有游戏版本1.151.15.11.15.21.161.16.11.16.21.16.31.16.41.16.51.171.17.11.181.18.11.18.21.191.19.11.19.21.19.31.19.41.201.20.11.20.21.20.31.20.41.20.51.20.61.211.21.11.21.21.21.31.21.4所有类型fabricAlways Loaded 1.2.0always-loaded-mod-1.15-1.2.0.jar下载1.2.0#Release* Initial upload. Support for 1.15.x展开版本: 1.2.0支持游戏: 1.15, 1.15.1, 1.15.2类型:FabricRelease下载次数: 62Always Loaded 1.2.0always-loaded-mod-1.16-1.2.0.jar下载1.2.0#Release* Rewritten most of the code, because the old one was terrible. <br>* Extended version compatibility to 1.16 <br>* Renamed **chunks.loaded** and **chunks.loaded.old** to **tickets.saved** and **tickets.saved.old** <br>* Those files are now stored in world/**dimension**/data instead of world/data/ - separate for every dimension. <br>* Their format has also been changed. <br>\"long_pos minecraft:dimension\" -> \"x y z\" <br>* Files with the old format will still be loaded, but upon saving will be converted to the new one. <br>* Console logging improvements.展开版本: 1.2.0支持游戏: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4类型:FabricRelease下载次数: 1,707Always Loaded 1.1.1always-loaded-mod-1.1.1.jar下载1.1.1#Release**- Initial upload.**展开版本: 1.1.1支持游戏: 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1类型:FabricRelease下载次数: 3,274全部版本
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永远加载 |
楼主
2025-8-10 16:29:57
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