MCA重生 (MCA Reborn)-MOD模组
MCA重生 (MCA Reborn)Github |相关wiki |源站链接支持: fabric , forge , quiltMinecraft Comes Alive(MCA)是一个Minecraft模组,通过添加互动、结婚、子嗣遗传等功能,极大地扩展了村民的功能!https://i.sodamc.com/modrinth/Waq0Z4FZh2.jpghttps://i.imgur.com/qRYrL5a.png]https://i.imgur.com/qRYrL5a.png
注:此模组正在积极开发中!加入上方的Discord来报告你的bug并帮助社区成长!
概述
为那些无聊的村庄带来生机!
- 通过帮助改善村庄来建立自己的王国!
- 用类玩家NPC代替了大鼻子!
- 通过送礼和对话与社区互动!
- 你可以与村民建立关系,并有可能定居下来!
- 见证你的孩子成长!
- 在多人游戏中,与其他玩家结婚!
与村民互动!
https://cdn.modrinth.com/data/1W98a849/images/3cfd812436d5dbf095ad31c6265564fbca24233a.png]https://cdn.modrinth.com/data/1W98a849/images/3cfd812436d5dbf095ad31c6265564fbca24233a.png
管理整个村庄!
https://cdn.modrinth.com/data/1W98a849/images/2df3dbc62ed69583064597b4cf0747498417d13e.png]https://cdn.modrinth.com/data/1W98a849/images/2df3dbc62ed69583064597b4cf0747498417d13e.png
击败死神,拯救你倒下的村民!
https://cdn.modrinth.com/data/1W98a849/images/9319353dd3b51a70720e79bdacb566d342771d6a.png]https://cdn.modrinth.com/data/1W98a849/images/9319353dd3b51a70720e79bdacb566d342771d6a.png
支持我们
通过(链接),捐赠咖啡可以加速开发!
https://www.yourkit.com/java/profiler]https://www.yourkit.com/images/yklogo.png
MCA使用(链接)监视和改进其性能。
YourKit通过创新智能的工具支持开源项目,用于监视和分析Java和.NET应用程序。
https://zap-hosting.com/mcaaffiliate]https://cdn.modrinth.com/data/cached_images/464aeedb8d3e53fab15d57ca30e6d3484d83c9e8.jpeg
截图:
https://i.sodamc.com/modrinth/lYQnyPGVQf.jpg?x-oss-process=style/forge2]https://i.sodamc.com/modrinth/lYQnyPGVQf.jpg?x-oss-process=style/forge2https://i.sodamc.com/modrinth/B8LvWWqrlf.jpg?x-oss-process=style/forge2]https://i.sodamc.com/modrinth/B8LvWWqrlf.jpg?x-oss-process=style/forge2https://i.sodamc.com/modrinth/TMwiYbFUaF.jpg?x-oss-process=style/forge2]https://i.sodamc.com/modrinth/TMwiYbFUaF.jpg?x-oss-process=style/forge2
来自Modrinth所有游戏版本1.20.11.19.21.18.21.20.41.20.21.19.41.201.19.31.17.11.16.51.19.11.191.181.18.1所有类型fabricforgequilt MCA Reborn - 7.6.11minecraft-comes-alive-7.6.11+1.20.1-universal.jar下载7.6.11+1.20.1#Release# 7.6.10* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)# 7.6.8/9* Fixed a crash with llm command parsing# 7.6.7* Fixed a crash with The Aether* Added missing tombstone loot tables and fixed particle textures* Increased twin chance to 5%# 7.6.6* Allow tripplets, quadruplets, quintuplets, and beyond* Fixed a crash in the skin editor* Disabled guard teleportation by default again* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, gohome, stay here, ...) (Thanks AdrisJ6 and Player2!)# 7.6.5* Fixed a crash# 7.6.4* Rose gold does no longer classify as gold, interfering with recipes* Fixed some GUI crashes* Fixed deaths counting sometimes twice (two mails, double hearts, ...)* ChatAI related stuff:* Added better integrationwith (https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)* Villager no longer starts to yap when you mention a fraction of their name* Villagers will now try to respond in your selected language by default* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)# 7.6.3* Turned villager teleportation back on by default* Fixed spawn group causing issues with some sound mods* Modded jobless traders now show the trade button# 7.6.2* Fixed crash on Turkish locale* Fixed Cribs crashing on wood compat mods* Fixed glowing villagers being visible* Fixed crash when using structure tags in destiny# 7.6.1* Fixed crash on Forge# 7.6.0* Added cribs, a lot of cribs, in all colors and woods* Some gift registry updates* Destiny now supports structure tags* Fixed compatibility issues with Productive Bees* Renamed names data dir to avoid conflicts# 7.5.22* Fixed Library Auth once again.* Fixed Steve skins being converted to Steve skins again.# 7.5.21* Fixed Library Auth when updating from older version# 7.5.20* Fixed Library Auth# 7.5.19* Fixed trait shaders* Rose gold dust is no longer part of the gold dust group to remove conflicts* Fixed incompatibility with Productive Bees* Added experimental long term memory to ChatAI* Hopefully fixed crashes* Villagers no longer grieve at single graves* Villager can now glow while invisible* You can now whistle villagers when they sit in vehicles* Height now affects Hemoglobin levels* Villagers no longer jump in front of gates# 7.5.18* Updated contributor book* Fixed ReaperSpawner eating all your CPU# 7.5.17* Now its compatible with Cobblemon!* Fixed TTS again!# 7.5.16* Fixed issues with building jars# 7.5.15* Merged (https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)branch (thanks CSCMe!)* Fixed incompatibility with Cobblemon (thanks Apion!)* Fixed AI issues with Grim Reapers, causing him to go much higher than intended* Fixed issues when using Arabic numerals* Fixed crashes when using TTS* Fixed Inn spamming adventurers* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner* Fixed incompatibility with AutoTranslation and related mods# 7.5.14* TTS language is now detected automatically# 7.5.13* Updated chatAI to v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations* Older versions will no longer work, technical reasons* Added TTS v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS# 7.5.12* Fixed various smaller issues* Personalities now have a few more phrases* Fixed harvest task not dropping items* Set workplace no longer messes up trades# 7.5.11* Fixed a crash# 7.5.10* Fixed data loading issues on systems with locales having non-western digits.* Villagers no longer harvest blocks in claimed regions* Added support for Let\'s Do Bakery* Fixed root advancement to appear on world load* Fixed villager marriage limit math* You can no longer restrict bells or gravestones, causing them to get stuck* Vanilla player models no longer modify your eye height* Player eye height now automatically refreshes on world join and editor changes* The editor now tells you if an incompatible mod disabled custom models* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior* Added HSV hair color option to editor* Added loot tables in case mods rely on them and let zombie villagers drop some flesh# 7.5.9* Wrong procreation cooldown on new worlds# 7.5.8* AI performance improvements* Dropped babies in the inventory no longer end up in the backrooms* Inverted marriage slider as this is more what people expect* Fixed large players receiving damage on the ceiling* Married adventurers no longer despawn* Added a procreation cooldown (3 in-game days by default)* Added attack-text cooldown* Fixed trait influenced gender preferences* Added gender override config flag for players# 7.5.7* Fixed a crash# 7.5.6* Added missing loot tables for some headstones# 7.5.5* Fixed server crash# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Ported to 1.20* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.6.11+1.20.1支持游戏: 1.20.1类型:FabricForgeQuiltRelease下载次数: 11,017 MCA Reborn - 7.6.10minecraft-comes-alive-7.6.10+1.20.1-universal.jar下载7.6.10+1.20.1#Release# 7.6.10* Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)# 7.6.8/9* Fixed a crash with llm command parsing# 7.6.7* Fixed a crash with The Aether* Added missing tombstone loot tables and fixed particle textures* Increased twin chance to 5%# 7.6.6* Allow tripplets, quadruplets, quintuplets, and beyond* Fixed a crash in the skin editor* Disabled guard teleportation by default again* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, gohome, stay here, ...) (Thanks AdrisJ6 and Player2!)# 7.6.5* Fixed a crash# 7.6.4* Rose gold does no longer classify as gold, interfering with recipes* Fixed some GUI crashes* Fixed deaths counting sometimes twice (two mails, double hearts, ...)* ChatAI related stuff:* Added better integrationwith (https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)* Villager no longer starts to yap when you mention a fraction of their name* Villagers will now try to respond in your selected language by default* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)# 7.6.3* Turned villager teleportation back on by default* Fixed spawn group causing issues with some sound mods* Modded jobless traders now show the trade button# 7.6.2* Fixed crash on Turkish locale* Fixed Cribs crashing on wood compat mods* Fixed glowing villagers being visible* Fixed crash when using structure tags in destiny# 7.6.1* Fixed crash on Forge# 7.6.0* Added cribs, a lot of cribs, in all colors and woods* Some gift registry updates* Destiny now supports structure tags* Fixed compatibility issues with Productive Bees* Renamed names data dir to avoid conflicts# 7.5.22* Fixed Library Auth once again.* Fixed Steve skins being converted to Steve skins again.# 7.5.21* Fixed Library Auth when updating from older version# 7.5.20* Fixed Library Auth# 7.5.19* Fixed trait shaders* Rose gold dust is no longer part of the gold dust group to remove conflicts* Fixed incompatibility with Productive Bees* Added experimental long term memory to ChatAI* Hopefully fixed crashes* Villagers no longer grieve at single graves* Villager can now glow while invisible* You can now whistle villagers when they sit in vehicles* Height now affects Hemoglobin levels* Villagers no longer jump in front of gates# 7.5.18* Updated contributor book* Fixed ReaperSpawner eating all your CPU# 7.5.17* Now its compatible with Cobblemon!* Fixed TTS again!# 7.5.16* Fixed issues with building jars# 7.5.15* Merged (https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)branch (thanks CSCMe!)* Fixed incompatibility with Cobblemon (thanks Apion!)* Fixed AI issues with Grim Reapers, causing him to go much higher than intended* Fixed issues when using Arabic numerals* Fixed crashes when using TTS* Fixed Inn spamming adventurers* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner* Fixed incompatibility with AutoTranslation and related mods# 7.5.14* TTS language is now detected automatically# 7.5.13* Updated chatAI to v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations* Older versions will no longer work, technical reasons* Added TTS v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS# 7.5.12* Fixed various smaller issues* Personalities now have a few more phrases* Fixed harvest task not dropping items* Set workplace no longer messes up trades# 7.5.11* Fixed a crash# 7.5.10* Fixed data loading issues on systems with locales having non-western digits.* Villagers no longer harvest blocks in claimed regions* Added support for Let\'s Do Bakery* Fixed root advancement to appear on world load* Fixed villager marriage limit math* You can no longer restrict bells or gravestones, causing them to get stuck* Vanilla player models no longer modify your eye height* Player eye height now automatically refreshes on world join and editor changes* The editor now tells you if an incompatible mod disabled custom models* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior* Added HSV hair color option to editor* Added loot tables in case mods rely on them and let zombie villagers drop some flesh# 7.5.9* Wrong procreation cooldown on new worlds# 7.5.8* AI performance improvements* Dropped babies in the inventory no longer end up in the backrooms* Inverted marriage slider as this is more what people expect* Fixed large players receiving damage on the ceiling* Married adventurers no longer despawn* Added a procreation cooldown (3 in-game days by default)* Added attack-text cooldown* Fixed trait influenced gender preferences* Added gender override config flag for players# 7.5.7* Fixed a crash# 7.5.6* Added missing loot tables for some headstones# 7.5.5* Fixed server crash# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Ported to 1.20* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.6.10+1.20.1支持游戏: 1.20.1类型:FabricForgeQuiltRelease下载次数: 56,086 MCA Reborn - 7.5.18minecraft-comes-alive-7.5.18+1.19.2-universal.jar下载7.5.18+1.19.2#Release# 7.5.18 for 1.19.2* Fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)# 7.5.15/16/17 for 1.19.2* Fixed Library Auth.* Fixed Alex skins being converted to Alex skins again.# 7.5.14* TTS language is now detected automatically# 7.5.13* Updated chatAI to v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations* Older versions will no longer work, technical reasons* Added TTS v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS# 7.5.12* Fixed various smaller issues* Personalities now have a few more phrases* Fixed harvest task not dropping items* Set workplace no longer messes up trades# 7.5.11* Fixed a crash# 7.5.10* Fixed data loading issues on systems with locales having non-western digits.* Villagers no longer harvest blocks in claimed regions* Added support for Let\'s Do Bakery* Fixed root advancement to appear on world load* Fixed villager marriage limit math* You can no longer restrict bells or gravestones, causing them to get stuck* Vanilla player models no longer modify your eye height* Player eye height now automatically refreshes on world join and editor changes* The editor now tells you if an incompatible mod disabled custom models* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior* Added HSV hair color option to editor* Added loot tables in case mods rely on them and let zombie villagers drop some flesh# 7.5.9* Wrong procreation cooldown on new worlds# 7.5.8* AI performance improvements* Dropped babies in the inventory no longer end up in the backrooms* Inverted marriage slider as this is more what people expect* Fixed large players receiving damage on the ceiling* Married adventurers no longer despawn* Added a procreation cooldown (3 in-game days by default)* Added attack-text cooldown* Fixed trait influenced gender preferences* Added gender override config flag for players# 7.5.7* Fixed a crash# 7.5.6* Added missing loot tables for some headstones# 7.5.5* Fixed server crash# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.18+1.19.2支持游戏: 1.19.2类型:FabricForgeQuiltRelease下载次数: 2,207 MCA Reborn - 7.6.9minecraft-comes-alive-7.6.9+1.20.1-universal.jar下载7.6.9+1.20.1#Release# 7.6.8/9* Fixed a crash with llm command parsing# 7.6.7* Fixed a crash with The Aether* Added missing tombstone loot tables and fixed particle textures* Increased twin chance to 5%# 7.6.6* Allow tripplets, quadruplets, quintuplets, and beyond* Fixed a crash in the skin editor* Disabled guard teleportation by default again* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, gohome, stay here, ...) (Thanks AdrisJ6 and Player2!)# 7.6.5* Fixed a crash# 7.6.4* Rose gold does no longer classify as gold, interfering with recipes* Fixed some GUI crashes* Fixed deaths counting sometimes twice (two mails, double hearts, ...)* ChatAI related stuff:* Added better integrationwith (https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)* Villager no longer starts to yap when you mention a fraction of their name* Villagers will now try to respond in your selected language by default* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)# 7.6.3* Turned villager teleportation back on by default* Fixed spawn group causing issues with some sound mods* Modded jobless traders now show the trade button# 7.6.2* Fixed crash on Turkish locale* Fixed Cribs crashing on wood compat mods* Fixed glowing villagers being visible* Fixed crash when using structure tags in destiny# 7.6.1* Fixed crash on Forge# 7.6.0* Added cribs, a lot of cribs, in all colors and woods* Some gift registry updates* Destiny now supports structure tags* Fixed compatibility issues with Productive Bees* Renamed names data dir to avoid conflicts# 7.5.22* Fixed Library Auth once again.* Fixed Steve skins being converted to Steve skins again.# 7.5.21* Fixed Library Auth when updating from older version# 7.5.20* Fixed Library Auth# 7.5.19* Fixed trait shaders* Rose gold dust is no longer part of the gold dust group to remove conflicts* Fixed incompatibility with Productive Bees* Added experimental long term memory to ChatAI* Hopefully fixed crashes* Villagers no longer grieve at single graves* Villager can now glow while invisible* You can now whistle villagers when they sit in vehicles* Height now affects Hemoglobin levels* Villagers no longer jump in front of gates# 7.5.18* Updated contributor book* Fixed ReaperSpawner eating all your CPU# 7.5.17* Now its compatible with Cobblemon!* Fixed TTS again!# 7.5.16* Fixed issues with building jars# 7.5.15* Merged (https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)branch (thanks CSCMe!)* Fixed incompatibility with Cobblemon (thanks Apion!)* Fixed AI issues with Grim Reapers, causing him to go much higher than intended* Fixed issues when using Arabic numerals* Fixed crashes when using TTS* Fixed Inn spamming adventurers* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner* Fixed incompatibility with AutoTranslation and related mods# 7.5.14* TTS language is now detected automatically# 7.5.13* Updated chatAI to v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations* Older versions will no longer work, technical reasons* Added TTS v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS# 7.5.12* Fixed various smaller issues* Personalities now have a few more phrases* Fixed harvest task not dropping items* Set workplace no longer messes up trades# 7.5.11* Fixed a crash# 7.5.10* Fixed data loading issues on systems with locales having non-western digits.* Villagers no longer harvest blocks in claimed regions* Added support for Let\'s Do Bakery* Fixed root advancement to appear on world load* Fixed villager marriage limit math* You can no longer restrict bells or gravestones, causing them to get stuck* Vanilla player models no longer modify your eye height* Player eye height now automatically refreshes on world join and editor changes* The editor now tells you if an incompatible mod disabled custom models* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior* Added HSV hair color option to editor* Added loot tables in case mods rely on them and let zombie villagers drop some flesh# 7.5.9* Wrong procreation cooldown on new worlds# 7.5.8* AI performance improvements* Dropped babies in the inventory no longer end up in the backrooms* Inverted marriage slider as this is more what people expect* Fixed large players receiving damage on the ceiling* Married adventurers no longer despawn* Added a procreation cooldown (3 in-game days by default)* Added attack-text cooldown* Fixed trait influenced gender preferences* Added gender override config flag for players# 7.5.7* Fixed a crash# 7.5.6* Added missing loot tables for some headstones# 7.5.5* Fixed server crash# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Ported to 1.20* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.6.9+1.20.1支持游戏: 1.20.1类型:FabricForgeQuiltRelease下载次数: 15,551 MCA Reborn - 7.6.8minecraft-comes-alive-7.6.8+1.20.1-universal.jar下载7.6.8+1.20.1#Release# 7.6.8* Fixed a crash with llm command parsing# 7.6.7* Fixed a crash with The Aether* Added missing tombstone loot tables and fixed particle textures* Increased twin chance to 5%# 7.6.6* Allow tripplets, quadruplets, quintuplets, and beyond* Fixed a crash in the skin editor* Disabled guard teleportation by default again* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, gohome, stay here, ...) (Thanks AdrisJ6 and Player2!)# 7.6.5* Fixed a crash# 7.6.4* Rose gold does no longer classify as gold, interfering with recipes* Fixed some GUI crashes* Fixed deaths counting sometimes twice (two mails, double hearts, ...)* ChatAI related stuff:* Added better integrationwith (https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)* Villager no longer starts to yap when you mention a fraction of their name* Villagers will now try to respond in your selected language by default* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)# 7.6.3* Turned villager teleportation back on by default* Fixed spawn group causing issues with some sound mods* Modded jobless traders now show the trade button# 7.6.2* Fixed crash on Turkish locale* Fixed Cribs crashing on wood compat mods* Fixed glowing villagers being visible* Fixed crash when using structure tags in destiny# 7.6.1* Fixed crash on Forge# 7.6.0* Added cribs, a lot of cribs, in all colors and woods* Some gift registry updates* Destiny now supports structure tags* Fixed compatibility issues with Productive Bees* Renamed names data dir to avoid conflicts# 7.5.22* Fixed Library Auth once again.* Fixed Steve skins being converted to Steve skins again.# 7.5.21* Fixed Library Auth when updating from older version# 7.5.20* Fixed Library Auth# 7.5.19* Fixed trait shaders* Rose gold dust is no longer part of the gold dust group to remove conflicts* Fixed incompatibility with Productive Bees* Added experimental long term memory to ChatAI* Hopefully fixed crashes* Villagers no longer grieve at single graves* Villager can now glow while invisible* You can now whistle villagers when they sit in vehicles* Height now affects Hemoglobin levels* Villagers no longer jump in front of gates# 7.5.18* Updated contributor book* Fixed ReaperSpawner eating all your CPU# 7.5.17* Now its compatible with Cobblemon!* Fixed TTS again!# 7.5.16* Fixed issues with building jars# 7.5.15* Merged (https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)branch (thanks CSCMe!)* Fixed incompatibility with Cobblemon (thanks Apion!)* Fixed AI issues with Grim Reapers, causing him to go much higher than intended* Fixed issues when using Arabic numerals* Fixed crashes when using TTS* Fixed Inn spamming adventurers* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner* Fixed incompatibility with AutoTranslation and related mods# 7.5.14* TTS language is now detected automatically# 7.5.13* Updated chatAI to v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations* Older versions will no longer work, technical reasons* Added TTS v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS# 7.5.12* Fixed various smaller issues* Personalities now have a few more phrases* Fixed harvest task not dropping items* Set workplace no longer messes up trades# 7.5.11* Fixed a crash# 7.5.10* Fixed data loading issues on systems with locales having non-western digits.* Villagers no longer harvest blocks in claimed regions* Added support for Let\'s Do Bakery* Fixed root advancement to appear on world load* Fixed villager marriage limit math* You can no longer restrict bells or gravestones, causing them to get stuck* Vanilla player models no longer modify your eye height* Player eye height now automatically refreshes on world join and editor changes* The editor now tells you if an incompatible mod disabled custom models* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior* Added HSV hair color option to editor* Added loot tables in case mods rely on them and let zombie villagers drop some flesh# 7.5.9* Wrong procreation cooldown on new worlds# 7.5.8* AI performance improvements* Dropped babies in the inventory no longer end up in the backrooms* Inverted marriage slider as this is more what people expect* Fixed large players receiving damage on the ceiling* Married adventurers no longer despawn* Added a procreation cooldown (3 in-game days by default)* Added attack-text cooldown* Fixed trait influenced gender preferences* Added gender override config flag for players# 7.5.7* Fixed a crash# 7.5.6* Added missing loot tables for some headstones# 7.5.5* Fixed server crash# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Ported to 1.20* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.6.8+1.20.1支持游戏: 1.20.1类型:FabricForgeQuiltRelease下载次数: 2,439 MCA Reborn - 7.6.7minecraft-comes-alive-7.6.7+1.20.1-universal.jar下载7.6.7+1.20.1#Release# 7.6.7* Fixed a crash with The Aether* Added missing tombstone loot tables and fixed particle textures* Increased twin chance to 5%# 7.6.6* Allow tripplets, quadruplets, quintuplets, and beyond* Fixed a crash in the skin editor* Disabled guard teleportation by default again* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, gohome, stay here, ...) (Thanks AdrisJ6 and Player2!)# 7.6.5* Fixed a crash# 7.6.4* Rose gold does no longer classify as gold, interfering with recipes* Fixed some GUI crashes* Fixed deaths counting sometimes twice (two mails, double hearts, ...)* ChatAI related stuff:* Added better integrationwith (https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)* Villager no longer starts to yap when you mention a fraction of their name* Villagers will now try to respond in your selected language by default* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)# 7.6.3* Turned villager teleportation back on by default* Fixed spawn group causing issues with some sound mods* Modded jobless traders now show the trade button# 7.6.2* Fixed crash on Turkish locale* Fixed Cribs crashing on wood compat mods* Fixed glowing villagers being visible* Fixed crash when using structure tags in destiny# 7.6.1* Fixed crash on Forge# 7.6.0* Added cribs, a lot of cribs, in all colors and woods* Some gift registry updates* Destiny now supports structure tags* Fixed compatibility issues with Productive Bees* Renamed names data dir to avoid conflicts# 7.5.22* Fixed Library Auth once again.* Fixed Steve skins being converted to Steve skins again.# 7.5.21* Fixed Library Auth when updating from older version# 7.5.20* Fixed Library Auth# 7.5.19* Fixed trait shaders* Rose gold dust is no longer part of the gold dust group to remove conflicts* Fixed incompatibility with Productive Bees* Added experimental long term memory to ChatAI* Hopefully fixed crashes* Villagers no longer grieve at single graves* Villager can now glow while invisible* You can now whistle villagers when they sit in vehicles* Height now affects Hemoglobin levels* Villagers no longer jump in front of gates# 7.5.18* Updated contributor book* Fixed ReaperSpawner eating all your CPU# 7.5.17* Now its compatible with Cobblemon!* Fixed TTS again!# 7.5.16* Fixed issues with building jars# 7.5.15* Merged (https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)branch (thanks CSCMe!)* Fixed incompatibility with Cobblemon (thanks Apion!)* Fixed AI issues with Grim Reapers, causing him to go much higher than intended* Fixed issues when using Arabic numerals* Fixed crashes when using TTS* Fixed Inn spamming adventurers* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner* Fixed incompatibility with AutoTranslation and related mods# 7.5.14* TTS language is now detected automatically# 7.5.13* Updated chatAI to v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations* Older versions will no longer work, technical reasons* Added TTS v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS# 7.5.12* Fixed various smaller issues* Personalities now have a few more phrases* Fixed harvest task not dropping items* Set workplace no longer messes up trades# 7.5.11* Fixed a crash# 7.5.10* Fixed data loading issues on systems with locales having non-western digits.* Villagers no longer harvest blocks in claimed regions* Added support for Let\'s Do Bakery* Fixed root advancement to appear on world load* Fixed villager marriage limit math* You can no longer restrict bells or gravestones, causing them to get stuck* Vanilla player models no longer modify your eye height* Player eye height now automatically refreshes on world join and editor changes* The editor now tells you if an incompatible mod disabled custom models* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior* Added HSV hair color option to editor* Added loot tables in case mods rely on them and let zombie villagers drop some flesh# 7.5.9* Wrong procreation cooldown on new worlds# 7.5.8* AI performance improvements* Dropped babies in the inventory no longer end up in the backrooms* Inverted marriage slider as this is more what people expect* Fixed large players receiving damage on the ceiling* Married adventurers no longer despawn* Added a procreation cooldown (3 in-game days by default)* Added attack-text cooldown* Fixed trait influenced gender preferences* Added gender override config flag for players# 7.5.7* Fixed a crash# 7.5.6* Added missing loot tables for some headstones# 7.5.5* Fixed server crash# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Ported to 1.20* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.6.7+1.20.1支持游戏: 1.20.1类型:FabricForgeQuiltRelease下载次数: 3,036 MCA Reborn - 7.6.6minecraft-comes-alive-7.6.6+1.20.1-universal.jar下载7.6.6+1.20.1#Release# 7.6.6* Allow tripplets, quadruplets, quintuplets, and beyond* Fixed a crash in the skin editor* Disabled guard teleportation by default again* Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, gohome, stay here, ...) (Thanks AdrisJ6 and Player2!)# 7.6.5* Fixed a crash# 7.6.4* Rose gold does no longer classify as gold, interfering with recipes* Fixed some GUI crashes* Fixed deaths counting sometimes twice (two mails, double hearts, ...)* ChatAI related stuff:* Added better integrationwith (https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)* Villager no longer starts to yap when you mention a fraction of their name* Villagers will now try to respond in your selected language by default* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)# 7.6.3* Turned villager teleportation back on by default* Fixed spawn group causing issues with some sound mods* Modded jobless traders now show the trade button# 7.6.2* Fixed crash on Turkish locale* Fixed Cribs crashing on wood compat mods* Fixed glowing villagers being visible* Fixed crash when using structure tags in destiny# 7.6.1* Fixed crash on Forge# 7.6.0* Added cribs, a lot of cribs, in all colors and woods* Some gift registry updates* Destiny now supports structure tags* Fixed compatibility issues with Productive Bees* Renamed names data dir to avoid conflicts# 7.5.22* Fixed Library Auth once again.* Fixed Steve skins being converted to Steve skins again.# 7.5.21* Fixed Library Auth when updating from older version# 7.5.20* Fixed Library Auth# 7.5.19* Fixed trait shaders* Rose gold dust is no longer part of the gold dust group to remove conflicts* Fixed incompatibility with Productive Bees* Added experimental long term memory to ChatAI* Hopefully fixed crashes* Villagers no longer grieve at single graves* Villager can now glow while invisible* You can now whistle villagers when they sit in vehicles* Height now affects Hemoglobin levels* Villagers no longer jump in front of gates# 7.5.18* Updated contributor book* Fixed ReaperSpawner eating all your CPU# 7.5.17* Now its compatible with Cobblemon!* Fixed TTS again!# 7.5.16* Fixed issues with building jars# 7.5.15* Merged (https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)branch (thanks CSCMe!)* Fixed incompatibility with Cobblemon (thanks Apion!)* Fixed AI issues with Grim Reapers, causing him to go much higher than intended* Fixed issues when using Arabic numerals* Fixed crashes when using TTS* Fixed Inn spamming adventurers* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner* Fixed incompatibility with AutoTranslation and related mods# 7.5.14* TTS language is now detected automatically# 7.5.13* Updated chatAI to v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations* Older versions will no longer work, technical reasons* Added TTS v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS# 7.5.12* Fixed various smaller issues* Personalities now have a few more phrases* Fixed harvest task not dropping items* Set workplace no longer messes up trades# 7.5.11* Fixed a crash# 7.5.10* Fixed data loading issues on systems with locales having non-western digits.* Villagers no longer harvest blocks in claimed regions* Added support for Let\'s Do Bakery* Fixed root advancement to appear on world load* Fixed villager marriage limit math* You can no longer restrict bells or gravestones, causing them to get stuck* Vanilla player models no longer modify your eye height* Player eye height now automatically refreshes on world join and editor changes* The editor now tells you if an incompatible mod disabled custom models* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior* Added HSV hair color option to editor* Added loot tables in case mods rely on them and let zombie villagers drop some flesh# 7.5.9* Wrong procreation cooldown on new worlds# 7.5.8* AI performance improvements* Dropped babies in the inventory no longer end up in the backrooms* Inverted marriage slider as this is more what people expect* Fixed large players receiving damage on the ceiling* Married adventurers no longer despawn* Added a procreation cooldown (3 in-game days by default)* Added attack-text cooldown* Fixed trait influenced gender preferences* Added gender override config flag for players# 7.5.7* Fixed a crash# 7.5.6* Added missing loot tables for some headstones# 7.5.5* Fixed server crash# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Ported to 1.20* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.6.6+1.20.1支持游戏: 1.20.1类型:FabricForgeQuiltRelease下载次数: 17,565 MCA Reborn - 7.6.5minecraft-comes-alive-7.6.5+1.20.1-universal.jar下载7.6.5+1.20.1#Release# 7.6.5* Fixed a crash# 7.6.4* Rose gold does no longer classify as gold, interfering with recipes* Fixed some GUI crashes* Fixed deaths counting sometimes twice (two mails, double hearts, ...)* ChatAI related stuff:* Added better integrationwith (https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)* Villager no longer starts to yap when you mention a fraction of their name* Villagers will now try to respond in your selected language by default* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)# 7.6.3* Turned villager teleportation back on by default* Fixed spawn group causing issues with some sound mods* Modded jobless traders now show the trade button# 7.6.2* Fixed crash on Turkish locale* Fixed Cribs crashing on wood compat mods* Fixed glowing villagers being visible* Fixed crash when using structure tags in destiny# 7.6.1* Fixed crash on Forge# 7.6.0* Added cribs, a lot of cribs, in all colors and woods* Some gift registry updates* Destiny now supports structure tags* Fixed compatibility issues with Productive Bees* Renamed names data dir to avoid conflicts# 7.5.22* Fixed Library Auth once again.* Fixed Steve skins being converted to Steve skins again.# 7.5.21* Fixed Library Auth when updating from older version# 7.5.20* Fixed Library Auth# 7.5.19* Fixed trait shaders* Rose gold dust is no longer part of the gold dust group to remove conflicts* Fixed incompatibility with Productive Bees* Added experimental long term memory to ChatAI* Hopefully fixed crashes* Villagers no longer grieve at single graves* Villager can now glow while invisible* You can now whistle villagers when they sit in vehicles* Height now affects Hemoglobin levels* Villagers no longer jump in front of gates# 7.5.18* Updated contributor book* Fixed ReaperSpawner eating all your CPU# 7.5.17* Now its compatible with Cobblemon!* Fixed TTS again!# 7.5.16* Fixed issues with building jars# 7.5.15* Merged (https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)branch (thanks CSCMe!)* Fixed incompatibility with Cobblemon (thanks Apion!)* Fixed AI issues with Grim Reapers, causing him to go much higher than intended* Fixed issues when using Arabic numerals* Fixed crashes when using TTS* Fixed Inn spamming adventurers* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner* Fixed incompatibility with AutoTranslation and related mods# 7.5.14* TTS language is now detected automatically# 7.5.13* Updated chatAI to v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations* Older versions will no longer work, technical reasons* Added TTS v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS# 7.5.12* Fixed various smaller issues* Personalities now have a few more phrases* Fixed harvest task not dropping items* Set workplace no longer messes up trades# 7.5.11* Fixed a crash# 7.5.10* Fixed data loading issues on systems with locales having non-western digits.* Villagers no longer harvest blocks in claimed regions* Added support for Let\'s Do Bakery* Fixed root advancement to appear on world load* Fixed villager marriage limit math* You can no longer restrict bells or gravestones, causing them to get stuck* Vanilla player models no longer modify your eye height* Player eye height now automatically refreshes on world join and editor changes* The editor now tells you if an incompatible mod disabled custom models* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior* Added HSV hair color option to editor* Added loot tables in case mods rely on them and let zombie villagers drop some flesh# 7.5.9* Wrong procreation cooldown on new worlds# 7.5.8* AI performance improvements* Dropped babies in the inventory no longer end up in the backrooms* Inverted marriage slider as this is more what people expect* Fixed large players receiving damage on the ceiling* Married adventurers no longer despawn* Added a procreation cooldown (3 in-game days by default)* Added attack-text cooldown* Fixed trait influenced gender preferences* Added gender override config flag for players# 7.5.7* Fixed a crash# 7.5.6* Added missing loot tables for some headstones# 7.5.5* Fixed server crash# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Ported to 1.20* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.6.5+1.20.1支持游戏: 1.20.1类型:FabricForgeQuiltRelease下载次数: 22,791 MCA Reborn - 7.6.4minecraft-comes-alive-7.6.4+1.20.1-universal.jar下载7.6.4+1.20.1#Release# 7.6.4* Rose gold does no longer classify as gold, interfering with recipes* Fixed some GUI crashes* Fixed deaths counting sometimes twice (two mails, double hearts, ...)* ChatAI related stuff:* Added better integrationwith (https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2)* Villager no longer starts to yap when you mention a fraction of their name* Villagers will now try to respond in your selected language by default* TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):* Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)* Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)# 7.6.3* Turned villager teleportation back on by default* Fixed spawn group causing issues with some sound mods* Modded jobless traders now show the trade button# 7.6.2* Fixed crash on Turkish locale* Fixed Cribs crashing on wood compat mods* Fixed glowing villagers being visible* Fixed crash when using structure tags in destiny# 7.6.1* Fixed crash on Forge# 7.6.0* Added cribs, a lot of cribs, in all colors and woods* Some gift registry updates* Destiny now supports structure tags* Fixed compatibility issues with Productive Bees* Renamed names data dir to avoid conflicts# 7.5.22* Fixed Library Auth once again.* Fixed Steve skins being converted to Steve skins again.# 7.5.21* Fixed Library Auth when updating from older version# 7.5.20* Fixed Library Auth# 7.5.19* Fixed trait shaders* Rose gold dust is no longer part of the gold dust group to remove conflicts* Fixed incompatibility with Productive Bees* Added experimental long term memory to ChatAI* Hopefully fixed crashes* Villagers no longer grieve at single graves* Villager can now glow while invisible* You can now whistle villagers when they sit in vehicles* Height now affects Hemoglobin levels* Villagers no longer jump in front of gates# 7.5.18* Updated contributor book* Fixed ReaperSpawner eating all your CPU# 7.5.17* Now its compatible with Cobblemon!* Fixed TTS again!# 7.5.16* Fixed issues with building jars# 7.5.15* Merged (https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)branch (thanks CSCMe!)* Fixed incompatibility with Cobblemon (thanks Apion!)* Fixed AI issues with Grim Reapers, causing him to go much higher than intended* Fixed issues when using Arabic numerals* Fixed crashes when using TTS* Fixed Inn spamming adventurers* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner* Fixed incompatibility with AutoTranslation and related mods# 7.5.14* TTS language is now detected automatically# 7.5.13* Updated chatAI to v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations* Older versions will no longer work, technical reasons* Added TTS v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS# 7.5.12* Fixed various smaller issues* Personalities now have a few more phrases* Fixed harvest task not dropping items* Set workplace no longer messes up trades# 7.5.11* Fixed a crash# 7.5.10* Fixed data loading issues on systems with locales having non-western digits.* Villagers no longer harvest blocks in claimed regions* Added support for Let\'s Do Bakery* Fixed root advancement to appear on world load* Fixed villager marriage limit math* You can no longer restrict bells or gravestones, causing them to get stuck* Vanilla player models no longer modify your eye height* Player eye height now automatically refreshes on world join and editor changes* The editor now tells you if an incompatible mod disabled custom models* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior* Added HSV hair color option to editor* Added loot tables in case mods rely on them and let zombie villagers drop some flesh# 7.5.9* Wrong procreation cooldown on new worlds# 7.5.8* AI performance improvements* Dropped babies in the inventory no longer end up in the backrooms* Inverted marriage slider as this is more what people expect* Fixed large players receiving damage on the ceiling* Married adventurers no longer despawn* Added a procreation cooldown (3 in-game days by default)* Added attack-text cooldown* Fixed trait influenced gender preferences* Added gender override config flag for players# 7.5.7* Fixed a crash# 7.5.6* Added missing loot tables for some headstones# 7.5.5* Fixed server crash# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Ported to 1.20* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.6.4+1.20.1支持游戏: 1.20.1类型:FabricForgeQuiltRelease下载次数: 5,747 MCA Reborn - 7.6.3minecraft-comes-alive-7.6.3+1.20.1-universal.jar下载7.6.3+1.20.1#Release# 7.6.3* Turned villager teleportation back on by default* Fixed spawn group causing issues with some sound mods* Modded jobless traders now show the trade button# 7.6.2* Fixed crash on Turkish locale* Fixed Cribs crashing on wood compat mods* Fixed glowing villagers being visible* Fixed crash when using structure tags in destiny# 7.6.1* Fixed crash on Forge# 7.6.0* Added cribs, a lot of cribs, in all colors and woods* Some gift registry updates* Destiny now supports structure tags* Fixed compatibility issues with Productive Bees* Renamed names data dir to avoid conflicts# 7.5.22* Fixed Library Auth once again.* Fixed Steve skins being converted to Steve skins again.# 7.5.21* Fixed Library Auth when updating from older version# 7.5.20* Fixed Library Auth# 7.5.19* Fixed trait shaders* Rose gold dust is no longer part of the gold dust group to remove conflicts* Fixed incompatibility with Productive Bees* Added experimental long term memory to ChatAI* Hopefully fixed crashes* Villagers no longer grieve at single graves* Villager can now glow while invisible* You can now whistle villagers when they sit in vehicles* Height now affects Hemoglobin levels* Villagers no longer jump in front of gates# 7.5.18* Updated contributor book* Fixed ReaperSpawner eating all your CPU# 7.5.17* Now its compatible with Cobblemon!* Fixed TTS again!# 7.5.16* Fixed issues with building jars# 7.5.15* Merged (https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)branch (thanks CSCMe!)* Fixed incompatibility with Cobblemon (thanks Apion!)* Fixed AI issues with Grim Reapers, causing him to go much higher than intended* Fixed issues when using Arabic numerals* Fixed crashes when using TTS* Fixed Inn spamming adventurers* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner* Fixed incompatibility with AutoTranslation and related mods# 7.5.14* TTS language is now detected automatically# 7.5.13* Updated chatAI to v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations* Older versions will no longer work, technical reasons* Added TTS v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS# 7.5.12* Fixed various smaller issues* Personalities now have a few more phrases* Fixed harvest task not dropping items* Set workplace no longer messes up trades# 7.5.11* Fixed a crash# 7.5.10* Fixed data loading issues on systems with locales having non-western digits.* Villagers no longer harvest blocks in claimed regions* Added support for Let\'s Do Bakery* Fixed root advancement to appear on world load* Fixed villager marriage limit math* You can no longer restrict bells or gravestones, causing them to get stuck* Vanilla player models no longer modify your eye height* Player eye height now automatically refreshes on world join and editor changes* The editor now tells you if an incompatible mod disabled custom models* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior* Added HSV hair color option to editor* Added loot tables in case mods rely on them and let zombie villagers drop some flesh# 7.5.9* Wrong procreation cooldown on new worlds# 7.5.8* AI performance improvements* Dropped babies in the inventory no longer end up in the backrooms* Inverted marriage slider as this is more what people expect* Fixed large players receiving damage on the ceiling* Married adventurers no longer despawn* Added a procreation cooldown (3 in-game days by default)* Added attack-text cooldown* Fixed trait influenced gender preferences* Added gender override config flag for players# 7.5.7* Fixed a crash# 7.5.6* Added missing loot tables for some headstones# 7.5.5* Fixed server crash# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Ported to 1.20* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.6.3+1.20.1支持游戏: 1.20.1类型:FabricForgeQuiltRelease下载次数: 129,052 MCA Reborn - 7.6.2minecraft-comes-alive-7.6.2+1.20.1-universal.jar下载7.6.2+1.20.1#Release# 7.6.2* Fixed crash on Turkish locale* Fixed Cribs crashing on wood compat mods* Fixed glowing villagers being visible* Fixed crash when using structure tags in destiny# 7.6.1* Fixed crash on Forge# 7.6.0* Added cribs, a lot of cribs, in all colors and woods* Some gift registry updates* Destiny now supports structure tags* Fixed compatibility issues with Productive Bees* Renamed names data dir to avoid conflicts# 7.5.22* Fixed Library Auth once again.* Fixed Steve skins being converted to Steve skins again.# 7.5.21* Fixed Library Auth when updating from older version# 7.5.20* Fixed Library Auth# 7.5.19* Fixed trait shaders* Rose gold dust is no longer part of the gold dust group to remove conflicts* Fixed incompatibility with Productive Bees* Added experimental long term memory to ChatAI* Hopefully fixed crashes* Villagers no longer grieve at single graves* Villager can now glow while invisible* You can now whistle villagers when they sit in vehicles* Height now affects Hemoglobin levels* Villagers no longer jump in front of gates# 7.5.18* Updated contributor book* Fixed ReaperSpawner eating all your CPU# 7.5.17* Now its compatible with Cobblemon!* Fixed TTS again!# 7.5.16* Fixed issues with building jars# 7.5.15* Merged (https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)branch (thanks CSCMe!)* Fixed incompatibility with Cobblemon (thanks Apion!)* Fixed AI issues with Grim Reapers, causing him to go much higher than intended* Fixed issues when using Arabic numerals* Fixed crashes when using TTS* Fixed Inn spamming adventurers* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner* Fixed incompatibility with AutoTranslation and related mods# 7.5.14* TTS language is now detected automatically# 7.5.13* Updated chatAI to v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations* Older versions will no longer work, technical reasons* Added TTS v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS# 7.5.12* Fixed various smaller issues* Personalities now have a few more phrases* Fixed harvest task not dropping items* Set workplace no longer messes up trades# 7.5.11* Fixed a crash# 7.5.10* Fixed data loading issues on systems with locales having non-western digits.* Villagers no longer harvest blocks in claimed regions* Added support for Let\'s Do Bakery* Fixed root advancement to appear on world load* Fixed villager marriage limit math* You can no longer restrict bells or gravestones, causing them to get stuck* Vanilla player models no longer modify your eye height* Player eye height now automatically refreshes on world join and editor changes* The editor now tells you if an incompatible mod disabled custom models* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior* Added HSV hair color option to editor* Added loot tables in case mods rely on them and let zombie villagers drop some flesh# 7.5.9* Wrong procreation cooldown on new worlds# 7.5.8* AI performance improvements* Dropped babies in the inventory no longer end up in the backrooms* Inverted marriage slider as this is more what people expect* Fixed large players receiving damage on the ceiling* Married adventurers no longer despawn* Added a procreation cooldown (3 in-game days by default)* Added attack-text cooldown* Fixed trait influenced gender preferences* Added gender override config flag for players# 7.5.7* Fixed a crash# 7.5.6* Added missing loot tables for some headstones# 7.5.5* Fixed server crash# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Ported to 1.20* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.6.2+1.20.1支持游戏: 1.20.1类型:FabricForgeQuiltRelease下载次数: 1,742 MCA Reborn - 7.6.1minecraft-comes-alive-7.6.1+1.20.1-universal.jar下载7.6.1+1.20.1#Release# 7.6.1* Fixed crash on Forge# 7.6.0* Added cribs, a lot of cribs, in all colors and woods* Some gift registry updates* Destiny now supports structure tags* Fixed compatibility issues with Productive Bees* Renamed names data dir to avoid conflicts# 7.5.22* Fixed Library Auth once again.* Fixed Steve skins being converted to Steve skins again.# 7.5.21* Fixed Library Auth when updating from older version# 7.5.20* Fixed Library Auth# 7.5.19* Fixed trait shaders* Rose gold dust is no longer part of the gold dust group to remove conflicts* Fixed incompatibility with Productive Bees* Added experimental long term memory to ChatAI* Hopefully fixed crashes* Villagers no longer grieve at single graves* Villager can now glow while invisible* You can now whistle villagers when they sit in vehicles* Height now affects Hemoglobin levels* Villagers no longer jump in front of gates# 7.5.18* Updated contributor book* Fixed ReaperSpawner eating all your CPU# 7.5.17* Now its compatible with Cobblemon!* Fixed TTS again!# 7.5.16* Fixed issues with building jars# 7.5.15* Merged (https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)branch (thanks CSCMe!)* Fixed incompatibility with Cobblemon (thanks Apion!)* Fixed AI issues with Grim Reapers, causing him to go much higher than intended* Fixed issues when using Arabic numerals* Fixed crashes when using TTS* Fixed Inn spamming adventurers* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner* Fixed incompatibility with AutoTranslation and related mods# 7.5.14* TTS language is now detected automatically# 7.5.13* Updated chatAI to v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations* Older versions will no longer work, technical reasons* Added TTS v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS# 7.5.12* Fixed various smaller issues* Personalities now have a few more phrases* Fixed harvest task not dropping items* Set workplace no longer messes up trades# 7.5.11* Fixed a crash# 7.5.10* Fixed data loading issues on systems with locales having non-western digits.* Villagers no longer harvest blocks in claimed regions* Added support for Let\'s Do Bakery* Fixed root advancement to appear on world load* Fixed villager marriage limit math* You can no longer restrict bells or gravestones, causing them to get stuck* Vanilla player models no longer modify your eye height* Player eye height now automatically refreshes on world join and editor changes* The editor now tells you if an incompatible mod disabled custom models* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior* Added HSV hair color option to editor* Added loot tables in case mods rely on them and let zombie villagers drop some flesh# 7.5.9* Wrong procreation cooldown on new worlds# 7.5.8* AI performance improvements* Dropped babies in the inventory no longer end up in the backrooms* Inverted marriage slider as this is more what people expect* Fixed large players receiving damage on the ceiling* Married adventurers no longer despawn* Added a procreation cooldown (3 in-game days by default)* Added attack-text cooldown* Fixed trait influenced gender preferences* Added gender override config flag for players# 7.5.7* Fixed a crash# 7.5.6* Added missing loot tables for some headstones# 7.5.5* Fixed server crash# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Ported to 1.20* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.6.1+1.20.1支持游戏: 1.20.1类型:FabricForgeQuiltRelease下载次数: 27,641 MCA Reborn - 7.6.0minecraft-comes-alive-7.6.0+1.20.1-universal.jar下载7.6.0+1.20.1#Release# 7.6.0* Added cribs, a lot of cribs, in all colors and woods* Some gift registry updates* Destiny now supports structure tags* Fixed compatibility issues with Productive Bees* Renamed names data dir to avoid conflicts# 7.5.22* Fixed Library Auth once again.* Fixed Alex skins being converted to Alex skins again.# 7.5.21* Fixed Library Auth when updating from older version# 7.5.20* Fixed Library Auth# 7.5.19* Fixed trait shaders* Rose gold dust is no longer part of the gold dust group to remove conflicts* Fixed incompatibility with Productive Bees* Added experimental long term memory to ChatAI* Hopefully fixed crashes* Villagers no longer grieve at single graves* Villager can now glow while invisible* You can now whistle villagers when they sit in vehicles* Height now affects Hemoglobin levels* Villagers no longer jump in front of gates# 7.5.18* Updated contributor book* Fixed ReaperSpawner eating all your CPU# 7.5.17* Now its compatible with Cobblemon!* Fixed TTS again!# 7.5.16* Fixed issues with building jars# 7.5.15* Merged (https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)branch (thanks CSCMe!)* Fixed incompatibility with Cobblemon (thanks Apion!)* Fixed AI issues with Grim Reapers, causing him to go much higher than intended* Fixed issues when using Arabic numerals* Fixed crashes when using TTS* Fixed Inn spamming adventurers* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner* Fixed incompatibility with AutoTranslation and related mods# 7.5.14* TTS language is now detected automatically# 7.5.13* Updated chatAI to v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations* Older versions will no longer work, technical reasons* Added TTS v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS# 7.5.12* Fixed various smaller issues* Personalities now have a few more phrases* Fixed harvest task not dropping items* Set workplace no longer messes up trades# 7.5.11* Fixed a crash# 7.5.10* Fixed data loading issues on systems with locales having non-western digits.* Villagers no longer harvest blocks in claimed regions* Added support for Let\'s Do Bakery* Fixed root advancement to appear on world load* Fixed villager marriage limit math* You can no longer restrict bells or gravestones, causing them to get stuck* Vanilla player models no longer modify your eye height* Player eye height now automatically refreshes on world join and editor changes* The editor now tells you if an incompatible mod disabled custom models* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior* Added HSV hair color option to editor* Added loot tables in case mods rely on them and let zombie villagers drop some flesh# 7.5.9* Wrong procreation cooldown on new worlds# 7.5.8* AI performance improvements* Dropped babies in the inventory no longer end up in the backrooms* Inverted marriage slider as this is more what people expect* Fixed large players receiving damage on the ceiling* Married adventurers no longer despawn* Added a procreation cooldown (3 in-game days by default)* Added attack-text cooldown* Fixed trait influenced gender preferences* Added gender override config flag for players# 7.5.7* Fixed a crash# 7.5.6* Added missing loot tables for some headstones# 7.5.5* Fixed server crash# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Ported to 1.20* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.6.0+1.20.1支持游戏: 1.20.1类型:FabricForgeQuiltRelease下载次数: 6,923 MCA Reborn - 7.5.22minecraft-comes-alive-7.5.22+1.20.1-universal.jar下载7.5.22+1.20.1#Release# 7.5.22* Fixed Library Auth once again.* Fixed Alex skins being converted to Alex skins again.# 7.5.21* Fixed Library Auth when updating from older version# 7.5.20* Fixed Library Auth# 7.5.19* Fixed trait shaders* Rose gold dust is no longer part of the gold dust group to remove conflicts* Fixed incompatibility with Productive Bees* Added experimental long term memory to ChatAI* Hopefully fixed crashes* Villagers no longer grieve at single graves* Villager can now glow while invisible* You can now whistle villagers when they sit in vehicles* Height now affects Hemoglobin levels* Villagers no longer jump in front of gates# 7.5.18* Updated contributor book* Fixed ReaperSpawner eating all your CPU# 7.5.17* Now its compatible with Cobblemon!* Fixed TTS again!# 7.5.16* Fixed issues with building jars# 7.5.15* Merged (https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)branch (thanks CSCMe!)* Fixed incompatibility with Cobblemon (thanks Apion!)* Fixed AI issues with Grim Reapers, causing him to go much higher than intended* Fixed issues when using Arabic numerals* Fixed crashes when using TTS* Fixed Inn spamming adventurers* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner* Fixed incompatibility with AutoTranslation and related mods# 7.5.14* TTS language is now detected automatically# 7.5.13* Updated chatAI to v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations* Older versions will no longer work, technical reasons* Added TTS v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS# 7.5.12* Fixed various smaller issues* Personalities now have a few more phrases* Fixed harvest task not dropping items* Set workplace no longer messes up trades# 7.5.11* Fixed a crash# 7.5.10* Fixed data loading issues on systems with locales having non-western digits.* Villagers no longer harvest blocks in claimed regions* Added support for Let\'s Do Bakery* Fixed root advancement to appear on world load* Fixed villager marriage limit math* You can no longer restrict bells or gravestones, causing them to get stuck* Vanilla player models no longer modify your eye height* Player eye height now automatically refreshes on world join and editor changes* The editor now tells you if an incompatible mod disabled custom models* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior* Added HSV hair color option to editor* Added loot tables in case mods rely on them and let zombie villagers drop some flesh# 7.5.9* Wrong procreation cooldown on new worlds# 7.5.8* AI performance improvements* Dropped babies in the inventory no longer end up in the backrooms* Inverted marriage slider as this is more what people expect* Fixed large players receiving damage on the ceiling* Married adventurers no longer despawn* Added a procreation cooldown (3 in-game days by default)* Added attack-text cooldown* Fixed trait influenced gender preferences* Added gender override config flag for players# 7.5.7* Fixed a crash# 7.5.6* Added missing loot tables for some headstones# 7.5.5* Fixed server crash# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Ported to 1.20* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.22+1.20.1支持游戏: 1.20.1类型:FabricForgeQuiltRelease下载次数: 1,001 MCA Reborn - 7.5.17minecraft-comes-alive-7.5.17+1.19.2-universal.jar下载7.5.17+1.19.2#Release# 7.5.15 for 1.19.2* Fixed Library Auth.* Fixed Alex skins being converted to Alex skins again.# 7.5.14* TTS language is now detected automatically# 7.5.13* Updated chatAI to v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations* Older versions will no longer work, technical reasons* Added TTS v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS# 7.5.12* Fixed various smaller issues* Personalities now have a few more phrases* Fixed harvest task not dropping items* Set workplace no longer messes up trades# 7.5.11* Fixed a crash# 7.5.10* Fixed data loading issues on systems with locales having non-western digits.* Villagers no longer harvest blocks in claimed regions* Added support for Let\'s Do Bakery* Fixed root advancement to appear on world load* Fixed villager marriage limit math* You can no longer restrict bells or gravestones, causing them to get stuck* Vanilla player models no longer modify your eye height* Player eye height now automatically refreshes on world join and editor changes* The editor now tells you if an incompatible mod disabled custom models* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior* Added HSV hair color option to editor* Added loot tables in case mods rely on them and let zombie villagers drop some flesh# 7.5.9* Wrong procreation cooldown on new worlds# 7.5.8* AI performance improvements* Dropped babies in the inventory no longer end up in the backrooms* Inverted marriage slider as this is more what people expect* Fixed large players receiving damage on the ceiling* Married adventurers no longer despawn* Added a procreation cooldown (3 in-game days by default)* Added attack-text cooldown* Fixed trait influenced gender preferences* Added gender override config flag for players# 7.5.7* Fixed a crash# 7.5.6* Added missing loot tables for some headstones# 7.5.5* Fixed server crash# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.17+1.19.2支持游戏: 1.19.2类型:FabricForgeQuiltRelease下载次数: 8,923 MCA Reborn - 7.5.16minecraft-comes-alive-7.5.16+1.19.2-universal.jar下载7.5.16+1.19.2#Release# 7.5.15 for 1.19.2* Fixed Library Auth.* Fixed Alex skins being converted to Alex skins again.# 7.5.14* TTS language is now detected automatically# 7.5.13* Updated chatAI to v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations* Older versions will no longer work, technical reasons* Added TTS v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS# 7.5.12* Fixed various smaller issues* Personalities now have a few more phrases* Fixed harvest task not dropping items* Set workplace no longer messes up trades# 7.5.11* Fixed a crash# 7.5.10* Fixed data loading issues on systems with locales having non-western digits.* Villagers no longer harvest blocks in claimed regions* Added support for Let\'s Do Bakery* Fixed root advancement to appear on world load* Fixed villager marriage limit math* You can no longer restrict bells or gravestones, causing them to get stuck* Vanilla player models no longer modify your eye height* Player eye height now automatically refreshes on world join and editor changes* The editor now tells you if an incompatible mod disabled custom models* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior* Added HSV hair color option to editor* Added loot tables in case mods rely on them and let zombie villagers drop some flesh# 7.5.9* Wrong procreation cooldown on new worlds# 7.5.8* AI performance improvements* Dropped babies in the inventory no longer end up in the backrooms* Inverted marriage slider as this is more what people expect* Fixed large players receiving damage on the ceiling* Married adventurers no longer despawn* Added a procreation cooldown (3 in-game days by default)* Added attack-text cooldown* Fixed trait influenced gender preferences* Added gender override config flag for players# 7.5.7* Fixed a crash# 7.5.6* Added missing loot tables for some headstones# 7.5.5* Fixed server crash# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.16+1.19.2支持游戏: 1.19.2类型:FabricForgeQuiltRelease下载次数: 137 MCA Reborn - 7.5.15minecraft-comes-alive-7.5.15+1.19.2-universal.jar下载7.5.15+1.19.2#Release# 7.5.15 for 1.19.2* Fixed Library Auth.* Fixed Alex skins being converted to Alex skins again.# 7.5.14* TTS language is now detected automatically# 7.5.13* Updated chatAI to v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations* Older versions will no longer work, technical reasons* Added TTS v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS# 7.5.12* Fixed various smaller issues* Personalities now have a few more phrases* Fixed harvest task not dropping items* Set workplace no longer messes up trades# 7.5.11* Fixed a crash# 7.5.10* Fixed data loading issues on systems with locales having non-western digits.* Villagers no longer harvest blocks in claimed regions* Added support for Let\'s Do Bakery* Fixed root advancement to appear on world load* Fixed villager marriage limit math* You can no longer restrict bells or gravestones, causing them to get stuck* Vanilla player models no longer modify your eye height* Player eye height now automatically refreshes on world join and editor changes* The editor now tells you if an incompatible mod disabled custom models* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior* Added HSV hair color option to editor* Added loot tables in case mods rely on them and let zombie villagers drop some flesh# 7.5.9* Wrong procreation cooldown on new worlds# 7.5.8* AI performance improvements* Dropped babies in the inventory no longer end up in the backrooms* Inverted marriage slider as this is more what people expect* Fixed large players receiving damage on the ceiling* Married adventurers no longer despawn* Added a procreation cooldown (3 in-game days by default)* Added attack-text cooldown* Fixed trait influenced gender preferences* Added gender override config flag for players# 7.5.7* Fixed a crash# 7.5.6* Added missing loot tables for some headstones# 7.5.5* Fixed server crash# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.15+1.19.2支持游戏: 1.19.2类型:FabricForgeQuiltRelease下载次数: 78 MCA Reborn - 7.5.21minecraft-comes-alive-7.5.21+1.20.1-universal.jar下载7.5.21+1.20.1#Release# 7.5.21* Fixed Library Auth when updating from older version# 7.5.20* Fixed Library Auth# 7.5.19* Fixed trait shaders* Rose gold dust is no longer part of the gold dust group to remove conflicts* Fixed incompatibility with Productive Bees* Added experimental long term memory to ChatAI* Hopefully fixed crashes* Villagers no longer grieve at single graves* Villager can now glow while invisible* You can now whistle villagers when they sit in vehicles* Height now affects Hemoglobin levels* Villagers no longer jump in front of gates# 7.5.18* Updated contributor book* Fixed ReaperSpawner eating all your CPU# 7.5.17* Now its compatible with Cobblemon!* Fixed TTS again!# 7.5.16* Fixed issues with building jars# 7.5.15* Merged (https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations)branch (thanks CSCMe!)* Fixed incompatibility with Cobblemon (thanks Apion!)* Fixed AI issues with Grim Reapers, causing him to go much higher than intended* Fixed issues when using Arabic numerals* Fixed crashes when using TTS* Fixed Inn spamming adventurers* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner* Fixed incompatibility with AutoTranslation and related mods# 7.5.14* TTS language is now detected automatically# 7.5.13* Updated chatAI to v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations* Older versions will no longer work, technical reasons* Added TTS v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS# 7.5.12* Fixed various smaller issues* Personalities now have a few more phrases* Fixed harvest task not dropping items* Set workplace no longer messes up trades# 7.5.11* Fixed a crash# 7.5.10* Fixed data loading issues on systems with locales having non-western digits.* Villagers no longer harvest blocks in claimed regions* Added support for Let\'s Do Bakery* Fixed root advancement to appear on world load* Fixed villager marriage limit math* You can no longer restrict bells or gravestones, causing them to get stuck* Vanilla player models no longer modify your eye height* Player eye height now automatically refreshes on world join and editor changes* The editor now tells you if an incompatible mod disabled custom models* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior* Added HSV hair color option to editor* Added loot tables in case mods rely on them and let zombie villagers drop some flesh# 7.5.9* Wrong procreation cooldown on new worlds# 7.5.8* AI performance improvements* Dropped babies in the inventory no longer end up in the backrooms* Inverted marriage slider as this is more what people expect* Fixed large players receiving damage on the ceiling* Married adventurers no longer despawn* Added a procreation cooldown (3 in-game days by default)* Added attack-text cooldown* Fixed trait influenced gender preferences* Added gender override config flag for players# 7.5.7* Fixed a crash# 7.5.6* Added missing loot tables for some headstones# 7.5.5* Fixed server crash# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Ported to 1.20* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.21+1.20.1支持游戏: 1.20.1类型:FabricForgeQuiltRelease下载次数: 62,003 MCA Reborn - 7.5.20minecraft-comes-alive-7.5.20+1.20.1-universal.jar下载7.5.20+1.20.1#Release# 7.5.20* Fixed Library Auth# 7.5.19* Fixed trait shaders* Rose gold dust is no longer part of the gold dust group to remove conflicts* Fixed incompatibility with Productive Bees* Added experimental long term memory to ChatAI* Hopefully fixed crashes* Villagers no longer grieve at single graves* Villager can now glow while invisible* You can now whistle villagers when they sit in vehicles* Height now affects Hemoglobin levels* Villagers no longer jump in front of gates# 7.5.18* Updated contributor book* Fixed ReaperSpawner eating all your CPU# 7.5.17* Now its compatible with Cobblemon!* Fixed TTS again!# 7.5.16* Fixed issues with building jars# 7.5.15* Merged (https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!)* Fixed incompatibility with Cobblemon (thanks Apion!)* Fixed AI issues with Grim Reapers, causing him to go much higher than intended* Fixed issues when using Arabic numerals* Fixed crashes when using TTS* Fixed Inn spamming adventurers* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner* Fixed incompatibility with AutoTranslation and related mods# 7.5.14* TTS language is now detected automatically# 7.5.13* Updated chatAI to v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations* Older versions will no longer work, technical reasons* Added TTS v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS# 7.5.12* Fixed various smaller issues* Personalities now have a few more phrases* Fixed harvest task not dropping items* Set workplace no longer messes up trades# 7.5.11* Fixed a crash# 7.5.10* Fixed data loading issues on systems with locales having non-western digits.* Villagers no longer harvest blocks in claimed regions* Added support for Let\'s Do Bakery* Fixed root advancement to appear on world load* Fixed villager marriage limit math* You can no longer restrict bells or gravestones, causing them to get stuck* Vanilla player models no longer modify your eye height* Player eye height now automatically refreshes on world join and editor changes* The editor now tells you if an incompatible mod disabled custom models* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior* Added HSV hair color option to editor* Added loot tables in case mods rely on them and let zombie villagers drop some flesh# 7.5.9* Wrong procreation cooldown on new worlds# 7.5.8* AI performance improvements* Dropped babies in the inventory no longer end up in the backrooms* Inverted marriage slider as this is more what people expect* Fixed large players receiving damage on the ceiling* Married adventurers no longer despawn* Added a procreation cooldown (3 in-game days by default)* Added attack-text cooldown* Fixed trait influenced gender preferences* Added gender override config flag for players# 7.5.7* Fixed a crash# 7.5.6* Added missing loot tables for some headstones# 7.5.5* Fixed server crash# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Ported to 1.20* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.20+1.20.1支持游戏: 1.20.1类型:FabricForgeQuiltRelease下载次数: 8,711 MCA Reborn - 7.5.19minecraft-comes-alive-7.5.19+1.20.1-universal.jar下载7.5.19+1.20.1#Release# 7.5.19* Fixed trait shaders* Rose gold dust is no longer part of the gold dust group to remove conflicts* Fixed incompatibility with Productive Bees* Added experimental long term memory to ChatAI* Hopefully fixed crashes* Villagers no longer grieve at single graves* Villager can now glow while invisible* You can now whistle villagers when they sit in vehicles* Height now affects Hemoglobin levels* Villagers no longer jump in front of gates# 7.5.18* Updated contributor book* Fixed ReaperSpawner eating all your CPU# 7.5.17* Now its compatible with Cobblemon!* Fixed TTS again!# 7.5.16* Fixed issues with building jars# 7.5.15* Merged (https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!)* Fixed incompatibility with Cobblemon (thanks Apion!)* Fixed AI issues with Grim Reapers, causing him to go much higher than intended* Fixed issues when using Arabic numerals* Fixed crashes when using TTS* Fixed Inn spamming adventurers* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner* Fixed incompatibility with AutoTranslation and related mods# 7.5.14* TTS language is now detected automatically# 7.5.13* Updated chatAI to v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations* Older versions will no longer work, technical reasons* Added TTS v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS# 7.5.12* Fixed various smaller issues* Personalities now have a few more phrases* Fixed harvest task not dropping items* Set workplace no longer messes up trades# 7.5.11* Fixed a crash# 7.5.10* Fixed data loading issues on systems with locales having non-western digits.* Villagers no longer harvest blocks in claimed regions* Added support for Let\'s Do Bakery* Fixed root advancement to appear on world load* Fixed villager marriage limit math* You can no longer restrict bells or gravestones, causing them to get stuck* Vanilla player models no longer modify your eye height* Player eye height now automatically refreshes on world join and editor changes* The editor now tells you if an incompatible mod disabled custom models* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior* Added HSV hair color option to editor* Added loot tables in case mods rely on them and let zombie villagers drop some flesh# 7.5.9* Wrong procreation cooldown on new worlds# 7.5.8* AI performance improvements* Dropped babies in the inventory no longer end up in the backrooms* Inverted marriage slider as this is more what people expect* Fixed large players receiving damage on the ceiling* Married adventurers no longer despawn* Added a procreation cooldown (3 in-game days by default)* Added attack-text cooldown* Fixed trait influenced gender preferences* Added gender override config flag for players# 7.5.7* Fixed a crash# 7.5.6* Added missing loot tables for some headstones# 7.5.5* Fixed server crash# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Ported to 1.20* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.19+1.20.1支持游戏: 1.20.1类型:FabricForgeQuiltRelease下载次数: 140,948 MCA Reborn - 7.5.18minecraft-comes-alive-7.5.18+1.20.1-universal.jar下载7.5.18+1.20.1#Release# 7.5.18* Updated contributor book* Fixed ReaperSpawner eating all your CPU# 7.5.17* Now its compatible with Cobblemon!* Fixed TTS again!# 7.5.16* Fixed issues with building jars# 7.5.15* Merged (https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!)* Fixed incompatibility with Cobblemon (thanks Apion!)* Fixed AI issues with Grim Reapers, causing him to go much higher than intended* Fixed issues when using Arabic numerals* Fixed crashes when using TTS* Fixed Inn spamming adventurers* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner* Fixed incompatibility with AutoTranslation and related mods# 7.5.14* TTS language is now detected automatically# 7.5.13* Updated chatAI to v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations* Older versions will no longer work, technical reasons* Added TTS v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS# 7.5.12* Fixed various smaller issues* Personalities now have a few more phrases* Fixed harvest task not dropping items* Set workplace no longer messes up trades# 7.5.11* Fixed a crash# 7.5.10* Fixed data loading issues on systems with locales having non-western digits.* Villagers no longer harvest blocks in claimed regions* Added support for Let\'s Do Bakery* Fixed root advancement to appear on world load* Fixed villager marriage limit math* You can no longer restrict bells or gravestones, causing them to get stuck* Vanilla player models no longer modify your eye height* Player eye height now automatically refreshes on world join and editor changes* The editor now tells you if an incompatible mod disabled custom models* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior* Added HSV hair color option to editor* Added loot tables in case mods rely on them and let zombie villagers drop some flesh# 7.5.9* Wrong procreation cooldown on new worlds# 7.5.8* AI performance improvements* Dropped babies in the inventory no longer end up in the backrooms* Inverted marriage slider as this is more what people expect* Fixed large players receiving damage on the ceiling* Married adventurers no longer despawn* Added a procreation cooldown (3 in-game days by default)* Added attack-text cooldown* Fixed trait influenced gender preferences* Added gender override config flag for players# 7.5.7* Fixed a crash# 7.5.6* Added missing loot tables for some headstones# 7.5.5* Fixed server crash# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Ported to 1.20* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.18+1.20.1支持游戏: 1.20.1类型:FabricForgeQuiltRelease下载次数: 115,664 MCA Reborn - 7.5.17minecraft-comes-alive-7.5.17+1.20.1-universal.jar下载7.5.17+1.20.1#Release# 7.5.17* Now its compatible with Cobblemon!* Fixed TTS again!# 7.5.16* Fixed issues with building jars# 7.5.15* Merged (https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!)* Fixed incompatibility with Cobblemon (thanks Apion!)* Fixed AI issues with Grim Reapers, causing him to go much higher than intended* Fixed issues when using Arabic numerals* Fixed crashes when using TTS* Fixed Inn spamming adventurers* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner* Fixed incompatibility with AutoTranslation and related mods# 7.5.14* TTS language is now detected automatically# 7.5.13* Updated chatAI to v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations* Older versions will no longer work, technical reasons* Added TTS v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS# 7.5.12* Fixed various smaller issues* Personalities now have a few more phrases* Fixed harvest task not dropping items* Set workplace no longer messes up trades# 7.5.11* Fixed a crash# 7.5.10* Fixed data loading issues on systems with locales having non-western digits.* Villagers no longer harvest blocks in claimed regions* Added support for Let\'s Do Bakery* Fixed root advancement to appear on world load* Fixed villager marriage limit math* You can no longer restrict bells or gravestones, causing them to get stuck* Vanilla player models no longer modify your eye height* Player eye height now automatically refreshes on world join and editor changes* The editor now tells you if an incompatible mod disabled custom models* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior* Added HSV hair color option to editor* Added loot tables in case mods rely on them and let zombie villagers drop some flesh# 7.5.9* Wrong procreation cooldown on new worlds# 7.5.8* AI performance improvements* Dropped babies in the inventory no longer end up in the backrooms* Inverted marriage slider as this is more what people expect* Fixed large players receiving damage on the ceiling* Married adventurers no longer despawn* Added a procreation cooldown (3 in-game days by default)* Added attack-text cooldown* Fixed trait influenced gender preferences* Added gender override config flag for players# 7.5.7* Fixed a crash# 7.5.6* Added missing loot tables for some headstones# 7.5.5* Fixed server crash# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Ported to 1.20* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.17+1.20.1支持游戏: 1.20.1类型:FabricForgeQuiltRelease下载次数: 3,036 MCA Reborn - 7.5.16minecraft-comes-alive-7.5.16+1.20.1-universal.jar下载7.5.16+1.20.1#Release# 7.5.16* Fixed issues with building jars# 7.5.15* Merged (https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!)* Fixed incompatibility with Cobblemon (thanks Apion!)* Fixed AI issues with Grim Reapers, causing him to go much higher than intended* Fixed issues when using Arabic numerals* Fixed crashes when using TTS* Fixed Inn spamming adventurers* Probably fixed deadlocks related to SpawnQueue and ReaperSpawner* Fixed incompatibility with AutoTranslation and related mods# 7.5.14* TTS language is now detected automatically# 7.5.13* Updated chatAI to v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations* Older versions will no longer work, technical reasons* Added TTS v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS# 7.5.12* Fixed various smaller issues* Personalities now have a few more phrases* Fixed harvest task not dropping items* Set workplace no longer messes up trades# 7.5.11* Fixed a crash# 7.5.10* Fixed data loading issues on systems with locales having non-western digits.* Villagers no longer harvest blocks in claimed regions* Added support for Let\'s Do Bakery* Fixed root advancement to appear on world load* Fixed villager marriage limit math* You can no longer restrict bells or gravestones, causing them to get stuck* Vanilla player models no longer modify your eye height* Player eye height now automatically refreshes on world join and editor changes* The editor now tells you if an incompatible mod disabled custom models* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior* Added HSV hair color option to editor* Added loot tables in case mods rely on them and let zombie villagers drop some flesh# 7.5.9* Wrong procreation cooldown on new worlds# 7.5.8* AI performance improvements* Dropped babies in the inventory no longer end up in the backrooms* Inverted marriage slider as this is more what people expect* Fixed large players receiving damage on the ceiling* Married adventurers no longer despawn* Added a procreation cooldown (3 in-game days by default)* Added attack-text cooldown* Fixed trait influenced gender preferences* Added gender override config flag for players# 7.5.7* Fixed a crash# 7.5.6* Added missing loot tables for some headstones# 7.5.5* Fixed server crash# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Ported to 1.20* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.16+1.20.1支持游戏: 1.20.1类型:FabricForgeQuiltRelease下载次数: 410 MCA Reborn - 7.5.14minecraft-comes-alive-7.5.14+1.19.2-universal.jar下载7.5.14+1.19.2#Release# 7.5.14* TTS language is now detected automatically# 7.5.13* Updated chatAI to v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations* Older versions will no longer work, technical reasons* Added TTS v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS# 7.5.12* Fixed various smaller issues* Personalities now have a few more phrases* Fixed harvest task not dropping items* Set workplace no longer messes up trades# 7.5.11* Fixed a crash# 7.5.10* Fixed data loading issues on systems with locales having non-western digits.* Villagers no longer harvest blocks in claimed regions* Added support for Let\'s Do Bakery* Fixed root advancement to appear on world load* Fixed villager marriage limit math* You can no longer restrict bells or gravestones, causing them to get stuck* Vanilla player models no longer modify your eye height* Player eye height now automatically refreshes on world join and editor changes* The editor now tells you if an incompatible mod disabled custom models* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior* Added HSV hair color option to editor* Added loot tables in case mods rely on them and let zombie villagers drop some flesh# 7.5.9* Wrong procreation cooldown on new worlds# 7.5.8* AI performance improvements* Dropped babies in the inventory no longer end up in the backrooms* Inverted marriage slider as this is more what people expect* Fixed large players receiving damage on the ceiling* Married adventurers no longer despawn* Added a procreation cooldown (3 in-game days by default)* Added attack-text cooldown* Fixed trait influenced gender preferences* Added gender override config flag for players# 7.5.7* Fixed a crash# 7.5.6* Added missing loot tables for some headstones# 7.5.5* Fixed server crash# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.14+1.19.2支持游戏: 1.19.2类型:FabricForgeQuiltRelease下载次数: 22,469 MCA Reborn - 7.5.14minecraft-comes-alive-7.5.14+1.20.1-universal.jar下载7.5.14+1.20.1#Release# 7.5.14* TTS language is now detected automatically# 7.5.13* Updated chatAI to v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations* Older versions will no longer work, technical reasons* Added TTS v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS# 7.5.12* Fixed various smaller issues* Personalities now have a few more phrases* Fixed harvest task not dropping items* Set workplace no longer messes up trades# 7.5.11* Fixed a crash# 7.5.10* Fixed data loading issues on systems with locales having non-western digits.* Villagers no longer harvest blocks in claimed regions* Added support for Let\'s Do Bakery* Fixed root advancement to appear on world load* Fixed villager marriage limit math* You can no longer restrict bells or gravestones, causing them to get stuck* Vanilla player models no longer modify your eye height* Player eye height now automatically refreshes on world join and editor changes* The editor now tells you if an incompatible mod disabled custom models* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior* Added HSV hair color option to editor* Added loot tables in case mods rely on them and let zombie villagers drop some flesh# 7.5.9* Wrong procreation cooldown on new worlds# 7.5.8* AI performance improvements* Dropped babies in the inventory no longer end up in the backrooms* Inverted marriage slider as this is more what people expect* Fixed large players receiving damage on the ceiling* Married adventurers no longer despawn* Added a procreation cooldown (3 in-game days by default)* Added attack-text cooldown* Fixed trait influenced gender preferences* Added gender override config flag for players# 7.5.7* Fixed a crash# 7.5.6* Added missing loot tables for some headstones# 7.5.5* Fixed server crash# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Ported to 1.20* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.14+1.20.1支持游戏: 1.20.1类型:FabricForgeQuiltRelease下载次数: 47,584 MCA Reborn - 7.5.13minecraft-comes-alive-7.5.13+1.20.1-universal.jar下载7.5.13+1.20.1#Release# 7.5.13* Updated chatAI to v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations* Older versions will no longer work, technical reasons* Added TTS v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS# 7.5.12* Fixed various smaller issues* Personalities now have a few more phrases* Fixed harvest task not dropping items* Set workplace no longer messes up trades# 7.5.11* Fixed a crash# 7.5.10* Fixed data loading issues on systems with locales having non-western digits.* Villagers no longer harvest blocks in claimed regions* Added support for Let\'s Do Bakery* Fixed root advancement to appear on world load* Fixed villager marriage limit math* You can no longer restrict bells or gravestones, causing them to get stuck* Vanilla player models no longer modify your eye height* Player eye height now automatically refreshes on world join and editor changes* The editor now tells you if an incompatible mod disabled custom models* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior* Added HSV hair color option to editor* Added loot tables in case mods rely on them and let zombie villagers drop some flesh# 7.5.9* Wrong procreation cooldown on new worlds# 7.5.8* AI performance improvements* Dropped babies in the inventory no longer end up in the backrooms* Inverted marriage slider as this is more what people expect* Fixed large players receiving damage on the ceiling* Married adventurers no longer despawn* Added a procreation cooldown (3 in-game days by default)* Added attack-text cooldown* Fixed trait influenced gender preferences* Added gender override config flag for players# 7.5.7* Fixed a crash# 7.5.6* Added missing loot tables for some headstones# 7.5.5* Fixed server crash# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Ported to 1.20* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.13+1.20.1支持游戏: 1.20.1类型:FabricForgeQuiltRelease下载次数: 843 MCA Reborn - 7.5.13minecraft-comes-alive-7.5.13+1.19.2-universal.jar下载7.5.13+1.19.2#Release# 7.5.13* Updated chatAI to v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations* Older versions will no longer work, technical reasons* Added TTS v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS# 7.5.12* Fixed various smaller issues* Personalities now have a few more phrases* Fixed harvest task not dropping items* Set workplace no longer messes up trades# 7.5.11* Fixed a crash# 7.5.10* Fixed data loading issues on systems with locales having non-western digits.* Villagers no longer harvest blocks in claimed regions* Added support for Let\'s Do Bakery* Fixed root advancement to appear on world load* Fixed villager marriage limit math* You can no longer restrict bells or gravestones, causing them to get stuck* Vanilla player models no longer modify your eye height* Player eye height now automatically refreshes on world join and editor changes* The editor now tells you if an incompatible mod disabled custom models* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior* Added HSV hair color option to editor* Added loot tables in case mods rely on them and let zombie villagers drop some flesh# 7.5.9* Wrong procreation cooldown on new worlds# 7.5.8* AI performance improvements* Dropped babies in the inventory no longer end up in the backrooms* Inverted marriage slider as this is more what people expect* Fixed large players receiving damage on the ceiling* Married adventurers no longer despawn* Added a procreation cooldown (3 in-game days by default)* Added attack-text cooldown* Fixed trait influenced gender preferences* Added gender override config flag for players# 7.5.7* Fixed a crash# 7.5.6* Added missing loot tables for some headstones# 7.5.5* Fixed server crash# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.13+1.19.2支持游戏: 1.19.2类型:FabricForgeQuiltRelease下载次数: 390 MCA Reborn - 7.4.11minecraft-comes-alive-7.4.11+1.18.2-universal.jar下载7.4.11+1.18.2#Release# 7.4.11* Updated chatAI to v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations* Older versions will no longer work, technical reasons* Added TTS v2* See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS# 7.4.10* Fixed data loading issues on systems with locales having non-western digits.# 7.4.9* Added compat with Chunks fade in* Backported some fixes# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.11+1.18.2支持游戏: 1.18.2类型:FabricForgeQuiltRelease下载次数: 19,894 MCA Reborn - 7.5.12minecraft-comes-alive-7.5.12+1.20.4-universal.jar下载7.5.12+1.20.4#Release# 7.5.12* Fixed various smaller issues* Personalities now have a few more phrases* Fixed harvest task not dropping items* Set workplace no longer messes up trades# 7.5.11* Fixed a crash# 7.5.10* Fixed data loading issues on systems with locales having non-western digits.* Villagers no longer harvest blocks in claimed regions* Added support for Let\'s Do Bakery* Fixed root advancement to appear on world load* Fixed villager marriage limit math* You can no longer restrict bells or gravestones, causing them to get stuck* Vanilla player models no longer modify your eye height* Player eye height now automatically refreshes on world join and editor changes* The editor now tells you if an incompatible mod disabled custom models* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior* Added HSV hair color option to editor* Added loot tables in case mods rely on them and let zombie villagers drop some flesh# 7.5.9* Wrong procreation cooldown on new worlds# 7.5.8* AI performance improvements* Dropped babies in the inventory no longer end up in the backrooms* Inverted marriage slider as this is more what people expect* Fixed large players receiving damage on the ceiling* Married adventurers no longer despawn* Added a procreation cooldown (3 in-game days by default)* Added attack-text cooldown* Fixed trait influenced gender preferences* Added gender override config flag for players# 7.5.7* Fixed a crash# 7.5.6* Added missing loot tables for some headstones# 7.5.5* Fixed server crash# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Ported to 1.20* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.12+1.20.4支持游戏: 1.20.4类型:FabricQuiltRelease下载次数: 57,331 MCA Reborn - 7.5.12minecraft-comes-alive-7.5.12+1.20.2-universal.jar下载7.5.12+1.20.2#Release# 7.5.12* Fixed various smaller issues* Personalities now have a few more phrases* Fixed harvest task not dropping items* Set workplace no longer messes up trades# 7.5.11* Fixed a crash# 7.5.10* Fixed data loading issues on systems with locales having non-western digits.* Villagers no longer harvest blocks in claimed regions* Added support for Let\'s Do Bakery* Fixed root advancement to appear on world load* Fixed villager marriage limit math* You can no longer restrict bells or gravestones, causing them to get stuck* Vanilla player models no longer modify your eye height* Player eye height now automatically refreshes on world join and editor changes* The editor now tells you if an incompatible mod disabled custom models* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior* Added HSV hair color option to editor* Added loot tables in case mods rely on them and let zombie villagers drop some flesh# 7.5.9* Wrong procreation cooldown on new worlds# 7.5.8* AI performance improvements* Dropped babies in the inventory no longer end up in the backrooms* Inverted marriage slider as this is more what people expect* Fixed large players receiving damage on the ceiling* Married adventurers no longer despawn* Added a procreation cooldown (3 in-game days by default)* Added attack-text cooldown* Fixed trait influenced gender preferences* Added gender override config flag for players# 7.5.7* Fixed a crash# 7.5.6* Added missing loot tables for some headstones# 7.5.5* Fixed server crash# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Ported to 1.20* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.12+1.20.2支持游戏: 1.20.2类型:FabricForgeQuiltRelease下载次数: 11,848 MCA Reborn - 7.5.12minecraft-comes-alive-7.5.12+1.20.1-universal.jar下载7.5.12+1.20.1#Release# 7.5.12* Fixed various smaller issues* Personalities now have a few more phrases* Fixed harvest task not dropping items* Set workplace no longer messes up trades# 7.5.11* Fixed a crash# 7.5.10* Fixed data loading issues on systems with locales having non-western digits.* Villagers no longer harvest blocks in claimed regions* Added support for Let\'s Do Bakery* Fixed root advancement to appear on world load* Fixed villager marriage limit math* You can no longer restrict bells or gravestones, causing them to get stuck* Vanilla player models no longer modify your eye height* Player eye height now automatically refreshes on world join and editor changes* The editor now tells you if an incompatible mod disabled custom models* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior* Added HSV hair color option to editor* Added loot tables in case mods rely on them and let zombie villagers drop some flesh# 7.5.9* Wrong procreation cooldown on new worlds# 7.5.8* AI performance improvements* Dropped babies in the inventory no longer end up in the backrooms* Inverted marriage slider as this is more what people expect* Fixed large players receiving damage on the ceiling* Married adventurers no longer despawn* Added a procreation cooldown (3 in-game days by default)* Added attack-text cooldown* Fixed trait influenced gender preferences* Added gender override config flag for players# 7.5.7* Fixed a crash# 7.5.6* Added missing loot tables for some headstones# 7.5.5* Fixed server crash# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Ported to 1.20* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.12+1.20.1支持游戏: 1.20.1类型:FabricForgeQuiltRelease下载次数: 5,245 MCA Reborn - 7.5.12minecraft-comes-alive-7.5.12+1.19.2-universal.jar下载7.5.12+1.19.2#Release# 7.5.12* Fixed various smaller issues* Personalities now have a few more phrases* Fixed harvest task not dropping items* Set workplace no longer messes up trades# 7.5.11* Fixed a crash# 7.5.10* Fixed data loading issues on systems with locales having non-western digits.* Villagers no longer harvest blocks in claimed regions* Added support for Let\'s Do Bakery* Fixed root advancement to appear on world load* Fixed villager marriage limit math* You can no longer restrict bells or gravestones, causing them to get stuck* Vanilla player models no longer modify your eye height* Player eye height now automatically refreshes on world join and editor changes* The editor now tells you if an incompatible mod disabled custom models* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior* Added HSV hair color option to editor* Added loot tables in case mods rely on them and let zombie villagers drop some flesh# 7.5.9* Wrong procreation cooldown on new worlds# 7.5.8* AI performance improvements* Dropped babies in the inventory no longer end up in the backrooms* Inverted marriage slider as this is more what people expect* Fixed large players receiving damage on the ceiling* Married adventurers no longer despawn* Added a procreation cooldown (3 in-game days by default)* Added attack-text cooldown* Fixed trait influenced gender preferences* Added gender override config flag for players# 7.5.7* Fixed a crash# 7.5.6* Added missing loot tables for some headstones# 7.5.5* Fixed server crash# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.12+1.19.2支持游戏: 1.19.2类型:FabricForgeQuiltRelease下载次数: 1,403 MCA Reborn - 7.5.11minecraft-comes-alive-7.5.11+1.19.4-universal.jar下载7.5.11+1.19.4#Release# 7.5.11* Fixed a crash# 7.5.10* Fixed data loading issues on systems with locales having non-western digits.* Villagers no longer harvest blocks in claimed regions* Added support for Let\'s Do Bakery* Fixed root advancement to appear on world load* Fixed villager marriage limit math* You can no longer restrict bells or gravestones, causing them to get stuck* Vanilla player models no longer modify your eye height* Player eye height now automatically refreshes on world join and editor changes* The editor now tells you if an incompatible mod disabled custom models* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior* Added HSV hair color option to editor* Added loot tables in case mods rely on them and let zombie villagers drop some flesh# 7.5.9* Wrong procreation cooldown on new worlds# 7.5.8* AI performance improvements* Dropped babies in the inventory no longer end up in the backrooms* Inverted marriage slider as this is more what people expect* Fixed large players receiving damage on the ceiling* Married adventurers no longer despawn* Added a procreation cooldown (3 in-game days by default)* Added attack-text cooldown* Fixed trait influenced gender preferences* Added gender override config flag for players# 7.5.7* Fixed a crash# 7.5.6* Added missing loot tables for some headstones# 7.5.5* Fixed server crash# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.11+1.19.4支持游戏: 1.19.4类型:FabricForgeQuiltRelease下载次数: 6,942 MCA Reborn - 7.5.11minecraft-comes-alive-7.5.11+1.20.1-universal.jar下载7.5.11+1.20.1#Release# 7.5.11* Fixed a crash# 7.5.10* Fixed data loading issues on systems with locales having non-western digits.* Villagers no longer harvest blocks in claimed regions* Added support for Let\'s Do Bakery* Fixed root advancement to appear on world load* Fixed villager marriage limit math* You can no longer restrict bells or gravestones, causing them to get stuck* Vanilla player models no longer modify your eye height* Player eye height now automatically refreshes on world join and editor changes* The editor now tells you if an incompatible mod disabled custom models* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior* Added HSV hair color option to editor* Added loot tables in case mods rely on them and let zombie villagers drop some flesh# 7.5.9* Wrong procreation cooldown on new worlds# 7.5.8* AI performance improvements* Dropped babies in the inventory no longer end up in the backrooms* Inverted marriage slider as this is more what people expect* Fixed large players receiving damage on the ceiling* Married adventurers no longer despawn* Added a procreation cooldown (3 in-game days by default)* Added attack-text cooldown* Fixed trait influenced gender preferences* Added gender override config flag for players# 7.5.7* Fixed a crash# 7.5.6* Added missing loot tables for some headstones# 7.5.5* Fixed server crash# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Ported to 1.20* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.11+1.20.1支持游戏: 1.20.1类型:FabricForgeQuiltRelease下载次数: 61,840 MCA Reborn - 7.5.11minecraft-comes-alive-7.5.11+1.19.2-universal.jar下载7.5.11+1.19.2#Release# 7.5.11* Fixed a crash# 7.5.10* Fixed data loading issues on systems with locales having non-western digits.* Villagers no longer harvest blocks in claimed regions* Added support for Let\'s Do Bakery* Fixed root advancement to appear on world load* Fixed villager marriage limit math* You can no longer restrict bells or gravestones, causing them to get stuck* Vanilla player models no longer modify your eye height* Player eye height now automatically refreshes on world join and editor changes* The editor now tells you if an incompatible mod disabled custom models* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior* Added HSV hair color option to editor* Added loot tables in case mods rely on them and let zombie villagers drop some flesh# 7.5.9* Wrong procreation cooldown on new worlds# 7.5.8* AI performance improvements* Dropped babies in the inventory no longer end up in the backrooms* Inverted marriage slider as this is more what people expect* Fixed large players receiving damage on the ceiling* Married adventurers no longer despawn* Added a procreation cooldown (3 in-game days by default)* Added attack-text cooldown* Fixed trait influenced gender preferences* Added gender override config flag for players# 7.5.7* Fixed a crash# 7.5.6* Added missing loot tables for some headstones# 7.5.5* Fixed server crash# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.11+1.19.2支持游戏: 1.19.2类型:FabricForgeQuiltRelease下载次数: 19,412 MCA Reborn - 7.5.10minecraft-comes-alive-7.5.10+1.20.1-universal.jar下载7.5.10+1.20.1#Release# 7.5.10* Fixed data loading issues on systems with locales having non-western digits.* Villagers no longer harvest blocks in claimed regions* Added support for Let\'s Do Bakery* Fixed root advancement to appear on world load* Fixed villager marriage limit math* You can no longer restrict bells or gravestones, causing them to get stuck* Vanilla player models no longer modify your eye height* Player eye height now automatically refreshes on world join and editor changes* The editor now tells you if an incompatible mod disabled custom models* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior* Added HSV hair color option to editor* Added loot tables in case mods rely on them and let zombie villagers drop some flesh# 7.5.9* Wrong procreation cooldown on new worlds# 7.5.8* AI performance improvements* Dropped babies in the inventory no longer end up in the backrooms* Inverted marriage slider as this is more what people expect* Fixed large players receiving damage on the ceiling* Married adventurers no longer despawn* Added a procreation cooldown (3 in-game days by default)* Added attack-text cooldown* Fixed trait influenced gender preferences* Added gender override config flag for players# 7.5.7* Fixed a crash# 7.5.6* Added missing loot tables for some headstones# 7.5.5* Fixed server crash# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Ported to 1.20* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.10+1.20.1支持游戏: 1.20.1类型:FabricForgeQuiltRelease下载次数: 751 MCA Reborn - 7.5.10minecraft-comes-alive-7.5.10+1.19.4-universal.jar下载7.5.10+1.19.4#Release# 7.5.10* Fixed data loading issues on systems with locales having non-western digits.* Villagers no longer harvest blocks in claimed regions* Added support for Let\'s Do Bakery* Fixed root advancement to appear on world load* Fixed villager marriage limit math* You can no longer restrict bells or gravestones, causing them to get stuck* Vanilla player models no longer modify your eye height* Player eye height now automatically refreshes on world join and editor changes* The editor now tells you if an incompatible mod disabled custom models* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior* Added HSV hair color option to editor* Added loot tables in case mods rely on them and let zombie villagers drop some flesh# 7.5.9* Wrong procreation cooldown on new worlds# 7.5.8* AI performance improvements* Dropped babies in the inventory no longer end up in the backrooms* Inverted marriage slider as this is more what people expect* Fixed large players receiving damage on the ceiling* Married adventurers no longer despawn* Added a procreation cooldown (3 in-game days by default)* Added attack-text cooldown* Fixed trait influenced gender preferences* Added gender override config flag for players# 7.5.7* Fixed a crash# 7.5.6* Added missing loot tables for some headstones# 7.5.5* Fixed server crash# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.10+1.19.4支持游戏: 1.19.4类型:FabricForgeQuiltRelease下载次数: 208 MCA Reborn - 7.5.10minecraft-comes-alive-7.5.10+1.19.2-universal.jar下载7.5.10+1.19.2#Release# 7.5.10* Fixed data loading issues on systems with locales having non-western digits.* Villagers no longer harvest blocks in claimed regions* Added support for Let\'s Do Bakery* Fixed root advancement to appear on world load* Fixed villager marriage limit math* You can no longer restrict bells or gravestones, causing them to get stuck* Vanilla player models no longer modify your eye height* Player eye height now automatically refreshes on world join and editor changes* The editor now tells you if an incompatible mod disabled custom models* Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior* Added HSV hair color option to editor* Added loot tables in case mods rely on them and let zombie villagers drop some flesh# 7.5.9* Wrong procreation cooldown on new worlds# 7.5.8* AI performance improvements* Dropped babies in the inventory no longer end up in the backrooms* Inverted marriage slider as this is more what people expect* Fixed large players receiving damage on the ceiling* Married adventurers no longer despawn* Added a procreation cooldown (3 in-game days by default)* Added attack-text cooldown* Fixed trait influenced gender preferences* Added gender override config flag for players# 7.5.7* Fixed a crash# 7.5.6* Added missing loot tables for some headstones# 7.5.5* Fixed server crash# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.10+1.19.2支持游戏: 1.19.2类型:FabricForgeQuiltRelease下载次数: 261 MCA Reborn - 7.4.10minecraft-comes-alive-7.4.10+1.18.2-universal.jar下载7.4.10+1.18.2#Release# 7.4.10* Fixed data loading issues on systems with locales having non-western digits.# 7.4.9* Added compat with Chunks fade in* Backported some fixes# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.10+1.18.2支持游戏: 1.18.2类型:FabricForgeQuiltRelease下载次数: 6,218 MCA Reborn - 7.4.9minecraft-comes-alive-7.4.9+1.18.2-universal.jar下载7.4.9+1.18.2#Release# 7.4.9* Added compat with Chunks fade in* Backported some fixes# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.9+1.18.2支持游戏: 1.18.2类型:FabricForgeQuiltRelease下载次数: 3,529 MCA Reborn - 7.5.8minecraft-comes-alive-7.5.8+1.20.1-universal.jar下载7.5.8+1.20.1#Release# 7.5.8* AI performance improvements* Dropped babies in the inventory no longer end up in the backrooms* Inverted marriage slider as this is more what people expect* Fixed large players receiving damage on the ceiling* Married adventurers no longer despawn* Added a procreation cooldown (3 in-game days by default)* Added attack-text cooldown* Fixed trait influenced gender preferences* Added gender override config flag for players# 7.5.7* Fixed a crash# 7.5.6* Added missing loot tables for some headstones# 7.5.5* Fixed server crash# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Ported to 1.20* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.8+1.20.1支持游戏: 1.20.1类型:FabricForgeQuiltRelease下载次数: 18,306 MCA Reborn - 7.5.8minecraft-comes-alive-7.5.8+1.19.4-universal.jar下载7.5.8+1.19.4#Release# 7.5.8* AI performance improvements* Dropped babies in the inventory no longer end up in the backrooms* Inverted marriage slider as this is more what people expect* Fixed large players receiving damage on the ceiling* Married adventurers no longer despawn* Added a procreation cooldown (3 in-game days by default)* Added attack-text cooldown* Fixed trait influenced gender preferences* Added gender override config flag for players# 7.5.7* Fixed a crash# 7.5.6* Added missing loot tables for some headstones# 7.5.5* Fixed server crash# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.8+1.19.4支持游戏: 1.19.4类型:FabricForgeQuiltRelease下载次数: 1,118 MCA Reborn - 7.5.8minecraft-comes-alive-7.5.8+1.19.2-universal.jar下载7.5.8+1.19.2#Release# 7.5.8* AI performance improvements* Dropped babies in the inventory no longer end up in the backrooms* Inverted marriage slider as this is more what people expect* Fixed large players receiving damage on the ceiling* Married adventurers no longer despawn* Added a procreation cooldown (3 in-game days by default)* Added attack-text cooldown* Fixed trait influenced gender preferences* Added gender override config flag for players# 7.5.7* Fixed a crash# 7.5.6* Added missing loot tables for some headstones# 7.5.5* Fixed server crash# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.8+1.19.2支持游戏: 1.19.2类型:FabricForgeQuiltRelease下载次数: 31,097 MCA Reborn - 7.5.5minecraft-comes-alive-7.5.5+1.20.1-universal.jar下载7.5.5+1.20.1#Release# 7.5.5* Fixed server crash# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Ported to 1.20* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.5+1.20.1支持游戏: 1.20.1类型:FabricForgeQuiltRelease下载次数: 10,150 MCA Reborn - 7.5.5minecraft-comes-alive-7.5.5+1.19.4-universal.jar下载7.5.5+1.19.4#Release# 7.5.5* Fixed server crash# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.5+1.19.4支持游戏: 1.19.4类型:FabricForgeQuiltRelease下载次数: 1,373 MCA Reborn - 7.5.5minecraft-comes-alive-7.5.5+1.19.2-universal.jar下载7.5.5+1.19.2#Release# 7.5.5* Fixed server crash# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.5+1.19.2支持游戏: 1.19.2类型:FabricForgeQuiltRelease下载次数: 2,231 MCA Reborn - 7.5.4minecraft-comes-alive-7.5.4+1.19.4-universal.jar下载7.5.4+1.19.4#Release# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.4+1.19.4支持游戏: 1.19.4类型:FabricForgeQuiltRelease下载次数: 81 MCA Reborn - 7.5.4minecraft-comes-alive-7.5.4+1.20.1-universal.jar下载7.5.4+1.20.1#Release# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Ported to 1.20* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.4+1.20.1支持游戏: 1.20.1类型:FabricForgeQuiltRelease下载次数: 387 MCA Reborn - 7.5.4minecraft-comes-alive-7.5.4+1.19.2-universal.jar下载7.5.4+1.19.2#Release# 7.5.4* Removed size requirements of blueprint buildings* Restored C2ME compatibility* Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)* Fixed marriage slider not being saved* Fixed fallback translations on 1.19.4+* Added morph to the list of don\'t-render-custom-arms-when-installed list* You can no longer squish babies on the ceiling* Archers can now equip crossbows* The camera height is now correct* Added the ancient city as a rumor and starting location* Female cultists now also wear robes* Skin library now has...* Much less data transfer* A report system* Filter buttons for hair and clothing* Hopefully less connection issues thanks to a dedicated domain* Global skins now actually work# 7.5.3* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.4+1.19.2支持游戏: 1.19.2类型:FabricForgeQuiltRelease下载次数: 187 MCA Reborn - 7.5.3minecraft-comes-alive-7.5.3+1.20.1-universal.jar下载7.5.3+1.20.1#Release# 7.5.3* Ported to 1.20* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.3+1.20.1支持游戏: 1.20.1类型:FabricForgeQuiltRelease下载次数: 8,211 MCA Reborn - 7.5.3minecraft-comes-alive-7.5.3+1.20-universal.jar下载7.5.3+1.20#Release# 7.5.3* Ported to 1.20* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.3+1.20支持游戏: 1.20类型:FabricForgeQuiltRelease下载次数: 12,545 MCA Reborn - 7.5.3minecraft-comes-alive-7.5.3+1.19.3-universal.jar下载7.5.3+1.19.3#Release# 7.5.3* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.3+1.19.3支持游戏: 1.19.3类型:FabricForgeQuiltRelease下载次数: 2,971 MCA Reborn - 7.5.3minecraft-comes-alive-7.5.3+1.19.4-universal.jar下载7.5.3+1.19.4#Release# 7.5.3* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.3+1.19.4支持游戏: 1.19.4类型:FabricForgeQuiltRelease下载次数: 1,427 MCA Reborn - 7.5.3minecraft-comes-alive-7.5.3+1.19.2-universal.jar下载7.5.3+1.19.2#Release# 7.5.3* Invalid skins are now hidden by default in the Skin Library* Added even more sanity checks when uploading stuff* Fixed father/mother at baby item not always being correct# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.3+1.19.2支持游戏: 1.19.2类型:FabricForgeQuiltRelease下载次数: 2,816 MCA Reborn - 7.5.2minecraft-comes-alive-7.5.2+1.19.4-universal.jar下载7.5.2+1.19.4#Release# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.2+1.19.4支持游戏: 1.19.4类型:FabricForgeQuiltRelease下载次数: 772 MCA Reborn - 7.5.2minecraft-comes-alive-7.5.2+1.19.3-universal.jar下载7.5.2+1.19.3#Release# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.2+1.19.3支持游戏: 1.19.3类型:FabricForgeQuiltRelease下载次数: 178 MCA Reborn - 7.5.2minecraft-comes-alive-7.5.2+1.19.2-universal.jar下载7.5.2+1.19.2#Release# 7.5.2* Removed gold dust* Added compression to skin library networking* Skin Editor will now reject most invalid skins* Existing invalid skins are marked* Changing workspace will rebuild trades# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.2+1.19.2支持游戏: 1.19.2类型:FabricForgeQuiltRelease下载次数: 632 MCA Reborn - 7.5.1minecraft-comes-alive-7.5.1+1.19.4-universal.jar下载7.5.1+1.19.4#Release# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.1+1.19.4支持游戏: 1.19.4类型:FabricForgeQuiltRelease下载次数: 811 MCA Reborn - 7.5.1minecraft-comes-alive-7.5.1+1.19.3-universal.jar下载7.5.1+1.19.3#Release# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.1+1.19.3支持游戏: 1.19.3类型:FabricForgeQuiltRelease下载次数: 182 MCA Reborn - 7.5.1minecraft-comes-alive-7.5.1+1.19.2-universal.jar下载7.5.1+1.19.2#Release# 7.5.1* Fixed a critical performance issue when childrens are stuck in a wall* Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door* Added a few config flags for customizing the destiny screen# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existingcustom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to preventexploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing bydefault.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entitydoes not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop`was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified inthe `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as theoff-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset alreadyuses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a futureupdate.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` configsetting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaningif you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations withthose of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracynot guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.1+1.19.2支持游戏: 1.19.2类型:FabricForgeQuiltRelease下载次数: 440 MCA Reborn - 7.5.0minecraft-comes-alive-7.5.0+1.19.4-universal.jar下载7.5.0+1.19.4#Release# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.0+1.19.4支持游戏: 1.19.4类型:FabricForgeQuiltRelease下载次数: 261 MCA Reborn - 7.5.0minecraft-comes-alive-7.5.0+1.19.3-universal.jar下载7.5.0+1.19.3#Release# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.0+1.19.3支持游戏: 1.19.3类型:FabricForgeQuiltRelease下载次数: 73 MCA Reborn - 7.5.0minecraft-comes-alive-7.5.0+1.19.2-universal.jar下载7.5.0+1.19.2#Release# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.0+1.19.2支持游戏: 1.19.2类型:FabricForgeQuiltRelease下载次数: 245 MCA Reborn - 7.5.0-rc.4minecraft-comes-alive-7.5.0-rc.4+1.19.2-universal.jar下载7.5.0-rc.4+1.19.2#Beta# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.0-rc.4+1.19.2支持游戏: 1.19.2类型:FabricForgeQuiltBeta下载次数: 437 MCA Reborn - 7.5.0-rc.3minecraft-comes-alive-7.5.0-rc.3+1.19.2-universal.jar下载7.5.0-rc.3+1.19.2#Beta# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.0-rc.3+1.19.2支持游戏: 1.19.2类型:FabricForgeQuiltBeta下载次数: 649 MCA Reborn - 7.5.0-rc.2minecraft-comes-alive-7.5.0-rc.2+1.19.2-universal.jar下载7.5.0-rc.2+1.19.2#Beta# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.0-rc.2+1.19.2支持游戏: 1.19.2类型:FabricForgeQuiltBeta下载次数: 80 MCA Reborn - 7.5.0-rc.1minecraft-comes-alive-7.5.0-rc.1+1.19.2-universal.jar下载7.5.0-rc.1+1.19.2#Beta# 7.5.0* Added experimental Skin library, editor and uploader* Added civil registry, a log writing down all events in a village* Added the villager tracker, a compass being able to track the last known position of villagers* Fixed baby growth command* Move state and infection status are no longer on the gravestone* Fixed hugging being restricted to adults* Decreased tombstone text render distance to tackle lag# 7.4.9* Added compat with Chunks fade in# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.5.0-rc.1+1.19.2支持游戏: 1.19.2类型:FabricForgeQuiltBeta下载次数: 67 MCA Reborn - 7.3.22minecraft-comes-alive-7.3.22+1.17.1-universal.jar下载7.3.22+1.17.1#Release# 7.3.22 - 1.17.1 only* Fixed wrong Java version# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.3.22+1.17.1支持游戏: 1.17.1类型:FabricForgeRelease下载次数: 2,630 MCA Reborn - 7.4.8minecraft-comes-alive-7.4.8+1.19.3-universal.jar下载7.4.8+1.19.3#Release# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.8+1.19.3支持游戏: 1.19.3类型:FabricForgeQuiltRelease下载次数: 1,038 MCA Reborn - 7.4.8minecraft-comes-alive-7.4.8+1.18.2-universal.jar下载7.4.8+1.18.2#Release# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.8+1.18.2支持游戏: 1.18.2类型:FabricForgeQuiltRelease下载次数: 6,164 MCA Reborn - 7.4.8minecraft-comes-alive-7.4.8+1.19.2-universal.jar下载7.4.8+1.19.2#Release# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.8+1.19.2支持游戏: 1.19.2类型:FabricForgeQuiltRelease下载次数: 1,156 MCA Reborn - 7.4.8minecraft-comes-alive-7.4.8+1.19.4-universal.jar下载7.4.8+1.19.4#Release# 7.4.8* Fixed a crash* Enabled toddler clothes* Extended Sirben lore* 1.19.3+ chiseled bookshelves now support MCA books* Golden apples can now cure children* Using an apple on non-infected villagers will work as a gift now* Fixed compatibility with Custom Trading Screen* Added `fractionOfVanillaZombies` Config flag* Added `overwriteAllZombiesWithZombieVillagers` Config flag* Fixed a few purple uninitialized skin bois* Fixed \"monster\" advancement# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.8+1.19.4支持游戏: 1.19.4类型:FabricForgeQuiltRelease下载次数: 3,056 MCA Reborn - 7.4.7minecraft-comes-alive-7.4.7+1.19.3-universal.jar下载7.4.7+1.19.3#Release# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.7+1.19.3支持游戏: 1.19.3类型:FabricForgeQuiltRelease下载次数: 815 MCA Reborn - 7.4.7minecraft-comes-alive-7.4.7+1.19.2-universal.jar下载7.4.7+1.19.2#Release# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.7+1.19.2支持游戏: 1.19.2类型:FabricForgeQuiltRelease下载次数: 1,053 MCA Reborn - 7.4.7minecraft-comes-alive-7.4.7+1.18.2-universal.jar下载7.4.7+1.18.2#Release# 7.4.7* Fixed villagers not spawning* Fixed not being invisible while in destiny* Fixed a crash when telling stories in certain modded environments* Syned translations# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.7+1.18.2支持游戏: 1.18.2类型:FabricForgeQuiltRelease下载次数: 515 MCA Reborn - 7.4.6minecraft-comes-alive-7.4.6+1.19.3-universal.jar下载7.4.6+1.19.3#Release# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.6+1.19.3支持游戏: 1.19.3类型:FabricForgeQuiltRelease下载次数: 304 MCA Reborn - 7.4.6minecraft-comes-alive-7.4.6+1.19.2-universal.jar下载7.4.6+1.19.2#Release# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.6+1.19.2支持游戏: 1.19.2类型:FabricForgeQuiltRelease下载次数: 333 MCA Reborn - 7.4.6minecraft-comes-alive-7.4.6+1.18.2-universal.jar下载7.4.6+1.18.2#Release# 7.4.6* Added optional AI voice acting* Fixed reaction when lactose intolerant* Graveyards now print the minimum requirements correctly* Fixed some configs not being synced properly from the server* Improved whistle on sleeping villagers* Restricted buildings no longer increase (visual) max population* You can now set the home properly when changing the village* Adventurers no longer move in* Cooldown for being hurt messages* Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts* Added Armourers Workshop compatibility# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.6+1.18.2支持游戏: 1.18.2类型:FabricForgeQuiltRelease下载次数: 208 MCA Reborn - 7.4.5minecraft-comes-alive-7.4.5+1.19.3-universal.jar下载7.4.5+1.19.3#Release# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.5+1.19.3支持游戏: 1.19.3类型:FabricForgeQuiltRelease下载次数: 433 MCA Reborn - 7.4.5minecraft-comes-alive-7.4.5+1.19.2-universal.jar下载7.4.5+1.19.2#Release# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.5+1.19.2支持游戏: 1.19.2类型:FabricForgeQuiltRelease下载次数: 548 MCA Reborn - 7.4.5minecraft-comes-alive-7.4.5+1.18.2-universal.jar下载7.4.5+1.18.2#Release# 7.4.5* Fixed blueprint again* Fixed babbling babies on dedicated servers* Fixed AI not always responding# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.5+1.18.2支持游戏: 1.18.2类型:FabricForgeQuiltRelease下载次数: 316 MCA Reborn - 7.4.4minecraft-comes-alive-7.4.4+1.19.3-universal.jar下载7.4.4+1.19.3#Release# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.4+1.19.3支持游戏: 1.19.3类型:FabricForgeQuiltRelease下载次数: 90 MCA Reborn - 7.4.4minecraft-comes-alive-7.4.4+1.19.2-universal.jar下载7.4.4+1.19.2#Release# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.4+1.19.2支持游戏: 1.19.2类型:FabricForgeQuiltRelease下载次数: 112 MCA Reborn - 7.4.4minecraft-comes-alive-7.4.4+1.18.2-universal.jar下载7.4.4+1.18.2#Release# 7.4.4* Fixed missing skin color on hands* Fixed blueprint on dedicated servers# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.4+1.18.2支持游戏: 1.18.2类型:FabricForgeQuiltRelease下载次数: 87 MCA Reborn - 7.4.3minecraft-comes-alive-7.4.3+1.19.3-universal.jar下载7.4.3+1.19.3#Release# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.3+1.19.3支持游戏: 1.19.3类型:FabricForgeQuiltRelease下载次数: 52 MCA Reborn - 7.4.3minecraft-comes-alive-7.4.3+1.19.2-universal.jar下载7.4.3+1.19.2#Release# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.3+1.19.2支持游戏: 1.19.2类型:FabricForgeQuiltRelease下载次数: 64 MCA Reborn - 7.4.3minecraft-comes-alive-7.4.3+1.18.2-universal.jar下载7.4.3+1.18.2#Release# 7.4.3* Fixed crash when villagers have friends lol# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.3+1.18.2支持游戏: 1.18.2类型:FabricForgeQuiltRelease下载次数: 61 MCA Reborn - 7.4.2minecraft-comes-alive-7.4.2+1.19.3-universal.jar下载7.4.2+1.19.3#Release# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.2+1.19.3支持游戏: 1.19.3类型:FabricForgeQuiltRelease下载次数: 67 MCA Reborn - 7.4.2minecraft-comes-alive-7.4.2+1.19.2-universal.jar下载7.4.2+1.19.2#Release# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.2+1.19.2支持游戏: 1.19.2类型:FabricForgeQuiltRelease下载次数: 55 MCA Reborn - 7.4.2minecraft-comes-alive-7.4.2+1.18.2-universal.jar下载7.4.2+1.18.2#Release# 7.4.2* Fixed invalid task* Player in destiny now become invisible instead of spectator* Decreased village merging radius* Graveyards with only 1 or 2 headstones are not shown on the map anymore* Improved setting work place# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.2+1.18.2支持游戏: 1.18.2类型:FabricForgeQuiltRelease下载次数: 66 MCA Reborn - 7.4.1minecraft-comes-alive-7.4.1+1.19.3-universal.jar下载7.4.1+1.19.3#Release# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.1+1.19.3支持游戏: 1.19.3类型:FabricForgeQuiltRelease下载次数: 99 MCA Reborn - 7.4.1minecraft-comes-alive-7.4.1+1.19.2-universal.jar下载7.4.1+1.19.2#Release# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.1+1.19.2支持游戏: 1.19.2类型:FabricForgeQuiltRelease下载次数: 74 MCA Reborn - 7.4.1minecraft-comes-alive-7.4.1+1.18.2-universal.jar下载7.4.1+1.18.2#Release# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.1+1.18.2支持游戏: 1.18.2类型:FabricForgeQuiltRelease下载次数: 71 MCA Reborn - 7.4.1minecraft-comes-alive-7.4.1+1.19.2-universal.jar下载7.4.1+1.19.2#Release# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.1+1.19.2支持游戏: 1.19.2类型:FabricForgeQuiltRelease下载次数: 90 MCA Reborn - 7.4.1minecraft-comes-alive-7.4.1+1.18.2-universal.jar下载7.4.1+1.18.2#Release# 7.4.1* Improved AI and interaction times* Villager will now be audible to all (nearby) players* Villager can now speak to you while following or staying* Improved compatibility with some datapacks* Asking to go home now disabling following/staying* Improved and fixed set home, restricted homes, blueprint home sync and go home* Made all chances in the Config floats* Added nameTagDistance to control range of name-tags* Fixed Armor rendering issue* Fixed server crash when trying to eat something with status effects* Improved harvesting task* Fixed Sirben having the voice of god* Fixed config crash errors not being printed* Fixed compatibility with First Person mod and co* Fixed babies speaking fluent english# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.1+1.18.2支持游戏: 1.18.2类型:FabricForgeQuiltRelease下载次数: 58 MCA Reborn - 7.3.23minecraft-comes-alive-7.3.23+1.16.5-universal.jar下载7.3.23+1.16.5#Release# 7.3.23* Fixed server crash when trying to eat something with status effects# 7.3.22* Fixed crash on systems with Turkish locale* Fixed cursed Steve bug when using mca characters* Fixed performance issue* Fixed rare crashes# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.3.23+1.16.5支持游戏: 1.16.5类型:FabricForgeRelease下载次数: 112,031 MCA Reborn - 7.3.22minecraft-comes-alive-7.3.22+1.16.5-universal.jar下载7.3.22+1.16.5#Release# 7.3.22* Fixed crash on systems with Turkish locale* Fixed cursed Steve bug when using mca characters* Fixed performance issue* Fixed rare crashes# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.3.22+1.16.5支持游戏: 1.16.5类型:FabricForgeRelease下载次数: 1,087 MCA Reborn - 7.4.0minecraft-comes-alive-7.4.0+1.19.3-universal.jar下载7.4.0+1.19.3#Release# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.0+1.19.3支持游戏: 1.19.3类型:FabricForgeQuiltRelease下载次数: 867 MCA Reborn - 7.4.0minecraft-comes-alive-7.4.0+1.18.2-universal.jar下载7.4.0+1.18.2#Release# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.0+1.18.2支持游戏: 1.18.2类型:FabricForgeQuiltRelease下载次数: 629 MCA Reborn - 7.4.0minecraft-comes-alive-7.4.0+1.19.2-universal.jar下载7.4.0+1.19.2#Release# 7.4.0* Added AI benefits for patrons# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.0+1.19.2支持游戏: 1.19.2类型:FabricForgeQuiltRelease下载次数: 1,199 MCA Reborn - 7.4.0-rc.4minecraft-comes-alive-7.4.0-rc.4+1.19.2-universal.jar下载7.4.0-rc.4+1.19.2#Release# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.0-rc.4+1.19.2支持游戏: 1.19.2类型:FabricForgeQuiltRelease下载次数: 81 MCA Reborn - 7.4.0-rc.4minecraft-comes-alive-7.4.0-rc.4+1.19.3-universal.jar下载7.4.0-rc.4+1.19.3#Release# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.0-rc.4+1.19.3支持游戏: 1.19.3类型:FabricForgeQuiltRelease下载次数: 61 MCA Reborn - 7.4.0-rc.4minecraft-comes-alive-7.4.0-rc.4+1.19.3-universal.jar下载7.4.0-rc.4+1.19.3#Release# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.0-rc.4+1.19.3支持游戏: 1.19.3类型:FabricForgeQuiltRelease下载次数: 42 MCA Reborn - 7.4.0-rc.4minecraft-comes-alive-7.4.0-rc.4+1.19.2-universal.jar下载7.4.0-rc.4+1.19.2#Release# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.0-rc.4+1.19.2支持游戏: 1.19.2类型:FabricForgeQuiltRelease下载次数: 57 MCA Reborn - 7.4.0-rc.4minecraft-comes-alive-7.4.0-rc.4+1.18.2-universal.jar下载7.4.0-rc.4+1.18.2#Release# 7.4.0 rc 4* Fixed placing babies# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.0-rc.4+1.18.2支持游戏: 1.18.2类型:FabricForgeQuiltRelease下载次数: 84 MCA Reborn - 7.4.0-rc.3minecraft-comes-alive-7.4.0-rc.3+1.19.3-universal.jar下载7.4.0-rc.3+1.19.3#Release# 7.4.0 rc 3* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative* Fixed 1.19.3 on Forge# 7.4.0 rc 1, 2* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.0-rc.3+1.19.3支持游戏: 1.19.3类型:FabricForgeQuiltRelease下载次数: 52 MCA Reborn - 7.4.0-rc.3minecraft-comes-alive-7.4.0-rc.3+1.19.2-universal.jar下载7.4.0-rc.3+1.19.2#Release# 7.4.1* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.0-rc.3+1.19.2支持游戏: 1.19.2类型:FabricForgeQuiltRelease下载次数: 60 MCA Reborn - 7.4.0-rc.3minecraft-comes-alive-7.4.0-rc.3+1.18.2-universal.jar下载7.4.0-rc.3+1.18.2#Release# 7.4.1* Fixed GPT3 AI on dedicated servers* AI now has a sense of biome, weather and daytime* Fixed crash on 1.19.3* Fixed a lag spike and improved overall village performance* Synced Patrons list* Fixed wrong baby name when placing from creative# 7.4.0* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.0-rc.3+1.18.2支持游戏: 1.18.2类型:FabricForgeQuiltRelease下载次数: 62 MCA Reborn - 7.4.0-rc.2minecraft-comes-alive-7.4.0-rc.2+1.19.3-universal.jar下载7.4.0-rc.2+1.19.3#Release# 7.4.0* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.0-rc.2+1.19.3支持游戏: 1.19.3类型:FabricForgeQuiltRelease下载次数: 56 MCA Reborn - 7.3.21minecraft-comes-alive-7.3.21+1.19.3-universal.jar下载7.3.21+1.19.3#Release# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.3.21+1.19.3支持游戏: 1.19.3类型:FabricForgeQuiltRelease下载次数: 59 MCA Reborn - 7.4.0-rc.2minecraft-comes-alive-7.4.0-rc.2+1.19.2-universal.jar下载7.4.0-rc.2+1.19.2#Release# 7.4.0* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.0-rc.2+1.19.2支持游戏: 1.19.2类型:FabricForgeQuiltRelease下载次数: 79 MCA Reborn - 7.4.0.rc.2minecraft-comes-alive-7.4.0-beta.0.93+f69457c-universal.jar下载7.4.0-beta.0.93+f69457c#Release# 7.4.0* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.0-beta.0.93+f69457c支持游戏: 1.18.2类型:FabricForgeQuiltRelease下载次数: 74 MCA Reborn - 7.4.0.rc.1minecraft-comes-alive-7.4.0-beta.0.92+6b66571-universal.jar下载7.4.0-beta.0.92+6b66571#Release# 7.4.0* Simplified Villages* Villager no longer rely on a village to find a home* Buildings are no longer required and automatic scanning is disabled by default* Frees a bit of CPU* This can be toggled in the blueprint* Manual tagging is possible too for more control* Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor* Added special vision for Sirbens* Added PTG-3 based villager chat AI* Enable in Config* Speak their name once to start a conversation* Added more phrases* Especially if you are a parent* Fewer crashes when crippling the Config* Improved dialogues* Player Gender* Added Greeting back* Villager no longer welcome you if you are a Mayor or Monarch* Staff of Life now has 10 uses instead of 5* Fixed armor texture on female players* Fixed performance issue related to villager renderer* Fixed Turkish locale issues again* You can now start a village with a room (e.g. underground)* Added more phrases* Fixed villagers using the steve second layer* Villager can now open gates* Villager now prefer paths and dislike stepping on grass (potential unstable)* Improved grieving* Villager will grieve when a close villager dies* Villager will also grieve once a week at a graveyard* Improved taxes* Tax items can now be configured* Fixed graveyards disappearing* Villager with family or friends will now spawn a gravestone if none was found* Updated most textures to SoyTutta* Updated and added additional headstones* Fixed blocked buildings* Added rock paper scissor dialogue options for children# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.4.0-beta.0.92+6b66571支持游戏: 1.18.2类型:FabricForgeQuiltRelease下载次数: 57 MCA Reborn - 7.3.21minecraft-comes-alive-7.3.21+1.18.2-universal.jar下载7.3.21+1.18.2#Release# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.3.21+1.18.2支持游戏: 1.18.2类型:FabricForgeQuiltRelease下载次数: 3,498 MCA Reborn - 7.3.21minecraft-comes-alive-7.3.21+1.19.1-universal.jar下载7.3.21+1.19.1#Release# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.3.21+1.19.1支持游戏: 1.19.1类型:FabricForgeQuiltRelease下载次数: 1,690 MCA Reborn - 7.3.21minecraft-comes-alive-7.3.21+1.19-universal.jar下载7.3.21+1.19#Release# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.3.21+1.19支持游戏: 1.19类型:FabricForgeQuiltRelease下载次数: 3,971 MCA Reborn - 7.3.21minecraft-comes-alive-7.3.21+1.16.5-universal.jar下载7.3.21+1.16.5#Release# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.3.21+1.16.5支持游戏: 1.16.5类型:FabricForgeRelease下载次数: 3,774 MCA Reborn - 7.3.21minecraft-comes-alive-7.3.21+1.19.2-universal.jar下载7.3.21+1.19.2#Release# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.3.21+1.19.2支持游戏: 1.19.2类型:FabricForgeQuiltRelease下载次数: 4,667 MCA Reborn - 7.3.21minecraft-comes-alive-7.3.21+1.17.1-universal.jar下载7.3.21+1.17.1#Release# 7.3.21* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.3.21+1.17.1支持游戏: 1.17.1类型:FabricForgeRelease下载次数: 495 MCA Reborn - 7.3.21-rc.2minecraft-comes-alive-7.3.21-rc.2+1.18.2-universal.jar下载7.3.21-rc.2+1.18.2#Release# 7.4.0* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages# 7.3.21* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.3.21-rc.2+1.18.2支持游戏: 1.18.2类型:FabricForgeQuiltRelease下载次数: 397 MCA Reborn - 7.3.21-rc.2minecraft-comes-alive-7.3.21-rc.2+1.17.1-universal.jar下载7.3.21-rc.2+1.17.1#Release# 7.4.0* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages# 7.3.21* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.3.21-rc.2+1.17.1支持游戏: 1.17.1类型:FabricForgeRelease下载次数: 90 MCA Reborn - 7.3.21-rc.2minecraft-comes-alive-7.3.21-rc.2+1.19.2-universal.jar下载7.3.21-rc.2+1.19.2#Release# 7.4.0* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages# 7.3.21* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.3.21-rc.2+1.19.2支持游戏: 1.19.2类型:FabricForgeQuiltRelease下载次数: 248 MCA Reborn - 7.3.21-rc.2minecraft-comes-alive-7.3.21-rc.2+1.16.5-universal.jar下载7.3.21-rc.2+1.16.5#Release# 7.4.0* Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages# 7.3.21* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.* In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead* The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits* IE the same logic that is used for villagers now also applies to players* Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits* If the camera entity has the specified trait, it\'ll apply the shader, and remove it when the current camera entity does not.* Requires `enablePlayerShaders` to be true to utilize this feature* Added functionality for `Lactose Intolerance`* Applies a Poison effect after usage, similar to if a spider eye were consumed* Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen* This can be bypassed via the `bypassTraitRestrictions` setting# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.3.21-rc.2+1.16.5支持游戏: 1.16.5类型:FabricForgeRelease下载次数: 672 MCA Reborn - 7.3.21-rc.1minecraft-comes-alive-7.3.21-rc.1+1.19.2-universal.jar下载7.3.21-rc.1+1.19.2#Release# 7.3.21* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* `SpawnQueue` has been adjusted to properly give villager\'s random names (IE they don\'t look italicized when using WAILA-type mods)* Note: this only applies to newly-replaced villagers; older villagers and subsequent name replacements will still show italicized in most cases.* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.\\* In the event of this trait being applied alongside the bisexual trait, the bisexual trait will take priority. (7.4 may change this if a conflict system is implemented)* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain class files are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.3.21-rc.1+1.19.2支持游戏: 1.19.2类型:FabricForgeQuiltRelease下载次数: 95 MCA Reborn - 7.3.21-rc.1minecraft-comes-alive-7.3.21-rc.1+1.18.2-universal.jar下载7.3.21-rc.1+1.18.2#Release# 7.3.21* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* `SpawnQueue` has been adjusted to properly give villager\'s random names (IE they don\'t look italicized when using WAILA-type mods)* Note: this only applies to newly-replaced villagers; older villagers and subsequent name replacements will still show italicized in most cases.* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.\\* In the event of this trait being applied alongside the bisexual trait, the bisexual trait will take priority. (7.4 may change this if a conflict system is implemented)* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain class files are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.3.21-rc.1+1.18.2支持游戏: 1.18.2类型:FabricForgeQuiltRelease下载次数: 137 MCA Reborn - 7.3.21-rc.1minecraft-comes-alive-7.3.21-rc.1+1.17.1-universal.jar下载7.3.21-rc.1+1.17.1#Release# 7.3.21* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* `SpawnQueue` has been adjusted to properly give villager\'s random names (IE they don\'t look italicized when using WAILA-type mods)* Note: this only applies to newly-replaced villagers; older villagers and subsequent name replacements will still show italicized in most cases.* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.\\* In the event of this trait being applied alongside the bisexual trait, the bisexual trait will take priority. (7.4 may change this if a conflict system is implemented)* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain class files are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.3.21-rc.1+1.17.1支持游戏: 1.17.1类型:FabricForgeRelease下载次数: 64 MCA Reborn - 7.3.21-rc.1minecraft-comes-alive-7.3.21-rc.1+1.16.5-universal.jar下载7.3.21-rc.1+1.16.5#Release# 7.3.21* Fixed adventurers spawning in unloaded chunk* Fixed crash when disabling MCA player model* Added tooltip to editor to avoid confusion when choosing vanilla model* Fixed players also having randomly colored hair* Several Changes to the Naming systems in MCA* `SpawnQueue` has been adjusted to properly give villager\'s random names (IE they don\'t look italicized when using WAILA-type mods)* Note: this only applies to newly-replaced villagers; older villagers and subsequent name replacements will still show italicized in most cases.* Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)* It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.* The `Nameless Traveler` code has been removed in favor of the above fix.* Added a Homosexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.\\* In the event of this trait being applied alongside the bisexual trait, the bisexual trait will take priority. (7.4 may change this if a conflict system is implemented)* Added `professionConversionsMap` as a config value, made for mod compatibility* Designed to be able to use clothing from another profession, if your mod does not supply any to us* Example: You can make a Butcher wear Armorer\'s clothing, or villagers wear a certain professions clothing by default.* Only Adult clothing is used in this, baby and child clothing remains unchanged.* Added `playerRendererBlacklist` to disable certain render elements of the player model if certain class files are present* Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager`* Fixed #373 (Gamemode being switched before user finishes destiny)* Should also resolve the falling-through-world issue* Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)* Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers* By default, buckets are included to resolve Issue #273* Added command to convert vanilla villager within range* Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.3.21-rc.1+1.16.5支持游戏: 1.16.5类型:FabricForgeRelease下载次数: 312 MCA Reborn - 7.3.20minecraft-comes-alive-7.3.20+1.19.2-universal.jar下载7.3.20+1.19.2#Release# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.3.20+1.19.2支持游戏: 1.19.2类型:FabricForgeQuiltRelease下载次数: 400 MCA Reborn - 7.3.20minecraft-comes-alive-7.3.20+1.19.1-universal.jar下载7.3.20+1.19.1#Release# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.3.20+1.19.1支持游戏: 1.19.1类型:FabricForgeQuiltRelease下载次数: 143 MCA Reborn - 7.3.20minecraft-comes-alive-7.3.20+1.17.1-universal.jar下载7.3.20+1.17.1#Release# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.3.20+1.17.1支持游戏: 1.17.1类型:FabricForgeRelease下载次数: 112 MCA Reborn - 7.3.20minecraft-comes-alive-7.3.20+1.19-universal.jar下载7.3.20+1.19#Release# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.3.20+1.19支持游戏: 1.19类型:FabricForgeQuiltRelease下载次数: 394 MCA Reborn - 7.3.20minecraft-comes-alive-7.3.20+1.16.5-universal.jar下载7.3.20+1.16.5#Release# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.3.20+1.16.5支持游戏: 1.16.5类型:FabricForgeRelease下载次数: 821 MCA Reborn - 7.3.20minecraft-comes-alive-7.3.20+1.18.2-universal.jar下载7.3.20+1.18.2#Release# 7.3.20* Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1* 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support* You can no longer set the home of a villager who is either there temporarily or does not require a home* Fixed trades* Fixed equipment dropping* Fixed arms being funky in multiplayer# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.3.20+1.18.2支持游戏: 1.18.2类型:FabricForgeQuiltRelease下载次数: 561 MCA Reborn - 7.3.19minecraft-comes-alive-7.3.19+1.16.5-universal.jar下载7.3.19+1.16.5#Release# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.3.19+1.16.5支持游戏: 1.16.5类型:FabricForgeRelease下载次数: 451 MCA Reborn - 7.3.19minecraft-comes-alive-7.3.19+1.17.1-universal.jar下载7.3.19+1.17.1#Release# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.3.19+1.17.1支持游戏: 1.17.1类型:FabricForgeRelease下载次数: 81 MCA Reborn - 7.3.19minecraft-comes-alive-7.3.19+1.19.1-universal.jar下载7.3.19+1.19.1#Release# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.3.19+1.19.1支持游戏: 1.19.1类型:FabricForgeQuiltRelease下载次数: 220 MCA Reborn - 7.3.19minecraft-comes-alive-7.3.19+1.19.2-universal.jar下载7.3.19+1.19.2#Release# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.3.19+1.19.2支持游戏: 1.19.2类型:FabricForgeQuiltRelease下载次数: 168 MCA Reborn - 7.3.19minecraft-comes-alive-7.3.19+1.19-universal.jar下载7.3.19+1.19#Release# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.3.19+1.19支持游戏: 1.19类型:FabricForgeQuiltRelease下载次数: 251 MCA Reborn - 7.3.19minecraft-comes-alive-7.3.19+1.18.2-universal.jar下载7.3.19+1.18.2#Release# 7.3.19* Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)* Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options* Advanced Usage Only, tampering can lead to tears :(* Multiple Build Script adjustments to align with universal packaging + full automation* Fixed some wrong relationships on older worlds# 7.3.18* Fabric and Forge are now packaged as one universal jar file* Fixed trait inheritance change* Fixed updating villager name not reflecting change in Blueprint* Fixed profession name in Waila etc* Fixed outdated infection book# 7.3.17* Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items* Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran* Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem`* This also fixes pumpkin and melon seeds not properly planting, despite being in the tag* Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option* I\'m not sure why someone wanted this, but...ok.* Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves# 7.3.16* Fixed wrong pitch for babies* Pitch slowly increases with age* Fixed inconsistencies in relationship data with the Matchmaker\'s Ring* Resolves cases of incest + Added `canBeAttractedTo` check support* Fixed a missing `getGender` check in creating a player\'s Family Tree entry* Fixed enchantments glint on villagers* Fixed using mca villager spawn eggs on mca villagers* Fixed Sneak-Interactions with mca villagers* Should now open trades on applicable villagers* Villagers that are Jobless will disagree with the proper sound effect* Fixed silent sound effect compatibility with Celebrate Sounds# 7.3.15* Fixed multiple rendering issues that were causing invisibility to not work on Villagers* Also applies to players using the custom villager model* Added a `villagerRestockNotification` config option* If enabled, will notify anyone in a villager\'s home village when a trade restock occurs* Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)* Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15`* Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices* Added a `showNotificationsAsChat` config option to toggle villager notification style* If true, the normal action bar notifications will instead show in chat.* Added preliminary/supplementary data for 7.4.0 content* Misc. Build Pipeline cleanups* Fixed mail notification* Fixed offline players not receiving letter of condolence* Villagers are no longer pissed when killing a Zombie Villager* Zombie Villagers without any family won\'t be buried* Infected villagers being killed by a zombie no longer duplicate their inventory* Infection now lasts longer* Adventurers with high hearts may stay without asking* Mood slowly change on its own, with slight tendency towards neutral* Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!)* Villagers have a voice pitch gene# 7.3.14* Fixed a crash that can occur when leaving a villager\'s name in the editor empty when switching tabs* Modified a failing villager state into something more...magical ;)# 7.3.13* Added Support for 1.19.1* Sneaking + Interacting with a villager with the editor item will now open their inventory!* Added Left-Handed Trait as a possible chance to spawn with* This trait can be inherited from past/to future generations* Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)* Some examples of this include Work Tasks, EquipmentSet\'s, and Melee Attacks (For Equipment, if a preset already uses both hands, it\'ll remain unchanged.)* Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.# 7.3.11/7.3.12* Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)* Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived!* Added a Night Owl schedule, in which Cultist\'s and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance)* Enable `allowAnyNightOwl` to be able to apply this same chance to other professions* Guard\'s will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`)* Added a Bisexuality Trait as a possible chance to spawn with* This trait cannot be inherited from past/to future generations* Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender* Due to this trait being available, some relationship items being gifted may result in `incompatible` responses.# 7.3.10* Fixed Villager Fate achievements (Happy hunting!)* Added an achievement for dropping a baby? (There\'s more to this right?!)# 7.3.9* You can no longer trade with archers* Fixed crash in blueprint* Fixed villager following you after trade* Fixed villagers not working when previously told to stay* Fixed harvesting tasks not always harvesting* Added phrases for working* Villager no longer work when panicking* Villager can heal faster when eating# 7.3.8* Fixed forge server* Villager no longer make surprise sounds while trading* Fixed staying and following commands causing high CPU usage* Panicking staying villagers will now run* They will not return to original point yet, will be fixed in guards-update* Fixed issues when server and client have different java versions# 7.3.7* Fixed server crashing* Fixed some sounds not triggering* Enabled voices by default* Gave sirben more personality# 7.3.6* Finished sounds* Normalized and denoised existing ones* Added trading, hurt, snoring and coughing* Added sounds for females* Reputation is now the sum of all hearts* Reputation has been renamed to hearts* Villages with less than 3 (configurable) buildings are now considered settlements* They will not trigger the enter-village notification* Children now grow up in 16 days instead of 8 (configurable)* Babies no longer greet you* Added rose gold dust recipe and therefore a way to obtain rose gold* Removed rose gold ore* Being in a relationship helps for some interactions* A higher villager levels decreases infection rate* Fixed a few minor bugs* If you hit a villager, it will no longer follow you* Fixed armor texture on villagers# 7.3.5* Added potion of feminity/masculinity* Fixed promised villager marrying* Fixed black hair issue* Removed duplicate jobless skins* Adventurers no longer claim beds* Adventurers no longer complain about too crowded places* Adventurers now actually charge you when hiring them* Hopefully fixed Stuck-in-spectator mode bugs* Added fully vanilla mode to player model selection* Added a hint to the limited `/mca editor`* Reduced which villagers are converted to support mods (Easy Villagers)* E.g. Igloo will have vanilla villagers now, for technical reasons* Less mca baby zombie villagers* Fixed apologizing to villagers after hit* Made interactions easier, except for stories if you are lying* Made bounty hunters more rare# 7.3.4* Engagement rings now set the relationship to engaged* Engaged villagers won\'t marry someone else* Gifting a bouquet prevents villagers from marrying other villagers* More config for inn spawning behavior* Added (deceased) father and mother for all spawned villagers* Fixed compatibility issues with Origins mod* Added rainbow trait* Hair color now blends when color is gifted again* 2% of villagers dye their hair (configurable)# 7.3.3* Parents with same gender are now properly registered# 7.3.2* Added support for 1.19* Added support for advancements tied to fate* Added Adventurers* Spawn twice a day at inns* Despawn after 2 days* Can trade, be hired and asked to stay* Villager now chooses the best equipment* Added more eye variants* Fixed zombies not always using zombie clothing* Villager on fire will now burn their clothes* The Sirben cult appeared* Added 50.000 names from 55 different countries* Config option available to use modern USA names only* Destiny now sets spawn location* The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items* You can now start a village without villagers using the blueprint# 7.3.1* Traders now spawn in Inns* Added comb to modify the hairstyle of villagers and players* Added needle and thread to modify clothes of villagers and players* Fixed advancements and book rewards* Improved name distribution* Marriage and Birth notifications are now only printed within the village boundaries, or when being friends* Added config flag to disable boobs* Added support for Immersive Weathering* Fixed a few crashes* Taxes are now once a week* Fixed performance issue* Fixed persistent zombie villagers despawning# 7.3.0* Updated translations* Fixed crash on dedicated server when picking up children* Cleaned up config, added link to config wiki* Villager can no longer plant modded plants to remove a crash* Fixed a few crashes# 7.3.0 alpha 3* Switched to an injected based player model to hopefully improve mod support* Using the Player model now makes use of size and gender* Females are now in average 5% shorter than males* You can now choose between player and villager model in the destiny screen* Fixed modded profession being naked* Fixed massive family crashing whistle* Fixed root advancement* Fixed Gifting advancements* Fixed missing riding phrase* Fixed duplication issue when villager use bonemeal* Fixed chore animations* Added wandering around when no tasks have been found* Fixed young villagers not holding tools correctly# 7.3.0 alpha 2* Fixed Destiny partly working on dedicated servers* Fixed mod conflicts* Added clothing and hair selection* Bounty hunter no longer attack while in creative* Gifting a golden apple to a child now properly reduces the stack* Fixed a few wrong buttons* Added a few more config flags to control destiny, teleportation and editor access* Sneaking no longer breaks the model* Editor offers a button to select player or villager skin* Fixed issues with resizing window while in editor# 7.3.0 alpha 1* Added destiny* You are asked to customize the player* Then you can choose from a set of spawn location to start your journey* Massive dialogue overhaul with over 300 new phrases* Added Rumor dialogue* Added Time specific dialogues* Grumpy, Gloomy and Shy personalities# 7.2.0* Ported to 1.18.2* Modded Villager professions now display properly in all mca interfaces* Fixed incompatibility with eldritch mobs* Villager get 5 extra hearts per level* Added config flag to use squidward models* Fixed sleeping* Adjusted villager teleportation to be more configurable* Different ages will now move at different speed* Genes now affect speed* Converted villagers will now retain custom nbt data and age* Fixed inventory disappearing on convert* Fixed marriage and family tree loss on convert* Maximum building size and radius are now configurable* Fixed UI Scaling issues with interaction buttons* Fixed issues of bounty hunters spawning within villages if your y value is below its bounds* Added Village Merging* Fixed villagers struck by lighting* Added electrified trait* Increased button widths to better support different languages* Decrease revenge aggression based on the guards\' relation to you* Added guard target list to config* Added aborting children by unconventional means* Updated the Blueprint Interface to appear more cohesive* Added `/mca-admin forceBuildingType <type>` to force a building\'s type* Fixed issues with Chores not working in 1.18.x* Added modded support to `ChoppingTask` as well as several optimizations* Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable)* Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)* Fixed player marriage not saving* Sneaking before interacting with a villager will now open trading# 7.1.0* Ported to 1.18 (And 1.18.1)* Fixed missing chest tag* Added baby clothes* Fixed villagers not fully moving out of the old building# 7.0.8* Readded blacksmith functionality* Fixed scaling-flickering with iguana tweaks* Added text when trying to assign to invalid buildings* Improved interaction layout* Staff of Life can no longer be enchanted* Fixed chores phrase names* Command kill no longer counts as murder* Added config flag to disable name tags* Fixed log spam regarding invalid bounding boxes* Fixed issues when assigning family in editor* Buildings now support modded chests* Villagers will now use your editor name* Fixed letter author and creative mode usage* Strengthened Grim Reaper* Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic* Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)# 7.0.7* Experienced villagers no longer become guards* The king can assign archers and guards at will* Fixed king rank* Can no longer pickup teens* Fixed curing zombie villagers* Added missing translations* Added book of supporter* Fixed gift desaturation not working* Improved teleportation, especially when following the player* Fixed the pixel gap of headstones* Fixed sleeping villagers not waking up when moved around* Added letter of condolence* Fixed dimension issues with player and villager data* Added mail system, used to notify the player about the death of family members* Glass roofs are now supported* Added more jobless skins* Updated translations and fixed wrong variable syntax* Added some admin commands* Temporary disabled baby tracker* You can now trade with family* Fixed inventory duplication bug* Fixed deadlock in relation with reaper spawner* Villager marriages now respect player hearts* Fixed gifting golden apple not reducing by 1* Fixed crash when hovering over unmarried villagers marriage-symbol* Villagers will also update baby time* Fixed datapack crash on some system locales* Hopefully fixed stuck-at-sleeping issues after loading world* Adding a building will also look for graveyards to decrease player confusion# 7.0.6* Fixed guards aggression towards mobs* Fixed profession change not always switching clothes* Added Family Tree item to search* Fixed crash* Fixed reaper summoning on some server# 7.0.5* Fixed issue with natural breeding* Blueprint will now better display vertically stacked buildings* Villager preview in the editor is now animated* Fixed wasting charges on already reviving villagers* Fixed a crash* Fixed opposite gender bug* Fixed villager marrying relatives* Guards now attack mca zombie villagers* No more sliding baby zombie villagers* Slightly enhanced village boundary determination* Fixed uninitialized zombie villager babies* Fixed flower pots with flowers not being recognized* Lost babies can now be retrieved by the spouse* Fixed crash on dedicated server when using randomized baby name* Village will now interact with each other* Iron golems will now slap the villager when hit accidentally and then chill* Guards will now support their citizen and have a custom dialogue when the player is the attacker* Improved archer AI* Fixed villager getting stuck in doors* Guards no longer panic when a raid happens* A wiped-out village will only send a last, bigger bounty hunter wave* Added all items to recipe book* Reworked female villager model* Fixed a bunch of marriage issues caused on death* Spouse and parents can now be modified in the villager editor* Fixed guard spam* Rank Mayor can now make villagers guards or archers manually* If the Grim Reaper summoning fails, feedback on why is given* Villager are now silent by default, configurable* Villages can now be renamed* Unlocked King rank# 7.0.4* Fixed widow icon* Player and villager marriage symbol now swapped* Taxes are initially set to 0%* Whistle recipe now requires gold instead of rose gold* Rings are no longer usable as gold ingots* Fixed a crash related to building detection* Integrated community re-shaded dna icon* Added Vegetarian trait* Fixed missing meat gift phrase* Replaced names by accurate database of babies born in the US in 2010* Fixed graves text for formatted names* Fixed reviving for villager died by height or void* When adopting, your spouse also becomes your children\'s mother* Decreased villager knockback* Fixed incorrect amount of bounty hunters* Added two more headstones* Fixed crash caused by zombie villagers on dedicated servers* Only player with merchant rank or higher will receive tax notifications* mca-admin commands no require op permission* Fixed smaller issues with building recognition* Automatic building scanning can now be disabled* Next to Buildings, you can now add more restrictive \"rooms\" instead in case your build is not recognized otherwise* Buildings can no longer intersect* If adding a building fails, a proper error message is now shown* Updating existing, intersected buildings work now* Fixed some villagers being confused on where they live* Fixed outdated translation variables* Setting the workplace makes them jobless for now, effectively causing them to look for a new job* You use both matchmaker rings now* Gifting cake works on every adult married villager* Buildings can now be marked as restricted, preventing villagers from moving in* Voice acting is now disabled by default* Fixed guards on duty randomly looking into the sky when talking to* Fixed at least one teleporting-away-while-following bug# 7.0.3* Attempting to talk to a zombie won\'t prevent you from performing an action* Fixed interaction fatigue reset* Added Interaction and gift analysis* Overhauled gift desaturation.* Hearts reward will decrease, but won\'t drop below 0.* Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.* Once a day by default, the villager forgets about the latest gift in the queue* Fixed \"datapack\" crash* Building tasks are now required to advance in ranks* Removed bed reserving, beds are searched on demand* Fixed villager-keep-following-you problem* Fixed greeting AI* Increase percentage of adult villagers* Fixed changing clothes of unemployed villagers* Increased frequency of marriage, births and guard spawns# 7.0.2* Fixed Server crash* Fixed crash when setting clothes or haircut when playing on a server* Added config flag to disable voice acting* Fixed scythe loosing its charge on non-tombstones* Fixed staff of life charges* You can no longer adopt adults* Fixed grown-up message appearing after world join* Fixed building detection on certain coordinates* Fixed tall villagers being too tall to live* Fixed phrases not being translated on dedicated servers* Synced Translations# 7.0.1* Fixed traits syncing issues and chance math* Fixed translation keys# 7.0.0* Giant initial update. This list may have missing parts.* Added mca villager and zombie villager* Added genetics, personality, traits and mood* Added dialogue engine* Ported classic interactions* Added adoption* Added divorce and divorce papers* Added enhanced gifting* Has a saturation Queue* Respects villagers specific needs* Added wedding ring and engagement ring* Added Grim Reaper* Added graves, resurrection, Staff of Life and the Scythe* Added guards and archers* Added blueprint* Added village management* Added automatic building and village recognition* Added initial building types to extend village functions* Added rank, task system* Added taxes* Added chores* Added book with enhanced visuals* Added Advancements* Added Architecture to support Fabric and Forge* Added voice acting* Added initial translations´展开版本: 7.3.19+1.18.2支持游戏: 1.18.2类型:FabricForgeQuiltRelease下载次数: 533 MCA Reborn - 7.3.18+1.19.2minecraft-comes-alive-7.3.18+1.19.2-universal.jar下载7.3.18+1.19.2_universal#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.18+1.19.2/changelog.md)展开版本: 7.3.18+1.19.2_universal支持游戏: 1.19.2类型:FabricForgeRelease下载次数: 2,908 MCA Reborn - 7.3.18+1.19.1minecraft-comes-alive-7.3.18+1.19.1-universal.jar下载7.3.18+1.19.1_universal#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.18+1.19.1/changelog.md)展开版本: 7.3.18+1.19.1_universal支持游戏: 1.19.1类型:FabricForgeRelease下载次数: 66 MCA Reborn - 7.3.18+1.19minecraft-comes-alive-7.3.18+1.19-universal.jar下载7.3.18+1.19_universal#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.18+1.19/changelog.md)展开版本: 7.3.18+1.19_universal支持游戏: 1.19类型:FabricForgeRelease下载次数: 150 MCA Reborn - 7.3.18+1.18.2minecraft-comes-alive-7.3.18+1.18.2-universal.jar下载7.3.18+1.18.2_universal#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.18+1.18.2/changelog.md)展开版本: 7.3.18+1.18.2_universal支持游戏: 1.18, 1.18.2类型:FabricForgeRelease下载次数: 1,240 MCA Reborn - 7.3.17+1.19minecraft-comes-alive-7.3.17+1.19-forge.jar下载7.3.17+1.19_forge#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.17+1.19/changelog.md)展开版本: 7.3.17+1.19_forge支持游戏: 1.19类型:ForgeRelease下载次数: 160 MCA Reborn - 7.3.17+1.19minecraft-comes-alive-7.3.17+1.19-fabric.jar下载7.3.17+1.19_fabric#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.17+1.19/changelog.md)展开版本: 7.3.17+1.19_fabric支持游戏: 1.19类型:FabricRelease下载次数: 78 MCA Reborn - 7.3.17+1.19.2minecraft-comes-alive-7.3.17+1.19.2-forge.jar下载7.3.17+1.19.2_forge#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.17+1.19.2/changelog.md)展开版本: 7.3.17+1.19.2_forge支持游戏: 1.19.2类型:ForgeRelease下载次数: 205 MCA Reborn - 7.3.17+1.19.1minecraft-comes-alive-7.3.17+1.19.1-forge.jar下载7.3.17+1.19.1_forge#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.17+1.19.1/changelog.md)展开版本: 7.3.17+1.19.1_forge支持游戏: 1.19.1类型:ForgeRelease下载次数: 75 MCA Reborn - 7.3.17+1.19.2minecraft-comes-alive-7.3.17+1.19.2-fabric.jar下载7.3.17+1.19.2_fabric#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.17+1.19.2/changelog.md)展开版本: 7.3.17+1.19.2_fabric支持游戏: 1.19.2类型:FabricRelease下载次数: 88 MCA Reborn - 7.3.17+1.19.1minecraft-comes-alive-7.3.17+1.19.1-fabric.jar下载7.3.17+1.19.1_fabric#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.17+1.19.1/changelog.md)展开版本: 7.3.17+1.19.1_fabric支持游戏: 1.19.1类型:FabricRelease下载次数: 55 MCA Reborn - 7.3.17+1.18.2minecraft-comes-alive-7.3.17+1.18.2-forge.jar下载7.3.17+1.18.2_forge#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.17+1.18.2/changelog.md)展开版本: 7.3.17+1.18.2_forge支持游戏: 1.18, 1.18.2类型:ForgeRelease下载次数: 530 MCA Reborn - 7.3.17+1.18.2minecraft-comes-alive-7.3.17+1.18.2-fabric.jar下载7.3.17+1.18.2_fabric#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.17+1.18.2/changelog.md)展开版本: 7.3.17+1.18.2_fabric支持游戏: 1.18, 1.18.2类型:FabricRelease下载次数: 100 MCA Reborn - 7.3.16+1.19minecraft-comes-alive-7.3.16+1.19-forge.jar下载7.3.16+1.19_forge#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.16+1.19/changelog.md)展开版本: 7.3.16+1.19_forge支持游戏: 1.19类型:ForgeRelease下载次数: 281 MCA Reborn - 7.3.16+1.19.1minecraft-comes-alive-7.3.16+1.19.1-forge.jar下载7.3.16+1.19.1_forge#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.16+1.19.1/changelog.md)展开版本: 7.3.16+1.19.1_forge支持游戏: 1.19.1类型:ForgeRelease下载次数: 68 MCA Reborn - 7.3.16+1.19minecraft-comes-alive-7.3.16+1.19-fabric.jar下载7.3.16+1.19_fabric#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.16+1.19/changelog.md)展开版本: 7.3.16+1.19_fabric支持游戏: 1.19类型:FabricRelease下载次数: 102 MCA Reborn - 7.3.16+1.19.1minecraft-comes-alive-7.3.16+1.19.1-fabric.jar下载7.3.16+1.19.1_fabric#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.16+1.19.1/changelog.md)展开版本: 7.3.16+1.19.1_fabric支持游戏: 1.19.1类型:FabricRelease下载次数: 58 MCA Reborn - 7.3.16+1.18.2minecraft-comes-alive-7.3.16+1.18.2-forge.jar下载7.3.16+1.18.2_forge#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.16+1.18.2/changelog.md)展开版本: 7.3.16+1.18.2_forge支持游戏: 1.18, 1.18.2类型:ForgeRelease下载次数: 381 MCA Reborn - 7.3.16+1.19.2minecraft-comes-alive-7.3.16+1.19.2-forge.jar下载7.3.16+1.19.2_forge#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.16+1.19.2/changelog.md)展开版本: 7.3.16+1.19.2_forge支持游戏: 1.19.2类型:ForgeRelease下载次数: 203 MCA Reborn - 7.3.16+1.18.2minecraft-comes-alive-7.3.16+1.18.2-fabric.jar下载7.3.16+1.18.2_fabric#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.16+1.18.2/changelog.md)展开版本: 7.3.16+1.18.2_fabric支持游戏: 1.18, 1.18.2类型:FabricRelease下载次数: 106 MCA Reborn - 7.3.16+1.19.2minecraft-comes-alive-7.3.16+1.19.2-fabric.jar下载7.3.16+1.19.2_fabric#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.16+1.19.2/changelog.md)展开版本: 7.3.16+1.19.2_fabric支持游戏: 1.19.2类型:FabricRelease下载次数: 92 MCA Reborn - 7.3.15+1.19.1minecraft-comes-alive-7.3.15+1.19.1-forge.jar下载7.3.15+1.19.1_forge#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.15+1.19.1/changelog.md)展开版本: 7.3.15+1.19.1_forge支持游戏: 1.19.1类型:ForgeRelease下载次数: 141 MCA Reborn - 7.3.15+1.19.1minecraft-comes-alive-7.3.15+1.19.1-fabric.jar下载7.3.15+1.19.1_fabric#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.15+1.19.1/changelog.md)展开版本: 7.3.15+1.19.1_fabric支持游戏: 1.19.1类型:FabricRelease下载次数: 73 MCA Reborn - 7.3.15+1.18.2minecraft-comes-alive-7.3.15+1.18.2-forge.jar下载7.3.15+1.18.2_forge#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.15+1.18.2/changelog.md)展开版本: 7.3.15+1.18.2_forge支持游戏: 1.18, 1.18.2类型:ForgeRelease下载次数: 449 MCA Reborn - 7.3.15+1.18.2minecraft-comes-alive-7.3.15+1.18.2-fabric.jar下载7.3.15+1.18.2_fabric#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.15+1.18.2/changelog.md)展开版本: 7.3.15+1.18.2_fabric支持游戏: 1.18, 1.18.2类型:FabricRelease下载次数: 85 MCA Reborn - 7.3.15+1.19minecraft-comes-alive-7.3.15+1.19-forge.jar下载7.3.15+1.19_forge#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.15+1.19/changelog.md)展开版本: 7.3.15+1.19_forge支持游戏: 1.19类型:ForgeRelease下载次数: 191 MCA Reborn - 7.3.15+1.19minecraft-comes-alive-7.3.15+1.19-fabric.jar下载7.3.15+1.19_fabric#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.15+1.19/changelog.md)展开版本: 7.3.15+1.19_fabric支持游戏: 1.19类型:FabricRelease下载次数: 104 MCA Reborn - 7.3.14+1.19minecraft-comes-alive-7.3.14+1.19-forge.jar下载7.3.14+1.19_forge#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.14+1.19/changelog.md)展开版本: 7.3.14+1.19_forge支持游戏: 1.19类型:ForgeRelease下载次数: 213 MCA Reborn - 7.3.14+1.19.1minecraft-comes-alive-7.3.14+1.19.1-forge.jar下载7.3.14+1.19.1_forge#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.14+1.19.1/changelog.md)展开版本: 7.3.14+1.19.1_forge支持游戏: 1.19.1类型:ForgeRelease下载次数: 94 MCA Reborn - 7.3.14+1.18.2minecraft-comes-alive-7.3.14+1.18.2-forge.jar下载7.3.14+1.18.2_forge#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.14+1.18.2/changelog.md)展开版本: 7.3.14+1.18.2_forge支持游戏: 1.18, 1.18.2类型:ForgeRelease下载次数: 368 MCA Reborn - 7.3.14+1.19minecraft-comes-alive-7.3.14+1.19-fabric.jar下载7.3.14+1.19_fabric#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.14+1.19/changelog.md)展开版本: 7.3.14+1.19_fabric支持游戏: 1.19类型:FabricRelease下载次数: 99 MCA Reborn - 7.3.14+1.19.1minecraft-comes-alive-7.3.14+1.19.1-fabric.jar下载7.3.14+1.19.1_fabric#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.14+1.19.1/changelog.md)展开版本: 7.3.14+1.19.1_fabric支持游戏: 1.19.1类型:FabricRelease下载次数: 63 MCA Reborn - 7.3.14+1.18.2minecraft-comes-alive-7.3.14+1.18.2-fabric.jar下载7.3.14+1.18.2_fabric#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.14+1.18.2/changelog.md)展开版本: 7.3.14+1.18.2_fabric支持游戏: 1.18, 1.18.2类型:FabricRelease下载次数: 87 MCA Reborn - 7.3.13+1.19minecraft-comes-alive-7.3.13+1.19-forge.jar下载7.3.13+1.19_forge#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.13+1.19/changelog.md)展开版本: 7.3.13+1.19_forge支持游戏: 1.19类型:ForgeRelease下载次数: 112 MCA Reborn - 7.3.13+1.19minecraft-comes-alive-7.3.13+1.19-fabric.jar下载7.3.13+1.19_fabric#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.13+1.19/changelog.md)展开版本: 7.3.13+1.19_fabric支持游戏: 1.19类型:FabricRelease下载次数: 69 MCA Reborn - 7.3.13+1.19.1minecraft-comes-alive-7.3.13+1.19.1-forge.jar下载7.3.13+1.19.1_forge#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.13+1.19.1/changelog.md)展开版本: 7.3.13+1.19.1_forge支持游戏: 1.19.1类型:ForgeRelease下载次数: 47 MCA Reborn - 7.3.13+1.18.2minecraft-comes-alive-7.3.13+1.18.2-forge.jar下载7.3.13+1.18.2_forge#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.13+1.18.2/changelog.md)展开版本: 7.3.13+1.18.2_forge支持游戏: 1.18, 1.18.2类型:ForgeRelease下载次数: 137 MCA Reborn - 7.3.13+1.19.1minecraft-comes-alive-7.3.13+1.19.1-fabric.jar下载7.3.13+1.19.1_fabric#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.13+1.19.1/changelog.md)展开版本: 7.3.13+1.19.1_fabric支持游戏: 1.19.1类型:FabricRelease下载次数: 58 MCA Reborn - 7.3.13+1.18.2minecraft-comes-alive-7.3.13+1.18.2-fabric.jar下载7.3.13+1.18.2_fabric#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.13+1.18.2/changelog.md)展开版本: 7.3.13+1.18.2_fabric支持游戏: 1.18, 1.18.2类型:FabricRelease下载次数: 59 MCA Reborn - 7.3.12+1.19.1minecraft-comes-alive-7.3.12+1.19.1-forge.jar下载7.3.12+1.19.1_forge#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.12+1.19.1/changelog.md)展开版本: 7.3.12+1.19.1_forge支持游戏: 1.19.1类型:ForgeRelease下载次数: 50 MCA Reborn - 7.3.12+1.19.1minecraft-comes-alive-7.3.12+1.19.1-fabric.jar下载7.3.12+1.19.1_fabric#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.12+1.19.1/changelog.md)展开版本: 7.3.12+1.19.1_fabric支持游戏: 1.19.1类型:FabricRelease下载次数: 45 MCA Reborn - 7.3.12+1.18.2minecraft-comes-alive-7.3.12+1.18.2-forge.jar下载7.3.12+1.18.2_forge#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.12+1.18.2/changelog.md)展开版本: 7.3.12+1.18.2_forge支持游戏: 1.18, 1.18.2类型:ForgeRelease下载次数: 116 MCA Reborn - 7.3.12+1.18.2minecraft-comes-alive-7.3.12+1.18.2-fabric.jar下载7.3.12+1.18.2_fabric#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.12+1.18.2/changelog.md)展开版本: 7.3.12+1.18.2_fabric支持游戏: 1.18, 1.18.2类型:FabricRelease下载次数: 60 MCA Reborn - 7.3.12+1.19minecraft-comes-alive-7.3.12+1.19-forge.jar下载7.3.12+1.19_forge#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.12+1.19/changelog.md)展开版本: 7.3.12+1.19_forge支持游戏: 1.19类型:ForgeRelease下载次数: 85 MCA Reborn - 7.3.12+1.19minecraft-comes-alive-7.3.12+1.19-fabric.jar下载7.3.12+1.19_fabric#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.12+1.19/changelog.md)展开版本: 7.3.12+1.19_fabric支持游戏: 1.19类型:FabricRelease下载次数: 53 MCA Reborn - 7.3.11+1.19minecraft-comes-alive-7.3.11+1.19-forge.jar下载7.3.11+1.19_forge#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.11+1.19)/changelog.md展开版本: 7.3.11+1.19_forge支持游戏: 1.19类型:ForgeRelease下载次数: 287 MCA Reborn - 7.3.11+1.19minecraft-comes-alive-7.3.11+1.19-fabric.jar下载7.3.11+1.19_fabric#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.11+1.19)/changelog.md展开版本: 7.3.11+1.19_fabric支持游戏: 1.19类型:FabricRelease下载次数: 162 MCA Reborn - 7.3.10+1.19minecraft-comes-alive-7.3.10+1.19-forge.jar下载7.3.10+1.19_forge#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.10+1.19)/changelog.md展开版本: 7.3.10+1.19_forge支持游戏: 1.19类型:ForgeRelease下载次数: 91 MCA Reborn - 7.3.10+1.19minecraft-comes-alive-7.3.10+1.19-fabric.jar下载7.3.10+1.19_fabric#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.10+1.19)/changelog.md展开版本: 7.3.10+1.19_fabric支持游戏: 1.19类型:FabricRelease下载次数: 65 MCA Reborn - 7.3.10+1.18.2minecraft-comes-alive-7.3.10+1.18.2-forge.jar下载7.3.10+1.18.2_forge#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.10+1.18.2)/changelog.md展开版本: 7.3.10+1.18.2_forge支持游戏: 1.18, 1.18.2类型:ForgeRelease下载次数: 725 MCA Reborn - 7.3.10+1.18.2minecraft-comes-alive-7.3.10+1.18.2-fabric.jar下载7.3.10+1.18.2_fabric#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.10+1.18.2)/changelog.md展开版本: 7.3.10+1.18.2_fabric支持游戏: 1.18, 1.18.2类型:FabricRelease下载次数: 103 MCA Reborn - 7.3.9+1.18.2minecraft-comes-alive-7.3.9+1.18.2-forge.jar下载7.3.9+1.18.2_forge#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.9+1.18.2)/changelog.md展开版本: 7.3.9+1.18.2_forge支持游戏: 1.18, 1.18.2类型:ForgeRelease下载次数: 243 MCA Reborn - 7.3.9+1.18.2minecraft-comes-alive-7.3.9+1.18.2-fabric.jar下载7.3.9+1.18.2_fabric#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.9+1.18.2)/changelog.md展开版本: 7.3.9+1.18.2_fabric支持游戏: 1.18, 1.18.2类型:FabricRelease下载次数: 65 MCA Reborn - 7.3.9+1.19minecraft-comes-alive-7.3.9+1.19-forge.jar下载7.3.9+1.19_forge#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.9+1.19)/changelog.md展开版本: 7.3.9+1.19_forge支持游戏: 1.19类型:ForgeRelease下载次数: 140 MCA Reborn - 7.3.9+1.19minecraft-comes-alive-7.3.9+1.19-fabric.jar下载7.3.9+1.19_fabric#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.9+1.19)/changelog.md展开版本: 7.3.9+1.19_fabric支持游戏: 1.19类型:FabricRelease下载次数: 77 MCA Reborn - 7.3.8minecraft-comes-alive-7.3.8-forge.jar下载7.3.8_forge#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.8)/changelog.md展开版本: 7.3.8_forge支持游戏: 1.18, 1.18.2类型:ForgeRelease下载次数: 1,316 MCA Reborn - 7.3.8minecraft-comes-alive-7.3.8-fabric.jar下载7.3.8_fabric#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.8)/changelog.md展开版本: 7.3.8_fabric支持游戏: 1.18, 1.18.2类型:FabricRelease下载次数: 145 MCA Reborn - 7.3.7minecraft-comes-alive-7.3.7-forge.jar下载7.3.7_forge#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.7)/changelog.md展开版本: 7.3.7_forge支持游戏: 1.18, 1.18.2类型:ForgeRelease下载次数: 236 MCA Reborn - 7.3.7minecraft-comes-alive-7.3.7-fabric.jar下载7.3.7_fabric#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.7)/changelog.md展开版本: 7.3.7_fabric支持游戏: 1.18, 1.18.2类型:FabricRelease下载次数: 58 MCA Reborn - 7.3.6minecraft-comes-alive-7.3.6-forge.jar下载7.3.6_forge#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.6)/changelog.md展开版本: 7.3.6_forge支持游戏: 1.18, 1.18.2类型:ForgeRelease下载次数: 67 MCA Reborn - 7.3.6minecraft-comes-alive-7.3.6-fabric.jar下载7.3.6_fabric#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.6)/changelog.md展开版本: 7.3.6_fabric支持游戏: 1.18, 1.18.2类型:FabricRelease下载次数: 41 MCA Reborn - 7.3.5-1.18.2minecraft-comes-alive-7.3.5-1.18.2-forge.jar下载7.3.5-1.18.2_forge#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.5-1.18.2)/changelog.md展开版本: 7.3.5-1.18.2_forge支持游戏: 1.18, 1.18.2类型:ForgeRelease下载次数: 318 MCA Reborn - 7.3.5-1.18.2minecraft-comes-alive-7.3.5-1.18.2-fabric.jar下载7.3.5-1.18.2_fabric#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.5-1.18.2)/changelog.md展开版本: 7.3.5-1.18.2_fabric支持游戏: 1.18, 1.18.2类型:FabricRelease下载次数: 87 MCA Reborn - 7.3.4+1.18.2minecraft-comes-alive-7.3.4+1.18.2-forge.jar下载7.3.4+1.18.2_forge#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.4+1.18.2)/changelog.md展开版本: 7.3.4+1.18.2_forge支持游戏: 1.18, 1.18.2类型:ForgeRelease下载次数: 391 MCA Reborn - 7.3.4+1.18.2minecraft-comes-alive-7.3.4+1.18.2-fabric.jar下载7.3.4+1.18.2_fabric#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.4+1.18.2)/changelog.md展开版本: 7.3.4+1.18.2_fabric支持游戏: 1.18, 1.18.2类型:FabricRelease下载次数: 114 MCA Reborn - 7.3.3+1.18.2minecraft-comes-alive-7.3.3+1.18.2-forge.jar下载7.3.3+1.18.2_forge#Alpha(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.3+1.18.2)/changelog.md展开版本: 7.3.3+1.18.2_forge支持游戏: 1.18, 1.18.2类型:ForgeAlpha下载次数: 181 MCA Reborn - 7.3.3+1.18.2minecraft-comes-alive-7.3.3+1.18.2-fabric.jar下载7.3.3+1.18.2_fabric#Alpha(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.3+1.18.2)/changelog.md展开版本: 7.3.3+1.18.2_fabric支持游戏: 1.18, 1.18.2类型:FabricAlpha下载次数: 83 MCA Reborn - 7.3.2minecraft-comes-alive-7.3.2-forge.jar下载7.3.2_forge#Alpha(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.2)/changelog.md展开版本: 7.3.2_forge支持游戏: 1.18, 1.18.2类型:ForgeAlpha下载次数: 90 MCA Reborn - 7.3.2minecraft-comes-alive-7.3.2-fabric.jar下载7.3.2_fabric#Alpha(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.2)/changelog.md展开版本: 7.3.2_fabric支持游戏: 1.18, 1.18.2类型:FabricAlpha下载次数: 59 MCA Reborn - 7.3.1minecraft-comes-alive-7.3.1-forge.jar下载7.3.1_forge#Alpha(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.1)/changelog.md展开版本: 7.3.1_forge支持游戏: 1.18, 1.18.2类型:ForgeAlpha下载次数: 243 MCA Reborn - 7.3.1minecraft-comes-alive-7.3.1-fabric.jar下载7.3.1_fabric#Alpha(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.1)/changelog.md展开版本: 7.3.1_fabric支持游戏: 1.18, 1.18.2类型:FabricAlpha下载次数: 95 MCA Reborn - 7.3.0minecraft-comes-alive-7.3.0-forge.jar下载7.3.0_forge#Alpha(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.0)/changelog.md展开版本: 7.3.0_forge支持游戏: 1.18, 1.18.2类型:ForgeAlpha下载次数: 773 MCA Reborn - 7.3.0minecraft-comes-alive-7.3.0-fabric.jar下载7.3.0_fabric#Alpha(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.0)/changelog.md展开版本: 7.3.0_fabric支持游戏: 1.18, 1.18.2类型:FabricAlpha下载次数: 182 MCA Reborn - 7.3.0-alpha.3minecraft-comes-alive-7.3.0-alpha.3-forge.jar下载7.3.0-alpha.3_forge#Alpha(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.0-alpha.3)/changelog.md展开版本: 7.3.0-alpha.3_forge支持游戏: 1.18, 1.18.2类型:ForgeAlpha下载次数: 3,772 MCA Reborn - 7.3.0-alpha.3minecraft-comes-alive-7.3.0-alpha.3-fabric.jar下载7.3.0-alpha.3_fabric#Alpha(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.0-alpha.3)/changelog.md展开版本: 7.3.0-alpha.3_fabric支持游戏: 1.18, 1.18.2类型:FabricAlpha下载次数: 129 MCA Reborn - 7.3.0-alpha.2minecraft-comes-alive-7.3.0-alpha.2-forge.jar下载7.3.0-alpha.2_forge#Alpha(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.0-alpha.2)/changelog.md展开版本: 7.3.0-alpha.2_forge支持游戏: 1.18, 1.18.2类型:ForgeAlpha下载次数: 388 MCA Reborn - 7.3.0-alpha.2minecraft-comes-alive-7.3.0-alpha.2-fabric.jar下载7.3.0-alpha.2_fabric#Alpha(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.0-alpha.2)/changelog.md展开版本: 7.3.0-alpha.2_fabric支持游戏: 1.18, 1.18.2类型:FabricAlpha下载次数: 122 MCA Reborn - 7.0.11minecraft-comes-alive-7.0.11-forge.jar下载7.0.11_forge#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.0.11)/changelog.md展开版本: 7.0.11_forge支持游戏: 1.16.5类型:ForgeRelease下载次数: 6,527 MCA Reborn - 7.0.11minecraft-comes-alive-7.0.11-fabric.jar下载7.0.11_fabric#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.0.11)/changelog.md展开版本: 7.0.11_fabric支持游戏: 1.16.5类型:FabricRelease下载次数: 565 MCA Reborn - 7.2.1+1.18.1minecraft-comes-alive-7.2.1+1.18.1-forge.jar下载7.2.1+1.18.1_forge#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.2.1+1.18.1)/changelog.md展开版本: 7.2.1+1.18.1_forge支持游戏: 1.18, 1.18.1类型:ForgeRelease下载次数: 1,289 MCA Reborn - 7.2.1+1.18.1minecraft-comes-alive-7.2.1+1.18.1-fabric.jar下载7.2.1+1.18.1_fabric#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.2.1+1.18.1)/changelog.md展开版本: 7.2.1+1.18.1_fabric支持游戏: 1.18, 1.18.1类型:FabricRelease下载次数: 428 MCA Reborn - 7.3.0-alpha.1+1.18.2minecraft-comes-alive-7.3.0-alpha.1+1.18.2-forge.jar下载7.3.0-alpha.1+1.18.2_forge#Alpha(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.0-alpha.1+1.18.2)/changelog.md展开版本: 7.3.0-alpha.1+1.18.2_forge支持游戏: 1.18, 1.18.2类型:ForgeAlpha下载次数: 147 MCA Reborn - 7.3.0-alpha.1+1.18.2minecraft-comes-alive-7.3.0-alpha.1+1.18.2-fabric.jar下载7.3.0-alpha.1+1.18.2_fabric#Alpha(https://github.com/Luke100000/minecraft-comes-alive/blob/7.3.0-alpha.1+1.18.2)/changelog.md展开版本: 7.3.0-alpha.1+1.18.2_fabric支持游戏: 1.18, 1.18.2类型:FabricAlpha下载次数: 234 MCA Reborn - 7.2.1+1.18.2minecraft-comes-alive-7.2.1+1.18.2-forge.jar下载7.2.1+1.18.2_forge#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.2.1+1.18.2)/changelog.md展开版本: 7.2.1+1.18.2_forge支持游戏: 1.18, 1.18.2类型:ForgeRelease下载次数: 206 MCA Reborn - 7.2.1+1.18.2minecraft-comes-alive-7.2.1+1.18.2-fabric.jar下载7.2.1+1.18.2_fabric#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.2.1+1.18.2)/changelog.md展开版本: 7.2.1+1.18.2_fabric支持游戏: 1.18, 1.18.2类型:FabricRelease下载次数: 85 MCA Reborn - 7.2.0+1.18.2minecraft-comes-alive-7.2.0+1.18.2-forge.jar下载7.2.0+1.18.2_forge#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.2.0+1.18.2)/changelog.md展开版本: 7.2.0+1.18.2_forge支持游戏: 1.18, 1.18.2类型:ForgeRelease下载次数: 157 MCA Reborn - 7.2.0+1.18.2minecraft-comes-alive-7.2.0+1.18.2-fabric.jar下载7.2.0+1.18.2_fabric#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.2.0+1.18.2)/changelog.md展开版本: 7.2.0+1.18.2_fabric支持游戏: 1.18, 1.18.2类型:FabricRelease下载次数: 92 MCA Reborn - 7.2.0+1.18.1minecraft-comes-alive-7.2.0+1.18.1-forge.jar下载7.2.0+1.18.1_forge#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.2.0+1.18.1)/changelog.md展开版本: 7.2.0+1.18.1_forge支持游戏: 1.18, 1.18.1类型:ForgeRelease下载次数: 247 MCA Reborn - 7.2.0+1.18.1minecraft-comes-alive-7.2.0+1.18.1-fabric.jar下载7.2.0+1.18.1_fabric#Release(https://github.com/Luke100000/minecraft-comes-alive/blob/7.2.0+1.18.1)/changelog.md展开版本: 7.2.0+1.18.1_fabric支持游戏: 1.18, 1.18.1类型:FabricRelease下载次数: 82 MCA Reborn - 7.0.10minecraft-comes-alive-7.0.10-forge.jar下载7.0.10_forge#Release(https://github.com/Luke100000/minecraft-comes-alive/tag/7.0.10)展开版本: 7.0.10_forge支持游戏: 1.16.5类型:ForgeRelease下载次数: 2,925 MCA Reborn - 7.0.10minecraft-comes-alive-7.0.10-fabric.jar下载7.0.10_fabric#Release(https://github.com/Luke100000/minecraft-comes-alive/tag/7.0.10)展开版本: 7.0.10_fabric支持游戏: 1.16.5类型:FabricRelease下载次数: 394全部版本
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