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Even Better Archeology (Even Better Archeology)Github |相关wiki |源站链接支持: fabric这是Better Archeology的一个分支,与更多模组兼容。
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这个模组仍处于alpha阶段,可能会频繁更新并可能存在问题。如果你注意到有什么问题,请打开一个GitHub问题,并确保你拥有最新版本。
Archeology在1.20版本中引入的功能有些不足。这个模组添加了比普通Minecraft的Archeology更多的功能。具体添加的内容如下:
* 更多遗迹
* 失落的附魔
* 更好的刷子
* 史前生物的化石
这是一个在 链接 上更新的分支,与其他模组更好地集成,并进行了一些生活品质的更新。
常见问题
问:这是BetterArcheology的替代品吗?
答:不是!你需要重新获取物品。这是故意的,以便在将来进行更深层次的更改和更新。如果可能的话,我希望为最终版本创建一个更新程序,但目前还不存在。
问:使用这个模组有什么优势?
答:以下几点与BetterArcheology不同:
* 允许在运行时使用modmenu更改配置
* 与trinkets API兼容(在elytra槽中使用soaring winds附魔所需)
* 与numismatic overhaul兼容
* 与artifacts兼容
* 更多(平衡的)村民交易
* 在mod生物群系中生成结构
问:这个模组会有Forge版本吗?
答:不会!我没有时间做这个,也不想学习另一个API。除此之外,我依赖的依赖项也没有Forge版本。添加Forge兼容性需要对代码进行全新的重写。
问:我可以在我的模组包中使用这个模组吗?
答:你可以随意使用这个模组。它的许可证几乎允许任何事情,只要你不删除许可证通知。
来自Modrinth所有游戏版本1.201.20.1-rc11.20.11.20.2-pre11.20.2-pre21.20.2-pre31.20.2-pre41.20.2-rc11.20.2-rc21.20.2所有类型fabric2.0.0-beta.6evenbetterarcheology-2.0.0-beta.6.jar下载2.0.0-beta.6#Betaevenbetterarcheology-2.0.0-beta.6-sources.jar下载2.0.0-beta.6#Beta# Changelog## 2.0.0-beta.6* update sakuralib to 1.5.3* Switch from Archeology book to the new sakuralib dynamic book* Using dynamic lang entries for the book* Moving away from deprecated APIs (now only some tick and updateNeighbor methods need to be replaced)* Rewritten networking and inventory code (Now the inventory content is always synced)* Some loot table fixes* Fixing nbt data of villagers spawned by archeology camps* Remove some entities from other structures (they spawn there anyway)## 2.0.0-beta.5* update sakuralib to 1.4.0* Changing config options no longer requires a restart (however you need to call /reload to apply them if you were in game)* switch to maven modrinth for arrp* inject artifact shards into Dungeons and Taverns archeology table loot* Rework of penetrating strike* Now it reduces the armor of the target by (effectiveness) per level* Default max level is now 3* The effective armor reduction can be configured default is 1* Reworked implementation of Artifact Enchantments* All artifact enchantments now are added to a loot table (evenbetterarcheology:artifact_enchantments)* Moving the register code into the class* Moving Artifacts Compatibility into its own class* Use the new enchantment loot table in the archeology table loot* Add initial patchouli book* Generate Patchouli pages in datagen of BetterBrushItem* Rewoked chest loot tables* Now there are common loot tables to unify some of the outputs## 2.0.0-beta.4* Update sakuralib to 1.2.2 (fixes a crash in singelplayer and removes several classes)## 2.0.0-beta.3* Hotfix for the loot tables (I added the shards as extra pool not entry)## 2.0.0-beta.2* actually have loot in the underwater chests* get loot from underwater sus gravel* Simplify archeology loot tables* All vanilla archeology loot tables contain artifact shards* Now the custom structures also use the vanilla loot tables (other mod items that are injected into that loot table will also be found in the custom structures)## 2.0.0-beta.1* Use now external sakuralib for datagen (by default it is included in the jar)* Adding enchantment descriptions (works when enchantment descriptions mod is installed)* Setting sakuralib format_version to 1## 2.0.0-alpha.10* Fix underwater structures* Move away from some deprecated apis* Prepare for datafixing better archeology* Moving all data declarations into registry package* Creating a mixin plugin to handle mixin loading for mods that are loaded## 2.0.0-alpha.9* Enable seas bounty enchantment* Add Seas Bounty to Archeology Table loot* Simplify the Enchantments code* Generating tag for fossil parts* Generating most of the structure data in code* Changing the structure sets to actually conform to minecrafts structure set format* More config options* Disable Artifacts from Loot in Archaeology Table* Change the weight of the artifacts in the Archaeology Table* Simplified Data generation API## 2.0.0-alpha.8* Move worldgen tags to the new data generation API (This should allow for easier adding of mod biomes)* Use more tags instead of specifying biomes directly. The following mods should generate Even Better Archeology structures now:* terralith* wider wild* terrestria* Traverse* William Wythers\' Overhauled Overworld* Regions Unexplored* Create an Identifier class that allows tags* Create a loot distribution class to generate loot tables* Generate the Archeoloy Tabe loot table in code* add all levels of soaring winds to loot table* add artifacts form the artifacts mod as possible loot* Use mc-publish github action to publish releases to modrinth## 2.0.0-alpha.7* Another rework of the Datageneration API (Should be mostly stable now)* Generating all blockstate and item models in code* Generating all recipes in code* Rewritten implementation of the fossils (they now share as much code as possible)* Rewritten vases (loot vase and regular vase are the same class now just with a bool to differentiate them)* Renamed rotton_x to rotton_wood_x (eg. rotton_planks -> rotton_wood_planks). This should be the last breaking change.* Adding some documentation using doxygen* Creating all tags using the data generation API* Transition loot tables to use the new data generation API* Updated nbt data of the structures (now they actually have the mod blocks and the chests have loot)* Migrate the structure processors to the new data generation API## 2.0.0-alpha.6* More work on the data generation API* Generation of blockstates, block models and block item is now split* Created interface to generate data in block classes* Generating models for items* Generating more block models* Allow automatically adding items to creative menu## 2.0.0-alpha.5* Adding custom annotations to generate data of blocks* Using Arrp to generate even more data* moving some textures in other folders## 2.0.0-alpha.4* Using arrp to generate data dynamically* Fixing broken build due to implementation of the ItemRarity Tag## 2.0.0-alpha.3* Using owo-lib to register items and blocks* Using owo-lib for creative menu* Using data generators to register brushes## 2.0.0-alpha.2* Support for Numismatic-Overhaul* Added helper class for villager trades* reworked villager trades and costs* renaming stuff that was missed before## 2.0.0-alpha.1* Support for Trinkets API* Using OwO lib for config* support for higher levels of soaring winds* rename form BetterArcheology to EvenBetterArcheology展开版本: 2.0.0-beta.6支持游戏: 1.20, 1.20.1-rc1, 1.20.1, 1.20.2-pre1, 1.20.2-pre2, 1.20.2-pre3, 1.20.2-pre4, 1.20.2-rc1, 1.20.2-rc2, 1.20.2类型:FabricBeta下载次数: 46,6642.0.0-beta.5evenbetterarcheology-2.0.0-beta.5.jar下载2.0.0-beta.5#Betaevenbetterarcheology-2.0.0-beta.5-sources.jar下载2.0.0-beta.5#Beta# Changelog## 2.0.0-beta.5* update sakuralib to 1.4.0* Changing config options no longer requires a restart (however you need to call /reload to apply them if you were in game)* switch to maven modrinth for arrp* inject artifact shards into Dungeons and Taverns archeology table loot* Rework of penetrating strike* Now it reduces the armor of the target by (effectiveness) per level* Default max level is now 3* The effective armor reduction can be configured default is 1* Reworked implementation of Artifact Enchantments* All artifact enchantments now are added to a loot table (evenbetterarcheology:artifact_enchantments)* Moving the register code into the class* Moving Artifacts Compatibility into its own class* Use the new enchantment loot table in the archeology table loot* Add initial patchouli book* Generate Patchouli pages in datagen of BetterBrushItem* Rewoked chest loot tables* Now there are common loot tables to unify some of the outputs## 2.0.0-beta.4* Update sakuralib to 1.2.2 (fixes a crash in singelplayer and removes several classes)## 2.0.0-beta.3* Hotfix for the loot tables (I added the shards as extra pool not entry)## 2.0.0-beta.2* actually have loot in the underwater chests* get loot from underwater sus gravel* Simplify archeology loot tables* All vanilla archeology loot tables contain artifact shards* Now the custom structures also use the vanilla loot tables (other mod items that are injected into that loot table will also be found in the custom structures)## 2.0.0-beta.1* Use now external sakuralib for datagen (by default it is included in the jar)* Adding enchantment descriptions (works when enchantment descriptions mod is installed)* Setting sakuralib format_version to 1## 2.0.0-alpha.10* Fix underwater structures* Move away from some deprecated apis* Prepare for datafixing better archeology* Moving all data declarations into registry package* Creating a mixin plugin to handle mixin loading for mods that are loaded## 2.0.0-alpha.9* Enable seas bounty enchantment* Add Seas Bounty to Archeology Table loot* Simplify the Enchantments code* Generating tag for fossil parts* Generating most of the structure data in code* Changing the structure sets to actually conform to minecrafts structure set format* More config options* Disable Artifacts from Loot in Archaeology Table* Change the weight of the artifacts in the Archaeology Table* Simplified Data generation API## 2.0.0-alpha.8* Move worldgen tags to the new data generation API (This should allow for easier adding of mod biomes)* Use more tags instead of specifying biomes directly. The following mods should generate Even Better Archeology structures now:* terralith* wider wild* terrestria* Traverse* William Wythers\' Overhauled Overworld* Regions Unexplored* Create an Identifier class that allows tags* Create a loot distribution class to generate loot tables* Generate the Archeoloy Tabe loot table in code* add all levels of soaring winds to loot table* add artifacts form the artifacts mod as possible loot* Use mc-publish github action to publish releases to modrinth## 2.0.0-alpha.7* Another rework of the Datageneration API (Should be mostly stable now)* Generating all blockstate and item models in code* Generating all recipes in code* Rewritten implementation of the fossils (they now share as much code as possible)* Rewritten vases (loot vase and regular vase are the same class now just with a bool to differentiate them)* Renamed rotton_x to rotton_wood_x (eg. rotton_planks -> rotton_wood_planks). This should be the last breaking change.* Adding some documentation using doxygen* Creating all tags using the data generation API* Transition loot tables to use the new data generation API* Updated nbt data of the structures (now they actually have the mod blocks and the chests have loot)* Migrate the structure processors to the new data generation API## 2.0.0-alpha.6* More work on the data generation API* Generation of blockstates, block models and block item is now split* Created interface to generate data in block classes* Generating models for items* Generating more block models* Allow automatically adding items to creative menu## 2.0.0-alpha.5* Adding custom annotations to generate data of blocks* Using Arrp to generate even more data* moving some textures in other folders## 2.0.0-alpha.4* Using arrp to generate data dynamically* Fixing broken build due to implementation of the ItemRarity Tag## 2.0.0-alpha.3* Using owo-lib to register items and blocks* Using owo-lib for creative menu* Using data generators to register brushes## 2.0.0-alpha.2* Support for Numismatic-Overhaul* Added helper class for villager trades* reworked villager trades and costs* renaming stuff that was missed before## 2.0.0-alpha.1* Support for Trinkets API* Using OwO lib for config* support for higher levels of soaring winds* rename form BetterArcheology to EvenBetterArcheology展开版本: 2.0.0-beta.5支持游戏: 1.20, 1.20.1-rc1, 1.20.1, 1.20.2-pre1, 1.20.2-pre2, 1.20.2-pre3, 1.20.2-pre4, 1.20.2-rc1, 1.20.2-rc2, 1.20.2类型:FabricBeta下载次数: 4,3842.0.0-beta.4evenbetterarcheology-2.0.0-beta.3.jar下载2.0.0-beta.4#Betaevenbetterarcheology-2.0.0-beta.3-sources.jar下载2.0.0-beta.4#Beta# Changelog## 2.0.0-beta.4* Update sakuralib to 1.2.2 (fixes a crash in singelplayer and removes several classes)## 2.0.0-beta.3* Hotfix for the loot tables (I added the shards as extra pool not entry)## 2.0.0-beta.2* actually have loot in the underwater chests* get loot from underwater sus gravel* Simplify archeology loot tables* All vanilla archeology loot tables contain artifact shards* Now the custom structures also use the vanilla loot tables (other mod items that are injected into that loot table will also be found in the custom structures)## 2.0.0-beta.1* Use now external sakuralib for datagen (by default it is included in the jar)* Adding enchantment descriptions (works when enchantment descriptions mod is installed)* Setting sakuralib format_version to 1## 2.0.0-alpha.10* Fix underwater structures* Move away from some deprecated apis* Prepare for datafixing better archeology* Moving all data declarations into registry package* Creating a mixin plugin to handle mixin loading for mods that are loaded## 2.0.0-alpha.9* Enable seas bounty enchantment* Add Seas Bounty to Archeology Table loot* Simplify the Enchantments code* Generating tag for fossil parts* Generating most of the structure data in code* Changing the structure sets to actually conform to minecrafts structure set format* More config options* Disable Artifacts from Loot in Archaeology Table* Change the weight of the artifacts in the Archaeology Table* Simplified Data generation API## 2.0.0-alpha.8* Move worldgen tags to the new data generation API (This should allow for easier adding of mod biomes)* Use more tags instead of specifying biomes directly. The following mods should generate Even Better Archeology structures now:* terralith* wider wild* terrestria* Traverse* William Wythers\' Overhauled Overworld* Regions Unexplored* Create an Identifier class that allows tags* Create a loot distribution class to generate loot tables* Generate the Archeoloy Tabe loot table in code* add all levels of soaring winds to loot table* add artifacts form the artifacts mod as possible loot* Use mc-publish github action to publish releases to modrinth## 2.0.0-alpha.7* Another rework of the Datageneration API (Should be mostly stable now)* Generating all blockstate and item models in code* Generating all recipes in code* Rewritten implementation of the fossils (they now share as much code as possible)* Rewritten vases (loot vase and regular vase are the same class now just with a bool to differentiate them)* Renamed rotton_x to rotton_wood_x (eg. rotton_planks -> rotton_wood_planks). This should be the last breaking change.* Adding some documentation using doxygen* Creating all tags using the data generation API* Transition loot tables to use the new data generation API* Updated nbt data of the structures (now they actually have the mod blocks and the chests have loot)* Migrate the structure processors to the new data generation API## 2.0.0-alpha.6* More work on the data generation API* Generation of blockstates, block models and block item is now split* Created interface to generate data in block classes* Generating models for items* Generating more block models* Allow automatically adding items to creative menu## 2.0.0-alpha.5* Adding custom annotations to generate data of blocks* Using Arrp to generate even more data* moving some textures in other folders## 2.0.0-alpha.4* Using arrp to generate data dynamically* Fixing broken build due to implementation of the ItemRarity Tag## 2.0.0-alpha.3* Using owo-lib to register items and blocks* Using owo-lib for creative menu* Using data generators to register brushes## 2.0.0-alpha.2* Support for Numismatic-Overhaul* Added helper class for villager trades* reworked villager trades and costs* renaming stuff that was missed before## 2.0.0-alpha.1* Support for Trinkets API* Using OwO lib for config* support for higher levels of soaring winds* rename form BetterArcheology to EvenBetterArcheology展开版本: 2.0.0-beta.4支持游戏: 1.20, 1.20.1-rc1, 1.20.1, 1.20.2-pre1, 1.20.2-pre2, 1.20.2-pre3, 1.20.2-pre4, 1.20.2-rc1类型:FabricBeta下载次数: 2242.0.0-beta.3evenbetterarcheology-2.0.0-beta.3.jar下载2.0.0-beta.3#Betaevenbetterarcheology-2.0.0-beta.3-sources.jar下载2.0.0-beta.3#Beta# Changelog## 2.0.0-beta.3* Hotfix for the loot tables (I added the shards as extra pool not entry)## 2.0.0-beta.2* actually have loot in the underwater chests* get loot from underwater sus gravel* Simplify archeology loot tables* All vanilla archeology loot tables contain artifact shards* Now the custom structures also use the vanilla loot tables (other mod items that are injected into that loot table will also be found in the custom structures)## 2.0.0-beta.1* Use now external sakuralib for datagen (by default it is included in the jar)* Adding enchantment descriptions (works when enchantment descriptions mod is installed)* Setting sakuralib format_version to 1## 2.0.0-alpha.10* Fix underwater structures* Move away from some deprecated apis* Prepare for datafixing better archeology* Moving all data declarations into registry package* Creating a mixin plugin to handle mixin loading for mods that are loaded## 2.0.0-alpha.9* Enable seas bounty enchantment* Add Seas Bounty to Archeology Table loot* Simplify the Enchantments code* Generating tag for fossil parts* Generating most of the structure data in code* Changing the structure sets to actually conform to minecrafts structure set format* More config options* Disable Artifacts from Loot in Archaeology Table* Change the weight of the artifacts in the Archaeology Table* Simplified Data generation API## 2.0.0-alpha.8* Move worldgen tags to the new data generation API (This should allow for easier adding of mod biomes)* Use more tags instead of specifying biomes directly. The following mods should generate Even Better Archeology structures now:* terralith* wider wild* terrestria* Traverse* William Wythers\' Overhauled Overworld* Regions Unexplored* Create an Identifier class that allows tags* Create a loot distribution class to generate loot tables* Generate the Archeoloy Tabe loot table in code* add all levels of soaring winds to loot table* add artifacts form the artifacts mod as possible loot* Use mc-publish github action to publish releases to modrinth## 2.0.0-alpha.7* Another rework of the Datageneration API (Should be mostly stable now)* Generating all blockstate and item models in code* Generating all recipes in code* Rewritten implementation of the fossils (they now share as much code as possible)* Rewritten vases (loot vase and regular vase are the same class now just with a bool to differentiate them)* Renamed rotton_x to rotton_wood_x (eg. rotton_planks -> rotton_wood_planks). This should be the last breaking change.* Adding some documentation using doxygen* Creating all tags using the data generation API* Transition loot tables to use the new data generation API* Updated nbt data of the structures (now they actually have the mod blocks and the chests have loot)* Migrate the structure processors to the new data generation API## 2.0.0-alpha.6* More work on the data generation API* Generation of blockstates, block models and block item is now split* Created interface to generate data in block classes* Generating models for items* Generating more block models* Allow automatically adding items to creative menu## 2.0.0-alpha.5* Adding custom annotations to generate data of blocks* Using Arrp to generate even more data* moving some textures in other folders## 2.0.0-alpha.4* Using arrp to generate data dynamically* Fixing broken build due to implementation of the ItemRarity Tag## 2.0.0-alpha.3* Using owo-lib to register items and blocks* Using owo-lib for creative menu* Using data generators to register brushes## 2.0.0-alpha.2* Support for Numismatic-Overhaul* Added helper class for villager trades* reworked villager trades and costs* renaming stuff that was missed before## 2.0.0-alpha.1* Support for Trinkets API* Using OwO lib for config* support for higher levels of soaring winds* rename form BetterArcheology to EvenBetterArcheology展开版本: 2.0.0-beta.3支持游戏: 1.20, 1.20.1-rc1, 1.20.1, 1.20.2-pre1, 1.20.2-pre2, 1.20.2-pre3, 1.20.2-pre4, 1.20.2-rc1类型:FabricBeta下载次数: 1362.0.0-beta.2evenbetterarcheology-2.0.0-beta.2.jar下载2.0.0-beta.2#Betaevenbetterarcheology-2.0.0-beta.2-sources.jar下载2.0.0-beta.2#Beta# Changelog## 2.0.0-beta.2* actually have loot in the underwater chests* get loot from underwater sus gravel* Simplify archeology loot tables* All vanilla archeology loot tables contain artifact shards* Now the custom structures also use the vanilla loot tables (other mod items that are injected into that loot table will also be found in the custom structures)## 2.0.0-beta.1* Use now external sakuralib for datagen (by default it is included in the jar)* Adding enchantment descriptions (works when enchantment descriptions mod is installed)* Setting sakuralib format_version to 1## 2.0.0-alpha.10* Fix underwater structures* Move away from some deprecated apis* Prepare for datafixing better archeology* Moving all data declarations into registry package* Creating a mixin plugin to handle mixin loading for mods that are loaded## 2.0.0-alpha.9* Enable seas bounty enchantment* Add Seas Bounty to Archeology Table loot* Simplify the Enchantments code* Generating tag for fossil parts* Generating most of the structure data in code* Changing the structure sets to actually conform to minecrafts structure set format* More config options* Disable Artifacts from Loot in Archaeology Table* Change the weight of the artifacts in the Archaeology Table* Simplified Data generation API## 2.0.0-alpha.8* Move worldgen tags to the new data generation API (This should allow for easier adding of mod biomes)* Use more tags instead of specifying biomes directly. The following mods should generate Even Better Archeology structures now:* terralith* wider wild* terrestria* Traverse* William Wythers\' Overhauled Overworld* Regions Unexplored* Create an Identifier class that allows tags* Create a loot distribution class to generate loot tables* Generate the Archeoloy Tabe loot table in code* add all levels of soaring winds to loot table* add artifacts form the artifacts mod as possible loot* Use mc-publish github action to publish releases to modrinth## 2.0.0-alpha.7* Another rework of the Datageneration API (Should be mostly stable now)* Generating all blockstate and item models in code* Generating all recipes in code* Rewritten implementation of the fossils (they now share as much code as possible)* Rewritten vases (loot vase and regular vase are the same class now just with a bool to differentiate them)* Renamed rotton_x to rotton_wood_x (eg. rotton_planks -> rotton_wood_planks). This should be the last breaking change.* Adding some documentation using doxygen* Creating all tags using the data generation API* Transition loot tables to use the new data generation API* Updated nbt data of the structures (now they actually have the mod blocks and the chests have loot)* Migrate the structure processors to the new data generation API## 2.0.0-alpha.6* More work on the data generation API* Generation of blockstates, block models and block item is now split* Created interface to generate data in block classes* Generating models for items* Generating more block models* Allow automatically adding items to creative menu## 2.0.0-alpha.5* Adding custom annotations to generate data of blocks* Using Arrp to generate even more data* moving some textures in other folders## 2.0.0-alpha.4* Using arrp to generate data dynamically* Fixing broken build due to implementation of the ItemRarity Tag## 2.0.0-alpha.3* Using owo-lib to register items and blocks* Using owo-lib for creative menu* Using data generators to register brushes## 2.0.0-alpha.2* Support for Numismatic-Overhaul* Added helper class for villager trades* reworked villager trades and costs* renaming stuff that was missed before## 2.0.0-alpha.1* Support for Trinkets API* Using OwO lib for config* support for higher levels of soaring winds* rename form BetterArcheology to EvenBetterArcheology展开版本: 2.0.0-beta.2支持游戏: 1.20, 1.20.1-rc1, 1.20.1, 1.20.2-pre1, 1.20.2-pre2, 1.20.2-pre3, 1.20.2-pre4, 1.20.2-rc1类型:FabricBeta下载次数: 1482.0.0-beta.1evenbetterarcheology-2.0.0-beta.1.jar下载2.0.0-beta.1#Betaevenbetterarcheology-2.0.0-beta.1-sources.jar下载2.0.0-beta.1#Beta# Changelog## 2.0.0-beta.1* Use now external sakuralib for datagen (by default it is included in the jar)* Adding enchantment descriptions (works when enchantment descriptions mod is installed)* Setting sakuralib format_version to 1## 2.0.0-alpha.10* Fix underwater structures* Move away from some deprecated apis* Prepare for datafixing better archeology* Moving all data declarations into registry package* Creating a mixin plugin to handle mixin loading for mods that are loaded## 2.0.0-alpha.9* Enable seas bounty enchantment* Add Seas Bounty to Archeology Table loot* Simplify the Enchantments code* Generating tag for fossil parts* Generating most of the structure data in code* Changing the structure sets to actually conform to minecrafts structure set format* More config options* Disable Artifacts from Loot in Archaeology Table* Change the weight of the artifacts in the Archaeology Table* Simplified Data generation API## 2.0.0-alpha.8* Move worldgen tags to the new data generation API (This should allow for easier adding of mod biomes)* Use more tags instead of specifying biomes directly. The following mods should generate Even Better Archeology structures now:* terralith* wider wild* terrestria* Traverse* William Wythers\' Overhauled Overworld* Regions Unexplored* Create an Identifier class that allows tags* Create a loot distribution class to generate loot tables* Generate the Archeoloy Tabe loot table in code* add all levels of soaring winds to loot table* add artifacts form the artifacts mod as possible loot* Use mc-publish github action to publish releases to modrinth## 2.0.0-alpha.7* Another rework of the Datageneration API (Should be mostly stable now)* Generating all blockstate and item models in code* Generating all recipes in code* Rewritten implementation of the fossils (they now share as much code as possible)* Rewritten vases (loot vase and regular vase are the same class now just with a bool to differentiate them)* Renamed rotton_x to rotton_wood_x (eg. rotton_planks -> rotton_wood_planks). This should be the last breaking change.* Adding some documentation using doxygen* Creating all tags using the data generation API* Transition loot tables to use the new data generation API* Updated nbt data of the structures (now they actually have the mod blocks and the chests have loot)* Migrate the structure processors to the new data generation API## 2.0.0-alpha.6* More work on the data generation API* Generation of blockstates, block models and block item is now split* Created interface to generate data in block classes* Generating models for items* Generating more block models* Allow automatically adding items to creative menu## 2.0.0-alpha.5* Adding custom annotations to generate data of blocks* Using Arrp to generate even more data* moving some textures in other folders## 2.0.0-alpha.4* Using arrp to generate data dynamically* Fixing broken build due to implementation of the ItemRarity Tag## 2.0.0-alpha.3* Using owo-lib to register items and blocks* Using owo-lib for creative menu* Using data generators to register brushes## 2.0.0-alpha.2* Support for Numismatic-Overhaul* Added helper class for villager trades* reworked villager trades and costs* renaming stuff that was missed before## 2.0.0-alpha.1* Support for Trinkets API* Using OwO lib for config* support for higher levels of soaring winds* rename form BetterArcheology to EvenBetterArcheology展开版本: 2.0.0-beta.1支持游戏: 1.20, 1.20.1-rc1, 1.20.1, 1.20.2-pre1, 1.20.2-pre2, 1.20.2-pre3, 1.20.2-pre4类型:FabricBeta下载次数: 1772.0.0-alpha.10evenbetterarcheology-2.0.0-alpha.10.jar下载2.0.0-alpha.10#Alphaevenbetterarcheology-2.0.0-alpha.10-sources.jar下载2.0.0-alpha.10#Alpha# Changelog## 2.0.0-alpha.10* Fix underwater structures* Move away from some deprecated apis* Prepare for datafixing better archeology* Moving all data declarations into registry package* Creating a mixin plugin to handle mixin loading for mods that are loaded## 2.0.0-alpha.9* Enable seas bounty enchantment* Add Seas Bounty to Archeology Table loot* Simplify the Enchantments code* Generating tag for fossil parts* Generating most of the structure data in code* Changing the structure sets to actually conform to minecrafts structure set format* More config options* Disable Artifacts from Loot in Archaeology Table* Change the weight of the artifacts in the Archaeology Table* Simplified Data generation API## 2.0.0-alpha.8* Move worldgen tags to the new data generation API (This should allow for easier adding of mod biomes)* Use more tags instead of specifying biomes directly. The following mods should generate Even Better Archeology structures now:* terralith* wider wild* terrestria* Traverse* William Wythers\' Overhauled Overworld* Regions Unexplored* Create an Identifier class that allows tags* Create a loot distribution class to generate loot tables* Generate the Archeoloy Tabe loot table in code* add all levels of soaring winds to loot table* add artifacts form the artifacts mod as possible loot* Use mc-publish github action to publish releases to modrinth## 2.0.0-alpha.7* Another rework of the Datageneration API (Should be mostly stable now)* Generating all blockstate and item models in code* Generating all recipes in code* Rewritten implementation of the fossils (they now share as much code as possible)* Rewritten vases (loot vase and regular vase are the same class now just with a bool to differentiate them)* Renamed rotton_x to rotton_wood_x (eg. rotton_planks -> rotton_wood_planks). This should be the last breaking change.* Adding some documentation using doxygen* Creating all tags using the data generation API* Transition loot tables to use the new data generation API* Updated nbt data of the structures (now they actually have the mod blocks and the chests have loot)* Migrate the structure processors to the new data generation API## 2.0.0-alpha.6* More work on the data generation API* Generation of blockstates, block models and block item is now split* Created interface to generate data in block classes* Generating models for items* Generating more block models* Allow automatically adding items to creative menu## 2.0.0-alpha.5* Adding custom annotations to generate data of blocks* Using Arrp to generate even more data* moving some textures in other folders## 2.0.0-alpha.4* Using arrp to generate data dynamically* Fixing broken build due to implementation of the ItemRarity Tag## 2.0.0-alpha.3* Using owo-lib to register items and blocks* Using owo-lib for creative menu* Using data generators to register brushes## 2.0.0-alpha.2* Support for Numismatic-Overhaul* Added helper class for villager trades* reworked villager trades and costs* renaming stuff that was missed before## 2.0.0-alpha.1* Support for Trinkets API* Using OwO lib for config* support for higher levels of soaring winds* rename form BetterArcheology to EvenBetterArcheology展开版本: 2.0.0-alpha.10支持游戏: 1.20, 1.20.1-rc1, 1.20.1, 1.20.2-pre1类型:FabricAlpha下载次数: 2632.0.0-alpha.9evenbetterarcheology-2.0.0-alpha.9.jar下载2.0.0-alpha.9#Alphaevenbetterarcheology-2.0.0-alpha.9-sources.jar下载2.0.0-alpha.9#Alpha# Changelog## 2.0.0-alpha.9* Enable seas bounty enchantment* Add Seas Bounty to Archeology Table loot* Simplify the Enchantments code* Generating tag for fossil parts* Generating most of the structure data in code* Changing the structure sets to actually conform to minecrafts structure set format* More config options* Disable Artifacts from Loot in Archaeology Table* Change the weight of the artifacts in the Archaeology Table* Simplified Data generation API## 2.0.0-alpha.8* Move worldgen tags to the new data generation API (This should allow for easier adding of mod biomes)* Use more tags instead of specifying biomes directly. The following mods should generate Even Better Archeology structures now:* terralith* wider wild* terrestria* Traverse* William Wythers\' Overhauled Overworld* Regions Unexplored* Create an Identifier class that allows tags* Create a loot distribution class to generate loot tables* Generate the Archeoloy Tabe loot table in code* add all levels of soaring winds to loot table* add artifacts form the artifacts mod as possible loot* Use mc-publish github action to publish releases to modrinth## 2.0.0-alpha.7* Another rework of the Datageneration API (Should be mostly stable now)* Generating all blockstate and item models in code* Generating all recipes in code* Rewritten implementation of the fossils (they now share as much code as possible)* Rewritten vases (loot vase and regular vase are the same class now just with a bool to differentiate them)* Renamed rotton_x to rotton_wood_x (eg. rotton_planks -> rotton_wood_planks). This should be the last breaking change.* Adding some documentation using doxygen* Creating all tags using the data generation API* Transition loot tables to use the new data generation API* Updated nbt data of the structures (now they actually have the mod blocks and the chests have loot)* Migrate the structure processors to the new data generation API## 2.0.0-alpha.6* More work on the data generation API* Generation of blockstates, block models and block item is now split* Created interface to generate data in block classes* Generating models for items* Generating more block models* Allow automatically adding items to creative menu## 2.0.0-alpha.5* Adding custom annotations to generate data of blocks* Using Arrp to generate even more data* moving some textures in other folders## 2.0.0-alpha.4* Using arrp to generate data dynamically* Fixing broken build due to implementation of the ItemRarity Tag## 2.0.0-alpha.3* Using owo-lib to register items and blocks* Using owo-lib for creative menu* Using data generators to register brushes## 2.0.0-alpha.2* Support for Numismatic-Overhaul* Added helper class for villager trades* reworked villager trades and costs* renaming stuff that was missed before## 2.0.0-alpha.1* Support for Trinkets API* Using OwO lib for config* support for higher levels of soaring winds* rename form BetterArcheology to EvenBetterArcheology展开版本: 2.0.0-alpha.9支持游戏: 1.20, 1.20.1-rc1, 1.20.1类型:FabricAlpha下载次数: 1552.0.0-alpha.8evenbetterarcheology-2.0.0-alpha.8.jar下载2.0.0-alpha.8#Alphaevenbetterarcheology-2.0.0-alpha.8-sources.jar下载2.0.0-alpha.8#Alpha# Changelog## 2.0.0-alpha.8* Move worldgen tags to the new data generation API (This should allow for easier adding of mod biomes)* Use more tags instead of specifying biomes directly. The following mods should generate Even Better Archeology structures now:* terralith* wider wild* terrestria* Traverse* William Wythers\' Overhauled Overworld* Regions Unexplored* Create an Identifier class that allows tags* Create a loot distribution class to generate loot tables* Generate the Archeoloy Tabe loot table in code* add all levels of soaring winds to loot table* add artifacts form the artifacts mod as possible loot* Use mc-publish github action to publish releases to modrinth## 2.0.0-alpha.7* Another rework of the Datageneration API (Should be mostly stable now)* Generating all blockstate and item models in code* Generating all recipes in code* Rewritten implementation of the fossils (they now share as much code as possible)* Rewritten vases (loot vase and regular vase are the same class now just with a bool to differentiate them)* Renamed rotton_x to rotton_wood_x (eg. rotton_planks -> rotton_wood_planks). This should be the last breaking change.* Adding some documentation using doxygen* Creating all tags using the data generation API* Transition loot tables to use the new data generation API* Updated nbt data of the structures (now they actually have the mod blocks and the chests have loot)* Migrate the structure processors to the new data generation API## 2.0.0-alpha.6* More work on the data generation API* Generation of blockstates, block models and block item is now split* Created interface to generate data in block classes* Generating models for items* Generating more block models* Allow automatically adding items to creative menu## 2.0.0-alpha.5* Adding custom annotations to generate data of blocks* Using Arrp to generate even more data* moving some textures in other folders## 2.0.0-alpha.4* Using arrp to generate data dynamically* Fixing broken build due to implementation of the ItemRarity Tag## 2.0.0-alpha.3* Using owo-lib to register items and blocks* Using owo-lib for creative menu* Using data generators to register brushes## 2.0.0-alpha.2* Support for Numismatic-Overhaul* Added helper class for villager trades* reworked villager trades and costs* renaming stuff that was missed before## 2.0.0-alpha.1* Support for Trinkets API* Using OwO lib for config* support for higher levels of soaring winds* rename form BetterArcheology to EvenBetterArcheology展开版本: 2.0.0-alpha.8支持游戏: 1.20, 1.20.1-rc1, 1.20.1类型:FabricAlpha下载次数: 216Even Better Archeology 2.0.0-alpha.7evenbetterarcheology-2.0.0-alpha.7.jar下载2.0.0-alpha.7#Alpha# Changelog## 2.0.0-alpha.7* Another rework of the Datageneration API (Should be mostly stable now)* Generating all blockstate and item models in code* Generating all recipes in code* Rewritten implementation of the fossils (they now share as much code as possible)* Rewritten vases (loot vase and regular vase are the same class now just with a bool to differentiate them)* Renamed rotton_x to rotton_wood_x (eg. rotton_planks -> rotton_wood_planks). This should be the last breaking change.* Adding some documentation using doxygen* Creating all tags using the data generation API* Transition loot tables to use the new data generation API* Updated nbt data of the structures (now they actually have the mod blocks and the chests have loot)* Migrate the structure processors to the new data generation API## 2.0.0-alpha.6* More work on the data generation API* Generation of blockstates, block models and block item is now split* Created interface to generate data in block classes* Generating models for items* Generating more block models* Allow automatically adding items to creative menu## 2.0.0-alpha.5* Adding custom annotations to generate data of blocks* Using Arrp to generate even more data* moving some textures in other folders## 2.0.0-alpha.4* Using arrp to generate data dynamically* Fixing broken build due to implementation of the ItemRarity Tag## 2.0.0-alpha.3* Using owo-lib to register items and blocks* Using owo-lib for creative menu* Using data generators to register brushes## 2.0.0-alpha.2* Support for Numismatic-Overhaul* Added helper class for villager trades* reworked villager trades and costs* renaming stuff that was missed before## 2.0.0-alpha.1* Support for Trinkets API* Using OwO lib for config* support for higher levels of soaring winds* rename form BetterArcheology to EvenBetterArcheology展开版本: 2.0.0-alpha.7支持游戏: 1.20, 1.20.1类型:FabricAlpha下载次数: 82Even Better Archeology 2.0.0-alpha.6evenbetterarcheology-2.0.0-alpha.6.jar下载2.0.0-alpha.6#Alpha## 2.0.0-alpha.6* More work on the data generation API* Generation of blockstates, block models and block item is now split* Created interface to generate data in block classes* Generating models for items* Generating more block models* Allow automatically adding items to creative menu展开版本: 2.0.0-alpha.6支持游戏: 1.20, 1.20.1类型:FabricAlpha下载次数: 117Even Better Archeology 2.0.0-alpha.5evenbetterarcheology-2.0.0-alpha.5.jar下载2.0.0-alpha.5#Alpha## 2.0.0-alpha.5* Adding custom annotations to generate data of blocks* Using Arrp to generate even more data* moving some textures in other folders展开版本: 2.0.0-alpha.5支持游戏: 1.20, 1.20.1类型:FabricAlpha下载次数: 70Even Better Archeology 2.0.0-alpha.4evenbetterarcheology-2.0.0-alpha.4.jar下载2.0.0-alpha.4#Alpha## 2.0.0-alpha.4* Using arrp to generate data dynamically* Fixing broken build due to implementation of the ItemRarity Tag## 2.0.0-alpha.3* Using owo-lib to register items and blocks* Using owo-lib for creative menu* Using data generators to register brushes展开版本: 2.0.0-alpha.4支持游戏: 1.20, 1.20.1类型:FabricAlpha下载次数: 71Even Better Archeology 2.0.0-alpha.2evenbetterarcheology-2.0.0-alpha.2.jar下载2.0.0-alpha.2#Alpha## 2.0.0-alpha.2* Support for Numismatic-Overhaul* Added helper class for villager trades* reworked villager trades and costs* renaming stuff that was missed before## 2.0.0-alpha.1* Support for Trinkets API* Using OwO lib for config* support for higher levels of soaring winds* rename form BetterArcheology to EvenBetterArcheology展开版本: 2.0.0-alpha.2支持游戏: 1.20, 1.20.1类型:FabricAlpha下载次数: 63Even Better Archeology 2.0.0-alpha.1evenbetterarcheology-2.0.0-alpha.1.jar下载2.0.0-alpha.1#Alpha* rename to even better archeology* support for trinkets and higher levels of soaring winds* use owo for configs展开版本: 2.0.0-alpha.1支持游戏: 1.20, 1.20.1类型:FabricAlpha下载次数: 83全部版本
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Even Better Archeology |
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2025-8-10 17:37:28
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