Minecraft Java版 26.3 发布 [第5/5部分]
FIXED BUGS IN 26.326.3 修复的漏洞
[*]MC-4 - Item drops sometimes appear at the wrong location
[*]MC-4 - 物品实体有时出现在错误的位置
[*]MC-2157 - Particles emitted from dragon eggs when teleporting do not point in the correct direction
[*]MC-2157 - 传送时龙蛋产生的粒子没有指向正确的方向
[*]MC-5269 - Updating a server's address in the multiplayer menu does not update its status
[*]MC-5269 - 修改多人游戏菜单中的服务器地址不会更新其状态
[*]MC-40597 - The interaction of the game's built-in fullscreen mode and macOS fullscreen can glitch the game window
[*]MC-40597 - 游戏内置全屏模式与 macOS 系统全屏之间的交互可能会导致游戏窗口出现故障
[*]MC-44654 - Some entities' positions are not updated on the client when teleported
[*]MC-44654 - 某些实体的位置在被传送时不会在客户端更新
[*]MC-46421 - You cannot use Nether portals, End portals, and End gateways while in Spectator mode
[*]MC-46421 - 不能在旁观模式下使用下界传送门、末地传送门和末地折跃门
[*]MC-51859 - The line spacing of text within all hover tooltips is larger between the first and second lines
[*]MC-51859 - 所有悬浮提示框文本中,第一行与第二行之间的行间距更大
[*]MC-58061 - Endermen can teleport onto signs
[*]MC-58061 - 末影人可以传送到告示牌上
[*]MC-59810 - Cannot break blocks while sprinting on macOS
[*]MC-59810 - 在 macOS 系统上疾跑时无法破坏方块
[*]MC-73162 - Breaking an entity that instantly breaks sometimes destroys the block behind it in Creative mode
[*]MC-73162 - 在创造模式下,破坏一个瞬间摧毁的实体有时会破坏其后面的方块
[*]MC-90148 - When a player gets out of a boat, the other passenger's head remains rotated sideways
[*]MC-90148 - 当玩家下船时,其他乘客的头部仍然侧向旋转
[*]MC-91006 - Some entities lose their name when placed or broken
[*]MC-91006 - 某些实体在放置或破坏时会丢失其名称
[*]MC-96365 - Boats and rafts retain their rotational momentum after exiting and entering them
[*]MC-96365 - 船和筏在玩家离开并重新进入后仍保留其旋转动量
[*]MC-102732 - Arrows can visually bounce off of entities when barely missing them
[*]MC-102732 - 箭在几乎未命中实体时会从实体上视觉弹开
[*]MC-102836 - Endermen can teleport to some dangerous places
[*]MC-102836 - 末影人能够传送到一些危险的地方
[*]MC-102881 - Shulkers do not emit any particles when teleporting
[*]MC-102881 - 潜影贝在传送时不会发出任何粒子
[*]MC-106416 - Endermen and entities eating chorus fruit can teleport outside the world border and into powder snow
[*]MC-106416 - 末影人和食用紫颂果的实体可以传送到世界边界之外或进入细雪
[*]MC-110989 - /spreadplayers considers signs to be valid blocks to be spread onto
[*]MC-110989 - /spreadplayers 认为告示牌是可作为扩散的有效方块
[*]MC-112580 - Structure blocks' GUI does not pause the game in singleplayer
[*]MC-112580 - 结构方块的 GUI 在单人游戏中不会暂停游戏
[*]MC-112744 - The Team NBT tag only exists for living entities
[*]MC-112744 - Team NBT标签仅存在于生物实体上
[*]MC-113006 - Items reeled in with fishing rods do not move smoothly but appear to teleport
[*]MC-113006 - 用钓鱼竿钓起的物品不会平滑移动,而是会瞬移
[*]MC-116286 - /spreadplayers can spread entities on structure void
[*]MC-116286 - /spreadplayers 可以在结构空位上扩散实体
[*]MC-121278 - Key combinations are mapped to the US keyboard layout even if using another layout
[*]MC-121278 - 即使使用其他键盘布局,按键组合仍映射到美式键盘布局
[*]MC-121367 - The game doesn't use borderless fullscreen
[*]MC-121367 - 游戏不使用无边框全屏
[*]MC-121375 - The Command (⌘) key on macOS is displayed as "Win" in the Key Binds screen
[*]MC-121375 - macOS 系统上的Command (⌘) 键在按键绑定屏幕中显示为 “Win”
[*]MC-122477 - Opening the chat sometimes appends the character the used key types to the message on Linux
[*]MC-122477 - 在 Linux 系统上,打开聊天栏有时会将所用按键对应的字符附加到消息中
[*]MC-122717 - Success messages for some commands include unaffected entities, unlike the command result
[*]MC-122717 - 某些命令的成功消息包含了未受影响的实体,这与命令结果不符
[*]MC-122731 - Camera movement stutters when turning in a boat
[*]MC-122731 - 在船上转动时视角移动卡顿
[*]MC-127939 - Several keys are displayed as "scancode.number" in the Key Binds menu
[*]MC-127939 - 在按键绑定菜单中,多个按键显示为 “scancode.number”
[*]MC-133407 - Key binds switch when upgrading from before 1.13 if not using a QWERTY keyboard
[*]MC-133407 - 从非 QWERTY 键盘的1.13之前的版本升级时,按键绑定会切换
[*]MC-148541 - /spreadplayers can spread players to seagrass near the surface of the water
[*]MC-148541 - /spreadplayers 可以将玩家扩散到水面附近的海草中
[*]MC-149058 - Using hotkeys to move items into the anvil UI appends the character the used key types to the new item name
[*]MC-149058 - 使用快捷键将物品移动到铁砧界面时,会将所用按键键入的字符追加到新物品名称中
[*]MC-151857 - The success message of /give when affecting multiple players uses the wrong string
[*]MC-151857 - 当 /give 命令影响多个玩家时,成功消息使用了错误的字符串
[*]MC-154881 - Dropping an item from your hotbar at the same time as switching to another hotbar slot desyncs the second item
[*]MC-154881 - 从快捷栏中丢弃物品的同时切换到另一个快捷栏槽位会导致第二个物品失去同步
[*]MC-159283 - Terrain generation fails in progressively shrinking rings centered around the End's center
[*]MC-159283 - 地形生成在以末地中心为中心的逐渐缩小的圆环中失败
[*]MC-161885 - Many transparent things do not render behind slimes
[*]MC-161885 - 许多透明物体在史莱姆后面时不渲染
[*]MC-161898 - Transparent particles make other particles behind them invisible
[*]MC-161898 - 透明粒子会使位于其后的其他粒子不可见
[*]MC-161926 - The block breaking animation is more transparent when mining ice or stained glass
[*]MC-161926 - 挖掘冰或染色玻璃时,方块破坏动画更加透明
[*]MC-162159 - Riding boats above bubble columns causes players to teleport up 2 blocks
[*]MC-162159 - 在气泡柱上方乘船会导致玩家向上移动2个方块
[*]MC-168446 - Single dark oak and pale oak saplings accept bone meal despite not being able to grow
[*]MC-168446 - 单个深色橡树和苍白橡树树苗在无法生长的情况下使用骨粉
[*]MC-168653 - Mobs, particles, clouds, water and transparent blocks don't render behind the transparent parts of shulker bullets
[*]MC-168653 - 生物、粒子、云、水和视觉透明方块不会在潜影弹的透明部分后面渲染
[*]MC-174958 - /gamerule succeeds even when the value is not changed
[*]MC-174958 - /gamerule 在值未改变时仍然成功
[*]MC-175180 - The Silent NBT tag still doesn't make some entities fully silent
[*]MC-175180 - Silent NBT标签仍然无法使某些生物完全静音
[*]MC-183446 - Endermen still avoid projectiles when riding minecarts or boats
[*]MC-183446 - 末影人骑乘矿车或船时仍会躲避弹射物
[*]MC-187669 - The world border is too dark with the "Improved Transparency" option enabled
[*]MC-187669 - 启用 “改进透明显示” 选项时,世界边界太暗
[*]MC-189953 - The Super key on macOS is displayed as "Win" in the Key Binds screen
[*]MC-189953 - macOS 系统上的 Super 键在键位绑定屏幕中显示为 “Win”
[*]MC-190203 - Transparent and specially rendered blocks, entities, clouds, water and particles don't render behind wind charges, and charged creeper, wither and breeze armor
[*]MC-190203 - 透明和特殊渲染的方块、实体、云、水和粒子不会在风弹、闪电苦力怕、凋灵和旋风人的外部皮肤后面渲染
[*]MC-202197 - Entities' name tag background is rendered behind transparent things
[*]MC-202197 - 实体的名牌背景在透明物体后面渲染
[*]MC-206356 - The motion of falling blocks is visually slow
[*]MC-206356 - 下落的方块的移动在视觉上很慢
[*]MC-206540 - Increased input delay when riding an entity
[*]MC-206540 - 骑乘实体时输入延迟增加
[*]MC-210117 - Sculk sensors don't detect ice and snow melting
[*]MC-210117 - 幽匿感测体无法检测冰和雪的融化
[*]MC-210584 - Water does not render behind items modified to use semi-transparent textures
[*]MC-210584 - 水不会在修改为使用半透明纹理的物品后面渲染
[*]MC-210734 - Translucent blocks and other entities render over invisible spiders' eyes regardless of positions
[*]MC-210734 - 半透明方块和其他实体会渲染在隐形蜘蛛的眼睛之上,无论位置如何
[*]MC-212671 - Loot table entries of type tag with expand set to true do not apply loot functions to the items
[*]MC-212671 - 类型为 tag 且 expand 设为 true 的战利品表条目不会对物品应用战利品函数
[*]MC-214113 - Endermen and shulkers can teleport onto the Nether roof
[*]MC-214113 - 末影人和潜影贝可以传送到下界的基岩层上方
[*]MC-218015 - Translucent blocks and other entities render over invisible endermen's eyes regardless of positions
[*]MC-218015 - 半透明方块和其他实体会渲染在隐形末影人的眼睛上方,无论位置如何
[*]MC-218156 - Shipwrecks and ocean ruins can generate with empty buried treasure maps
[*]MC-218156 - 沉船和海底废墟可能会生成空藏宝图
[*]MC-222559 - Block hitboxes and entity hitboxes don't render behind semi-transparent entities
[*]MC-222559 - 方块碰撞箱和实体碰撞箱在半透明实体后面不渲染
[*]MC-222818 - You can ignite TNT in Adventure mode
[*]MC-222818 - 可以在冒险模式下激活 TNT
[*]MC-223321 - You can destroy turtle eggs by standing or jumping on them in spawn protection
[*]MC-223321 - 可以在出生点保护区域内通过站立或跳跃来破坏海龟蛋
[*]MC-223323 - You can trample farmland in spawn protection
[*]MC-223323 - 可以在出生点保护区域内踩踏耕地
[*]MC-223559 - Transparent blocks, particles, and clouds are not rendered behind semi-transparent marker armor stands
[*]MC-223559 - 透明方块、粒子和云在半透明标记盔甲架后面不会被渲染
[*]MC-224528 - Two splash texts use curly single quotes (’) instead of apostrophes (')
[*]MC-224528 - 两条闪烁标语使用了弯单引号(’)而非直撇号(')
[*]MC-227008 - Endermen constantly try to teleport when riding a vehicle under daylight
[*]MC-227008 - 末影人在白天骑乘载具时会不断尝试传送
[*]MC-228273 - Goats do not move correctly after they are tempted during a long jump
[*]MC-228273 - 山羊在远跳期间被引诱后移动不正确
[*]MC-229405 - The inside of boats blocks the rendering of most translucent objects with the "Improved Transparency" option enabled
[*]MC-229405 - 启用 “改进透明显示” 选项后,船的内部会阻挡大多数半透明物体的渲染
[*]MC-229831 - Enchanting tables' GUI has three pixels in the top right corner that shouldn't be there
[*]MC-229831 - 附魔台的GUI右上角有三个不应该存在的像素
[*]MC-233888 - Pressing the Space or Enter keys to interact with elements results in the pressed key being executed again
[*]MC-233888 - 按下空格键或回车键与元素交互会导致按下的键被再次执行
[*]MC-236497 - The head rotations of passengers in boats are not correctly displayed for other players
[*]MC-236497 - 船上的乘客的头部旋转无法正确显示给其他玩家
[*]MC-237053 - Block breaking particles cannot be seen by other players
[*]MC-237053 - 其他玩家无法看到方块破坏粒子
[*]MC-237165 - Block breaking sounds cannot be heard by other players
[*]MC-237165 - 其他玩家无法听到方块破坏的音效
[*]MC-237679 - The head rotations of passengers in boats are constantly forced to turn in certain directions if the rider were to dismount the boat while moving left or right
[*]MC-237679 - 如果在骑乘实体左右移动时下船,船上的乘客头部旋转会不断被迫转向特定方向
[*]MC-239401 - items/light.png never appears in-game; is pointlessly referenced by other game assets
[*]MC-239401 - items/light.png从未在游戏中出现;被其他游戏资产无意义地引用
[*]MC-245030 - The "Bee buzzes" closed caption only appears when a bee buzzes for the first time
[*]MC-245030 - “蜜蜂:嗡嗡” 隐藏式字幕只会在蜜蜂第一次发出嗡嗡声时出现
[*]MC-247034 - Particles produced from entities growing cannot be seen by other players
[*]MC-247034 - 实体生长时产生的粒子无法被其他玩家看到
[*]MC-248600 - Particles produced from moving in powder snow cannot be seen by other players
[*]MC-248600 - 在细雪中移动产生的粒子无法被其他玩家看到
[*]MC-248666 - Particles produced from dragon eggs teleporting cannot be seen by other players
[*]MC-248666 - 龙蛋传送时产生的粒子无法被其他玩家看到
[*]MC-249200 - Several entities constantly deviate visually from their actual positions on the client when teleported
[*]MC-249200 - 当被传送时,多个实体会持续在客户端上偏离其实际位置
[*]MC-252369 - Data packs can fail to load due to a feature cycle when one does not exist
[*]MC-252369 - 数据包可能因不存在的地物循环而无法加载
[*]MC-252934 - Placing structures with paintings, item frames, or glow item frames logs Block-attached entity at invalid position:
[*]MC-252934 - 放置带有画、物品展示框或荧光物品展示框的结构会记录方块附着实**于无效位置:
[*]MC-253023 - Breaking paintings, item frames, or glow item frames cannot trigger sculk shriekers
[*]MC-253023 - 破坏画、物品展示框或荧光物品展示框不能触发幽匿尖啸体
[*]MC-254353 - A packet to remove the score is always broadcast when a score is reset
[*]MC-254353 - 重置分数时始终会广播一个移除该分数的数据包
[*]MC-254370 - The entity_scores predicate type cannot check all possible scores
[*]MC-254370 - entity_scores 谓词类型无法检查所有可能的分数
[*]MC-254547 - Villagers do not level up when exiting the world immediately after filling their experience bar
[*]MC-254547 - 村民在填满经验条后立即退出世界时不会升级
[*]MC-254661 - /schedule clear requires a namespace in its function argument
[*]MC-254661 - /schedule clear 在其函数参数中需要命名空间
[*]MC-256073 - Miscolored pixel in tab_inventory.png
[*]MC-256073 - tab_inventory.png中的颜色错误像素
[*]MC-256096 - Some entities on a team can harm teammates that walk into them when friendly fire is disabled
[*]MC-256096 - 当同队攻击被禁用时,队伍中的某些实体可以伤害走近它们的队友
[*]MC-256097 - Some entities on a team can harm their teammates when they explode when friendly fire is disabled
[*]MC-256097 - 当同队攻击被禁用时,队伍中的某些实体在爆炸时可以伤害其队友
[*]MC-258347 - Endermen no longer create an extra trail of particles when teleporting
[*]MC-258347 - 末影人传送时不再产生额外的粒子轨迹
[*]MC-258579 - The player's head does not rotate with a delay from the camera in third person view while riding a vehicle
[*]MC-258579 - 玩家骑乘载具时,在第三人称视角下,玩家的头部不会随相机产生延迟旋转
[*]MC-259512 - Horizontal camera rotation lags when riding
[*]MC-259512 - 骑乘时水平视角旋转卡顿
[*]MC-259583 - Brewing with a single bottle of dragon's breath does not return a glass bottle afterward
[*]MC-259583 - 使用单个龙息酿造后不会返还玻璃瓶
[*]MC-259812 - Block and item displays, beds, clouds, signs, shulker boxes, and semi-transparent blocks and entities don't render behind text displays
[*]MC-259812 - 方块和物品展示框、床、云、告示牌、潜影盒以及半透明方块和实体在文本展示框后面不渲染
[*]MC-260780 - Shulker bullets always push fireballs south
[*]MC-260780 - 潜影弹总是将火球向南推
[*]MC-263100 - Cave biomes interfere with relief on exploration maps
[*]MC-263100 - 洞穴生物群系干扰探险家地图上的地形起伏
[*]MC-263708 - The Key Binds screen renders keypad keys the same as regular keys
[*]MC-263708 - 按键绑定界面将小键盘按键渲染为与普通按键相同
[*]MC-264003 - Boats carrying players sometimes stop abruptly when sliding along ice
[*]MC-264003 - 载有玩家的船只在冰面上滑行时有时会突然停止
[*]MC-265423 - When villagers acquire enough experience to level up more than once, they only gain a single level
[*]MC-265423 - 当村民获得足够经验可以升级超过一次时,它们只会升一级
[*]MC-265584 - TNT dispensed in bubble columns with soul sand right under visually moves through blocks above
[*]MC-265584 - 在灵魂沙正上方的气泡柱中的 TNT 会视觉上穿过上方的方块
[*]MC-265743 - Entities, block entities, clouds and semi-transparent blocks are always rendered in front of text displays with see_through enabled
[*]MC-265743 - 实体、方块实体、云和半透明方块在启用 see_through 的文本展示实体前面总是被渲染
[*]MC-266231 - Mouse buttons above 8 can't be set as key binds
[*]MC-266231 - 高于 8 的鼠标按键无法设置为按键绑定
[*]MC-266429 - Holding Shift on macOS causes the hotbar scroll direction to reverse when scrolling with the mouse
[*]MC-266429 - 在 macOS 系统上按住 Shift 时用鼠标滚轮滚动会导致快捷栏的滚动方向反转
[*]MC-267902 - The failure message of /random when the specified range is too large states an incorrect maximum for the range
[*]MC-267902 - 当指定范围过大时,/random 的失败消息中显示的最大值不正确
[*]MC-268145 - cache_once density functions don't work
[*]MC-268145 - cache_once 密度函数不起作用
[*]MC-268155 - Rendering gaps in the world under specific conditions
[*]MC-268155 - 在特定条件下世界中的渲染间隙
[*]MC-268521 - The game window doesn't have a minimal width and height
[*]MC-268521 - 游戏窗口没有限制最小宽度和高度
[*]MC-269968 - Can't scroll with the mouse while holding Shift on macOS (except in the hotbar)
[*]MC-269968 - 在 macOS 系统上按住 Shift 时无法用鼠标滚动(快捷栏除外)
[*]MC-270706 - Trying to brew an uncraftable potion into a splash or lingering potion consumes the reagent but keeps the potion exactly as is
[*]MC-270706 - 尝试将不可合成的药水酿造成喷溅药水或滞留药水时会消耗酿造材料,但药水会保持原样不变
[*]MC-270970 - The player's camera shakes when attempting to step up blocks with a boat above them
[*]MC-270970 - 当玩家上方有船时,尝试登上方块会导致玩家的视角抖动
[*]MC-271069 - Item entities appear to fly towards the player when picked up by a dolphin that isn't being rendered
[*]MC-271069 - 当物品实体被未渲染的海豚捡起时,会向玩家方向飞行
[*]MC-271297 - /fillbiome doesn't fail when no changes are made
[*]MC-271297 - /fillbiome 在未进行任何更改时不会执行失败
[*]MC-271723 - Translucent blocks and other entities render over invisible phantoms' eyes regardless of positions
[*]MC-271723 - 无论位置如何,半透明方块和其他实体会渲染在隐形幻翼的眼睛上方
[*]MC-271724 - Translucent blocks and other entities render over invisible breezes' eyes regardless of positions
[*]MC-271724 - 无论位置如何,半透明方块和其他实体会渲染在隐形旋风人的眼睛上方
[*]MC-272801 - Particles and translucent objects do not render when behind the ender dragon's death animation
[*]MC-272801 - 粒子和半透明物体在末影龙的死亡动画后面时不会渲染
[*]MC-273327 - The #convertable_to_mud block tag misspells "convertible" as "convertable"
[*]MC-273327 - #convertable_to_mud方块标签将 "convertible" 误拼写为 "convertable"
[*]MC-273708 - Endermen taking environmental damage attempt to teleport when riding an entity
[*]MC-273708 - 受到环境伤害的末影人在骑乘实体时会尝试传送
[*]MC-274924 - Angry endermen suffocating while in boats or minecarts can attack their target from really far away
[*]MC-274924 - 被激怒的的末影人在船或矿车中窒息时能从非常远的地方攻击其目标
[*]MC-275111 - Two animals in a boat look sideways instead of at the player when lured
[*]MC-275111 - 船上的两只动物在被引诱时看向侧面而非玩家
[*]MC-275532 - The abbreviation "fps" is inconsistently capitalized across strings
[*]MC-275532 - 缩写 "fps" 在不同字符串中的大小写不一致
[*]MC-276079 - Sending a swing packet to the client causes it to send one back to the server
[*]MC-276079 - 向客户端发送挥动手臂数据包会导致其向服务器发回一个数据包
[*]MC-276692 - Lingering potions which land on the target's head do not grant their effects to the target
[*]MC-276692 - 落在目标头上的滞留药水不会对目标施加效果
[*]MC-277772 - Stained glass renders incorrectly through item models in stained glass with the "Improved Transparency" option enabled
[*]MC-277772 - 在启用 “改进透明显示” 选项的染色玻璃中,染色玻璃通过物品模型渲染不正确
[*]MC-277906 - Ender pearls land incorrectly at high speeds
[*]MC-277906 - 末影珍珠在高速下落地位置不正确
[*]MC-278336 - The player model still flickers at very high speeds
[*]MC-278336 - 玩家模型在极高速下仍会闪烁
[*]MC-278557 - Exiting a spinning boat and then inserting a mob makes its head spin forever
[*]MC-278557 - 退出正在旋转的船后放入生物会导致其头部永久旋转
[*]MC-278771 - The incorrect command context is used when providing suggestions for redirected commands
[*]MC-278771 - 为被重定向的命令提供建议时,使用了错误的命令上下文
[*]MC-279185 - The selectWorld.load_folder_access string is missing an article before the word "folder"
[*]MC-279185 - selectWorld.load_folder_access 字符串在单词 "folder" 前缺少冠词
[*]MC-279285 - Experience orbs that have been stuck inside blocks rapidly accelerate toward the ground if they've been disturbed by a player's presence
[*]MC-279285 - 被卡在方块内的经验球如果被玩家的存在所扰动,会快速向地面加速
[*]MC-279395 - Trees can generate floating over ruined portals
[*]MC-279395 - 树可以在废弃传送门上方生成
[*]MC-279561 - Resin brick walls without a center post are not solid
[*]MC-279561 - 没有中心柱的树脂砖墙不是完整方块
[*]MC-279586 - Closed captions continue to fade when their sound plays again from farther away, causing visual delays in the overlay
[*]MC-279586 - 当声音再次从更远处播放时,隐藏式字幕继续淡出,导致叠加层上出现视觉延迟
[*]MC-279819 - The mining speed factor of Mining Fatigue is inconsistent at level 3
[*]MC-279819 - 3级挖掘疲劳的挖掘速度乘数不一致
[*]MC-280250 - Projectiles sometimes desync when thrown or shot while moving
[*]MC-280250 - 弹射物在移动中被投掷或发射时有时会失去同步
[*]MC-293615 - Tooltip formatting of " x " is inconsistent across different types of items
[*]MC-293615 - “ x ”的提示框格式在不同类型的物品之间不一致
[*]MC-293755 - The ender dragon's neck and tail disconnect from its body when it turns
[*]MC-293755 - 末影龙的颈部和尾巴在转向时会与身体断开。
[*]MC-295678 - Translucent blocks above water flicker when crossing chunk borders
[*]MC-295678 - 跨越区块边界时,水面上方的半透明方块会闪烁
[*]MC-295756 - Pistons desync on the client, causing players to be moved differently compared to other entities
[*]MC-295756 - 活塞在客户端上不同步,导致玩家的移动方式与其他实体不同
[*]MC-296006 - Entities do not face the player correctly while in a boat
[*]MC-296006 - 实体在船中时无法正确朝向玩家
[*]MC-296368 - The entity.happy_ghast.riding sound event displays no closed caption
[*]MC-296368 - entity.happy_ghast.riding 声音事件没有显示隐藏式字幕
[*]MC-296773 - Taken screenshots are rendered as a black image on Intel graphics of Gen7 and Gen7.5 architecture
[*]MC-296773 - 截图在 Intel Gen 7 和 Gen 7.5 架构的显卡上被渲染为黑色图像
[*]MC-297741 - Gravity-affected blocks in upwards bubble columns can visually clip through solid blocks above them
[*]MC-297741 - 向上的气泡柱中受重力影响的方块可以视觉上穿透其上方的方块
[*]MC-298066 - Directly entering a bed from a mount places the player in the wrong place
[*]MC-298066 - 从坐骑上直接进入床会将玩家放置在错误的位置
[*]MC-298431 - Boats are launched by slime blocks inconsistently
[*]MC-298431 - 船被黏液块弹射时不一致
[*]MC-298659 - Translucent blocks and some entities render above text displays with see_through enabled
[*]MC-298659 - 半透明方块和部分实体在启用了 see_through 的文本展示上方渲染
[*]MC-298762 - Phantoms deflect arrows shot from bows or crossbows
[*]MC-298762 - 幻翼会弹开由弓或弩射出的箭
[*]MC-299019 - Using a bed while riding a rideable mob causes the player to sleep either on the ground, or on top of the mob
[*]MC-299019 - 骑乘可骑乘生物时使用床会导致玩家睡在地面上或生物顶部
[*]MC-299460 - Saddled pigs in boats carried by happy ghasts can cause a desync when unequipping a carrot on a stick
[*]MC-299460 - 被快乐恶魂携带的船中的带鞍猪在卸下胡萝卜钓竿时可能导致不同步
[*]MC-299582 - Special crafting recipes cannot be given or taken with /recipe and do not respect the limited_crafting game rule
[*]MC-299582 - 特殊合成配方无法通过 /recipe 给予或移除,并且不遵循 limited_crafting 游戏规则
[*]MC-300000 - Players desync when teleporting all users riding a happy ghast
[*]MC-300000 - 玩家在传送所有骑着快乐恶魂的用户时出现不同步
[*]MC-300831 - /test locate always fails
[*]MC-300831 - /test locate 总是失败
[*]MC-301804 - Test blocks' GUI does not pause the game in singleplayer
[*]MC-301804 - 测试方块 GUI 在单人模式下不会暂停游戏
[*]MC-302221 - Moving entities deflect arrows
[*]MC-302221 - 移动的实体反弹箭
[*]MC-302271 - Sniffers stop sniffing after relog
[*]MC-302271 - 嗅探兽在重新进入世界后停止嗅探
[*]MC-302537 - /give succeeds when trying to give more than 100 stacks of an item despite the failure message and no items being given
[*]MC-302537 - /give 在尝试给予超过 100 组物品时成功,尽管出现了失败消息且未给予任何物品
[*]MC-302661 - Interacting with something while holding spears plays the spear jab animation
[*]MC-302661 - 手持矛与某物互动会播放矛的戳刺动画
[*]MC-302687 - Throwing items out of your inventory while holding spears plays the spear jab animation
[*]MC-302687 - 手持矛时将物品从物品栏中扔出会播放矛的戳刺动画
[*]MC-302705 - Having a spear in the main hand affects the hand animation speed for items held in the off hand
[*]MC-302705 - 主手持矛会影响副手持物品的动画速度
[*]MC-303360 - Flat-cached shifted noise density functions are recalculated for every Y level
[*]MC-303360 - 平面缓存的偏移噪声密度函数会在 Y 轴方向上的每一层被重新计算
[*]MC-303493 - The apply_impulse entity effect does not apply components of the impulse that would cause the affected entity to hit a solid block when used with a tick or location_changed advancement trigger
[*]MC-303493 - apply_impulse 实体效果在与 tick 或 location_changed 进度触发器一同使用时,不会应用会使受影响实体撞击固体方块的冲量分量
[*]MC-303626 - Block hitboxes, particles, semi-transparent blocks and non-block items render behind entity hitboxes with the "Improved Transparency" option enabled
[*]MC-303626 - 启用 “改进透明显示” 选项后,方块碰撞箱、粒子、半透明方块和非方块物品会渲染在实体碰撞箱后面
[*]MC-303789 - Looking directly up with an apply_impulse enchantment entity effect will limit the impulse's effect on the X and Z axes to only apply on one of the two horizontal axes
[*]MC-303789 - 使用 apply_impulse 魔咒实体效果时,直接向上看会将冲量在 X 和 Z 轴上的效果限制为仅应用于两个水平轴之一
[*]MC-304195 - The arm overlay textures of parched have unused pixels not used by the model
[*]MC-304195 - 焦骸的手臂的覆盖层纹理包含模型未使用的像素
[*]MC-304213 - Zombies, husks and drowned hold out the incorrect arm when holding spears
[*]MC-304213 - 僵尸、尸壳和溺尸手持矛时会伸出错误的手
[*]MC-304594 - Spears can dismount interaction entities from their vehicles
[*]MC-304594 - 矛可以使交互实体脱离其载具
[*]MC-304719 - The InhabitedTime NBT tag for some chunks can be set to impossibly high values when a world is opened
[*]MC-304719 - 当打开一个世界时,某些区块的 InhabitedTime NBT 标签可以被设置为不可能的高值
[*]MC-304920 - Spears in third person look wrong when the left hand is the main hand
[*]MC-304920 - 当左手是主手时,第三人称视角下的矛看起来不正确
[*]MC-305214 - Arrows deflecting off of entities get offset
[*]MC-305214 - 从实体上弹开的箭会发生偏移
[*]MC-305422 - Players can sometimes get kicked due to a waypoint packet the client fails to handle
[*]MC-305422 - 玩家有时会因客户端无法处理的路径点数据包而被踢出游戏
[*]MC-305535 - Elytra are activated after only single tapping the "Jump" key when the player is in lava
[*]MC-305535 - 当玩家在熔岩中时,仅单次点击“跳跃”键即可激活鞘翅
[*]MC-305707 - /time reports success when no changes are made
[*]MC-305707 - /time在未进行任何更改时仍报告执行成功
[*]MC-306012 - Armadillos can escape fenced areas when at the edge of the simulation distance
[*]MC-306012 - 犰狳在模拟距离边缘时可以逃离栅栏围出来的区域
[*]MC-306127 - Block outlines are no longer visible behind translucent items
[*]MC-306127 - 方块轮廓箱不再在半透明物品后方可见
[*]MC-306156 - Breezes, slimes and players between translucent blocks or fluids appear behind them with the "Improved Transparency" option enabled
[*]MC-306156 - 在启用 “改进透明显示” 选项时,半透明方块或流体之间的旋风人、史莱姆和玩家会渲染在它们后面
[*]MC-306231 - Boats are filled with water when viewed through translucent blocks with the "Improved Transparency" option enabled
[*]MC-306231 - 在启用 “改进透明显示” 时,通过半透明方块看船内会充满水
[*]MC-306318 - Translucent items render through the head of players with a translucent item equipped on their head with the "Improved Transparency" option enabled
[*]MC-306318 - 在启用 “改进透明显示” 时,玩家头部装备的半透明物品会透过玩家头部渲染
[*]MC-306619 - Cannot jump while sneaking while using a Chinese input method
[*]MC-306619 - 使用中文输入法时,潜行状态下无法跳跃
[*]MC-306778 - The fog color no longer transitions smoothly when the weather changes at night while under the Night Vision effect
[*]MC-306778 - 在夜视效果下,夜晚天气变化时迷雾的颜色不再平滑过渡
[*]MC-306891 - Sneaking and then opening the chat forces the IME to switch to the corresponding CJK mode
[*]MC-306891 - 潜行然后打开聊天会强制输入法切换到相应的 CJK 模式
[*]MC-307122 - The hanging roots drop from hoeing rooted dirt appears to be hardcoded
[*]MC-307122 - 用锄锄缠根泥土时掉落的垂根似乎是硬编码的
[*]MC-307206 - Std140Builder incorrectly pads vec3s and ivec3s
[*]MC-307206 - Std140Builder 错误地填充了 vec3s 和 ivec3s
[*]MC-307285 - Translucent blocks don't render behind sulfur cubes
[*]MC-307285 - 半透明方块不会在硫方怪后面渲染
[*]MC-307319 - Low performance with the Vulkan rendering backend on Intel Arc GPUs (especially on Linux)
[*]MC-307319 - 在 Intel Arc GPU 上使用 Vulkan 渲染后端时性能低下(尤其是在 Linux 系统上)
[*]MC-307345 - The smoke particles produced by potent sulfur do not render behind stained glass
[*]MC-307345 - 烈性硫黄产生的烟雾粒子在染色玻璃后面不会渲染
[*]MC-307376 - The CPU and GPU isn't fully utilized; the framerate is stuck at 25-35 fps
[*]MC-307376 - CPU 和 GPU 未被充分利用;帧率卡在 25-35 fps
[*]MC-307384 - Screen tearing occurs with the Vulkan rendering backend in fullscreen mode with lower framerates, even if VSync is enabled
[*]MC-307384 - 即使启用了垂直同步,在较低帧率下使用 Vulkan 渲染后端全屏模式时,会出现画面撕裂
[*]MC-307449 - Spawners with their light limits set no longer spawn mobs underground at night time
[*]MC-307449 - 设置了光照限制的刷怪笼在夜间不再在地下生成生物
[*]MC-307452 - Significant performance regression with the Vulkan rendering backend
[*]MC-307452 - 使用 Vulkan 渲染后端时出现明显的性能退步
[*]MC-307596 - The OpenGL rendering backend seems to be very laggy
[*]MC-307596 - OpenGL 渲染后端似乎非常卡顿
[*]MC-307616 - Typo in a log message in ActiveProfiler: "aprox"
[*]MC-307616 - ActiveProfiler中日志消息的拼写错误:"aprox"
[*]MC-307618 - Typo in a log message in SoundEngine: "disapeared"
[*]MC-307618 - SoundEngine中日志消息的拼写错误:"disapeared"
[*]MC-307625 - The glowing effect is not visible on block displays displaying End portals or End gateways
[*]MC-307625 - 在显示末地传送门或末地折跃门的方块显示实体上,发光效果不可见
[*]MC-307648 - "non-heap" is misspelled as "non-head" in the system details section of crash reports
[*]MC-307648 - 在崩溃报告的系统详细信息部分中,"non-heap" 被错误拼写为 "non-head"
[*]MC-307660 - Typo in a log message in GameRenderer: "coudln't"
[*]MC-307660 - GameRenderer中日志消息的拼写错误:"coudln't"
[*]MC-307709 - The texture of upward facing sulfur spikes' merged tip has a single wrong pixel at the very top
[*]MC-307709 - 向上的硫黄尖锥的最顶端的纹理有一个错误的像素点
[*]MC-307890 - Some textures of geyser plume particles use the wrong color in some spots
[*]MC-307890 - 间歇泉喷发粒子的一些纹理在某些位置使用了错误的颜色
[*]MC-307902 - Partially transparent blocks inside sulfur cubes don't render correctly
[*]MC-307902 - 硫方怪内的半透明方块渲染不正确
[*]MC-307918 - Sculk patches can cause errors in the log during world generation
[*]MC-307918 - 世界生成期间,幽匿斑块会导致日志中出现错误
[*]MC-307933 - Deepslate ores can generate on the surface by replacing tuff around sulfur springs
[*]MC-307933 - 深层矿石可以通过替换硫黄涌泉周围的凝灰岩在地表生成
[*]MC-307938 - Low performance with the Vulkan rendering backend on AMD GPUs
[*]MC-307938 - 在 AMD GPU 上使用 Vulkan 渲染后端时性能低下
[*]MC-307996 - The game cannot use hardware acceleration on devices lacking the fillModeNonSolid Vulkan feature
[*]MC-307996 - 游戏无法在缺少 fillModeNonSolid Vulkan 功能的设备上使用硬件加速
[*]MC-308008 - The success message of /tag reports that it affected more entities than it did
[*]MC-308008 - /tag 的成功消息报告其影响的实体数量多于实际数量
[*]MC-308009 - The success message of /scoreboard players enable reports that it affected more players than it did
[*]MC-308009 - /scoreboard players enable 的成功消息报告其影响的玩家数量多于实际数量
[*]MC-308011 - The success message of /recipe reports that it affected more players than it did
[*]MC-308011 - /recipe 的成功消息报告其影响的实体数量多于实际数量
[*]MC-308012 - The success message of /enchant reports that it affected more entities than it did
[*]MC-308012 - /enchant 的成功消息报告其影响的实体数量多于实际数量
[*]MC-308013 - The success message of /effect reports that it affected more entities than it did
[*]MC-308013 - /effect 的成功消息报告其影响的实体数量多于实际数量
[*]MC-308014 - The success message of /clear reports that it affected more players than it did
[*]MC-308014 - /clear 的成功消息报告其影响的实体数量多于实际数量
[*]MC-308125 - Scroll wheel tilting/sideways scrolling appears to move the selected hotbar slot the wrong way
[*]MC-308125 - 滚轮倾斜/侧向滚动似乎会把选中的快捷栏槽位向错误方向移动
[*]MC-308127 - The "Friends Screen" key bind overrides debug hotkeys using the same key
[*]MC-308127 - “好友屏幕” 键位绑定会覆盖使用相同按键的调试快捷键
[*]MC-308222 - World generation heightmaps do not persist properly through chunk saving and loading
[*]MC-308222 - 世界生成高度图无法通过区块保存和加载正确持久化
[*]MC-308254 - Dying to a sulfur cube with a magma block doesn't increment the player's killed_by:sulfur_cube statistic
[*]MC-308254 - 被吸收了岩浆块的硫立方杀死不会增加玩家的 killed_by:sulfur_cube 统计数据
[*]MC-308314 - Custom player heads do not render their texture properly when inside a sulfur cube
[*]MC-308314 - 自定义玩家的头在硫方怪内时无法正确渲染其纹理
[*]MC-308344 - Validation error when compiling shaders containing in/out array or matrix variables with the Vulkan rendering backend
[*]MC-308344 - 使用 Vulkan 渲染后端编译包含输入/输出数组或矩阵变量的着色器时出现验证错误
[*]MC-308405 - /unpublish succeeds when the game is not published despite the failure message
[*]MC-308405 - 尽管显示失败消息,/unpublish 在世界未开放时仍会成功执行
[*]MC-308406 - Item models are shown incorrectly in the smithing table menu's armor stand
[*]MC-308406 - 物品模型在锻造台界面的盔甲架中显示不正确
[*]MC-308460 - Some of the stems in wildflowers and pink petals render brighter
[*]MC-308460 - 野花簇和粉红色花簇中的部分茎渲染得更亮
[*]MC-308469 - Hitting the ender dragon's head hitbox no longer causes the ender dragon to take more damage
[*]MC-308469 - 击中末影龙头部判定箱不再使末影龙受到更多伤害
[*]MC-308490 - The "regular" sulfur cube archetype produces stone sounds, despite no longer using stone blocks
[*]MC-308490 - “普通” 硫方怪原型会产生石头音效,尽管不再对应石头类方块
[*]MC-308593 - Animated blocks (notably water and lava) render incorrectly on some graphics
[*]MC-308593 - 动画方块(尤其是水和熔岩)在某些显卡上渲染不正确
[*]MC-308647 - The resource packs screen can cache font glyphs incorrectly after toggling the "Font Settings" option
[*]MC-308647 - 资源包界面在切换 “字体设置” 选项后可能错误地缓存字体字形
[*]MC-308694 - Using /defaultgamemode changes everyone's game mode to the one set in "Settings for Other Players" in LAN worlds
[*]MC-308694 - 在局域网世界中,使用 /defaultgamemode 会将每个人的游戏模式改为 “对其他玩家的设置” 中所设置的游戏模式
[*]MC-308699 - Switching the host's game mode causes new LAN players to ignore the forced game mode
[*]MC-308699 - 切换主机的游戏模式会导致新的局域网玩家忽略强制的游戏模式
[*]MC-308749 - Exiting and rejoining the same LAN session resets your game mode
[*]MC-308749 - 退出并重新加入同一个局域网会话会重置你的游戏模式
[*]MC-308752 - Frame presentation stutters heavily with the OpenGL rendering backend on Intel Arc if a GUI is opened in borderless fullscreen mode
[*]MC-308752 - 在 Intel Arc 上使用 OpenGL 渲染后端时,如果在无边框全屏模式下打开 GUI,帧呈现会严重卡顿
[*]MC-308765 - Ender pearls don't cancel the player's velocity
[*]MC-308765 - 末影珍珠不会取消玩家的速度
[*]MC-308789 - Pointed dripstone and sulfur spikes can be destroyed by tridents in Adventure mode
[*]MC-308789 - 在冒险模式中,滴水石锥和硫黄尖锥可被三叉戟破坏
[*]MC-308798 - Dolphins take much longer to pick up items
[*]MC-308798 - 海豚拾取物品所需时间大幅增加
[*]MC-308804 - The input method does not switch to the corresponding CJK mode in the Create New World screen
[*]MC-308804 - 在 “创建新的世界” 屏幕中,输入法无法切换到对应的 CJK 模式
[*]MC-308809 - Full-width spaces take up more space on signs now
[*]MC-308809 - 全角空格现在在告示牌上占据更多空间
[*]MC-308830 - Placing beds does not send block updates to the foot half's neighboring blocks
[*]MC-308830 - 放置床不会向床尾部分的相邻方块发送方块更新
[*]MC-308836 - Obfuscated text no longer keeps a consistent width
[*]MC-308836 - 混淆文本不再保持一致的宽度
[*]MC-308849 - Creakings can take knockback
[*]MC-308849 - 嘎吱可以被击退
[*]MC-308851 - The chat_restriction.disabled_by_profile.action string is improperly capitalized
[*]MC-308851 - chat_restriction.disabled_by_profile.action 字符串的大小写不正确
[*]MC-308866 - Unable to change online settings when in a world
[*]MC-308866 - 在世界中时无法更改在线选项
[*]MC-308914 - End portals or End gateways held by glowing endermen do not glow
[*]MC-308914 - 发光的末影人持有的末地传送门或末地折跃门不会发光
[*]MC-308915 - End portals and End gateways do not glow when inside glowing minecarts
[*]MC-308915 - 末地传送门和末地折跃门在发光的矿车内部时不会发光
[*]MC-308916 - Glowing TNT that renders as an End portal or End gateway does not glow
[*]MC-308916 - 渲染为末地传送门或末地折跃门的发光 TNT 不会发光
[*]MC-308917 - Items with the end_cube special model type do not show a glowing outline where expected
[*]MC-308917 - 带有 end_cube 特殊模型类型的物品不会在预期位置显示发光轮廓
[*]MC-308961 - When changing the game mode using debug hotkeys while in the World Options screen, the "Game Mode" button does not update
[*]MC-308961 - 当在世界选项屏幕中使用调试组合键更改游戏模式时,“游戏模式” 按钮不会更新
[*]MC-309081 - Decorated pots and chorus flowers can be destroyed by projectiles in Adventure mode
[*]MC-309081 - 饰纹陶罐和紫颂花在冒险模式中可被弹射物破坏
[*]MC-309262 - Falling blocks disappear for a split second when landing
[*]MC-309262 - 下落的方块在着地时瞬间消失
[*]MC-309298 - Sending chat messages while having the "Chat Delay" option set to a nonzero value can sometimes kick you from the game
[*]MC-309298 - 当 “聊天延迟” 选项设置为非零值时,发送聊天消息有时会导致你被踢出游戏
[*]MC-309479 - The game crashes during the loading screen with the message "Failed to wait for frame completion" on some systems
[*]MC-309479 - 在某些系统上,游戏在加载界面崩溃,并显示 “Failed to wait for frame completion”
[*]MC-309501 - Dropped shelves rotate off-center
[*]MC-309501 - 展示架的掉落物在旋转时偏离中心
[*]MC-309565 - Block outlines are rendered behind translucent elements if the "High Contrast Block Outlines" option is enabled
[*]MC-309565 - 如果启用了 “高对比度方块轮廓” 选项,方块轮廓会渲染在半透明元素的后面
[*]MC-309872 - The system freezes when pressing the Windows key with the "Exclusive Fullscreen" option enabled
[*]MC-309872 - 在启用 “独占全屏” 选项时按下 Windows 键会导致系统冻结
[*]MC-309875 - New translations for the tooltip of the "Improved Transparency" option are wrongly backported
[*]MC-309875 - “改进透明显示” 选项的提示框提示的新翻译被错误地移植
[*]MC-309891 - The chat_restriction.disabled_by_launcher string lacks a period, unlike similar strings
[*]MC-309891 - chat_restriction.disabled_by_launcher 字符串缺少句号,与类似字符串不同
[*]MC-309893 - The gamerule.minecraft.fire_spread_radius_around_player.description string lacks a period, unlike similar strings
[*]MC-309893 - gamerule.minecraft.fire_spread_radius_around_player.description 字符串缺少句点,与类似字符串不同
[*]MC-309897 - The gui.report_to_server string is improperly capitalized
[*]MC-309897 - gui.report_to_server 字符串的大小写不正确
[*]MC-309898 - The editGamerule.inGame.discardChanges.title string is improperly capitalized
[*]MC-309898 - editGamerule.inGame.discardChanges.title 字符串的大小写不正确
[*]MC-309901 - The structure_block.position.x string is improperly capitalized
[*]MC-309901 - structure_block.position.x 字符串的大小写不正确
[*]MC-309902 - Some strings contain stray spaces adjacent to line breaks
[*]MC-309902 - 某些字符串在换行符附近包含多余空格
[*]MC-309903 - The "Isn't It Iron Pick" advancement name is missing a question mark
[*]MC-309903 - “Isn't It Iron Pick”进度名称缺少一个问号
[*]MC-309907 - The word "whoosh" is misspelled as "woosh" in the subtitles.block.bubble_column.upwards_inside string
[*]MC-309907 - 单词“whoosh”在 subtitles.block.bubble_column.upwards_inside 字符串中被错误拼写为“woosh”
[*]MC-309908 - The subtitles.entity.copper_golem.no_item_get string is missing an article before the word "item"
[*]MC-309908 - 在 subtitles.entity.copper_golem.no_item_get 字符串在单词 "item" 前缺少冠词
[*]MC-309911 - The words "blocks" and "seconds" in the commands.worldborder.set.grow string are always pluralized
[*]MC-309911 - 在 commands.worldborder.set.grow 字符串中,"blocks" 和 "seconds" 这两个词总是使用复数形式
[*]MC-309914 - The commands.op.failed string has awkward and inconsistent adverb placement, unlike similar strings
[*]MC-309914 - commands.op.failed 字符串的副词位置奇怪且不一致,与类似字符串不同
[*]MC-309915 - The commands.kick.owner.failed string is missing articles before the words "server" and "LAN"
[*]MC-309915 - commands.kick.owner.failed 字符串在单词 “server” 和 “LAN” 前缺少冠词
[*]MC-309916 - Some /stopwatch strings incorrectly capitalize the word "Stopwatch" mid-sentence, which is inconsistent with other commands
[*]MC-309916 - 某些 /stopwatch 字符串在句子中间错误地将 “Stopwatch” 一词大写,这与其他命令不一致。
[*]MC-309918 - The commands.perf.started string is missing a hyphen between the words "10" and "second" and an article before the word "10"
[*]MC-309918 - commands.perf.started 字符串在 “10” 和 “second” 之间缺少连字符,且在单词 10” 前缺少冠词。
[*]MC-309919 - The mco.errorMessage.6002 string is improperly capitalized
[*]MC-309919 - mco.errorMessage.6002 字符串的大小写不正确
[*]MC-309920 - The mco.configure.world.close.question.line1 string is improperly capitalized
[*]MC-309920 - 该 mco.configure.world.close.question.line1字符串的大小写不规范
[*]MC-309921 - The mco.snapshot.subscription.info string uses the "to" preposition instead of "with"
[*]MC-309921 - 该 mco.snapshot.subscription.info 字符串使用了介词 “to” 而不是 “with”
[*]MC-309922 - The advMode.trackOutput string is improperly capitalized
[*]MC-309922 - advMode.trackOutput 字符串的大小写不正确
[*]MC-309923 - The gamerule.minecraft.entity_drops.description string is improperly capitalized
[*]MC-309923 - 字符串gamerule.minecraft.entity_drops.description的大小写不正确
[*]MC-309924 - The argument.enum.invalid string surrounds the placeholder with double quotes instead of single quotes, unlike every other command
[*]MC-309924 - 与所有其他命令不同,argument.enum.invalid 字符串使用双引号,而不是像所有其他命令那样使用单引号
[*]MC-309925 - The mount.onboard string is improperly capitalized
[*]MC-309925 - mount.onboard 字符串的大小写不正确
[*]MC-309926 - The selectWorld.edit.backupSize string is improperly capitalized
[*]MC-309926 - selectWorld.edit.backupSize 字符串的大小写不正确
[*]MC-309927 - The gui.friends.error.unauthorized string lacks a period, unlike similar strings
[*]MC-309927 - 该 gui.friends.error.unauthorized 字符串缺少句号,与其他类似字符串不同
[*]MC-309928 - The multiplayer.confirm_command.signature_required string lacks a period
[*]MC-309928 - 字符串multiplayer.confirm_command.signature_required 缺少句点
[*]MC-309937 - The argument.pos.outofbounds string ends with a period, unlike similar strings
[*]MC-309937 - 该 argument.pos.outofbounds 字符串以句号结尾,与其他类似字符串不同
[*]MC-309938 - The quickplay.error.invalid_identifier string is missing an article before the word "world"
[*]MC-309938 - quickplay.error.invalid_identifier 字符串在单词 "world" 前缺少冠词
[*]MC-309940 - The datapackFailure.safeMode.failed.title string ends with a period, unlike similar title strings
[*]MC-309940 - 该datapackFailure.safeMode.failed.title字符串以句号结尾,这与类似的标题字符串不同
[*]MC-310041 - Under specific conditions, chunk loading frequently fails
[*]MC-310041 - 在特定条件下,区块加载频繁失败
[*]MC-310057 - Pressing the "Advancements" key bind while its menu was opened from the pause menu closes both menus
[*]MC-310057 - 当通过暂停菜单打开 “进度” 绑定菜单时,按下该键绑定会同时关闭两个菜单
[*]MC-310062 - Armadillos stop following players holding spider eyes after relog
[*]MC-310062 - 犰狳在重新登录后停止跟随手持蜘蛛眼的玩家
[*]MC-310076 - Mobs sometimes stop just far enough away from the player to be unable to attack them
[*]MC-310076 - 生物有时会停在距离玩家刚好足够远的地方,而无法攻击玩家
[*]MC-310182 - Some descriptive tooltip strings lack a period, unlike similar strings
[*]MC-310182 - 某些描述性提示字符串缺少句号,与类似字符串不同
[*]MC-310184 - The commands.bossbar.set.max.unchanged string abbreviates "maximum" to "max", unlike similar strings
[*]MC-310184 - commands.bossbar.set.max.unchanged 字符串将 "maximum" 缩写为 "max",与类似字符串不同
[*]MC-310186 - The options.languageWarning string lacks a period, unlike similar strings
[*]MC-310186 - options.languageWarning 字符串缺少句号,与类似字符串不同
[*]MC-310187 - The commands.bossbar.get.visible.visible string uses "shown" instead of "visible", unlike similar strings
[*]MC-310187 - commands.bossbar.get.visible.visible 字符串使用了 "shown" 而不是 "visible",与类似字符串不同
[*]MC-310188 - Some /tag list success strings always pluralize the word "tags"
[*]MC-310188 - 一些 /tag list 成功消息字符串总是使用单词 “tags” 的复数
[*]MC-310232 - Resizing the game window in the Realms players menu misplaces UI elements
[*]MC-310232 - 在 Realms 玩家菜单中调整游戏窗口大小会导致 UI 元素错位
[*]MC-310233 - Some strings that contain percentages have spaces before the percentage sign, unlike similar strings
[*]MC-310233 - 某些包含百分比的字符串在百分号前有空格,与类似字符串不同
[*]MC-310236 - Some strings use an ampersand instead of the word "and", unlike similar strings
[*]MC-310236 - 一些字符串使用了 & 符号而不是单词 “and”,与类似字符串不同
[*]MC-310289 - Entity collisions fully above an entity's hitbox are ignored when stepping up blocks
[*]MC-310289 - 当踩上方块时,完全位于实体碰撞箱上方的实体碰撞会被忽略
[*]MC-310300 - Other windows cannot be displayed on top of the game window even with the "Exclusive Fullscreen" option disabled
[*]MC-310300 - 即使禁用了 “独占全屏” 选项,其他窗口也无法显示在游戏窗口上方
[*]MC-310337 - The game log outputs the incorrect minimum format version requiring the pack_format field in pack.mcmeta
[*]MC-310337 - 游戏日志输出的 pack.mcmeta 所需的 pack_format 字段的最低版本显示不正确
[*]MC-310372 - Tripwires depowering breaks cross-chunk block tick processing order
[*]MC-310372 - 绊线取消激活时会破坏跨区块方块刻执行顺序
[*]MC-310476 - Projectiles only collide outright with the world border when underwater
[*]MC-310476 - 弹射物仅在水下时才会与世界边界直接碰撞
[*]MC-310595 - The Option key on macOS is displayed as "Alt" in the Key Binds screen
[*]MC-310595 - 在 macOS 系统上,Option 键在按键绑定屏幕中显示为 “Alt”
[*]MC-310676 - The savanna_lamp_post_01 village structure contains a trailing closing square bracket in the jigsaw block's NBT
[*]MC-310676 - savanna_lamp_post_01 村庄结构在拼图方块的 NBT 中含有一个多余的右侧括号
[*]MC-310684 - Camels stop following players holding cacti after relog
[*]MC-310684 - 骆驼在重新登录后不再跟随手持仙人掌的玩家
[*]MC-310787 - Villagers do not level up until the trading window is closed for several seconds
[*]MC-310787 - 村民在交易窗口关闭几秒钟后才升级
[*]MC-310939 - Interacting with camels with two passengers is preferred over using items
[*]MC-310939 - 与载有两名乘客的骆驼交互优先于使用物品
[*]MC-310962 - The trading UI opens and immediately closes when interacting with a villager whose trades were altered with commands
[*]MC-310962 - 当与一个使用命令修改过交易的村民互动时,交易界面会打开并立即关闭
[*]MC-311094 - Villager discounts do not apply until the trading window is closed and reopened
[*]MC-311094 - 村民的折扣在交易窗口关闭并重新打开前不会生效
[*]MC-311113 - The game does not hand off focus when clicking links on Wayland
[*]MC-311113 - 游戏在 Wayland 上点击链接时不会移交焦点
[*]MC-311186 - The water overlay and fog does not render when the player's head is inside a block underwater
[*]MC-311186 - 当玩家的头部位于水下的方块内部时,水的覆盖层和雾不会渲染
[*]MC-311235 - Upgrading a world from before 26.1 can cause data from other worlds to get saved inside it
[*]MC-311235 - 将 26.1 之前的世界升级可能导致其他世界的数据被保存到其中
[*]MC-311245 - Ruined portals can generate replacing End portal frames
[*]MC-311245 - 废弃传送门生成时会替换末地传送门框架
[*]MC-311271 - Some loot context parameters are missing from the generic loot context type
[*]MC-311271 - generic 战利品上下文类型中缺失了一些战利品上下文参数
[*]MC-311272 - The game crashes when referenced loot context parameters are not provided by certain loot tables
[*]MC-311272 - 当被引用的战利品上下文参数未由某些战利品表提供时,游戏崩溃
[*]MC-311323 - Locating a structure creates an empty region file for every candidate chunk in ungenerated terrain
[*]MC-311323 - 定位结构时会在未生成的地形中为每个候选区块创建一个空区域文件
[*]MC-311414 - Players can teleport arbitrary distances by using a desynced carrot on a stick on a pig
[*]MC-311414 - 玩家可以通过在猪上使用不同步的胡萝卜钓竿来传送到任意距离
[*]MC-311419 - Breaking a falling block with another one on top causes the top block to briefly become invisible when landing, revealing unlit block particles
[*]MC-311419 - 破坏一个上方有另一个方块的下落方块会导致顶部方块在落地时短暂隐形,从而显示出未照亮的方块粒子
[*]MC-311453 - Particles from feeding flowers to brown mooshrooms cannot be seen by other players
[*]MC-311453 - 其他玩家无法看到给棕色哞菇喂花时产生的粒子
[*]MC-311454 - Particles from water evaporating in the Nether are not properly displayed
[*]MC-311454 - 水在下界蒸发时产生的粒子未正常显示
[*]MC-311579 - The player can see through blocks when inside snow layers
[*]MC-311579 - 玩家在雪中时能够透视方块
[*]MC-311593 - Spears' charging animation jitters from another player's perspective when swapping to a spear and charging it in the same tick
[*]MC-311593 - 在同一刻切换到矛并开始准备时,从其他玩家视角看矛的准备动画会出现抖动
[*]MC-311722 - Pressing Windows+↓ in fullscreen mode incorrectly restores the game window to a borderless windowed state
[*]MC-311722 - 在全屏模式下按下 Windows+↓ 会错误地将游戏窗口恢复为无边框窗口状态
https://www.minecraft.net/content/dam/minecraftnet/article-asset/2026/minecraft-java-edition-26-3/camp%201280x720.jpg
https://www.minecraft.net/content/dam/minecraftnet/franchise/author-avatars/Mojavatar_Staff-Villager_200x296.png
【mxy333 译自Java Team 2026 年 9 月 15 日发布的 Minecraft Java Edition 26.3】
【本文排版借助了:SPXXKLP 用户脚本 v3.2.7】
Powered by SPXXKLP 3.2.7 with love
Converted at 2026-09-16 00:00 +0800
喵~ Minecraft Java版 26.3 更新发布啦!这次修复了好多的漏洞呢!让我们一起来看看这些改动吧~
1. **物品掉落位置错误** - 一些物品掉落时位置不正确的问题被解决啦~
2. **龙蛋传送粒子方向错误** - 传送时粒子的朝向也终于修复了呢~
3. **多人游戏服务器状态更新** - 修改地址后,服务器状态终于会显示正确啦~
4. **旁观模式限制** - 现在在旁观模式中也不能使用传送门了喵~
5. **文本工具提示行间距问题** - 悬浮提示的文本行间距问题也做了调整哦~
还有许多其他的小修复,让游戏体验更加流畅~
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